Commit Graph

96950 Commits

Author SHA1 Message Date
Ray Molenkamp
b325ecef9c Deps builder: Python 3.7.7
This updates python to the latest patch level available for 3.7
also updates some of the packages we rely on:

idna 2.9
urllib3 1.25.9
cerifi 2020.4.5.2
requests 2.23.0
numpy 1.17.5
2020-06-13 15:25:19 -06:00
Hans Goudey
b29b1c4ef2 UI: Use consistent order for particle display icons
The viewport, render display order matches modifiers, physics,
and the outliner.

Differential Revision: https://developer.blender.org/D7998
2020-06-13 16:58:55 -04:00
Pablo Dobarro
23d0361b30 Sculpt: Fix creation of repeated constraints in the Cloth Brush
Previously, constraints were added multiple times from different
vertices. This adds a GSet to check that the same constraint is not
being added twice when iterating over the neighbors of two different
vertices.

Reviewed By: zeddb

Differential Revision: https://developer.blender.org/D8007
2020-06-13 19:15:29 +02:00
Jörg Müller
fe3ca3f6ce Fix T66786: Audio SDL: Video editor Sound muted without muting it
Porting fix for SDL 2 audio formats from audaspace upstream.
2020-06-13 15:19:03 +02:00
Campbell Barton
2a51feff99 Fix error selecting similar vertex groups after the 32nd
Replace 32bit int with bitmap to allow selecting
any number of vertex groups.
2020-06-13 16:56:23 +10:00
Campbell Barton
827959ff98 Cleanup: use const arguments to deform functions
This changes curve deform code not to set the objects inverse matrix,
this shouldn't cause problems as it's not used elsewhere afterwards.
2020-06-13 16:20:09 +10:00
Campbell Barton
dd4071b379 Cleanup: remove redundant casts 2020-06-13 15:56:40 +10:00
Campbell Barton
c5a0ce1ade Cleanup: naming for lattice deform functions
- BKE_lattice_deform_data_create    was init_latt_deform.
- BKE_lattice_deform_data_destroy   was end_latt_deform.
- BKE_lattice_deform_data_eval_co   was calc_latt_deform.
2020-06-13 15:56:40 +10:00
Campbell Barton
ca10903299 Cleanup: use 'r_' prefix for return arguments
Also improve alignment.
2020-06-13 15:56:36 +10:00
Campbell Barton
75aac463e7 Cleanup: comments, use bool return value 2020-06-13 15:16:18 +10:00
Campbell Barton
1754828e33 Cleanup: rename 'par', in deform code
Naming is from legacy code where the deforming object was the parent.
2020-06-13 15:02:47 +10:00
Campbell Barton
9f5833798c Modifier: skip edit-mesh conversion for armature, curve & lattice
This is an improvement over 2.7x which converted edit-mesh to mesh
(CDDM) for all 3 modifiers.

Overall this increases performance in edit-mode by around 15-20%.
2020-06-13 13:19:34 +10:00
Campbell Barton
a35de34eb7 Cleanup: clang-format, unused variable 2020-06-13 12:50:19 +10:00
Campbell Barton
dea2c3f256 Cleanup: spelling 2020-06-13 12:50:07 +10:00
Germano Cavalcante
098008f42d Fix T77295: Snapping in edit mode only works for non-selected polys/verts/edges
Caused by the optimization of `Skip EditMesh to Mesh Conversion`.

Now that EditMesh is used when the Mesh has no modifiers, do not
skip the selected elements.
2020-06-12 22:07:27 -03:00
Bastien Montagne
fd8d245e6a LibOverride: Remove 'auto override' option.
Now all overrides are handled that way. Performances of the process look
decent enough, even with production characters...

If performance issues still arise, we'll investigate other solutions.

This should also make T73154 obsolete now.
2020-06-12 19:01:54 +02:00
Patrick Mours
b586f801fc Cycles: Improve CUDA and OptiX error reporting in the viewport
This patch makes the infamous "Cancel" error in the viewport a thing of the past. Instead it
now shows a more useful error message and streamlines the error handling process in CUDA.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8008
2020-06-12 18:24:15 +02:00
Simone Barbieri
5dca72dfc9 Add ability to remove Library data-blocks through RNA API.
Just uses same code as for all the other ID types.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7995
2020-06-12 17:52:14 +02:00
dupoxy
091d801e9f UI: Use consistent order for physics display icons
The viewport, display order matches modifiers and the outliner.

Differential Revision: https://developer.blender.org/D8001
2020-06-12 11:38:22 -04:00
Alexander Gavrilov
b1f9799508 Cloth: implement support for a hydrostatic pressure gradient.
When a fluid is put under influence of gravity or acceleration, it
forms an internal pressure gradient, which causes observable effects
like buoyancy. Since now cloth has support for simulating pressure
changes caused by fluid compression or expansion, it makes sense to
also support the effects of gravity.

This is intended for better simulation of objects filled or
surrounded by fluids, especially when constrained by collisions
or pinned vertices, and should result in more realistic shapes.

Obviously, this doesn't actually simulate fluid dynamics; instead
it is assumed that the fluid immediately adapts to changes in the
shape or acceleration of the object without friction or turbulence,
and instantly reaches a new static equilibrium.

Differential Revision: https://developer.blender.org/D6442
2020-06-12 18:19:40 +03:00
Sybren A. Stüvel
0981b55182 install_deps: bumped USD library version 19.11 → 20.02 2020-06-12 17:09:53 +02:00
Sybren A. Stüvel
cfff8aa067 USD: Library upgrade 19.11 → 20.02
This upgrade required a few changes:
- Some parts of our patch are no longer necessary, as the USD library
  now includes those changes.
- The rest of the patch needed adjustment as the `pxr/base/lib/*`
  directories in USD's source code have moved to `pxr/base/*`.
- Updated library names on Windows -- thanks @LazyDodo.

Note that this does not enable the USD Python API for inclusion in
Blender. It just aims at being an as-simple-as-possible version upgrade
of the USD library.
2020-06-12 16:56:31 +02:00
Sybren A. Stüvel
dc80fe5a3f USD: Use new material binding API
The material binding API that we used was removed in the Universal Scene
Description library version 20.02. Using this new API, the code is
compatible with both USD 19.11 and 20.02.
2020-06-12 16:37:02 +02:00
Clément Foucault
7e43bbb790 Fix T77586 EEVEE: UDIM image Texture doesn't Display properly 2020-06-12 16:17:37 +02:00
Sergey Sharybin
9f5cc128d9 Buildbot: Switch to devtoolset-9
Famous "should just work", but will never know until actually attempted
 to be used.

Ref T76783.
2020-06-12 16:06:54 +02:00
Antonio Vazquez
326db1b7cd GPencil: Make accessible via python to keyframe type
This can be requiered for some add-ons and for some reason this prop was missing in RNA.
2020-06-12 15:44:58 +02:00
Sergey Sharybin
9cc0597556 Functions: Wrap into blender namespace
Similar to previous commit, aims to resolve compilation on
devtoolset-6.
2020-06-12 15:39:16 +02:00
Sergey Sharybin
f8696742bb Fix/workaround compilation error on devtoolset-6
Smells like GCC bug [1], which is backed up by the fact that locally
GCC-10 and CLang-10 works fine.

Since the change is trivial (and, arguably, correct since there is
no real difference between tests code and actual code) seems fine to
fix.

Fix suggested by Jacques Lucke, thanks!

[1] https://gcc.gnu.org/bugzilla/show_bug.cgi?id=56480
2020-06-12 15:17:17 +02:00
Clément Foucault
fd14d1cceb DRW: Avoid undefined behavior when running multiple iteration
This was caused by DST.dupli_origin not being reset properly. This had
not effect in master but has effect in EEVEE motion blur branch.
2020-06-12 14:06:53 +02:00
Julian Eisel
a809631ff2 VR: Fix too dark rendering on SteamVR
Apply the sRGB transform workaround we already apply for Monado (and used
to apply for Windows Mixed Reality).
2020-06-12 13:12:45 +02:00
Julian Eisel
f12fe3c23e VR: SteamVR is now a supported OpenXR runtime! (Windows only)
Steam just released a SteamVR update with OpenXR Developer Preview
support:
https://steamcommunity.com/games/250820/announcements/detail/2396425843528787270.

Once SteamVR is set up for OpenXR (see link above), it works with
Blender "out of the box", thanks to OpenXR!

We have to apply the sRGB transform workaround for SteamVR though,
otherwise it renders way too dark. Done in the next commit.

Note that AMD users may still only see a pink screen, because the
OpenGL-DirectX compatibility fails. I will check on a fix again.
For SteamVR on Linux we may have to wait for until it supports OpenGL
rendering for OpenXR. Alternatively, we *could* add initial Vulkan
support at Ghost level and use Vulkan<->OpenGL interoperability
extensions, Monado uses these as  well.
2020-06-12 13:12:14 +02:00
Campbell Barton
16595b9ea1 Cleanup: split object data deform functions into their own files
Move armature/curve functions into their headers,
they were previously in BKE_lattice.h
2020-06-12 16:27:46 +10:00
Campbell Barton
5549fa5466 Cleanup: use doxy sections for armature.c 2020-06-12 15:06:07 +10:00
Campbell Barton
f79856f9fb Cleanup: minor changes to deform functions
- Use 'float (*)[3]' to avoid casts.
- Remove unnecessary float[3] copy in gpencil_deform_verts.
- Use MEM_SAFE_FREE
- Use const arguments.
2020-06-12 14:39:49 +10:00
Campbell Barton
24d39620fb Cleanup: split deform functions that take target object-data
Prefer meaningful function names over redundant NULL arguments.

Also clarify variable names as it wasn't obvious the object-data
is part of the object target.
2020-06-12 13:53:25 +10:00
Campbell Barton
c02baf8b50 Cleanup: use BKE_ prefix for deform functions 2020-06-12 12:52:24 +10:00
Aaron Carlisle
c73ee8d998 Makefile: Add build target for release
Fixes T77353
2020-06-11 17:28:01 -04:00
Antonio Vazquez
526e8a3da1 GPencil: Cleanup transform code 2020-06-11 20:35:50 +02:00
Aaron Carlisle
a03ebe9431 UI: Adjust names for Find/Replace Set Selection
This is really doing two operation so using the ampersand makes more 
sense.
Also selection sounds better than selected.
This also adjusts the name in the text Edit menu which was an issue 
raised in T68738
2020-06-11 14:05:57 -04:00
Bastien Montagne
a61ba6c73d Fix possibility to add objects in override collections.
Override collections do not support that, add proper checks in BKE code
adding objects to collections.

Also try to find a suitable collection in parents in that case.

Note that this is enforced on 'public' API level, internal code can
still bypass those checks if needed. Exposing this possibility to public
API should not be needed.
2020-06-11 17:33:06 +02:00
Jacques Lucke
3d18bd5c51 BLI: define default hash function for const types 2020-06-11 16:16:44 +02:00
Jacques Lucke
49af2f85c3 BLI: fix forwarding with incorrect type 2020-06-11 16:01:25 +02:00
Jacques Lucke
a364032dff Cleanup: fix terminology in comment 2020-06-11 15:39:53 +02:00
Jacques Lucke
e44045745d BLI: don't pass const pointers to placement new operator
This resulted in compile errors.
2020-06-11 15:37:09 +02:00
Jacques Lucke
e22098616c BLI: include <new> header
This header defines default placement versions of operator new.
2020-06-11 15:37:09 +02:00
Jeroen Bakker
ed00b5def6 Fix T77657: NVIDIA Quadro FX4800 crash on startup
Limit support for `GLEW_ARB_base_instance` to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
(TeraScale) report that they support GLEW_ARB_base_instance, but the driver does not support
`GLEW_ARB_draw_indirect` as it has an OpenGL3 context what also matches the minimum needed
requirements.

We use `GLEW_ARB_draw_indirect` as a target for `glMapBuffer(Range)` what is part of the
OpenGL 4 API. So better disable it when we don't have an OpenGL4 context.

Note: fix should be ported to Blender 2.83 LTS

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7994
2020-06-11 15:34:35 +02:00
Bastien Montagne
9385d887d1 Fix bad poll function for constraints in liboverrides. 2020-06-11 12:01:20 +02:00
Jacques Lucke
95aa8ffed5 BLI: fix printing name in print_stats methods of Map, Set and VectorSet 2020-06-11 11:21:51 +02:00
Sergey Sharybin
665acd2903 Fix T69497: Color Correction node ignores mask in certain cases
Happens when some of the color correction terms are mathematically
undefined: foe example, when pow() is to be calculated and the X
argument is negative.

There is no ground-truth result in such cases, so ignore such terms
entirely.

This is a generalization of D6696 from Jacques.

Differential Revision: https://developer.blender.org/D7966
2020-06-11 11:02:33 +02:00
Jacques Lucke
f028760b83 BLI: make Map::Item and Map::MutableItem more accessible
This makes it easier to write range-for loops over all items
in the map without using auto.
2020-06-11 10:48:52 +02:00