All add-ons were being scanned at startup, while this didn't cause
errors it was noticeable with extensions where any errors in the
manifest were being reported at startup, even when running with
factory-startup (including blender's own tests).
Address two issues:
- The logic to "reset" add-ons, so as to match the preferences when
reverting or resetting preferences always ran on startup.
This occurred because a check for Python being initialized was
incorrectly used to detect that this wasn't the first time preferences
were being loaded (regression in [0]).
- Resetting add-ons scanned all add-ons (including disabled add-ons) to
ensure their module cache is up to date. Since this the cache is
lazily initialized, it's simpler to set it as uninitialized as
resetting the add-ons doesn't require the cached meta-data.
[0]: 497bc4d199
The add-on load test could fail depending on add-ons in user extension
repositories.
Remove all repositories before running the tests.
Also minor naming & comment edits.
The old add-ons UI had a "Refresh" operator that would re-scan
the file-system and show any changes.
Add an equivalent operator that works for both extensions and legacy
add-ons and add it to the extension menu.
This is useful for a few situations:
- Refresh based on changes to "System" repositories which are read-only
from Blender and intended to be manipulated outside of Blender.
- Anyone managing their own "User" repository.
- For developers to create extensions, where re-starting to see changes
to meta-data is inconvenient.
- Troubleshooting problems parsing extension meta-data as problems are
reported to the operator.
Although c9fa73a379 made the problem worse. The incorrect to snap to
edges when one of their vertices is behind the viewer is much older.
The problem occurred because, in perspective mode, when we project a
vertex with negative "zfac", its projected value is undefined as it
depends on the position of the other vertex.
Thus, both the distance test and the lambda in these cases were wrong.
The solution was to calculate the snap point directly in 3D, using
`closest_ray_to_segment_v3` and avoiding projecting the edge.
This was caused by the base page tagging.
Since that the base page is now required for fixing
soft shadows, it would be the first level to be rendered
which, combined with the update throttle, lead to only
the min LOD to be available when the shadow was updated
in viewport.
This was affecting the jittered shadows, animation update
and viewport transform.
The fix is to only request the base page after throttling
the updates and only if there is no other LODs to be
rendered. This mean jittered shadow in viewport might
become affected by the missing base page artifacts, but
this is less noticeable than huge light leaking.
only if
The following operations have been removed for system repositories:
- Installing from disk.
- Uninstall extensions.
- Delete files (when removing the repository).
Also change the operator to remove a repository so the option to
remove files is now a boolean instead of an enum. While a dynamic
enum can be made to work, this option is logically a boolean.
Since these actions are no longer blocking, 100 times a second could
add unnecessary overhead (although updates are only shown when changes
are detected). Nevertheless, reduce the frequency to 10 times a second.
When installing extensions, the user could exit Blender which wasn't
being handled properly - the processes would be left running and raise
a broken pipe error (on Linux).
Resolve this by canceling the processes, matching the behavior of when
escape is pressed.
This means exiting Blender while installing/updating wont leave the
repositories in an unknown state.
The `Snap to Grid` and `Snap to Vertex` modes were being mixed if
either mode was enabled.
Support for mixed snap modes doesn't yet fully work for UVs.
When starting a navigation operation that uses `Auto Depth` or
`Orbit Around Selection` the value of `#RegionView3D::dist` is modified
to match the distance from the new pivot.
This value was incorrect when the pivot was behind the viewer.
In these cases `dist` is negative.
This commit, in addition to fixing `dist`, also limits the execution of
this code to only when `Auto Depth` is used.
Pull Request: https://projects.blender.org/blender/blender/pulls/122795
In Preferences / Themes you can add a new theme with a name that has
multiple words and the resulting file name will have spaces converted
to underscores. Unfortunately such multi-word themes will not pass the
poll function for saving and deletion. This PR just adds calls that
convert from the display name to file name in order for these to work.
Pull Request: https://projects.blender.org/blender/blender/pulls/122848
Allow precompiling specialization constants variations in parallel.
Only supported in OpenGL as the rest of the batch compilation API,
on the other backends the function is a no-op.
This also moves the `SpecializationConstant` from
`gpu_shader_create_info` (private API) into`GPU_common_types`
(public API).
Pull Request: https://projects.blender.org/blender/blender/pulls/122796
This changes fixes a wrong mesh as a result of apply base mesh from the Multires modifier
In the previous code some corner vertices where incorrectly assigned to null and skipped form processing as a safety guard
that was only relevant when the mesh had hidden faces in edit mode. The hidden corner vertices bug is handled now when checking
> if (corner_x_index < 0 || corner_y_index < 0) {
> continue;
> }
Since the patch that caused this error was a fix to a previous infinite loop bug,
I also tested and made sure this updated patch still fixes the original issue it was trying to fix.
Note: This PR replaces #122845 due to a large amount of git rebase issues.
Pull Request: https://projects.blender.org/blender/blender/pulls/122859
Since #118841 there are more cases where Cycles would check for the
graphics interop support. This could lead to a crash when graphics
interop functions are called without having active graphics context.
This change makes it so there is no graphics interop calls when doing
headless render. In order to achieve this the device creation is now
aware of the headless mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/122844
Previously selected strips in VSE timeline were drawing their outline
1px outside of the strip boundaries. This makes outlines of the strips
overlap each other when neighboring strips are selected.
Now the selected outline is fully within regular strip shape.
Pull Request: https://projects.blender.org/blender/blender/pulls/122890
The File Output node ignores color space overrides for EXR images. To
fix this, we save the images using save_as_render set to true. We don't
need to provide this as an option similar to other image types because
even when save_as_render is set to true, it will not have an effect
unless the user chooses to override the color space explicitly, since it
is not affected by view transforms and the like.
Pull Request: https://projects.blender.org/blender/blender/pulls/122791
The File Output node forces all inputs to have the same size, which
should only be the case for multilayer files. This is a regression in
931c188ce5. To fix this, we allow inputs to have any size, except for
multilayer files, which are realized on the automatic operation domain
of the operation.
Pull Request: https://projects.blender.org/blender/blender/pulls/122824
The CPU compositor does not recognize viewer groups inside node groups
unless a viewer node exists at the top level node group. This is caused
by bad logic when registering viewer node at the node operation builder.
And the fix is just to correct the logic to always register viewers if
no active viewer already exists, which can then later be overwritten if
a viewer node that takes precedence was discovered.
Pull Request: https://projects.blender.org/blender/blender/pulls/122869
Right now probe passes are compiled one by one, since passes are only
requested if `materials.queued_shaders_count` is 0 and requesting a
pass will increase the number.
This splits the logic into 2 functions, one for checking if sync is needed
and another to check if pass shaders are needed.
This allows compiling the shaders in parallel.
Pull Request: https://projects.blender.org/blender/blender/pulls/122799
PR #122576 added rounded corners to VSE timeline strips, but they were not
"snapped" to pixel grid so the outline that is normally 1px was sometimes
falling in between pixels and was blurred out.
Fix by rounding all SDF related coordinates inside the shader to the pixel
grid.
Pull Request: https://projects.blender.org/blender/blender/pulls/122764
Mainly correct/update some comments (e.g. missing reference to Boolean
type), and add some notes essentially about issues with current IDProp
String code (see also #86960 ).
No functional change.
In case a 'compatible' old IDProperty exists,
`update_input_properties_from_node_tree` would essentially reuse it
as-is, only keeping the UI data from the freshly new IDProp it created
for the socket.
This commit instead fully re-use the newly created idprop, only copying
(and converting as needed) the value from the old one.
That way, we can be sure that the actual type of the IDProperty is reset
to its expected type, instead of being kept forever in a 'wrong' type.
Having IDProps in a stable, expected type is a sounder behavior in
general, and critical for lower-levels of code to work as expected
(like RNA diffingi, and by extension, Library Overrides e.g.)
NOTE: This is a side-finding from work on #122743 to make some idprops
statically typed, and is a pre-requirement for this to work with the
GeoNodes modifiers case.
Pull Request: https://projects.blender.org/blender/blender/pulls/122876
This fixes a bug that happens when two drawings in the same grease pencil
data-block reference the same array. In this case, the same attribute array
pointer is written to .blend files for both drawings. However, when loading the
.blend file, it was not detected that the data is shared. Instead each drawing
would think that it was the single owner of the array even though it was shared.
The same problem can technically occur for all kinds of shared data, and not
just for grease pencil. However, only grease pencil shows this issue currently,
because it can easily happen that the same attribute is shared between different
`CustomData` within the same data-block. This very rarely happens with meshes or
curves, because different `CustomData` usually have different sizes and don't
share the same arrays.
A previous fix (cc891aa699) solved pretty much the same issues for the case
when two layers in the same `CustomData` share data. This original fix is now
generalized and is integrated with `BLO_read_shared` which makes it less error
prone. For each data-block, the `BlendDataReader` now remembers which shared
data it has loaded before so that it is not loaded again.
In the future this could be extended to support data that is shared between
data-blocks, but that's not as straight forward as one would hope currently. For
various reasons, different data-blocks could store independent data at the same
pointer. I specifically noticed that with a regression test file:
`blender/tests/data/modeling/geometry_nodes/attributes/attribute_statistics.blend`.
To support it, one solution could be to tag `BHead` in .blend files to indicate
that a specific pointer is shared and unique within the entire file. But that's
for another day.
Pull Request: https://projects.blender.org/blender/blender/pulls/122780
Disabling the last Subdivision Surface modifier was removed by mistake
in
blender/blender-addons/commit/bc801d7b1dad4be446435e0cab4d3a80e6bb1d04
This patch restores the mistakenly removed code that disables the last
Subdivision Surface modifier when the option to export FBX Subdivision
Surface is enabled.
The add-on's patch version has been increased.
Pull Request: https://projects.blender.org/blender/blender/pulls/122841
Since [0] there was no way to refresh local repositories,
with the poll messages suggesting to restart Blender to see updates
which isn't practical for developers.
The ability to refresh was prevented when "Online Access" was disabled,
meaning a developer couldn't easily develop their own add-ons unless
they were online.
[0]: 651621da0d
The buttons to upgrade or sync extensions called extension
operators via bpy.app.handlers, requiring awkward glue-code
which didn't show error reports in to the user.
Remove these operators and call the upgrade & sync operators directly.
Instead of using "box" layouts for these import/export operators, use
panels instead. Many choices for the layout and organization has come
from the `universal-scene-description` branch though it's not a 1:1
equivalent.
Motivation for using panels is two fold.
Firstly the use of panels instead of boxes is more consistent with other
parts of Blender and with the other IO features.
Secondly, in the case of an Import invoked from drag-n-drop or Export
configured on a Collection, the large number of options exposed results
in a very long layout. Panels allow us to close some sections by default
and allows the user to open/close panels based on their own needs in
general.
Along the way some effort went into standardizing the layout and wording
used as much as possible.
Pull Request: https://projects.blender.org/blender/blender/pulls/122415