Campbell Barton
29a15f287f
fix [ #34098 ] Crash after using Decimate or Remesh modifiers
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converting a derived mesh to a mesh didnt clear its selection history, which could be invalid after applying a modifier.
2013-02-04 11:28:31 +00:00
Campbell Barton
5006a39c27
replace calloc with malloc for arrays that are filled in right after.
2013-01-19 02:37:04 +00:00
Campbell Barton
ee0eb394c9
use openmp sections for felling origindex arrays
2013-01-18 06:26:06 +00:00
Campbell Barton
ce4116c35c
don't call BKE_mesh_tessface_ensure() from DM_to_mesh(), caller must do this instead.
2013-01-10 05:50:21 +00:00
Campbell Barton
ceb9701507
don't store bevel weights or edge crease customdata layers in editmode unless they are needed.
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configurable in 'Geometry Data' panel, will be added when running crease edges transform for example.
2013-01-10 04:43:31 +00:00
Nicholas Bishop
bbaeac3bf8
Update DerivedMesh for dynamic-topology sculpt mode
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* Build bmesh PBVH in CDDM when dyntopo is enabled
* Disable all modifiers when dyntopo is enabled
2012-12-30 18:29:41 +00:00
Campbell Barton
45681464e7
use foreachMappedVert for ED_mesh_pick_vert()
2012-12-23 02:32:03 +00:00
Campbell Barton
99433a3466
minor bmesh improvements
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- use 2 omp sections for vert -> (edge, face) selection flushing.
- dont use face-loop iterator for cddm_from_bmesh_ex conversion to give some speedup (some modifiers use this).
- use float(*)[3] for functions that return coords.
2012-12-21 07:28:14 +00:00
Campbell Barton
c26746ccec
use struct type for VPaintData.vertexcosnos rather then float*.
2012-12-15 16:13:27 +00:00
Campbell Barton
a6bee579e9
move pbvh into BKE, it used many BKE bad level includes.
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now blenlib/BLI doesn't depend on any blenkern/BKE functions,
there are still some bad level includes but these are only to access G.background and the blender version define.
2012-12-15 15:59:25 +00:00
Campbell Barton
11ffc7f5c2
remove modifiers_indexInObject(), just call BLI_findindex directly.
2012-12-15 05:46:41 +00:00
Campbell Barton
8274848fa1
fix [ #31084 ] Dynamic Paint Blender File Crashes Blender.
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was incorrect assert which didnt consider having no faces.
2012-12-06 08:10:24 +00:00
Bastien Montagne
e33f9795fe
Cleaning commented code in DM_update_weight_mcol (inactive since two releases at least...).
2012-12-03 14:12:40 +00:00
Campbell Barton
f43e75c4d6
py api: BMesh.from_object() was using the derivedFinal, which isn't always available - or may not have UV data if in the wireframe view.
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update the function to calculate the derived mesh with bmesh data-mask each time.
resolves bug [#33205 ] Bmesh "from_object" gives "no usable mesh data".
also found 'mesh_build_data' could run with non mesh objects and fail silently - add an assert.
2012-11-21 00:31:47 +00:00
Campbell Barton
2bb174cfa4
style cleanup: indentation
2012-11-09 09:33:28 +00:00
Campbell Barton
12ed0c64bc
make use customdata typeoffset more, add an assert to ensure its to date.
2012-10-31 09:50:24 +00:00
Campbell Barton
00acdb6292
remove CD_POLYINDEX customdata layer:
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reported as [#29376 ] BMESH_TODO: remove tessface CD_ORIGINDEX layer
for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).
as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
Bastien Montagne
ec67334e25
A few more BMesh errors messages translated, and "automated" translation for modifers too!
2012-10-27 11:12:09 +00:00
Campbell Barton
0e494b74c4
style cleanup
2012-10-26 04:14:10 +00:00
Campbell Barton
9804515cf0
bmesh todo: dont calculate normals in editmesh with modifiers applied, its assumed modifiers output correct normals at the moment.
2012-10-25 04:58:27 +00:00
Campbell Barton
2de2acc681
add CDDM_from_bmesh(), avoids using BMEditMesh in modifiers.
2012-10-24 07:24:11 +00:00
Campbell Barton
e038a1c613
reduce float comparisons for keying operation and despill.
2012-10-23 16:32:39 +00:00
Brecht Van Lommel
b131359834
Fix #32867 : normal map baking issue with flat shaded faces since bmesh. Also
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removed the old unused normal map tangent computation code.
2012-10-23 14:57:49 +00:00
Campbell Barton
1767b65846
style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c
2012-10-23 03:38:26 +00:00
Campbell Barton
f3ece5a108
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
2012-10-21 05:46:41 +00:00
Lukas Toenne
d3eb9dddd6
Better fix for #32846 . Instead of using time change or object recalc condition, set an explicit object flag to disable particle system modifier update during dupli list creation. This is more transparent and should prevent issues with hair path generation being skipped.
2012-10-18 15:54:24 +00:00
Campbell Barton
3563904050
revert r50969, gives problems with weight paint + modifiers, need to investigate further after release.
2012-10-01 14:23:57 +00:00
Campbell Barton
a9efe26ab8
DM_set_only_copy() wasn't setting only-copy flags for loops and polygons. (should have been added during bmesh merge)
2012-10-01 04:59:21 +00:00
Campbell Barton
0d5d2146eb
code cleanup: make shape key api names consistent with our new convention.
2012-09-19 10:12:07 +00:00
Campbell Barton
19863a7268
fix for 3 obvious mistakes/bugs.
2012-09-15 06:30:40 +00:00
Campbell Barton
7a71f58af3
fixes for NULL checks, remove some redundant checks and add some in that have been removed by accident as code has been updated.
2012-09-14 06:17:14 +00:00
Campbell Barton
a512cac545
code cleanup: move get_selected_defgroups into object_deform.c and make it behave like similar functions, also when drawing vertex weight colors, only call this function when multi-paint is enabled.
2012-09-05 03:45:32 +00:00
Campbell Barton
56534ecdcb
style cleanup: also add debugging print function for derived mesh DM_debug_print_cdlayers()
2012-09-03 02:41:12 +00:00
Campbell Barton
ed0489bb6e
style cleanup: also spelling
2012-08-24 23:22:34 +00:00
Campbell Barton
e9caa21830
fix own error in recent smoothview cleanup, also correct some cross references in bmesh docs.
2012-08-17 14:43:20 +00:00
Campbell Barton
84bf3e48c0
style cleanup: use c style comments in C code
2012-07-06 23:56:59 +00:00
Campbell Barton
1aa27e240c
code cleanup: replace some non utf8 chars
2012-06-03 11:16:13 +00:00
Jason Hays
9547b76c2e
This fixes a precision issue in multi-paint so that near zero values do not cause flickering as you paint.
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It also changes multi-paint's "zero weight color" to black again--it was unintentionally changed to red some time late last year when an aspect of the colors were changed.
2012-05-31 17:22:52 +00:00
Nicholas Bishop
3d98da9b0f
Fix for bug [ #31613 ] Cycles 3d viewport material display mode + skin modifier related crash
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When in material display mode, mesh_calc_modifiers() calculates the
orco DerivedMesh, which uses a different CustomDataMask. In
particular, it does not necessarily include the current modifier's
requiredDataMask, so those layers might get set to NO_COPY. For the
skin modifier, this resulted in a crash when the modifier internally
copies the DerivedMesh and the output does not contain the expected
MVertSkin layer.
Fixed by adding the requiredDataMask to the orco DM's CustomDataMask.
Also added a debugging function to customdata.c:
customData_mask_layers__print(CustomDataMask mask);
This will print out the names of all the CD layer types in the mask.
2012-05-28 21:02:44 +00:00
Campbell Barton
2d2d36fe3b
code cleanup:
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- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
Campbell Barton
cffaa42d3a
style cleanup: blenkernel
2012-05-12 19:18:02 +00:00
Bastien Montagne
318b44fe5d
Refactor of modifiers' apply function: now use a single bit-flag parameter to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag!
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Should have no effect over modifier behavior.
2012-05-09 15:00:26 +00:00
Campbell Barton
d20c129a9c
style cleanup: whitespace/operators
2012-05-09 09:24:15 +00:00
Sergey Sharybin
3ef11693f5
Style cleanup: displist module
2012-05-07 06:58:03 +00:00
Campbell Barton
c91cee2bb9
code cleanup: naming - BKE_mesh_*
2012-05-05 21:28:12 +00:00
Campbell Barton
a731e13043
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00
Jason Wilkins
a0ce240de9
Renamed "fake" OpenGL identifiers.
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Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
Campbell Barton
343edf2722
style cleanup: function calls & whitespace.
2012-04-29 17:11:40 +00:00
Campbell Barton
e701f9b670
style cleanup: whitespace / commas
2012-04-29 15:47:02 +00:00
Campbell Barton
ef054e165c
style cleanup: format 'for' loop macros the same as for loops, some renaming to BLI_array macros.
2012-04-28 15:14:16 +00:00