BI.
The shaderfrom setting in the node editor only makes sense for "new"
shading nodes (cycles), otherwise it should be ignored and default to
SNODE_SHADER_OBJECT.
This commit implements dissolving of edges which were used
to triangulate non-flat faces. This slows things down a bit
(around 5% on heave mesh with all faces triangulated).
We could improve speed of dissolve a bit here (so not a bell
to add an option for triangulation yet).
Also fixed wrong edge origindex mapping.
reader.
To make a generic OSL shader connectable to other nodes, the parameters
must be declared via "input" and "output" child elements:
<osl_shader name="tex" src="./osl/stripes.osl">
<input name="Stripes" type="int" />
<output name="ColorOut" type="color" />
</osl_shader>
`name` must be the same as the OSL shader parameter name.
`type` must be one of float, int, color, vector, point, normal, closure,
string (matching cycles socket types)
Beyond this the OSL script nodes then work just like all other nodes.
OSL parameter sockets can be connected to other cycles nodes:
<connect from="checker color" to="tex Stripes" />
<connect from="tex ColorOut" to="floor_closure color" />
They can set default values for the input sockets by attributes of the
main node element:
<osl_shader name="tex" src="./osl/stripes.osl" Stripes="3" >
<input name="Stripes" type="int" />
<output name="ColorOut" type="color" />
</osl_shader>
This system of specifying custom attributes should probably be changed,
since it can easily create name conflicts and arbitrarily long elements.
But that is a different issue to be solved for all nodes in general.
- allow zooming when in ortho+user mode
- fix for using VIEW3D_OT_ndof_orbit_zoom when the camera is locked.
- fix for locked camera changing the dist value when used with ndof.
- de-duplicate ndof_pan_zoom and ndof_all operators
The file ##build_files/build_environment/install_deps.sh## contains the following line:
THREADS=`cat /proc/cpuinfo | grep processor | wc -l`
The command within the backticks is a [[ http://catb.org/jargon/html/U/UUOC.html | Useless Use Of Cat ]].
A more compact way of writing the same thing (saving two subprocesses) is
THREADS=`grep -c processor /proc/cpuinfo`
or (using POSIX-preferred command-substitution parentheses instead of backticks)
THREADS=$(grep -c processor /proc/cpuinfo)
But the most compact, and least Linux-specific, way is to use the ##nproc##(1) command from the [[ http://www.gnu.org/software/coreutils/manual/html_node/nproc-invocation.html | GNU coreutils package ]]:
THREADS=$(nproc)
Reviewers: sergey, mont29
Reviewed by: mont29
Differential Revision: https://developer.blender.org/D255
Basic idea is now to have the transformes bones keep "facing" the armature's Z axis, see comments in code for details.
That might not be ideal, but at least we now have humanly predictable and consistent results.
undo with a nicer enum.
This is more transparent about what happens with the user count.
Also added comments to make certain the meaning of these values is
easily understandable.
The node editor needs to "ensure real user" (id_us_ensure_real) on all
the node trees. This was done correctly for all open groups, but missing
for the base node tree. Function is a bit hidden behind anonymous
arguments in readfile.c ...
The issue was caused by the fact that sequencer used to cross-over effect
result with strips used for this effect, which is really stupid.
Now made it so strips which are used for effect inputs are not in the
render stack to be sure they would only be used by effect itself and
wouldn't be blended in any other way.
This mitigates T38505, where moving the mouse while using the wheel/keys
can exit the submenu.
So at least smaller unintentional movements won't be misinterpreted.