Commit Graph

34885 Commits

Author SHA1 Message Date
Campbell Barton
b5e8e8da6f add option to select face by matching number of sides. 2012-10-30 06:43:30 +00:00
Campbell Barton
3d7104c37a correct assertion 2012-10-30 06:25:23 +00:00
Campbell Barton
8c9e1b3c16 Disallow collection add/remove/clear/move when drawing. - similar to how writing to attributes is disabled. 2012-10-30 03:05:45 +00:00
Antony Riakiotakis
58f29fc9ab Fix: wrong brush drawn in image painting, image editor if uv sculpt is on. Now the correct paint struct is returned and the image zoom is calculated correctly 2012-10-29 19:47:26 +00:00
Ton Roosendaal
734630fb78 Bugfix:
3D text object editing, ALT+Backspace trick is back to construct special characters.
Like: O , Alt+Backspace , /  creates an O with a / in it.

It also makes plus-minus, unequal, copyright, 1/2, 3/4. etc. Easy method you 
never forget after using once!

Got broken with adding UTF support a year ago.
2012-10-29 19:18:13 +00:00
Andrea Weikert
5a6c7afe5e fix [#33011] "System" tab empty in OSX - file browser
* items were wrongly added too SYSTEM_BOOKMARKS rather than SYSTEM, now fixed
2012-10-29 18:25:35 +00:00
Antony Riakiotakis
6408c49f7d YACBSF. Yet Another Classic Blenderplayer Stub Fix. 2012-10-29 18:00:29 +00:00
Ton Roosendaal
e73cfb0a24 To keep my commit rate high! :) 2012-10-29 17:47:56 +00:00
Ton Roosendaal
df7a2d2b66 Yet another hanging variable in event code - code cleanup woes.
This should make trackpads work.
2012-10-29 17:44:05 +00:00
Ton Roosendaal
9efdd09578 Bugfix #33004
Screencast recording stopped on a undo/redo. This was because all thread jobs
were killed then. Now it leaves screen jobs (screen cast) running, that's 
data that doesn't change on undos.

Also renamed jobs_stop_all() to jobs_kill_all() - it terminates threads.
2012-10-29 17:41:19 +00:00
Bastien Montagne
f139377a1a Complete fix for [#33002] Wrong vertex color.
Appart from the color glitch, there was several problems with vpaint:
* "fast_update" mode was never on, because of wrong testing code;
* drawing refresh during stroke in "fast_update" (i.e. no dm rebuild) mode was broken in VBO mode, because updated (tess data) mcol wasn't moved to colors GPUBuffer.

Solved the later point by adding a new DM_DIRTY_MCOL_UPDATE_DRAW flag to DerivedMesh dirty var, which is set each time vpaint stroke directly update me->mcol, and forces GPU_color_setup() to refresh the gpu's colors buffer.

Also got rid of the uggly GPU_color3_upload(), which basically did the same thing, but with an additional intermediate buffer !
2012-10-29 16:26:18 +00:00
Campbell Barton
eb69d1c1ae style cleanup: also quiet harmless compiler warning. 2012-10-29 15:43:54 +00:00
Ton Roosendaal
76288fad8c Fix to make NDoF work again. 2012-10-29 15:40:43 +00:00
Lukas Toenne
36127e1255 Added compositor graph functions for removing socket connections explicitly in convertToOperations. The InputSocket->unlink function should only be used in combination with relinkConnectionsDuplicate, in which case the original node connection will still exist. This would trigger an assert failure, so the original connection should be removed. Only node using this atm is the channel separation node, but will be needed for future group nodes too. 2012-10-29 14:04:51 +00:00
Ton Roosendaal
279de03fc5 New woes in event system :)
Last cleanup resulted in the dreaded "Click" to fail again. Commented it.
2012-10-29 12:48:51 +00:00
Campbell Barton
e090edc707 fix [#33010] image editor - scope handles resize 2012-10-29 12:44:24 +00:00
Joshua Leung
a22574e898 Tweak for Group channels using Custom Bone Colors
Use the "Selected" color instead of the "Active" color when the group has active
status. This should help make the text just a little more legible, though in
some cases it still might not be enough.
2012-10-29 11:11:37 +00:00
Ton Roosendaal
f54983d109 A last (I hope) tweak for double click detection. 2012-10-29 11:08:10 +00:00
Ton Roosendaal
23929c4c53 Bugfix #32996
Backspace event is messed up - it was inserting weird characters in the editors.
Added check for proper keypress now. Will check real issue later.
2012-10-29 08:59:47 +00:00
Campbell Barton
74c60dc5bf fix [#32998] Decimate modifier - Planar
error in recent decimator upgrade, missing NULL check.
2012-10-29 05:31:40 +00:00
Campbell Barton
99c6b53cbc correct use_fast_update for vertex painting, it wasn't swapping red/blue as it should have.
(pointed out by Bastien Montagne in relation to [#33002]).
2012-10-29 03:53:02 +00:00
Campbell Barton
dbb40e805d py api: add mathutils.Matrix adjugate(d) methods, also add adjoint_m2_m2() to BLI_math_matrix 2012-10-29 03:36:55 +00:00
Campbell Barton
5549904171 style cleanup 2012-10-29 02:11:40 +00:00
Lukas Toenne
dd106b5c7a Removed the initial HIDDEN flag from the UI sidebar region in node editor. This way the sidebar is visible by default when making a new node editor.
Rationale is that the sidebar contains some extra detail settings for several node types. Many users don't seem to even know that this feature exists, so making it visible by default should be helpful.
2012-10-28 17:47:47 +00:00
Lukas Toenne
5464979dfd Fix for freeing node trees that are part of other data blocks (material, world, lamp, texture, scene). These node trees were not properly freeing the IDProperty data, due to not being called from BKE_libblock_free.
Now there is an extra function BKE_libblock_free_data, which is called explicitly in ntreeFreeTree if the tree is not part of the library data (ntreeCopyTree does a similar thing using BKE_libblock_copy_data).
2012-10-28 17:09:50 +00:00
Campbell Barton
656b884387 fix for extruding edges giving incorrect (swapped) loop data for new faces. 2012-10-28 16:17:20 +00:00
Campbell Barton
0d5a6dccf7 code cleanup: minor changes before committing functional changes. 2012-10-28 15:37:29 +00:00
Campbell Barton
0c6a0b293f style cleanup 2012-10-28 15:23:16 +00:00
Ton Roosendaal
d800cffaf1 Event system fix:
Now modifier key press gets generated without having own modifier set.
Same happens for double clicks on modifiers.

This also fixes case: press shift twice first, modifier fails.
2012-10-28 14:49:40 +00:00
Ton Roosendaal
520e1b2090 Bugfix #24016
Removed dubious code for checking CTRL+C CTRL+V on buttons.
This made copy/paste fail if you keep the modifier key holding.
2012-10-28 12:20:38 +00:00
Sergey Sharybin
694aef1933 Fix #32981: Render baking redraw 2012-10-28 12:08:36 +00:00
Ton Roosendaal
dca3587edd Event system cleanup: bringing KM_CLICK back in control.
- Solved Modal Keymap hijack of event codes
  (with note this should be coded better)

- Added dedicated state variable check_click in event to trigger it

All this in an attempt to get code understandable and predictable again. :)

This solves error like:
- editmode mesh
- select a vertex
- grab it, press control for grid snap
- on LMB assign, it also did an extrude.
2012-10-28 11:19:35 +00:00
Ton Roosendaal
5819833191 Another leftover debug print, sorry! 2012-10-28 09:26:50 +00:00
Brecht Van Lommel
b4642d203d Fix #32979: proportional edit connected was too slow with many vertices on
some meshes, now use the system qsort instead of a custom one (which I guess
suffered from poor choice of pivot point in some cases).
2012-10-27 18:54:45 +00:00
Andrea Weikert
8a6797d6a9 == file browser ==
PATCH: [#32989] Activate backup files filter in File Browser
Contributed by Georg Kronthaler, many thanks!
(I just moved the icon to a different place reserved for file browser icons)

* enables the filtering of backup files in the file browser
* adds a 'filter backup files'-icon to the filter buttons
* adds new icons for backup files in list and thumbnail view
* enables file preview for the backup files
2012-10-27 18:31:52 +00:00
Andrea Weikert
89b7e22578 == filebrowser ==
PATCH: [#32985] File Browser text file icon does not match text filter icon
Contributed by Georg Kronthaler, many thanks!

* set correct icon for text files and drag&drop
* remove duplicate if for filter_text
* fixed a couple of blanks at the end of line.
2012-10-27 17:47:58 +00:00
Ton Roosendaal
3f88ca0d80 Bugfix #32823 (probably) or from Thomas Dinges in irc:
- Camera mode fly a bit
- Apply view change
- Middlemouse to go out of camera view

Zoom then fails. Appears the flymode is resetting values that have to be set.

The bugreporter claims same, but blames it on particles ;)
2012-10-27 17:21:21 +00:00
Miika Hamalainen
c64fa6a344 Smoke/Dynamic Paint: Allow use of fluid sim generated particles as emitter/brush. 2012-10-27 17:19:55 +00:00
Ton Roosendaal
b6da3611eb Bugfix, IRC reported
In texture buttons, changing the preview could crash.
The preview template was accidentally providing a Texture ID where a Material
was meant to be given.

Crash occurred due adding code in material update that checked/cleared node
previews.
2012-10-27 16:47:08 +00:00
Campbell Barton
65bc9ee8d0 revert last commit, it broke regular face extrude. need to look into it further. 2012-10-27 15:34:54 +00:00
Ton Roosendaal
e106003cdb Bugfix 32988
"Area prev space" was setting areas to "Info" - in case no previous editor
could be found. That goes wrong for cases like:

- goto composite screen
- make image editor full
- render
- esc
2012-10-27 15:27:27 +00:00
Campbell Barton
71a0fb5dde fix for extruding single edges from faces giving flipped loop data - UV's/VCols 2012-10-27 15:24:19 +00:00
Campbell Barton
9c2d72a27d comment testing typechecking code, was causing issues on gcc 4.4 for some reason. 2012-10-27 15:08:40 +00:00
Campbell Barton
c9e5b1e6ee add --debug-handlers so --debug-events isnt so noisy. 2012-10-27 15:05:12 +00:00
Campbell Barton
7413adce04 add back debug prints for event handlers. not sure why they were removed in r51683 2012-10-27 14:55:31 +00:00
Ton Roosendaal
4959c8767e Bugfix:
Menu accellerator now accepts fast clicking again. (ctrl-q + q)
2012-10-27 14:10:25 +00:00
Ton Roosendaal
4682e7c7ce Another tweak in event code to get KM_CLICK work.
It was copying 'prevval' and 'prevtype' too often - can cause issues with
different event systems or perifirals.
2012-10-27 13:35:33 +00:00
Joshua Leung
9b2a0f3824 Comment + whitespace tweaks for constraints
* Radiant -> Radians

* Noted down revision number for when Jahka removed the old constraint blending
logic. I spent some time hunting this down while trying to check if it might've
caused any obvious changes leading to one of the (now closed) bugreports. Better
to note this in the code then.
2012-10-27 13:22:44 +00:00
Ton Roosendaal
16544fb54b Putting back mysterious lines that check KM_CLICK keymap conflicts
It's a real puzzle this click bizz!
2012-10-27 13:15:11 +00:00
Ton Roosendaal
601cd0215c Removed leftover debug print. 2012-10-27 12:31:35 +00:00