This avoids using GWN_vertbuf_attr_set which needs to calculate the
offset and perform a memcpy every call.
Exposing the data directly allows us to avoid a memcpy in some cases
and means we can write to the vertex buffer's memory directly.
Was doing O(n^2) list lookups with blender-render drawing & transform.
Also missing NULL checks would crash.
Use Object.base_flag (already used by new draw manager in places)
to avoid list lookup.
Note, transform still performs inefficient lookups,
but only for selected parents (like 2.7x), not all parents.
As the title says, the normal wasn't set for the Hair BSDF because it wasn't
needed before. However, the denoiser uses it to store the feature passes, so
it needs to be set now.
Now that some node types may have custom context, we need to handle that
in the (convoluted :| ) UI code of nodes as well.
Reported in T43295 by Gabriel Gazzán (@gab3d), thanks.
`BMO_iter_as_array()` may fill less items than requested in given array,
so we have to update number of items to work on from its returned value,
otherwise code might try to use uninitialized memory.
Read from the GPUMaterial to find custom-data layers used for drawing.
This resolves problem where having UV's would always calculate tangents
causing noticeable slow down compared to 2.7x.
The original code was doing a sanity check to see if existing index was
out of range. However the comparison was wrong.
So if the previous ct->user (active index of texture node) was larger
than then number of available texture nodes + 1 in the other material,
we would never re-set the index to 0.
Bug introduced on c31f74de6b.
There was an early attempt of fixing this (2b2ac5d3cc) but it was just working
by pure, luck. And failing in cases like the one from this bug report.
Add a safe version of normalize since all uses of normalize
did zero length checks, move this into a function.
Also avoid unnecessary conversion.
Gives minor speedup here (approx 3-5%).
Convenience makefile now uses CMAKE_BUILD_TYPE_INIT,
this means you can change the build type of an existing build
and it won't be overwritten when running `make`.
Useful if you want to add debug info to a release build for profiling.