Commit Graph

49420 Commits

Author SHA1 Message Date
Sukhitha Prabhath Jayathilake
e93444f816 Matrix transformation animation import for other objects under the new system. 2011-08-14 16:14:32 +00:00
Sukhitha Prabhath Jayathilake
fc0a5ede01 Cleanup 2011-08-14 16:13:35 +00:00
Campbell Barton
02b24e655b fix for bug where changing movie filepaths would reset the strip length.
also fixed possible & unlikely buffer overflow.
2011-08-14 14:43:11 +00:00
Campbell Barton
181104261d patch [#28247] Fix for: [#28236] Separate By Materials fails when some materials "available" to the mesh are unassigned
from Alex Fraser (z0r)
2011-08-14 12:02:01 +00:00
Campbell Barton
cad6ed9bc6 fix for fix r39388, this added checkboxes to buttons which are not supposed to have them.
now only add checkboxes when the background is not emboss - which works for menus but will work in more general cases too.
2011-08-14 11:38:17 +00:00
Campbell Barton
540f0c64b5 add in asserts for when array/non array RNA funcions are used incorrectly, would have made previous fix a lot easier to find.
also remove unused argument from RNA_property_array_check.
2011-08-14 10:28:18 +00:00
Joshua Leung
b8473d70e2 Bugfix [#28244] Setting vector handle in fcurve can fail
So apparently this was a regression from 2.4x, since vector handles
were one of the handle types which could be set independently for each
handle (vs both needing to be the same, for example, Auto Handles)
2011-08-14 10:19:21 +00:00
Campbell Barton
62fdee3d8a fix [#28245] Checkboxes in menu items fail for boolean arrays.
2 bugs with displaying boolean arrays.
2011-08-14 10:17:41 +00:00
Campbell Barton
2187f6772c patch [#28246] Fix for [#28240]: selecting more than one object in the outliner with "shift left mouse" doesn't work anymore
from Alex Fraser (z0r)
2011-08-14 08:39:13 +00:00
Campbell Barton
0b23d378fb fix [#28225] Solidify Modifier creates wrong results when vertex group is attached
infact this is not really a bug, irrespective zero vertex group weights gave overlapping geometry which isn't useful, add an option to set the thickness factor for zero weighted verts.
2011-08-14 06:43:58 +00:00
Joshua Leung
656adc53b4 Show dopesheet summary for new DopeSheet editors
While I originally made these so that they wouldn't be on by default
due to concerns over the filtering used for these leading to reduced
framerates/interactive speed, I'd since found while doing some
profiling that this isn't the case.

Rather, decreased framerates were more likely to stem from trying to
perform the checks necessary for the long-keyframe drawing when many
"child" channels are involved (affecting other channels too).

So, since these are generally useful, they are now enabled by default
:)
2011-08-14 04:55:52 +00:00
Dalai Felinto
5e968e36c5 bugfix:[#25603] bad shadows in stereo mode - patch by Juha Maki-Kanto 2011-08-14 04:37:53 +00:00
Campbell Barton
fc128c970b - recently restored sequencer change data operator didnt reset the offsets after a hard cut, causing the new data to be trimmed.
- add change data operator to strip panel next to image file properties since editing every image manually isnt really usable.
- added new sequencer operator "Clear Offsets" (Alt+O), useful to reset the start/end frames around the strip data.
2011-08-14 03:59:22 +00:00
Tamito Kajiyama
7bddeeafde Added source/blender/makesdna/DNA_linestyle_types.h to ${SRC_DNA_INC}. 2011-08-13 23:40:25 +00:00
Tamito Kajiyama
4e0b1d9177 Merged changes in the trunk up to revision 39368.
Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
2011-08-13 23:29:16 +00:00
Sukhitha Prabhath Jayathilake
c86bcd5065 transform matrix animation import fix. 2011-08-13 16:22:14 +00:00
Sukhitha Prabhath Jayathilake
a4b6cfd872 light parameter export expansion. 2011-08-13 16:21:41 +00:00
Sukhitha Prabhath Jayathilake
c106f7bee9 Light blender profile param sid addressing 2011-08-13 16:20:28 +00:00
Xiao Xiangquan
5293b4f498 some small fix 2011-08-13 14:43:52 +00:00
Campbell Barton
c83417b2e2 running bpy.ops.render.render('INVOKE_DEFAULT') would crash blender. 2011-08-13 14:24:53 +00:00
Thomas Dinges
7866b63292 2.6 Release Cycle begin:
*BLENDER_VERSION_CYCLE set to alpha

Idea is to set it to alpha for the first 3 weeks (B-Con1)
Beta for B-Con 2 and 3 
RC for B-Con 4
Release for B-Con 5
2011-08-13 13:45:03 +00:00
Campbell Barton
7c7fac2174 index_to_framebuffer (used for mesh selection) was being called 3x times per call to WM_set_framebuffer_index_color(), because of the cpack define. 2011-08-13 09:22:14 +00:00
Campbell Barton
962377f26e very minor issues with cmake files corrected. 2011-08-13 08:25:54 +00:00
Tamito Kajiyama
5057810bda New line style option for splitting chains of feature edges at material boundaries. 2011-08-13 00:05:25 +00:00
Mitchell Stokes
c5ef9b62c1 BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk. 2011-08-12 20:53:29 +00:00
Sukhitha Prabhath Jayathilake
83f0c6e569 Transform matrix Animation import fix. 2011-08-12 20:38:29 +00:00
Brecht Van Lommel
84d917dc6c Cycles: clean up some unnecessary changes compared to trunk. 2011-08-12 18:29:21 +00:00
Brecht Van Lommel
a7dd264940 Nodes: make node set active function usable outside of node editor, and in doing
so fix a missing updating when activating a node with multiple node editors open.
2011-08-12 18:27:48 +00:00
Brecht Van Lommel
0cb606a9bc Code cleanup: fix wrong doxygen file name. 2011-08-12 18:24:17 +00:00
Brecht Van Lommel
a7de5fc191 Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly macro. 2011-08-12 18:17:28 +00:00
Brecht Van Lommel
ceb9dfbdac Code cleanup: remove seam drawing in face select mode, was left over from when
seams were edited there, now only needed in edit mode.
2011-08-12 18:13:55 +00:00
Brecht Van Lommel
c265a686d8 Modifiers: add callback to loop over each texture assigned to a modifier. 2011-08-12 18:11:22 +00:00
Brecht Van Lommel
e4bdb6e95a Code cleanup: replace some manual setting of ob->recalc with DAG_id_tag_update,
is now just as fast anyway with delayed flush.
2011-08-12 18:06:05 +00:00
Jason Hays
c57d64468b Merged 39257-39338 2011-08-12 15:48:08 +00:00
Jason Hays
c536a708f5 Change two if-else statements to just if's since the conditions were initially for testing. 2011-08-12 15:42:16 +00:00
Xiao Xiangquan
3a8c7be9e4 code clear, insert blf_gettext.c to blf.c 2011-08-12 13:43:21 +00:00
Joshua Leung
059bbee2da Drat... missed one 2011-08-12 07:22:29 +00:00
Joshua Leung
ebbd232555 Fixing compiler warning 2011-08-12 07:21:44 +00:00
Joshua Leung
db72192c22 Bye bye vile relics of extinct version control systems,
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...

We shall not miss thou, blasted expand $keywords$
2011-08-12 07:20:49 +00:00
Campbell Barton
ada88c8d8e sequencer todo: change sequence added back (C key)
split up into operators
- change effect input
- change effect type
- change file data

Change plugin is not ported back yet.
2011-08-12 06:08:22 +00:00
Campbell Barton
347f4fac74 add WM_FILESEL_FILES to WM_operator_properties_filesel, sequencer was doing this on its own. 2011-08-12 03:53:26 +00:00
Campbell Barton
a03b52af81 soft limits for add object rotation value, without cont. grab it would get to very large numbers with a small drag. 2011-08-12 03:18:04 +00:00
Campbell Barton
b1c04d379f un-inline GHash functions r26206, these are quite large functions to inline and increase binary size by 30kb, (tested on stripped, cmake release build).
Ran some speed tests and difference was close to the noise level, but inlining gives only ~2 - 3% speedup with build modifier which uses ghash a lot.
2011-08-12 02:23:06 +00:00
Xiao Xiangquan
b99f7af357 remove gettext from mkaesrna, and update language packs 2011-08-11 22:14:07 +00:00
Jason Hays
46eff26312 Small tweaks to vgroup_fix related functions.
Added further documentation.
2011-08-11 17:42:54 +00:00
Brecht Van Lommel
b4343da77f Cycles: fix missing update when removing or hiding objects. 2011-08-11 16:48:13 +00:00
Sergey Sharybin
944cdf04dd Fix for crash when using undo during sketching session.
Currently, grease pencil conflicts with such operators
as undo and set object mode which makes behavior totally
unpredictable and crash for some cases.

The only way to solve this proper is to ger rid of pointers
to data which can chage stored in operator custom data.
2011-08-11 13:40:47 +00:00
Brecht Van Lommel
9c9cd71a86 Fix #28180: crash running wm.keyconfigs.user.keymaps.new("My Keymap").
There isn't much point in doing this at the moment, but shouldn't crash.
2011-08-11 11:56:02 +00:00
Joerg Mueller
fee7337249 3D Audio GSoC:
Adding a mono flag to mixdown non-mono sounds for 3D audio.

* Added mono sound loading.
* Bugfix: AUD_COMPARE_SPECS usage was wrong.
* Bugfix: JOS resampler = instead of ==.
* Bugfix: Change of a sound should apply settings in AUD_SequencerHandle.
* Bugfix: Memory leak when canceling open sound operator.
2011-08-11 11:41:24 +00:00
Mitchell Stokes
165e6dbc07 Adding a readonly length_squared property to mathutils.Vector. This is simply vector.dot(vector), so nothing new is really added, but it's nice for writing more intent revealing code. In other words:
if vec.dot(vec) > some_distance*some_distance:
    do_something()

might not be quite as obvious looking as:

if vec.length_squared > some_distance*some_distance:
    do_something()

As to why you'd want to use length_squared over length is that length uses a square root, which isn't always necessary for simple distance checks (e.g., closest object, checks like the ones above, ect).
2011-08-11 09:40:14 +00:00