Commit Graph

49420 Commits

Author SHA1 Message Date
Bastien Montagne
236a94268e Merging r39199 through r39485 from trunk into vgroup_modifiers. 2011-08-17 11:11:43 +00:00
Mitchell Stokes
db4071d2b6 BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area. 2011-08-17 09:38:50 +00:00
Campbell Barton
7ee8820c3e fix for adding a hook not working in editmode for very simple cases.
hook index getting cleared when the mesh had no CD_SHAPE_KEYINDEX vertex custom data.
2011-08-17 07:51:11 +00:00
Campbell Barton
88f99757a4 minor change to BMFlags_To_MEFlags to use local vars for flag checking, no functional change. 2011-08-17 06:29:30 +00:00
Campbell Barton
21bb71eaa9 fix for bug converting text/surface/curve displists to mesh only getting the first face, also wasnt copying smooth flag. 2011-08-17 05:42:23 +00:00
Campbell Barton
dd8d24ff9d fix [#28274] Cant select aditional object in edit mode.
missing feature from 2.4x
2011-08-16 22:44:12 +00:00
Campbell Barton
feb52de6b5 fix for error calling RNA_property_float_get_index on non array float rotations when displaying. 2011-08-16 22:18:24 +00:00
Mitchell Stokes
750e754604 Adding ANIM_validate_keyingset to stubs.c so the Blenderplayer builds again. 2011-08-16 22:14:55 +00:00
Campbell Barton
7b50578acd fix for missing clip check in mesh_foreachScreenFace__mapFunc, alsmo re-arranged the bmesh mapFunc's since they were calculating values that weren't needed in some cases. 2011-08-16 20:00:56 +00:00
Mitchell Stokes
9b5c0f65aa BGE Animations: Increasing the max layer count to 8 as per a user request. Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1. 2011-08-16 19:59:08 +00:00
Campbell Barton
1b1c2978d8 fix for incorrect use of 2d vector comparisons where 3d should be used. 2011-08-16 19:24:25 +00:00
Campbell Barton
2245ac596c fix edge_angle, was compating angles in 2d 2011-08-16 19:18:23 +00:00
Campbell Barton
5c5a241530 use math utility functions, no functional changes. 2011-08-16 19:11:15 +00:00
Brecht Van Lommel
c7fce6be2e Cycles: svn merge -r39132:39457 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 18:59:45 +00:00
Campbell Barton
0e04292abe missed checking hidden flag in recent commit. 2011-08-16 18:51:22 +00:00
Campbell Barton
3e625d1efe bmesh todo: material mesh select/deselect added. 2011-08-16 18:45:03 +00:00
Campbell Barton
07f1c0f217 bmesh_todo: the manipulator now treats selected vert/face/edges differently (from fix in trunk). 2011-08-16 18:22:29 +00:00
Campbell Barton
e3ace2688e iterator initialization was setting the same member twice. 2011-08-16 18:20:38 +00:00
Sukhitha Prabhath Jayathilake
d79967e164 Animation Exporter clean up. 2011-08-16 17:17:13 +00:00
Xiao Xiangquan
18d95a8462 fix a small bug , and update language-packs 2011-08-16 16:58:35 +00:00
Brecht Van Lommel
360fcd73fe Cycles:
* add some (disabled) test code for using OpenImageIO in imbuf
* link cycles, openimageio and boost into blender instead of a shared library
* some cmakefile changes to simplify the code and follow conventions better
* this may solve running cycles problems on windows XP, or give a different
  and hopefully more useful error message
2011-08-16 16:15:34 +00:00
Sukhitha Prabhath Jayathilake
f04fb5b6ea Finalizing. 2011-08-16 16:03:37 +00:00
Joerg Mueller
23807d1fb4 Merging trunk up to r39447. 2011-08-16 14:11:58 +00:00
Campbell Barton
dddfb5e173 minor fix, armature selection outline was not being drawn for non-active, selected armature object when they were in pose mode. 2011-08-16 13:46:51 +00:00
Campbell Barton
e98074d327 remove support for deprecated Vector() * Matrix(), eventually this will be added back as row_vector_multiplication bu to avoid confusion for a bit just disable it altogether so script authors get an error on use and update their scripts. 2011-08-16 13:10:46 +00:00
Joerg Mueller
02d2472baa 3D Audio GSoC:
Code documentation.

Also:
* Fix: rlint for MSVC.
* Minor other small fixes/changes.
2011-08-16 13:00:55 +00:00
Sergey Sharybin
c7f9e9a80f Fix #28273: Crash playing with Follow path+Bevel+Material
Crash was caused by old refactor of displists.
Added additional check to makeDispListCurveTypes.
2011-08-16 10:31:28 +00:00
Thomas Dinges
b4df54151a 2.6 Node Muting:
* Removing check if Node is in between, so in-/output nodes can be muted as well. Useful for example if you want to temporarily mute a file output node.
2011-08-16 08:40:25 +00:00
Campbell Barton
74ca6070b4 svn merge -r39384:39433 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 06:53:03 +00:00
Campbell Barton
55a560c0c4 svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 06:30:14 +00:00
Campbell Barton
ec5d518300 fix for error, some typo? - code didnt compile for me. 2011-08-16 06:24:10 +00:00
Joshua Leung
a67562e73c Bugfix [#28267] keyframed values for shapekeys of copied objects are
linked

Shapekey actions weren't getting copied when their owner data was.

This was due to the IMO totally convoluted way in which the duplicate
action flags have been set up:
- the function to copy animdata takes a param to specify whether
actions are copied or not, but this is never touched (i.e. this always
just gets FALSE passed in)
- instead, we jump around in hoops later figuring out whether the
userpref wants copying to occur, then fixing up the links

IIRC, part of this may be due to a desire/need to not duplicate
actions when dealing with NodeTree copies for multi-threaded
rendering, but at the expense of complicating everything else.
2011-08-16 01:02:26 +00:00
Joseph Eagar
59e95fa0ff =bmesh: bridge edge loop tool=
rough version of a new bridge tool.

ctrl-e -> bridge (two) edge loops
2011-08-15 23:38:51 +00:00
Joerg Mueller
a458de88b6 3D Audio GSoC:
High quality resampling on mixdown, linear for playback.

* Lots of improvements and fixes for the JOS resampler, now it works fine!
* High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file).
* Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z.
* Minor changes/fixes.
2011-08-15 21:50:09 +00:00
Morten Mikkelsen
405218df6f the diffuse kernel I had first picked for dilation turned out to be not as great as I first thought. This kernel is a more basic one (trite but true) 2011-08-15 17:55:25 +00:00
Campbell Barton
cdb5d11c5f patch [#22523] Expose Object.parentinv matrix via RNA
from Balajee R C (balajeerc)
2011-08-15 17:29:07 +00:00
Brecht Van Lommel
ae884d2e54 Code cleanup: add UNUSED_FUNCTION macro to avoid warning messages about unused
functions.
2011-08-15 16:18:04 +00:00
Brecht Van Lommel
27b3695c4f Remove message "Info: Config directory with "startup.blend" file not found."
There's no reason to have it really, this situation is totally normal, and it
means a terminal window is opened on Windows as long as you haven't saved any
default settings yet.
2011-08-15 16:12:39 +00:00
Brecht Van Lommel
f53143dc83 Fix #27718: driving modifier properties was missing updates, fixed depsgraph. 2011-08-15 14:05:04 +00:00
Howard Trickey
a7a0c17ec5 fix crash when hook default cube to new object 2011-08-15 13:35:31 +00:00
Joshua Leung
cbbbf31315 Restoring "Clear User Transforms" operator
This can now be found as Pose -> Clear Transforms -> Reset Unkeyed, or
via the operator search (known by its old name there)
2011-08-15 13:24:53 +00:00
Brecht Van Lommel
b62951c0d5 Fix #28162: texture properties didn't show correct texture datablock chooser
in a particular setup with two nested material nodes. Material active texture
was looking also recursively into material node, but this was already done
outside of this function.
2011-08-15 13:17:39 +00:00
Brecht Van Lommel
470b39608a Fix #27803: editing texture did not update compositing nodes using that texture. 2011-08-15 12:07:52 +00:00
Joshua Leung
87e8b853a6 Remove some unused code + warning fix 2011-08-15 11:51:42 +00:00
Joshua Leung
0745f31306 "Select Grouped" by Keying Set for Bones 2011-08-15 11:34:29 +00:00
Joshua Leung
674d1b8d68 Select by Keying Set...
* Split off code to refresh relative/builtin KeyingSets for the
current context before they get used to a separate function.
* Hooked this up to a new PyAPI/RNA function: KeyingSet.refresh().
Call this before checking the paths that a Keying Set has, especially
if it is not "absolute"

* Added option for "Select Grouped" operator (for Objects), which will
select all objects affected by the active Keying Set. This is probably
more useful for absolute KeyingSets, where changing the selection is
less likely to affect the result.
- The equivalent for bones is currently still in development, but is
likely to be more useful for animators, where rigs are the primary
animation entities they deal with
2011-08-15 10:37:26 +00:00
Brecht Van Lommel
270ed82c7b Fix #28202: deactivating keymap items not saving properly. 2011-08-15 10:03:17 +00:00
Campbell Barton
e4f2234fff workaround [#28250] Append dialogue will ask to create new directory inside a .blend
directory button isnt library aware, for now disable it when a libraries loaded.
2011-08-15 04:11:55 +00:00
Campbell Barton
2c8e1e633c comment unused lines. 2011-08-15 03:41:31 +00:00
Sukhitha Prabhath Jayathilake
cc3b9aa467 blender extra parameter animation import ( on hold ); 2011-08-14 16:15:41 +00:00