Commit Graph

49420 Commits

Author SHA1 Message Date
Peter Schlaile
55d17f69d8 == Sequencer ==
Add keyboard shortcuts for multicam editing 
(hit 1-0 (regular, not keypad!) to cut to camera 1-10 during playback)
2010-07-19 17:47:58 +00:00
Peter Schlaile
523e8e4dc9 == FFMPEG ==
This is a fix for the following issues in ffmpeg movie reader:

* mpeg transport stream seeking (HDV) failed completely, since ffmpeg
  doesn't want to seek by timestamp (those aren't guaranteed to be 
  strictly monotonic within those file formats)

  We therefore seek by byte and use the bitrate in those cases. 
  This isn't a real fix,
  I will add a seperate index building process, soon, so that we can
  finally seek by timecode properly (optionally with "free run timecode"
  on consumer video camcorders, stay tuned :) )

* Recent versions of ffmpeg do set the ALPHA channel to 0xff properly,
  so we test the first pixel for proper ALPHA and then workaround
  optionally.
2010-07-19 16:27:31 +00:00
Xavier Thomas
ff83a98a07 Add a "copy" option to the save_as_mainfile operator. It saves the current
state but does not make the saved file active, so further save won't use 
this filepath.
2010-07-19 15:39:12 +00:00
Joerg Mueller
1f7bcf2544 Minor sphinx corrections:
* Attributes starting with _ in classes are now ignored
* sphinx.blend updated so that it doesn't have to be edited anymore if the script changes
2010-07-19 13:36:10 +00:00
Joshua Leung
f7298287b3 Bugger... msvc didn't bail out on these... 2010-07-19 11:47:46 +00:00
Joshua Leung
185036c3ed Bugfix #22906: Animation Player buttons broke on r30467
Reverting this commit. Seems that only the added parts were tested. I'll look at restoring a similar version of this in future.
2010-07-19 11:25:23 +00:00
Brecht Van Lommel
5108706176 Fix startup.blend, this was made from a regular blend file, not
the one saved when saving user preferences.

I've left out the brush icons. It's really not acceptable to have
these as image datablocks. Having these packed would also mean
increasing the size of every .blend file by 650 KB. They should be
loaded from the datafiles directory.
2010-07-19 10:45:15 +00:00
Sergey Sharybin
1f8f55b3cd - Reverted "Set FREE_WINDOWS when compiling with MinGW"
- Reverted own changes made to _stat function BLI_exists
- Use __MINGW32__ instead of FREE_WINDOWS in BLI_exists
- Removed recently added lib dependencies for mingw
2010-07-19 09:19:54 +00:00
Nathan Letwory
38860522bf Set FREE_WINDOWS when compiling with MinGW 2010-07-19 09:04:22 +00:00
Sergey Sharybin
266438b5e0 - Use correct paths for mstoolkit and crossmingw tools in sconscript
- Use _stat64i32 instead of _stat in BLI_exist
  Needed for correct compilation by mingw, no sense for msvc
  (_stat is equivalent to _stat64i32 in Visual C++ 2005, and later i suppose)
- Added library msvcr90 for mingw to solve linking error to _stat64i32
2010-07-19 09:02:27 +00:00
Nathan Letwory
c28c33d19d Fix for #22861 Won't compile for MinGW sicne r30349 2010-07-19 08:55:06 +00:00
Jason Wilkins
acf3c4bb02 * decrementing image_icon ref count from wrong place 2010-07-19 07:29:52 +00:00
Jason Wilkins
87ff29f932 * new factory defaults include Eclectiel's sculpt icons and new default brush settings for the new GSoC sculpt tools 2010-07-19 06:56:08 +00:00
Joseph Eagar
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
Campbell Barton
bdc305b55b stupid mistake, was overwriting all strip saturation on load. 2010-07-18 15:19:50 +00:00
Andrea Weikert
5f1246f62a Small feature for the Durian guys:
Playback Jog Keys:
ALT+LEFTARROW: play backward (hit again for double speed)
ALT+RIGHTARROW: play fordward (hit again for double speed)
ALT+DOWNARROW: start/stop animation
2010-07-18 14:46:52 +00:00
Campbell Barton
0a2e485926 move the thumbnailer to bin/ 2010-07-18 11:46:25 +00:00
Joerg Mueller
82e7d6d332 Merging revision 30461 from my GSoC branch, log: Fix for msvc which not has the round function. 2010-07-18 08:19:44 +00:00
Joerg Mueller
7932b86062 Fix for msvc which not has the round function. 2010-07-18 08:12:50 +00:00
Andrea Weikert
93915f1120 fix for crash when terminating thumbnail threads 2010-07-18 08:07:38 +00:00
Dalai Felinto
7aebd56153 fixing small ambiguity in the logic brick link code
(not sure it booms in any compiler, but it doesn't hurt to make it right)
2010-07-18 01:51:14 +00:00
Campbell Barton
40078f22b2 CMake on unix
- install manpage into the correct location defined: http://www.pathname.com/fhs/2.2/fhs-4.11.html
- dont copy pyc files from release/scripts
2010-07-17 21:11:04 +00:00
Brecht Van Lommel
2b408cab4e Fix for uninitialized results from hsv_to_rgb, when hue is out of range 0..1. 2010-07-17 21:01:00 +00:00
Campbell Barton
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
Campbell Barton
e25393a098 reverting commit r28693. Making backspace a 3rd delete key.
We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
2010-07-17 18:02:10 +00:00
Campbell Barton
1bb0c84236 - added text3d.body_format to be able to set bold/italic/smallcaps etc on text.
- the length of a new text object wasnt set on creation.
- tex3d and controllers rna name was being set to its body (rather then ID name)
- remove reference to wave objects which are very old and not used anymore.
2010-07-17 17:50:20 +00:00
Campbell Barton
a3d822f857 Rendering from the sequencer in background mode was printing frame 0 for every frame 2010-07-17 17:36:53 +00:00
Brecht Van Lommel
21cb1f82db Revert part of commit 29079, cleanup of particle path drawing logic
This commit and other commits attempting to fix it broke various things. The
main thing that changed was that instead of computing children/paths in
advance as part of particle_system_update, this was moved to do it just before
drawing or rendering. I've changed back that behavior and tried to keep the
other fixes in the commit.

When the new particle system was just committed, it also worked this way but
gave various problems, and I had to remove that behavior to get things working
stable. Basically it meant that you could get have a path cache that was
outdated in various situations, and it doesn't fit well with dependency graph
evaluation order.

This fixes:
#22823: Children Particle Rendering is broken
#22733: Particle objects not displayed
#22888: SigSegV when rending hair particles
#22820: Another SigSegV when undo adding hairs in particel edit mode
Some particle setups in dupligroups.

The three bugs that the original commit fixed are now also still working in
my tests:
#21316: Hair weight drawing is wrong
#21923: Consistent Crash When Rendering Particle Scene.
#21950: Path rendering option for particles causes crash
2010-07-17 17:07:50 +00:00
Campbell Barton
02ef91a619 [#22876] Add new scene, stacker ".00" bug
finding duplicates is a bit faster now too since it doesnt split the name and number before comparing ID's prefix.
2010-07-17 16:17:30 +00:00
Brecht Van Lommel
e4756f4c33 2.5: installation paths, local directories (in the same folder as executable)
are now considered system rather than user directories, as you would expect
these to override any system directory for local installations.
2010-07-17 15:42:01 +00:00
Joerg Mueller
98b6efa35e Autoplay: Fullscreen now really works. 2010-07-17 14:23:21 +00:00
Joerg Mueller
fd982af447 Merging revision 30434 from my GSoC branch, log: Fixed sound wave display bug for sounds that are not full length. 2010-07-17 13:41:22 +00:00
Joerg Mueller
abeecf4d72 Fixed sound wave display bug for sounds that are not full length. 2010-07-17 13:37:28 +00:00
Jason Wilkins
06193537ed * Applied patch from nicholasbishop that refactors calculation of the grab delta into a function with less duplication 2010-07-17 13:31:33 +00:00
Campbell Barton
22c6b7d174 PNG Compression can now be set, writing uncompressed PNG's is significantly faster for high resolution images - 2k. 2010-07-17 13:29:55 +00:00
Joshua Leung
30b712ed68 48Hr Bugfix: Paste pose not correctly updating
Removed some antiquated cruft that used to work around the old anim-system.
2010-07-17 13:18:11 +00:00
Dalai Felinto
cc11047fad Logic Editor: fix for float values steps and precision (reported by Mal Duffin (malCanDo) over email)
The UI wasn't working.
+ renaming motion blur rna to motion_blur_factor
+ fixing "using wrong dna" for min_y constraint actuator RNA
2010-07-17 02:29:29 +00:00
Campbell Barton
4cc05dfc1b simplify thumbnail reading and remove some warnings 2010-07-17 00:38:34 +00:00
Campbell Barton
71c22fefea sequencer outline, credits on a black background wasnt easy to see. 2010-07-16 23:17:13 +00:00
Campbell Barton
addb2bbff2 fix for assigning any ID in rna, it would not run id_lib_extern() which means the library reference would be lost on reload. 2010-07-16 22:21:37 +00:00
Joerg Mueller
8ecf072f9a BGE Py API:
* Sphinx autorun file.
* bge modules are now autogenerated
* added aud module
2010-07-16 21:42:20 +00:00
Tamito Kajiyama
6d35f6110a Merged changes in the trunk up to revision 30416. 2010-07-16 21:35:48 +00:00
Joerg Mueller
2ffe3e46c5 svn merge -r 30323:30417 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2010-07-16 17:43:08 +00:00
Joerg Mueller
8b8b4f3324 Enabling game engine autoplay again based on a patch by Dalai:
* The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
* The 3D view are is made fullscreen.
* Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
* If the game engine full screen setting is set, the game starts in fullscreen.

With this abilities we maybe don't need the game player anymore?!
2010-07-16 17:25:23 +00:00
Campbell Barton
6a880daa92 homekey in sequencer viewer wasnt quite setting 1:1 2010-07-16 16:54:39 +00:00
Andrea Weikert
ca3f3317b2 == installation paths ==
* rename BLI_gethome to BLI_getDefaultDocumentFolder to better reflect how this function is used
* replaced BLI_gethome with getenv("HOME") on Linux and Mac where it retrieves location of bookmarks that are inserted as system bookmarks. BLI_gethome was a thin wrapper around these and in this case the user's home directory is what is actually wanted.
2010-07-16 16:02:07 +00:00
Campbell Barton
3ef41270f9 [#22880] SEQUENCER: Flip Y broken in recent builds (Windows & Linux)
own fault when adding saturation.
2010-07-16 15:45:35 +00:00
Konrad Kleine
ddfdf8e1b2 Fix for [#22668] Adding sequencer color strip fails when sound strip selected.
Hi,

I've written a patch to fix this issue. Since the Effect Strip
"Color" doesn't need any input sequences, there is
no need to output a warning when adding this effect while other
sequences are selected. My fix let's all Effect Strips that don't
need input sequences pass the warning "Can't apply effects
to audio sequence strips". I think this is fair.

-Konrad
2010-07-16 14:00:57 +00:00
Campbell Barton
dd705a25ce fix for freeze while resizing sequencer view vertically 2010-07-16 13:55:22 +00:00
Brecht Van Lommel
f6ae7af243 2.5: automatic draw method now uses overlap for Intel on all platforms. 2010-07-16 10:13:04 +00:00