Commit Graph

92553 Commits

Author SHA1 Message Date
Clément Foucault
bb692a2d0f Fix T59747 EEVEE: Bug on EnvironmentTexture 2020-01-20 13:48:25 +01:00
Brecht Van Lommel
ccfe5bf215 Cleanup: remove redundant function 2020-01-20 13:27:19 +01:00
Sebastián Barschkis
153a96472a Fluid: Fix typo in smoke script 2020-01-20 12:34:38 +01:00
Clément Foucault
e6ccd512e6 EEVEE: Fix crash during lightbake 2020-01-20 12:55:21 +01:00
Campbell Barton
cfae9fb9e4 Fix T73224: Crash calling UV Sculpt from operator search 2020-01-20 20:46:29 +11:00
Brecht Van Lommel
02f6722350 Build: upgrade to OpenEXR 2.4.0, OpenVDB 7.0.0 and Boost 1.70.0
This aligns with the VFX reference platform 2020 along with the decision
to stick to Python 3.7, see T68774.

Blosc was downgraded to 1.5 as recommended by the OpenVDB documentation.

IlmBase and OpenEXR are now built together with CMake rather separately
using autoconf.

Differential Revision: https://developer.blender.org/D6593
2020-01-20 09:43:28 +01:00
Brecht Van Lommel
78aa321931 Linux: update release notes for appdata 2020-01-20 09:39:54 +01:00
Brecht Van Lommel
957ba51200 Fix T71830: invalid Linux appdata syntax 2020-01-20 09:39:54 +01:00
Brecht Van Lommel
4f4435001a Fix OSL build error on macOS, no need to use external pugixml 2020-01-20 09:39:54 +01:00
Jean First
66e02d15a0 Fix T72605: Blender works only in one user account on macOS
User permissions in the disk image were wrong.

Differential Revision: https://developer.blender.org/D6462
2020-01-20 09:39:54 +01:00
Brecht Van Lommel
6368343da9 Fix T73129: sculpt mode slow on mesh with fake user
We can't use the fast path when the mesh is used by mulitple objects and so
slower sculpting is expected then. But fake users should not affect this. This
also fixes the same type of error in a few other areas.
2020-01-20 09:39:54 +01:00
Campbell Barton
6395937b01 Fix T71922: Bisect creates flipped faces 2020-01-20 19:19:04 +11:00
Sebastián Barschkis
81b7f8efaf Fixed secondary particle combined export functionality
The combined export was using the old flag format.
2020-01-19 23:44:57 +01:00
Sebastián Barschkis
c7596cd820 Fluid: Improved cache file loading
Cache file loading for mesh and particle files now works through the direct update_structures functions. The final cache mode now also only bakes the most essential files and is therefore not resumable anymore.
2020-01-19 23:44:56 +01:00
Alexander Gavrilov
d1657b406e Fix T73117: B-Bone twist weirdness in chains with sharp bends.
When computing the roll value coming from the handle bone, the code
was using some strange unexplained math. It probably works fine when
the difference with the 'zero roll' orientation is pure twist, like
is the case when called from mat3_to_vec_roll. However, it appears
to break when significant swing is involved.

The issue is fixed by using the proper Swing+Twist decomposition
utility function that was added in a recent version for drivers.
2020-01-19 18:48:18 +03:00
Ray Molenkamp
3e11c4e63b Fix: T71159 missing python3.dll
File got forgotten during the last repack of python.
2020-01-18 11:58:38 -07:00
mano-wii
deb59c25c0 Weld Modifier: Reduce size of the leaf nodes to half
This improves performance by reducing the amount of false positives.

A self overlap is made, so the distance from the vertices in the
overlap nodes is actually added.
2020-01-18 15:28:49 -03:00
Bastien Montagne
5472ae6fdf Fix memory leak when full-copying a scene after recent changes.
Once again, am not exactly sure why that was working before, and not
anymore - but in any case, doing that kind of update here is not only
useless (since we have to do it at the end of the whole
collections/objects duplication and remapping anyway), it is also rather
dangerous, as collections are currently in rather invalid states at that
point of the code...

Note that in ideal world, `BKE_main_collection_sync()` & co would be
lazy (setting only a flag, then code actually needing this to be valid
again should call some sort of `BKE_main_collection_sync_ensure()`).
Then we would not have to worry about such things (and we'd get nice
performance improvements in some cases, also in main remapping code,
etc.).

Food for some refactoring, some day...
2020-01-17 19:59:00 +01:00
Bastien Montagne
6744f4d108 Cleanup of previous rBac723db57fd8ba5 commit.
Simplify a bit, and remove some now redundant remappings.

As a side note, rBac723db57fd8ba5 actually also fixed some unreported
issues (missing remappings to new objects/collections in new copied
scene, that were not previously handled by the 'custom' code).

There are almost certainly still some missing remappings around,
though...
2020-01-17 19:59:00 +01:00
Bastien Montagne
fb0fc1d613 Fix T73170: New Scene -> "Full Copy" Crashes Blender.
rBac723db57fd8ba5 makes proper remapping of all pointers in Scene...
including the object pointers of bases in ViewLayers.

Using `BKE_main_collection_sync_remap()` makes sense here anyway
(compared to `BKE_main_collection_sync()`, it additionally clears caches
in ViewLayers and Collections), this whole code makes a lot of
remapping.

Note that I do not really understand *why* that was working OK
before rBac723db57fd8ba5. I.E. *why* not remapping at all ViewLayers'
base object pointers seemed to be OK...

This whole collection/viewlayer caching is very hard to follow, and
really needs a full rework at some point (just as much as ID copying
code in general, and scene copying code in particular, in fact).
2020-01-17 19:59:00 +01:00
Bastien Montagne
66ad94d905 Cleanup: remove dead code in full scene copy/make single users area. 2020-01-17 19:59:00 +01:00
Bastien Montagne
35b16e4985 Cleanup: factorize collection handling in libquery code.
Both actual Collection datablocks and the horrible master collection
should share the same code (there were already some differences,
although probably not critical, but some callbacks from
scene->master_collection did not have the 'not self' flag...).
2020-01-17 19:59:00 +01:00
Clément Foucault
7b29956cc5 Fix T67942 EEVEE: Crash when empty is set as camera and motion blur is on 2020-01-17 19:43:41 +01:00
David
f417787ee1 Gizmo: draw dial arc only over one rotation to avoid artifacts
There were some visual artifacts when the spin gizmo had a rotation
greater than 360 degrees.

Avoids this by drawing the arc over the span of one rotation only
and adjusting the background color based on the rotation count.
2020-01-18 03:07:13 +11:00
Sybren A. Stüvel
3ef32cb90a Fix T73186: Grease Pencil convert to Curve hidden until exiting edit mode
The converted object wasn't tagged for updating its geometry in the
dependency graph.
2020-01-17 14:48:11 +01:00
Jeroen Bakker
7c9d15fca8 Fix T71154: EEVEE Soft Shadows Viewport Rendering
EEVEE Soft shadows were not rendered correctly during viewport
rendering. The reason for this is that during viewport rendering the
shadow buffers were only update once and not per sample. This resulted
that all the samples calculated the same shadow.

This fix moves the call to `EEVEE_shadows_update` from cache finished to
draw scene. This needs to happen before `EEVEE_lightprobes_refresh`.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6538
2020-01-17 14:03:29 +01:00
mano-wii
c22d2f9e01 Fix T73159: Crash transforming 0 edited grease objects 2020-01-17 09:17:36 -03:00
Campbell Barton
f60d97d426 Fix T73176: No options for Centre Action Safe Margins 2020-01-17 19:27:57 +11:00
Brecht Van Lommel
554f861ac1 Build: fix Linux linking errors with some combinations of build options
Differential Revision: https://developer.blender.org/D6600
2020-01-17 09:21:18 +01:00
Campbell Barton
6b7e5b35bc Fix T73135: Gizmos flicker when changing viewport options 2020-01-17 18:58:50 +11:00
Campbell Barton
192940e8c2 Cleanup: bad brace placement for manually formatted blocks 2020-01-17 18:11:50 +11:00
Peter Lönnebring
61072f0819 Fix T72964: Text editor Python syntax highlighting for numerals
Less common notation for numbers wasn't highlighted eg:
0b0, 0o0, 0x0, 1.0e0, 1.0E-1, 100_000j
2020-01-17 18:01:18 +11:00
Jeroen Bakker
4aca02064f Fix T72905: EEVEE + UV Edit Unused Map
There is a cornercase when the user edits an uvmap, that is not part of
the material (yet). When this is the case the uvmap was not added to the
uv buffer and the 'pos' alias was not created.

This change will always request the active uv map when uv editing.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6534
2020-01-17 07:51:06 +01:00
mano-wii
9b3c9ab61a Fix T53178: Casting in Blur node with Relative
In this case the user expects rounding.
2020-01-16 23:32:45 -03:00
Stefan Werner
6257cdc376 Fix T73064: Embree does not like Bevel shader
Embree's local intersection routine was not prepared
for local intersections without per-object BVH.
Now it should be able to handle any kind of local
intersection, such as AO, bevel and SSS.

Differential Revision: https://developer.blender.org/D6602
2020-01-16 20:42:17 +01:00
Philipp Oeser
b05bca2364 Fix (unreported) surface deform modifier not reporting its errors in the
UI

Seems like we need to set the error with the evaluated ModifierData.
Pass this to 'surfacedeformBind' and report with that.

Differential Revision: https://developer.blender.org/D6601
2020-01-16 20:24:55 +01:00
Clément Foucault
d72ffb5e9a Overlay: Fix wrong 3D icon for cubemap lightprobes 2020-01-16 19:47:19 +01:00
Clément Foucault
5d5add5de2 Fix T69794 "Bake Cubemap Only" resets Irradiance Volume if world is updated
Was caused by a clear done for when irradiance need to be baked.
2020-01-16 19:47:19 +01:00
Campbell Barton
7c2f0074f3 Python: disable environment variables by default
This avoids the problem where Blender doesn't start because
the PYTHONPATH points to an incompatible Python version,
see T72807.

Previously we chose to assume people who set the PYTHONPATH know what
they're doing, however users may have set this for non Blender projects.
So it's not obvious that this is the cause of Blender not to launch
on their system.

To use Python's environment vars, pass the argument:
--python-use-system-env

Note that this only impacts Python run-time environment variables
documented in `python --help`, Access from `os.environ` remains.
2020-01-17 03:36:29 +11:00
Campbell Barton
abdaf2a4f5 Fix T53704: Error scaling f-curve handles by -1
The last handle wasn't corrected, also, there is no reason
to flip the handles while sorting (checking the same handles many times)
move this into it's own loop.
2020-01-17 02:40:10 +11:00
Brecht Van Lommel
db33867270 Fix T71952, T70125: Blender Linux crash on startup with some tablets
It's not certain this fixes the issue since I can't reproduce the crash, but
the code was wrong in any case.

Thanks to Ray Molenkamp and Anonymous for finding this.
2020-01-16 16:14:57 +01:00
Bastien Montagne
d74f9c4b7b Fix T72887: Outliner crashes when after undo of some linking operation.
Outliner tree building code was not handling properly empty libraries
(i.e. Lib datablocks in our bmain which have no used actual data
anymore).

Main issue here is unclean states of indirect hierarchies of linking
involving several libraries after undo operation.

This is not a critical issue though, just annoying and untidy.
2020-01-16 16:07:16 +01:00
Clément Foucault
0461ff764a Fix EEVEE: Planar Reflection data has inverted facing
Unreported bug
2020-01-16 15:56:45 +01:00
Clément Foucault
faf563d27c Fix T71788 Invalid (pink) shader when using wireframe node
This was caused by the clip distance not being passed by the geometry
shader.
2020-01-16 15:56:45 +01:00
Clément Foucault
32f0bb0523 Fix T70766 EEVEE: Performance drop with node tree in 2.81 2020-01-16 15:56:45 +01:00
Brecht Van Lommel
216291ddb3 Fix T68000: load previous settings error if config folder already exists
This happened when opening Blender and not clicking Load Previous Settings
or Next, and then reopening Blender again and using Load Previous Settings.
2020-01-16 15:50:53 +01:00
Sebastián Barschkis
d4261760c7 Fluid: Fix for mesh velocities
Was using incorrect file format when reading mesh velocities from cache
2020-01-16 15:33:15 +01:00
Sybren A. Stüvel
59589457a5 Cleanup: Clarification of the Particle.uv_on_emitter() function docs
Just some rewording of the documentation of `Particle.uv_on_emitter()`,
so that it no longer refers to 'derived mesh' but 'evaluated mesh', and
document that it expects a modifier from an evaluated object.

No functional changes.
2020-01-16 14:58:45 +01:00
Sybren A. Stüvel
3c426feb12 Fix T73121: Blender crashes on accessing particle uv_on_emitter
Blender wasn't checking whether the passed modifier actually contained an
evaluated mesh, before accessing the mesh pointer.
2020-01-16 14:58:45 +01:00
mano-wii
9a6551543b Fix crash with Proportional Edit Connected in UV editing
Caused by rB86a2ffc3ab32
2020-01-16 09:14:27 -03:00