This makes it available in Cycles standalone, and the implementation
can be shared with Blender. This also makes it possible to compute
tangents after tessellation for adaptive subdivision.
There is a difference in UV map tangents when there are no UVs. They
are now generated from object space coordinates instead of auto
texture space coordinates. This is more efficient, and a corner case
that we don't have to keep compatible.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/cycles/pulls/25
No functional changes.
This patch adds unit tests for the animation baking code in `anim_utils.py`.
It is by no means exhaustive but it is a start to figure out what this function
is actually doing.
With the usage of the legacy python API I was worried things might not work as
expected but all added tests pass.
Also, the tests document the current behavior without any attempt of declaring
that behavior as good or correct.
Pull Request: https://projects.blender.org/blender/blender/pulls/135583
This commit gives users of the Cycles performance benchmark tool the
option to run performance benchmarks with OSL enabled for CPUs
and OptiX devices.
This can be done by adding `-OSL` to the device name:
`CPU-OSL`
`OPTIX-OSL_0`
Pull Request: https://projects.blender.org/blender/blender/pulls/136506
The new correction avoids washed out areas near the shadow terminator,
preserving more detail from normal and bump maps.
It implements the method from the paper "A Microfacet-Based Shadowing
Function to Solve the Bump Terminator Problem" by Alejandro Conty Estevez,
Pascal Lecocq, and Clifford Stein.
Pull Request: https://projects.blender.org/blender/blender/pulls/135380
This makes it possible to restore previous Blender 4.3 behavior of bump
mapping, where the large filter width was sometimes (ab)used to get a bevel
like effect on stepwise textures.
For bump from the displacement socket, filter width remains fixed at 0.1.
Ref #133991, #135841
Pull Request: https://projects.blender.org/blender/blender/pulls/136465
The output of the mentioned test was slightly off from what main
currently produces, so update the reference image to resolve test
failures.
Ref: blender/blender-test-data!78
F-Curve interpolation uses the `FCURVE_INT_VALUES` and
`FCURVE_DISCRETE_VALUES` flags, which were not set in the keyframe
insertion function for slotted Actions. This is now resolved by making
the RNA property type part of the `FCurveDescriptor`.
Existing code has been refactored a bit, mostly to allow calling
`update_autoflags_fcurve_direct()` with just the RNA property type,
instead of passing the property itself. This avoided the need to include
pointers to RNA properties in `FCurveDescriptor`, which I think is a
slightly nicer design. It also makes it more explicit which aspect of
the property is used.
Because there's now another `std::optional<>` in the `FCurveDescriptor`,
I've also changed some `std::nullopt` to `{}` for brevity of the code,
as repeating that another time would have caused longer lines with more
rewrapping.
Pull Request: https://projects.blender.org/blender/blender/pulls/136446
Similar to the regression tests it is possible to append -RT suffix
to the compute type to enable hardware ray-tracing.
For example HIP_0 will run benchmark on first HIP device without
hardware ray-tracing, HIP-RT_0 will run benchmark on the same device
but will enable hardware ray-tracing.
The downside of this change is that it will make it so METAL device
will no longer use HW-RT on M3 and aboce, and explicit METAL-RT is
to be used. This is because benchmark was relying on the Auto
configuration which has different behavior depending on the device
generation.
Pull Request: https://projects.blender.org/blender/blender/pulls/136308
The transparent bounce test was too optimistic in regards to the intersection
being considered. The check needs to happen after it has been validated that
it is not duplicate.
It was already the case for Metal and HIP-RT, but not for Embree and BVH2.
Tests updated by: Alaska <Alaskayou01@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/136325
While object names in Blender are already unique, the names themselves
may be "unsafe" for use in the various file formats. During processing
we make the names "safe". However, we did not guarantee that these new
safe names were themselves unique wrt each other. Consider object names
"Test 1" and "Test-1" which both become "Test_1" after being made safe.
These will collide during export; only 1 object would be exported and
it's undefined which object's data would "win".
To rectify this we add another name map to the hierarchy iterator which
is then used to handle collisions as they happen. The map is per-
hierarchy meaning that a name can appear more than once as long as its
under a different hierarchy. E.g.
- `/root/A/X` and another `/root/B/X` is OK
- `/root/A/X` and another `/root/A/X` is NOT OK
Pull Request: https://projects.blender.org/blender/blender/pulls/135418
- Object parent type & parent bones
- Pose information that is not trivial (i.e. print posed bones that
have either non-identity pose matrix, or custom properties)
- Make sure custom properties are output sorted by name
Pull Request: https://projects.blender.org/blender/blender/pulls/136321
This patch adds support for boolean sockets in the compositor. This
involves adding a new Bool ResultType and handling it in relevant code.
For shader operations, booleans are passes as floats since GPUMaterial
does not yet support boolean types.
Pull Request: https://projects.blender.org/blender/blender/pulls/136296
- The context setup functions now reset the file to factory settings
before setting up the context - for a predictable context.
- Split operator suppression lists into groups based on the reason
for being disabled to avoid having to note this in code-comments.
- The suppression list is validated, warning if items aren't used.
- Disable operators which crash in background-mode which don't have
obvious fixes & aren't useful in background-mode.
This commit edits and adds new tests for missing camera tests bringing
the code coverage for camera projection to basically 100%.
The changes include:
- Adding a test for the central cylindrical camera type
- And editing the other camera tests to include a object with a
`Window` texture coordinate system in view.
- Modifications to these tests were done in the version of Blender
closest to when the original test was made. For most tests this was
Blender 3.1.
Ref: blender/blender-test-data!69
Use the mesh wrapper mechanism from GPU subdivision to get the base mesh.
This can significantly reduce memory usage and render setup time if the
level was not manually set to zero.
Pull Request: https://projects.blender.org/blender/blender/pulls/135895
This commit adds a test file containing a combined rotation,
translation, and scale transformation on a coloured cube,
with motion blur enabled, all with a low motion blur step count.
This test is being added to make sure various backends interpolate
this combined motion correctly.
Ref: blender/blender#135659
Ref: blender/blender-test-data!75
With the HIPRT backend for Cycles, rays can end up hitting the same
triangle multiple times due to a issue in the spatial splitting
algorithm.
Most of the time this issue isn't visible, but it is quite obvious in
semi-transparent shadows of meshes.
So this commit adds a file that contains a object made up of many
semi-transparent rectangular prisms casting a shadow onto the a plane.
Ref: blender/blender#117527
Ref: blender/blender-test-data!76
- Use command line arguments to configure options such as random seed,
running operators on existing blend files & how often the file is
reset to the initial state.
- Support for generating a script file to replay the actions,
useful for creating a repeatable script for bug reports.
- Add new context setup functions for edit-mode grease-pencil & hair.
Correct the event coordinates by scaling by the pixel_size on macOS.
All the UI tests now pass on macOS.
Ref !136008
Co-authored-by: Sean Kim <SeanCTKim@protonmail.com>
The inclusion of "Add -> Image -> Mesh Plane" causes the menu search
for "Add -> Mesh -> Plane" to attempt to add the image plane.
Workaround the problem by searching for an exact match,
although I think this should be possible to search for menu items
without having to include their shortcuts, especially since these
can be platform dependent.
This commit allows the `WITH_UI_TESTS` CMake option to be used on all
platforms, not only Linux. The existing functionality to use the Weston
compositor was moved into the `WITH_UI_TESTS_HEADLESS` option. When
these tests are run with only `WITH_UI_TESTS`, a visible instance of
Blender is opened up for testing.
Pull Request: https://projects.blender.org/blender/blender/pulls/135889
This commit adds a file that bakes ambient occlusion to the
color attribute of a mesh, then bakes the color attribute to a texture
and saves that as the test image.
This test is being done to make sure the `bake_offset_towards_center`
function is tested as it is necessary to fix some bugs with
color attribute baking (blender/blender#95969)
Ref: blender/blender-test-data!73
The Ashikmin Shirley microfacet option for the glossy BSDF has it's own
blurring function for the filter glossy feature.
This commit adjusts the glossy_ashikhmin test to make use of filter
glossy so that this code path can be tested.
Ref: blender/blender-test-data!72
In Cycles there are three closures (Diffuse Ramp, Phong Ramp,
and Burley diffuse) which are only avaliable through OSL. This commit
adds tests for these closures.
Ref: blender/blender-test-data!70
This commit adds a test for the shading offset feature in Cycles,
testing different material types (Diffuse, Glossy, and Transmissive)
and with different strengths.
Ref: blender/blender-test-data!71
* Share vertices between patches instead of using stitch map
* Switch to OpenSubdiv compatible counter-clockwise indexing
* Simplify patch edge reverse direction logic
* Add more comments to splitting and dicing
Pull Request: https://projects.blender.org/blender/blender/pulls/135681
Add a new RNA function `ActionSlot.users()` that returns the
data-blocks that are animated by this slot.
This covers direct assignment of the action & slot, but also use in
the NLA and in Action constraints.
```python
>>> D.actions['SuzanneAction'].slots['OBSuzanne'].users()
[bpy.data.objects['Suzanne']]
```
This was implemented as a function, and not a collection property,
because Blender's bookkeeping of the slot users can be marked 'dirty'.
In that case the slot user list needs to be rebuilt, which happens for
all Actions and all their slots simultaneously. This was considered
too broad a data-changing action to 'hide' inside a getter of a
property. Also it needs a `bmain` pointer, which is not available in
getters, but is available in functions.
Pull Request: https://projects.blender.org/blender/blender/pulls/135734
It appears that 8 bit `blend_color_softlight_byte` call used a wrong
blending routing (overlay), while `blend_color_softlight_float` is
correct. Seems that this was never caught. The correct fomula should be
`dst = 2ab + a^2 * (1 - 2b)`.
Pull Request: https://projects.blender.org/blender/blender/pulls/135382
The shadows of the curves in this test were incorrect. They have since
been fixed and this commit updates the reference images to show case
that.
Ref: blender/blender-test-data!74