Commit Graph

7638 Commits

Author SHA1 Message Date
Matt Ebb
c22260a7cb * Blender-side stuff for GHOST tablet pressure 2006-08-03 12:25:32 +00:00
Matt Ebb
c85de34c26 * Tablet Pressure support in GHOST
This is 'ported' from Nicholas Bishop's sculpting GSoC tree. I'm bringing it
over now so a) it can be there for when lukep does his GHOST refactor b) it's
something that GHOST should have anyway, particularly now there's interest in
painting tools and c) it's missing support in Windows, so hopefully now some
enterprising Windows coder can add that more easily in the main bf tree.

Right now X11 and Mac OS X are supported. I added and can maintain the Mac OS X
part, but I'm not familiar with the Xinput stuff, which Nicholas wrote. Both
X11 and Mac are collecting active device and pressure, and Mac is also
collecting x and y tilt data. Up to coders how they want to use this info! :)

Although the data's coming in, I haven't actually made this do anything. I
thought it best to leave it to brecht to figure out what he wants to do with the
painting stuff, and I wonder what other interesting uses there could be for it
(proportional edit?). I'll write implementation details in a separate mail to
the committers list.
2006-08-03 12:23:00 +00:00
Kent Mein
454fceb5f5 Solaris was still using compress for make release.
Everyone else was using gzip.  On the latest downloads many of them
are using bzip2, (I think everyone using scons)
So I decided to update make release so that everyone is using
gzip2.  I don't mean to step on anyones toes, I know at least some of
the platform maintainers do not use make though so feel free to change
it back and or to something different for your platform.

While I was at it I also changed default path of OPENEXR to /usr on linux.
Was suggested on mailing list by Matt.
(I'm pretty sure the linux maintainer is using scons)

Kent
2006-08-03 10:48:20 +00:00
Campbell Barton
f9fb0cf9b0 Option to support non standard BVH files. (alternate rotation order) 2006-08-03 09:16:28 +00:00
Kent Mein
6c89868386 Adds scons support for SunOS...
(I have one small problem with linking python's static library but
other than that this should work)

Kent
2006-08-03 02:46:37 +00:00
Campbell Barton
1d05319e29 materials should render after import without having to enable texface. 2006-08-02 21:43:45 +00:00
Kent Mein
6e2e7ad1b7 renamed struct bNode->new to struct bNode->new_node
so it doesn't conflict with c++
(Needed for SkyGen coded)

Kent
2006-08-02 17:29:34 +00:00
Campbell Barton
7ec55d7a62 Made this script test 4 different collapse locations and use the one that results in the least error.
locations are: smart, middle, v1, and v2
where smart is an attempt to generate a loc that will collapse without loosing volume.

This can now collapse a subdivided cube properly.
2006-08-02 04:40:50 +00:00
Matt Ebb
70853bbcc7 * replaced round() with (int)(x + 0.5f) to help some compilers 2006-08-02 01:27:57 +00:00
Campbell Barton
19f3550eab Mostly finished work on bvh import.
before funky stuff like IPO bezier curve fitting etc are added.

* Fixed problem with zero length bones being removed.
* Sped up import by writing to ipo curves rather then inserting keyframes
* detect linear rate of change and ommit unneeded ipo points.
* cleanup
2006-08-01 18:28:42 +00:00
Campbell Barton
42b2ce8332 CKey centers the camera views camdx/y 2006-08-01 10:54:30 +00:00
Campbell Barton
4e261039a9 Adding back bvh2arm.py - There is a problem when working with BVH files (small but noticable rotation error)
but aparently its still usefull for empties and Jean assures me the bug will be fixed.
2006-08-01 08:20:19 +00:00
Matt Ebb
9ce909cbd9 Three shading nodes by Nathan 'Cessen' Vegdahl. He doesn't have any time at the
moment, but they can useful so rather than let them go to waste I've merged and
committed them.

* Camera Info
Input, just provides a view vector, view z depth, view distance

* Scalar Math
A bunch of various mathematical operations on values

* Vector Math
A bunch of various mathematical operations on vectors
2006-08-01 01:12:01 +00:00
Ton Roosendaal
c2edcd4879 Siggraph show commit!
- pending commit for OSX intel systems, with intel graphics. These now call
  an extra swapbuffers after glFlush(). Code is ifdeffed, and doesnt affect
  other systems.

- show-off commit: option to have transparent nodes over the composite
  result. Only draws Image for active Viewer Node now, and image doesnt
  translate nor zoom (which isnt bad though).
  Set in themes the alpha color of "node backdrop" to make nodes
  transparent.
2006-07-31 19:23:42 +00:00
Brecht Van Lommel
e168d67b32 ImagePaint Refactoring:
- ImagePaint now uses ImBuf directly, and the rect blending functions
  were moved into the imbuf module.
- The brush spacing, timing and sampling was abstracted into brush.c, for
  later reuse in other paint modes.

Float ImagePaint support.

Textured Brushes:
- Only the first texture channel is used now.
- Options for size and offset should be added, but need to find some space
  in the panel, or add a second one ..
2006-07-31 15:53:03 +00:00
Campbell Barton
6bc2ada6fc Made all the scripts use the file browser for saving images
Added better docscrings

Added a texture baker for procedural textures,

Its able to make a WYSIWYG image from the texture, by using the texmesh property, so texture coords arnt lost up when flattening the mesh.

Use a high res image not to see any seams
2006-07-31 15:22:20 +00:00
Campbell Barton
6a48654cce Added a octree implimentation for doing fast locational vertex lookups. 2006-07-31 13:28:00 +00:00
Campbell Barton
00a6a79899 added the texmesh to Mesh property to mesh. 2006-07-31 12:57:46 +00:00
Matt Ebb
7bd41a99e0 BIF_GetStringWidth() returned garbage when given a 0 length string, which was causing 2006-07-31 10:49:35 +00:00
Campbell Barton
876885df45 rewrote bvh import to be modular,
BVHs can now be imported as armatures pose animations as well as empties.
2006-07-31 09:12:18 +00:00
Kent Mein
1de0248f6f fixed a typo that must have slipped in ;)
Kent
2006-07-31 04:54:10 +00:00
Matt Ebb
4f7a5fd641 * Made the proportional edit circle draw inverted against
the background - it was very difficult to see with a muted
grid theme colour.
2006-07-31 02:48:45 +00:00
Matt Ebb
3650abf328 A couple of compositing nodes:
* Combine RGBA
Basically the opposite of separate RGBA, brings 4 value channels into a single
RGBA image). Has interesting possibilities for reordering channels, when used
with separate RGBA!

* Dilate/Erode
Originally written by Brecht van Lommel, with some minor modifications and
tweaking by myself. Positive distances dilate, negative distances erode.

* I also added the 'value' field to the hue/saturation node. Minimal extra cost,
and can be handy.
2006-07-31 02:24:35 +00:00
Campbell Barton
6ca1c28837 Cleaned up and made a bit more efficient.
Now multiplys with existing colors.
2006-07-30 12:28:20 +00:00
Campbell Barton
96b2c0912d Fixed some logical errors and improved skinning method some more. 2006-07-30 05:48:28 +00:00
Campbell Barton
acbc574534 problem reported with making aeroplane wings,
attempted to fix the filling logic, was 50% now is 80% -  not quite up to snuff still.
2006-07-29 19:32:07 +00:00
Campbell Barton
0672038093 Fixed a bug in obj_import
would load faces
f 0 1 2 \
  3 4 5

but not
f 0 1 2\
  3 4 5

Updated JMS's hotkeys script
2006-07-29 17:22:56 +00:00
Campbell Barton
d56de7edb7 Mostly fixed archimap issue where "fill holes" - island filling would hang ths script.
Some optimizations and Ctrl will escape the script properly if you want to skip merging the islands.

Thanks to Melchior FRANZ for the report and debug blend
2006-07-29 12:21:38 +00:00
Campbell Barton
792114e476 removed image_bake_from_uvs and replaced it with a module that does all the work and 4 scripts accessable from the UV/Image menu.
- bake wire
- bake image
- bake vcol
- bake normals

Fitting all the options for these into 1 PupBlock was not good.

An example of 4 different baking made from these scripts

http://members.iinet.net.au/~cpbarton/temp.png
2006-07-29 07:14:11 +00:00
Campbell Barton
9054a81eb2 Big speedup, 2-3x, from better mesh importing. 2006-07-28 19:09:09 +00:00
Campbell Barton
cb86998653 removing this uv relax python script until it has better all round results. 2006-07-28 09:57:50 +00:00
Campbell Barton
92e9a88996 fixed stupid error in flt_import (only allowed 15 materials, not 16)
added an option to Bake From UV's - Selected Faces Only
2006-07-28 09:27:11 +00:00
Campbell Barton
093bc78783 fixed flt_import problem adding materials to the mesh, made untextured faces not go pink.
removed mesh_bbrush, Not worth maintaining anymore with recent developments.
2006-07-28 08:59:44 +00:00
Campbell Barton
a7a3285235 Much needed update to flt_import.py
* NMesh to Mesh
* Optimized vertex importing
* Import NGons properly and make them blender FGons
* lots of other small updates

image_bake_from_uvs - ignore meshes without faceUV's
2006-07-28 08:17:04 +00:00
Campbell Barton
cac265f7b6 faces faces added had vertex colors set to black.
use default_tface(tface) on all extended faces when tfaces exist.
2006-07-28 07:08:27 +00:00
Campbell Barton
eced755afe added a slot in the uv/image's "Image" menu for pyscripts. 2006-07-28 02:51:44 +00:00
Campbell Barton
f6ddf8a3c3 removed kloputils, was too old/broken/messy to maintain- functionality needs to be split into a number of scripts.
bvh2arm was for importing empties in a BVH, direct bvh armature import should be good for next release. and Iv removed the Old bvh importer anyway.

Will add a slot in the imaeg meny for image scripts, renamed scripts to go there.
2006-07-28 02:38:02 +00:00
Campbell Barton
aa90678154 renamed texture baker to "Bake Image from UVs"
Added options to use material colors (can be multiplied with vcol)
Added wire option for UV Export type functionality. (implys no bleeding)
Added Option to render with no oversampling
changed alpha blending
2006-07-28 02:08:36 +00:00
Brecht Van Lommel
f893d950a1 Image Paint:
- Code for brush spacing and timing was rewritten, making spacing more even.
  Example: http://users.pandora.be/blendix/brush_spacing.jpg
- Instead of Stepsize for regular brushes and Flow for airbrushes, there is
  now Spacing for both, and Rate for airbrushes.
- Airbrush now works more like it does in the Gimp now, by maintaining the
  spacing even if the brush moves faster than the painting rate.

- Some preparations to make brushes work in texture paint mode.
2006-07-28 00:56:35 +00:00
Campbell Barton
3d0f27c19d uv_vcol_to_image.py
Added optional support for baking more then 1 unique mesh objects at once.
2006-07-27 17:29:34 +00:00
Campbell Barton
671a7b8e49 Moved this importer to the Mesh module and dropped meshtools dep's
Now imports ngons as fgons and dosent mess up with '#' comments at the start of the file.
2006-07-27 14:17:15 +00:00
Campbell Barton
e360cbf62b Updated epydocs to reflect changes in the API
Also made links to wikipedia pages explaining what a these functions do mathamaticaly
2006-07-27 12:23:08 +00:00
Campbell Barton
3f5e14abef updated py scripts for changes in mathutils 2006-07-27 03:15:37 +00:00
Campbell Barton
403b62fbcf matrix .inverted() and .transposed() didnt work because the matrix was wrongly copied.
2 more memory leaks in matrix multiplication fixed.
2006-07-27 02:33:54 +00:00
Campbell Barton
b227c98c44 Addition to Mathutils
vec.normalized()
 mat.inverted()
 mat.transposed()
 made vec/float possible

 normalize/invert/transpose now return None because they modify the data in place.
 use the ...(ed) versions to return a modified copy.


Fixed Memory leaks from not decreffing PyFloat_AS_DOUBLE from these python functions...
(found when testing above functions)
  ob.rbMass
  ob.rbRadius
  matrix.determinant()
  quat*float
  vec*float
  matrix.transpose()
  EXPP_setModuleConstant

Checked all instances of PyFloat_AS_DOUBLE so I dont think there are any mroe leaks there.
2006-07-27 01:18:21 +00:00
Brecht Van Lommel
4ee3515bf1 Brush Datablock:
- Added a new Brush datablock, only used by image paint, but intended
  to be used in texture paint, vertex paint, weight paint and sculpt
  mode also.
- Being a datablock, these brushes can be saved, appended and linked.
  They have a fake user by default, to make sure they are saved even if
  not selected.

Image Painting:

- Replaced the img module with C code in imagepaint.c
- Airbrush is no longer a separate tool, but rather an option that can
  be used for soften, smear and clone also.
- Blend modes mix, add, subtract, multiply, darken and lighten have been
  added, code taken directly from vertex paint.

Note to project files maintainers:

- The img module was removed from SCons and Makefiles, and this should
  be done in other build systems also. I'll wait to remove the module
  from cvs, to not break compilation.
2006-07-26 22:29:23 +00:00
Campbell Barton
6a087fcb8b 10-20% speedup with better logic and limit the cache size for box intersections. 2006-07-26 17:43:16 +00:00
Campbell Barton
0740e4ab1c removed the now unneeded resize4d operation for instant 2.43 incompatability. :/ 2006-07-26 12:54:54 +00:00
Ken Hughes
1df2871f2f ===Python API===
Multiplication of 3D vectors by 4x4 matrices converts the vector to 4D but
did not make the vector homogenous.  Fixing that so the translation part of
the matrix will also be applied.
2006-07-26 12:34:56 +00:00
Campbell Barton
f36fc4fe21 removed reload,
BPyRender accedentaly left the scene rather then removing it.
2006-07-26 11:39:32 +00:00