Commit Graph

53000 Commits

Author SHA1 Message Date
Brecht Van Lommel
e8e32db3be Fix compile error in last commit, forgot to include this change. 2014-02-06 16:10:17 +01:00
Brecht Van Lommel
a41648c1dc Cycles: add pass alpha threshold value to render layers.
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha
transparency equal to or higher than this threshold. With value 0.0 the first
surface hit will always write to these passes, regardless of transparency. With
higher values surfaces that are mostly transparent can be skipped until an opaque
surface is encountered.
2014-02-06 15:24:15 +01:00
Sergey Sharybin
4f40f8780d Remove unnecessary debug print 2014-02-06 15:31:54 +06:00
Lukas Tönne
11112d4d22 Fix T38498: properly unlink scene pointers from SpaceNode.
This fixes the first case mentioned in the report. Has to do some ugly
DNA access to SpaceNode, unless we'd allow a bad level call there to do
it in ED_node ...

The second case has been fixed by @sergey in D274:
https://developer.blender.org/D274?vs=838&id=879#toc

So actually asan just did its job here, good to know!
2014-02-06 10:14:29 +01:00
Brecht Van Lommel
39ad2cd8f8 Fix lamps drawing only partially in OpenGL render.
It should draw lamps entirely, this happened due to hack to hide object centers.
2014-02-05 22:14:25 +01:00
Sergey Sharybin
aa3d88d34d Fix T35328: Disk caches of multiple particle systems on a single object overwrite each other
It was intended to work actually using particle cache's stack index
but this index might have been calculated incorrect in special case:

* With default cube scene, add particle system to the cube
* Add disk cache to the particle system
* Save file and reload it
* Add another particle system and enable disk cache

This would lead to two point caches with the same stack index of zero.
This happened because point cache indices list wasn't stored in the
.blend file so once you've reload your file blender doesn't know anything
about number or point caches used.

And what was even more confusing is that point cache indices list was
trying to be load from the file, but this failed because it wasn't in the
file.

This commit solves the root of the issue which is ability of producing
.blend file with two point caches using the same disk cache. This is
done by making it sure that point cache indices list is stored in the
.blend file. And also made it so disabling disk cache will tag it to
recalculate stack index.

Old broken files wouldn't magically start working, but fixing them is
rather simple manually by toggling Disk Cache option.

Reviewers: lukastoenne, brecht

CC: sergof

Differential Revision: https://developer.blender.org/D286
2014-02-05 23:46:10 +06:00
Sergey Sharybin
6a4f2fd552 Fix T35810: Texture faces display white in 3D view, when used as a Particle Object
This in fact seems some kind of video driver limitation, because it worked fine
on windows but failed on linux here. The guess is that textures doesn't always
work on display lists, or we simply do have some wrong OGL context somewhere.

This is a workaround for until bigger viewport draw refactor is done (as Brecht
mentioned display lists are deprecated in new OGL anyway).
2014-02-05 23:46:01 +06:00
Sergey Sharybin
78c491e62a Fix T35247: Particle texture behaves incorrectly after changing the number of particles
Root of the issue goes to the order of particle initialization which does
texture evaluation (which does depend on particle coordinate) and particle
birth coordinate calculation. So basically what happened is:

* Changing number of particles re-allocated all the particles,
  which sets their coordinate to (0,0,0)
* Texture evaluation used this non-initialized coordinate
* Coordinates were calculated for particles

Reshuffled code a bit so now texture evaluation happens after particles.
coordinate calculation. Basically moved texture evaluation to particle
reset function. Reset happens after initialization anyway and it does
know particle coordinates. Also, if reset is being called without init
then it's also kind of logical to re-evaluate texture because particle
coordinates might change.
2014-02-05 23:46:01 +06:00
Sergey Sharybin
9800ed5f6d Code cleanup: replace magic constants with more verbose bitnames 2014-02-05 23:46:01 +06:00
Sergey Sharybin
290e1fc528 Add debug print to ID update tagging 2014-02-05 23:46:01 +06:00
Jens Verwiebe
0b63704c30 Fix player stubs after change in compositor 2014-02-05 18:44:48 +01:00
Sergej Reich
4b3865be4e Fix compilation 2014-02-05 16:22:39 +01:00
Campbell Barton
6110a5bdef Scanfill: use poly_nr as an index rather then index + 1 2014-02-06 02:12:46 +11:00
Campbell Barton
af180ccf8a Quiet warning 2014-02-06 02:12:46 +11:00
Campbell Barton
6213d88c85 Scanfill: avoid converting int<>intptr_t for displist indices 2014-02-06 01:07:18 +11:00
Campbell Barton
41d23116aa Scanfill: malloc arrays and zero init members 2014-02-06 01:03:02 +11:00
Lukas Tönne
1687023776 Fix T38340 and T38473: fixed Scene pointers in Composite and Defocus nodes don't get updated based on context.
As discussed in T38340 the solution is to use the current scene from
context whenever feasible.

Composite does not use node->id at all now, the scene which owns the
compositing node tree is retrieved from context instead.

Defocus node->id is made editable by the user. By default it is not set,
which also will make it use the contextual scene and camera info.
The node->id pointer in Defocus is **not** cleared in older blend files.
This is done for backward compatibility: the node will then behave as
before in untouched scenes.

File Output nodes also don't store scene in node->id. This is only needed
when creating a new node for initializing the file format.

Reviewers: brecht, jbakker, mdewanchand

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D290
2014-02-05 13:51:51 +01:00
Brecht Van Lommel
e9fda259da Fix T38476: incorrect hair draw type after editing particle system in edit mode. 2014-02-05 13:53:34 +01:00
Brecht Van Lommel
13780799ea Fix T38478: pin panel, then ctrl+click to collapse others incorrectly unpinned panels. 2014-02-05 13:40:53 +01:00
Campbell Barton
06b6cd8345 PyAPI: mathutils.Vector.cross now works for 2d vectors (returns a float)
also fixed crash when running on large vectors (raises exception now)
2014-02-05 23:36:30 +11:00
Brecht Van Lommel
8acf717b6d Fix T38471: parenting in the outliner was possible with library linked objects. 2014-02-05 13:16:46 +01:00
Campbell Barton
27d482425d Fix for RNA stringifying enum-flags freeing wrong pointer. 2014-02-05 23:08:34 +11:00
Campbell Barton
37026b12ec Code cleanup: use bool for static methods 2014-02-05 22:36:15 +11:00
Campbell Barton
36fc4e15f6 Fix for vpaint_stroke_test_start returning operator flags, not bool
also use bools for paint callbacks
2014-02-05 22:18:33 +11:00
Antony Riakiotakis
fc9626b1df Change confusing check discovered while working on HCL color wheel:
COLOR widgets never get created with UI_GRAD_V_ALT values. This is
intended for HSVCUBE color sliders only so reverting this to old value
before it was substituted with a define, which was -1.

There's one case where COLOR buttons get defined with a1 value different
than -1 which is in ui_def_but_rna. There the step value of the RNA
property is used. However, that meant that if step equaled to 9, which
is UI_GRAD_V_ALT value (unlikely) or if UI_GRAD_V_ALT was changed to 10
in future, or we added check for e.g. UI_GRAD_L_ALT which is 10 in HCL
branch, color widget would not get a color selection menu spawned.
2014-02-05 10:45:14 +02:00
Mitchell Stokes
88843caaa3 BGE: Fixing memory corruption/double free when duplicating (e.g., addObject) LibLoaded lights. 2014-02-04 14:48:22 -08:00
Campbell Barton
d598dcd461 Code cleanup: remove scdata from ScanFillContext 2014-02-05 05:39:28 +11:00
Campbell Barton
6c17d2141b Scanfill: optimize filling curves, text, masks - skip calculating holes
Support for tagging polygon numbers when adding scanfill data,
saves having to calculate connectivity afterwards (which can take approx half overall scanfill time for complex curves).
2014-02-05 05:27:01 +11:00
Campbell Barton
db74968402 Scanfill: minor optimization, comment unused code, avoid vert loop 2014-02-05 05:27:01 +11:00
Campbell Barton
f18d8a5a66 Correct 3d text editing update logic
- editmode operations were converting text->nurbs twice.
- cursor and selection operations were re-tessellating text every time.
2014-02-05 05:27:01 +11:00
Lawrence D'Oliveiro
df944eb041 SCons: code cleanup, shorter way to determine makesrna output directory.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D237
2014-02-04 19:09:41 +01:00
Lawrence D'Oliveiro
959da7477d Fix missing $BLENDER_USER_DATAFILES in command line help text.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D249
2014-02-04 18:51:05 +01:00
Lawrence D'Oliveiro
17b6143244 Correct help: -b/--background does not take a file argument
The documentation for the -b/--background option incorrectly states that it
takes a <file>, however it can run also without a file with e.g. a script.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D250
2014-02-04 18:51:05 +01:00
Sergey Sharybin
30b5aef678 Fix T38427: Sculpt mode dimension changes don't Undo 2014-02-04 19:47:17 +06:00
Sergey Sharybin
1d260d84ad Fix T38411: Free keyframe handles do not snap to frames when duplicating 2014-02-04 19:12:19 +06:00
Thomas Dinges
5f99f8bee7 Node UI: Improved layout for the Shader Mapping node, to match UI guidelines better (top -> bottom layout).
Patch by Sebastian König. Thanks!
2014-02-04 13:21:30 +01:00
Bastien Montagne
605910f060 Fix T37577: Joining two objects with different UVs destroys UVs of one object in some specific, reproducable, cases
MLOOPUV CDlayers had "UV Coord" default name, instead of "UVMap", when it is mandatory matching MTEXPOLY and MLOOPUV to have the same name!
2014-02-04 12:10:59 +01:00
Campbell Barton
7a2d0f23fb View3d: fix for roll operating on locked views, now apply to user view 2014-02-04 21:45:13 +11:00
Campbell Barton
0b5d0f9818 View3d: move lock check for orbit into a function and use for dolly too 2014-02-04 21:45:13 +11:00
Campbell Barton
a82700b961 Fix for view lock checks with ndof ops, was incorrectly comparing flags 2014-02-04 21:45:13 +11:00
Alex Babahin
5589016e24 Fix T38440: Segmentation fault in Movie Clip Editor
Issue was caused by NULL-pointer de-reference when post-processing
the frame without putting the frame to movie cache.

Differential Revision: https://developer.blender.org/D276
2014-02-04 15:26:57 +06:00
Bastien Montagne
b29bfd5daa Fix T38469: Strip delimiter handlers don't move strip correctly with keyboard input
Issue was in fact in strip update code when transforming, in case we move both left and right
handles the strip is handled twice in the loop, but it was always updated at the end of the
first loop only...
2014-02-04 09:55:09 +01:00
Campbell Barton
bb36037c15 Fix T38472: allow orbiting locked view when they are already 'user'. 2014-02-04 19:45:22 +11:00
Mitchell Stokes
6a2c467443 Blenderplayer: Fixing a memory leak.
IMB_moviecache_destruct() was not being called.
2014-02-03 14:25:59 -08:00
Andrea Weikert
eaafa58c2b Code cleanup: removed unnecessary #defines causing re-definition warnings
Fixing warnings in own recent commit
2014-02-03 21:27:11 +01:00
Campbell Barton
76543574bc Code cleanup: declarations for removed functions 2014-02-04 07:20:19 +11:00
Brecht Van Lommel
eff3bd4e98 Fix T38439: allow IOR in range [0, inf] instead of [1, inf] in Cycles.
The same can be achieved by flipping normals on the mesh, but it can be
convenient to do this in the shader.
2014-02-03 17:08:34 +01:00
Campbell Barton
8b1731e13d Scanfill: skip checks for loose edges when they can't occur
Only editmesh needs this, text, curves, masks - can all skip this check
2014-02-04 02:57:27 +11:00
Campbell Barton
0d7586739a Code cleanup: replace while -> for loops 2014-02-04 02:23:34 +11:00
Howard Trickey
68521841a8 Bevel: remove unused assignments.
Caught by coverity.
2014-02-03 09:53:27 -05:00