HSV node in composite got a new variable (V) in july, but this was not
initialized to '1' for older files.
This commit adds the initialize, for when the V==0. It might therefore
break cases saved with CVS versions with V set to 0 purposedly (not likely
but possible).
copy system with rigidbody constraint will link new constraints to new objects (instead of old)
fps from blender will be used when baking (left shift/ctrl/alt + P)
Crash leaving editmode related to vertex groups. I couldn't reproduce this,
but suspect somehow multiple deformvert layers were created. Added some
extra checks to avoid that now.
Alt-B clipping doesn't work in side view. This seems to be a bug in
some gluUnProject implementations, used the same workaround as sculpt
mode did already.
== Plugins ==
Made sequencer plugins work again by boosting the version number and
working around recent changes to the ImBuf-structure for older binary
plugins.
This commit also restores the original length of name in VarStruct.
IK Locks/Limits were applied to bones in IK-chains even when the IK
constraint for the chain had an influence value of 0.
I've added a check to see if the ik-constraint found has any influence
over a chain, before the chain is made available for ik-solving.
When clicking on the basis curve of a Curve's shapekeys in the IPO Editor
with 'Relative' turned off, Blender crashed. This was caused by the call to
set_sculpt_object() which only works on meshes (at the moment).
I've added a check to make sure this is only called for meshes. Also, silenced
the 'implicit declaration' warning my compiler was giving me about this function.
Now, objects without actions/nlastrips cannot get collapsed anymore
as it didn't make sense. The open/close triangle is no longer shown
for these.
Also, I went through and made sure all the NLA tools to comply with this.
This fixes bug #5591.
the tip isnt used for a label anyway. added comments explaining whats going on. only effects clever numbuts internaly.
type fixes for weightpaint_envelope_assign.py
Selecting option conflict... shift+alt+click was used both for 'select with
a menu' as for 'flush selection to group members'.
Solution for now: keep the group select for shift+alt+click, and menu select
for alt+click.
Now, when several highlighted points on the path occur at the same place
(i.e. when there is a pause) only the first frame number when this is the case
is drawn. This results in less overlapping frame numbers (causing an unreadable
blob of digits)
Having splitted a screen almost into 128 subwindows gives crashes when you
try to make a 'full window'. Code was missing NULL pointer checks for when
new window failed to open...