Commit Graph

89262 Commits

Author SHA1 Message Date
Campbell Barton
c536eb410c Cleanup: spelling in comments 2021-12-17 15:26:28 +11:00
Campbell Barton
6b3c3454d3 Cleanup: use more common naming suffix for item callbacks 2021-12-17 15:11:16 +11:00
Johannes Jakob
1f50c2876e UI: Correct "QuickTime" Spelling
Change the spelling of the QuickTime output video container item from
"Quicktime" to "QuickTime"

Differential Revision: https://developer.blender.org/D10929

Reviewed by Harley Acheson
2021-12-16 17:59:06 -08:00
Hans Goudey
b7e151d876 Cleanup: Simplify logic in set material node 2021-12-16 15:44:50 -06:00
Hans Goudey
da2c564bb0 Geometry Nodes: Support point clouds in the set material node
Now that point clouds can be rendered with cycles, it makes sense
to allow assigning a material to them. Note that like volumes, they
only support a single material though.
2021-12-16 15:39:59 -06:00
Hans Goudey
bd12855110 Cleanup: Move curve.c to C++
I need this for a refactor I'm looking into for bounding boxes.
It may be helpful in the future when using `CurveEval` in more places.

Differential Revision: https://developer.blender.org/D13596
2021-12-16 11:22:48 -06:00
Bastien Montagne
197b3502b0 LibOverride: Further improve creation/resync pre-process speed.
Fully get rid of `BKE_collection_object_find` in
`lib_override_group_tag_data_object_to_collection_init`, even if only
used a few times this function was still noticeable in profiling data.

Now instead loop over collections' objects to build required
object-to-collections mapping.

Adds an extra 5-10% speed-up compared to previous commit rB0624fad0f3ff.

Related to T94059.
2021-12-16 18:15:19 +01:00
Germano Cavalcante
9765ddf4eb Fix T94109: 3d cursor crash when using shortcut
Operator was erroneously starting edge_slide operation.

Revert part of the changes in rB3fab16fe8eb4 as obedit_type was being
confused with object_mode.
2021-12-16 13:45:35 -03:00
Bastien Montagne
0624fad0f3 LibOverride: Improve speed of resync and creation of liboverrides.
`BKE_collection_object_find` has extremely bad performances (very high
time complexity). While ideally this should be fixed in that API, for
now cache its results once at the beginning of the resync/creation
process.

This makes loading of complex production files with a lot of
liboverrides to resync three to four times faster.

Thanks to @brecht for the profiling in T94059.
2021-12-16 17:27:38 +01:00
Bastien Montagne
b1f865f9d3 LibOverride: Cleanup log about unfound subitems.
Not finding subitem when its name and index are invalid/unset is
expected behavior, and does happen when e.g. inserting a new constraint
or modifier at the begining of the stack.
2021-12-16 16:48:00 +01:00
Campbell Barton
0f589f8d3c Fix T94115: Selecting current action in undo history undoes all
When selecting the current undo step there is no need to do anything.

Fix and minor refactor to de-duplicate refreshing after running
undo/redo & undo history.
2021-12-16 23:40:11 +11:00
Philipp Oeser
d6902668e3 UI: support Copy To Selected for id-properties [GN modifier properties]
Both {key Alt} editing behavior as well as `Copy To Selected` were not
working on geometry nodes modifiers (even if these matched exactly -
having the same nodegroup - on multiple objects)

Reason is that code checks pointer equality on the discovered properties
[geometry nodes modifier properties are stored as ID properties], but
these are not the same across objects (since these are fetched from
NodesModifierSettings - which are different on different objects).

note: if general custom properties are "API defined" on existing classes,
this was working, we are getting the exact property for different IDs in
this case

Now be more permissive with ID properties not defined on classes in
general and dont check pointer equality for them. For ID properties on
specific IDs (not the ones defined on classes) this //might// be undesired
(havent spotted issues though, even if equally named ID properies with
different types existed -- this then simply does nothing).

For geometry nodes modifiers, new code also checks if the nodegroups are
the same [since generic naming "Input_XXX" is shared for all modifiers --
and starting to copy over things to unrelated modifiers is not desired
here].

Fixes T93983.

Maniphest Tasks: T93983

Differential Revision: https://developer.blender.org/D13573
2021-12-16 13:18:19 +01:00
Philipp Oeser
6da23db5e0 UI: deduplicate code for Copy To Selected and Alt-button tweaking
This resolves an old TODO to deduplicate code in copy_to_selected_button
& ui_selectcontext_begin.
This is also in hindsight of adding id-property support [incl. Geometry
Nodes modifier properties] for this in the next commit.
No behavior change expected here.

ref T93983 & D13573
2021-12-16 13:18:19 +01:00
Sybren A. Stüvel
3e04d37529 Cleanup: correct docstring for driver_variable_name_validate
No functional changes.
2021-12-16 12:54:25 +01:00
Campbell Barton
59774d64f0 Docs: add doc-strings for BLI_path functions 2021-12-16 21:58:04 +11:00
Sybren A. Stüvel
21c7689b77 Animation: send notifier when keyframe is inserted
`<some_id>.keyframe_insert()` now sends a notifier that animation data
was changed, so that animation-related editors can properly refresh.

Since this function is quite high-level (if necessary it creates the
Action and FCurves), I thought this would be a suitable location for the
notifier. If high keyframing speed is required, it is still recommended
to use `FCurveKeyframePoints.insert(options={'FAST'})` instead.
2021-12-16 11:26:21 +01:00
Thomas Dinges
1818110459 Fix compile error on Windows. 2021-12-16 10:08:31 +01:00
Campbell Barton
8dbd406ea0 WM: various changes to file writing behavior
Saving with only a filename (from Python) wasn't being prevented,
while it would successfully write the file to the working-directory,
path remapping and setting relative paths wouldn't work afterwards
as `Main.filepath` would have no directory component.

Disallow this since it's a corner case which only ever occurs
when path names without any directories are used from Python,
the overhead of expanding the working-directory for all data saving
operations isn't worthwhile.

The following changes have been made:

- bpy.ops.wm.save_mainfile() without a filepath argument
  fails & reports and error when the file hasn't been saved.

  Previously it would write to "untitled.blend" and set the
  `G.main->filepath` to this as well.

- bpy.ops.wm.save_mainfile(filepath="untitled.blend")
  fails & reports and error as the filename has no directory component.

- `BLI_path_is_abs_from_cwd` was added to check if the path would
  attempt to expand to the CWD.
2021-12-16 16:27:35 +11:00
Campbell Barton
15c3617009 Cleanup: simplify file saving logic
Revert part of the fix from 073669dd85
that initialized the file-path on first save as it's no longer needed.

Also remove relbase argument to BLI_path_normalize as the destination
file paths shouldn't use relative locations.
2021-12-16 16:27:35 +11:00
Aaron Carlisle
4e98d974b5 Nodes: Begin splitting composite node buttons into individual files
Currently, most node buttons are defined in `drawnode.cc` however,
this is inconvenient because it requires editing many files when adding new nodes.
The goal is to minimize the number of files needed to add or update a node.

This commit moves most of the node layout functions for composite nodes into their respected
`source/blender/nodes/composite/nodes` file.

In the future, these functions will be simplified to `node_layout` once files have their own namespace.
See {D13466} for more information.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D13523
2021-12-15 21:30:29 -05:00
Campbell Barton
5de109cc2d Remove G.relbase_valid
In almost all cases there is no difference between `G.relbase_valid`
and checking `G.main->filepath` isn't an empty string.

In many places a non-empty string is already being used instead of
`G.relbase_valid`.

The only situation where this was needed was when saving from
`wm_file_write` where they temporarily became out of sync.
This has been replaced by adding a new member to `BlendFileWriteParams`
to account for saving an unsaved file for the first time.

Reviewed By: brecht

Ref D13564
2021-12-16 11:41:46 +11:00
Campbell Barton
4b12f521e3 Cleanup: spelling 2021-12-16 11:38:09 +11:00
Campbell Barton
807efa8538 Cleanup: clang-format 2021-12-16 11:38:08 +11:00
Campbell Barton
366ec5f0f8 Cleanup: unused variable warning 2021-12-16 11:38:06 +11:00
Hans Goudey
b265b447b6 Fix various cases of incorrect filtering in node link drag search
Some nodes didn't check the type of the link's socket for filtering.
Do this with a combination of manually calling the node tree's validate
links function and using the helper function for declarations.

Also clean up a few cases that added geometry sockets manually
when they can use the simpler helper function.
2021-12-15 18:05:45 -06:00
Hans Goudey
36a830b4d3 Fix: Compare node missing from link drag search
This was missing from rB11be151d58ec0ca955f.
It uses the same approach as the quadrilateral node.
2021-12-15 17:37:55 -06:00
Hans Goudey
49311a73b8 Fix: Crash in nodes modifier with missing node group
We cannot depend on node->id being non-null for group nodes.
2021-12-15 15:00:20 -06:00
Hans Goudey
aa55cb2996 Cleanup: Use const arguments, references
Also slightly change naming to avoid camel case.
2021-12-15 14:51:58 -06:00
Hans Goudey
43875e8dd1 Cleanup: Remove no-op node preview function calls
This patch removes no-op node editor preview code (`PR_NODE_RENDER`)
and most calls to `BKE_node_preview_init_tree`. The only remaining call is
in the compositor.

 - Shader nodes previews don't seem to do anything.
 - In-node previews for the texture node system doesn't work either.

This is a first step to refactoring to remove `preview_xsize`,
`preview_ysize`, and `prvr` from nodes in DNA, aligned with
the general goal of removing runtime/derived data from data
structs.

Differential Revision: https://developer.blender.org/D13578
2021-12-15 14:27:38 -06:00
Hans Goudey
11be151d58 Node Editor: Link Drag Search Menu
This commit adds a search menu when links are dragged above empty
space. When releasing the drag, a menu displays all compatible
sockets with the source link. The "main" sockets (usually the first)
are weighted above other sockets in the search, so they appear first
when you type the name of the node.

A few special operators for creating a reroute or a group input node
are also added to the search.

Translation is started after choosing a node so it can be placed
quickly, since users would likely adjust the position after anyway.

A small "+" is displayed next to the cursor to give a hint about this.

Further improvements are possible after this first iteration:
 - Support custom node trees.
 - Better drawing of items in the search menu.
 - Potential tweaks to filtering of items, depending on user feedback.

Thanks to Juanfran Matheu for developing an initial patch.

Differential Revision: https://developer.blender.org/D8286
2021-12-15 09:51:57 -06:00
Hans Goudey
474adc6f88 Refactor: Simplify spreadsheet handling of cell values
Previously we used a `CellValue` class to hold the data for a cell,
and called a function to fill it whenever necessary. This is an
unnecessary complication when we have virtual generic arrays
and most data is already easily accessible that way anyway.
This patch removes `CellValue` and uses `fn::GVArray` to provide
access to data instead.

In the future, if rows have different types within a single column,
we can use a `GVArray` of `blender::Any` to interface with the drawing.

Along with that, the use of virtual arrays made it easy to do a
few other cleanups:
 - Use selection domain interpolations from rB5841f8656d95
   for the mesh selection filter.
 - Change the row filter to only calculate for necessary indices.

Differential Revision: https://developer.blender.org/D13478
2021-12-15 09:34:13 -06:00
Jacques Lucke
d79868c4e6 Fix T93975: add more nested instance limit checks
Differential Revision: https://developer.blender.org/D13585
2021-12-15 15:46:39 +01:00
Michael
5f52684a0f Initialize the fourth and final instance variable of MemoryProxy
The constructor of MemoryProxy initializes 3 of 4 instances variables.
If a MemoryProxy is constructed and MemoryProxy::free is called
on this instance, buffer_ is undefined and 'delete buffer_;' causes errors.

Although this misuse pattern does not exist in the current codebase
it already tripped up the Address Sanitizer on various occasions
while debugging unrelated problems.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D13569
2021-12-15 15:46:28 +01:00
Johnny Matthews
1a833dbdb9 Geometry Nodes: Add Selection to Attribute Statistics
This adds a bool field selection input to the Attribute Statistics node.
This is useful for running calculations on a subset of the input field data
rather that then whole set.

Differential Revision: https://developer.blender.org/D13520
2021-12-15 08:04:49 -06:00
Campbell Barton
e85d7d5a28 Fix T93971: "Center Cursor & Frame All" fails to redraw
bda9e4238a changed smooth-view
not to redraw when there were no changes made.
Redrawing is needed for repositioning the cursor.

Subscribe to changes to the 3d cursor to ensure all view ports
are updated (not just the current one).
2021-12-16 00:15:13 +11:00
Campbell Barton
c101ded463 Cleanup: remove disabled code
Originally pointcache wasn't supported when the file wasn't saved.
Remove commented code as this hasn't been the case for a long time.
2021-12-15 23:45:11 +11:00
Campbell Barton
a9d8ff6e21 Cleanup: unused variable warning 2021-12-15 23:43:31 +11:00
Campbell Barton
883e4c089a MetaBall: optimize memory allocation for meta-ball tessellation
Double the allocation size when the limit is reached instead of
increasing by a fixed number.

Also re-allocate to the exact size once complete instead of over
allocating. This gives a minor speedup in my tests ~19% faster
tessellation for ~1million faces.
2021-12-15 23:40:39 +11:00
Campbell Barton
6a885e5d89 Fix meta-ball bound-box calculation reading past buffer bounds
This broke "test_undo.view3d_multi_mode_select" test in
"lib/tests/ui_simulate" and is likely exposed by recent changes to
bounding box calculation.

The missing check for DL_INDEX4 dates back to code from 2002 which
intended to check this but was checking for DL_INDEX3 twice
which got removed as part of a cleaned up.

This could be hidden from memory checking tools as meta-balls
over-allocate vertex arrays.
2021-12-15 23:40:33 +11:00
Jeroen Bakker
3a856f7967 Fix compile errors on windows. 2021-12-15 11:51:03 +01:00
Jeroen Bakker
6051b80dd2 Cleanup: Use pixel in stead of texels in naming. 2021-12-15 11:19:29 +01:00
Jeroen Bakker
723fb16343 Images: 1,2,3 channel support for transform function.
Added support for 1, 2, 3 float channel source images. Destination
images must still be 4 channels.
2021-12-15 11:09:31 +01:00
Hans Goudey
67b657f07c Fix T94082: Curve to point empty evaluated NURBS crash
This is basically the same as rBee4ed99866fbb7ab04, the fix is
simply to check if the spline has evaluated points when deciding
the offsets into the result points array.
2021-12-14 18:57:45 -06:00
Harley Acheson
644eb68524 Fix T93949: Preview Image Error When No Screen
Fix an error if "File Preview Type" is "Auto" and there is no screen.

See D13574 for details.

Differential Revision: https://developer.blender.org/D13574

Reviewed by Julian Eisel
2021-12-14 13:50:40 -08:00
Julian Eisel
40aee0b2e9 Fix possible use-after-free on error handling during VR view drawing
Whenever an exception happens in VR session code, we cancel the entire
session. Alongside that, we removed the "surface" item used to draw into
an offscreen context. This would mess up the iterator of the surface
draw loop.
Similar to 7afd84df40.
2021-12-14 20:57:39 +01:00
Julian Eisel
4cfa21f09b Fix null-pointer dereference on error handling during VR view drawing 2021-12-14 20:44:17 +01:00
Julian Eisel
7afd84df40 Fix possible use-after-free on error handling during VR view drawing
Whenever an exception happens in VR session code, we cancel the entire
session. Alongside that, we removed the "surface" item used to draw into
an offscreen context. But this may still be stored as active surface,
leading to a use-after-free when deactivating this active surface, for
example.
2021-12-14 20:13:58 +01:00
Charlie Jolly
5b61737a8f Nodes: Add vector support to Map Range node
This replaces lost functionality from the old GN Attribute Map Range node.
This also adds vector support to the shader version of the node.

Notes:
This breaks forward compatibility as this node now uses data storage.

Reviewed By: HooglyBoogly, brecht

Differential Revision: https://developer.blender.org/D12760
2021-12-14 18:27:01 +00:00
Hans Goudey
44232a2ce6 Cleanup: Remove unused arguments 2021-12-14 12:16:28 -06:00
Hans Goudey
d56bbfea7b Cleanup: Remove runtime uiBlock pointer from nodes
Code is simpler when the uiBlocks used during drawing are simply
stored in an array. Additionally, looping can be simpler when we use
an vector to hold a temporary copy of the tree's linked list of nodes.

This patch also slightly changes how uiBlocks are "named" in
`node_uiblocks_init`. Now it uses the node name instead of the
pointer, which is helpful so we rely less on the node's address.

Differential Revision: https://developer.blender.org/D13540
2021-12-14 11:19:47 -06:00