Commit Graph

54635 Commits

Author SHA1 Message Date
Dalai Felinto
c87bfb1f7d Immediate Mode / DerivedMesh: Handle UV Shadow 2017-04-04 14:31:01 +02:00
Dalai Felinto
0e95270eb7 Depsgraph: placeholder function for COW objects query 2017-04-04 14:31:01 +02:00
Dalai Felinto
1baa236acb CTX_data_depsgraph(bContext *C); 2017-04-04 14:31:01 +02:00
Dalai Felinto
5eac4e3057 Immediate Mode: glPop/glPushClientAttrib 2017-04-04 14:31:01 +02:00
Clément Foucault
373d362e4a Fix bad level call. 2017-04-04 11:04:00 +02:00
Campbell Barton
4fe8395215 Cleanup: avoid long lines (search tools complain!) 2017-04-04 17:38:51 +10:00
Mike Erwin
0c68c92840 fix node editor drawing (T51086)
Fixed a few issues
- wrong transform matrices
- assert on node with no sockets
- color of collapsed nodes, some title areas

Also includes minor cleanup.
2017-04-04 01:15:35 -04:00
Clément Foucault
e9944fee33 Draw Manager: Fix engine_type not set 2017-04-03 22:30:34 +02:00
Clément Foucault
ccaa21df6d Infinite Grid: View angle fade
and show Z axis in special persp views
2017-04-03 21:52:42 +02:00
Clément Foucault
4a8aaab0b2 Draw Manager: Use engine type pointer instead of engine name.
Faster search
2017-04-03 21:52:42 +02:00
Clément Foucault
ccd8353d58 Object Engine: Fix multi user lamp data display bug.
Objects that were using the same lamp data were having the same display matrices.
This is fixed by allowing engine to store a memory block inside the object itself.
2017-04-03 21:52:42 +02:00
Clément Foucault
682c4dcd1e Draw Manager: Fix Cache timers
Also expand the timer average range.
2017-04-03 21:52:03 +02:00
Clément Foucault
eca256bc32 GPULamp: Separate GPULamp from GPUMaterial
Since we need GPULamps for draw engines, it makes sense to separate them.
2017-04-03 21:52:03 +02:00
Clément Foucault
8e0bfee1e5 Draw Manager: Fix glBlitFramebuffer error 2017-04-03 21:52:03 +02:00
Clément Foucault
46cd87f5da Eevee: LTC area lights
Using Linear Transform Cosines to compute area lighting. This is far more accurate than other techniques but also slower.

We use rotating quad to mimic sphere area light. For a better approximation, we use a rotating octogon.
2017-04-03 21:52:03 +02:00
Dalai Felinto
a78e97b206 Layer/Depsgraph: Update depsgraph for new objects 2017-04-03 18:47:50 +02:00
Dalai Felinto
d31c4c5666 Layer/Depsgraph: Fix selectability issues 2017-04-03 18:05:06 +02:00
Dalai Felinto
ee6f858c91 Layer: Small refactor on layer_collection_add 2017-04-03 17:45:59 +02:00
Sergey Sharybin
5884c9f1ba Merge branch 'master' into blender2.8 2017-04-03 15:15:56 +02:00
Campbell Barton
3b6eaf8d96 Cleanup: style 2017-04-03 22:10:39 +10:00
Campbell Barton
fbcb920748 Rename circle_partial -> disk_partial
We may have a 'disk' function (not the partial version).
2017-04-03 22:10:38 +10:00
Sergey Sharybin
54a60eff24 Fix blender player 2017-04-03 12:31:33 +02:00
Gaia Clary
368b74315a Collada - add flag to limit precision of exported data, mainly to simplify debugging 2017-04-03 10:48:00 +02:00
Gaia Clary
f65d6ea954 fix: collada - do proper conversion from int to bool (as with other nearby parameters) 2017-04-03 10:45:24 +02:00
Campbell Barton
d1e55be96e Add gluPartialDisk replacement (imm_draw_filled_circle_partial)
Needed for custom-manipulators branch but generally useful.
2017-04-03 15:25:43 +10:00
Gaia Clary
3bf0026bec fix: T50412 - collada: Replaced precision local limit function by blender's own implementation 2017-04-01 15:29:50 +02:00
Campbell Barton
e1fb080743 Cleanup: style 2017-04-01 12:09:17 +11:00
Sergey Sharybin
eba09b1520 Blender 2.8: Hook of layer collections evaluation in DEG
This moves selectability/visibility flag flush from some hardcoded
places in the code to depsgraph. This way it is possible to simply
tag depsgraph to update those flags and rest it'll do on its own.

Using depsgraph for such flush is an overkill: those flags are fully
static and can not be animated, so it doesn't really make sense to
hook only those to depsgraph.

However, in the future we will have overrides on collections, which
ideally would need to be animatable and drivable and easiest way
to support this is to do this on depsgraph level, so it ensures
proper order of evaluation for animation and drivers. And it seems
logical to do both overrides and flags flush from depsgraph from
this point of view.

This commit also includes the evaluation of IDProperty for collections,
which basically are just another form of override. So once we implement
the other kind of overrides the flushing and collection evaluation won't
change.

Patch by Sergey Sharybin and Dalai Felinto
2017-04-01 01:27:08 +02:00
Dalai Felinto
5bfa6d8455 Fix crash in draw manager when no object active 2017-04-01 01:01:57 +02:00
Dalai Felinto
4c2f5ab33e Bumping version to 2.80
This should have been done earlier. But now that we may see more activity in master due to bcon3 merges, it is even more important to stress out the separation between master and 2.8.

Also I needed the version bump for idproperties doversion (they needed
to happen in _after_linking, and we don't have access to
DNA_struct_elem_find there).

Last but not least, every time I posted a video or image from 2.80, I
got someone confused about the version showing in the infobar.
2017-04-01 00:04:45 +02:00
Dalai Felinto
b0998df608 Layers: Fix scene copying after IDProperty changes
(also unittest: split scene copy in 4 tests)
2017-03-31 17:37:52 +02:00
Sergey Sharybin
6c42079b78 Depsgraph: Correction for the previous local view commit
Need to flush layers from components back to ID node.
2017-03-31 17:08:18 +02:00
Sergey Sharybin
25ab3aac9d Fix threading conflicts in multitex_ext_safe()
This function was modifying texture datablock, which makes the call
unsafe for call from multiple threads. Now we pass the argument that
we don't need nodes to the underlying functions.

There will be still race condition in noise texture, but that should
at least be free from crashes. Doesn't mean we shouldn't fix it tho.
2017-03-31 17:08:18 +02:00
Alexander Romanov
27d20a04b5 Fix unreported bug in Blender Render: using unnormalized normal in normal map node in the same way as in baking 2017-03-31 17:53:55 +03:00
Dalai Felinto
d1f402acfd Fix blenderplayer (tm) 2017-03-31 15:02:28 +02:00
Campbell Barton
70fdf0fe37 Merge branch 'master' into blender2.8 2017-03-31 23:52:22 +11:00
Campbell Barton
ff693959d8 WM: Previous commit broke common-case loading new file
Handle this in the operator
2017-03-31 23:48:10 +11:00
Campbell Barton
7f7c807a92 Keep current app-template when selecting 'New File' 2017-03-31 22:06:36 +11:00
Bastien Montagne
e5fa738ce9 UI cleanup: simplify Icon handling of uiDefAutoButR for PROP_POINTER.
Comes from D113, but really not related to the patch's topic!
2017-03-31 12:14:27 +02:00
Sergey Sharybin
0be064067a Blender 2.8: Cleanup, no need in escape 2017-03-31 10:28:27 +02:00
Germano Cavalcante
d097c2a1b3 Fix T51072: The reference of a pyobject may be being overwritten in bm_mesh_remap_cd_update
In this case the Pyobject gets lost from pybm, and bm.free() does not invalidate the PyElem.
This will cause the destructor of python to read invalid memory and crash.

The solution is to make a copy of the pyobjects pointers before overwriting.
2017-03-31 01:01:16 -03:00
Clément Foucault
e254aa8965 Eevee: Codestyle, optimisation and a few fixes
Something is very wrong with the energy factor. For now I tweaked them by hand to fit cycles.
2017-03-31 01:07:51 +02:00
Campbell Barton
14c2083460 Cleanup: warnings 2017-03-31 09:48:57 +11:00
Bastien Montagne
4cfac9edab Cleanup/fix bad code in IDP_SetIndexArray()
Mainly, using index before checking for its validity...
2017-03-30 22:52:53 +02:00
Dalai Felinto
3fdbd78a6b Layer / IDProperty: Prevent previously created demo files from crash 2017-03-30 18:53:46 +02:00
Dalai Felinto
f2c6c831e3 Layer: remove no longer used settings 2017-03-30 18:40:31 +02:00
Dalai Felinto
ce3c7e8ff5 Layers: use IDProperty and override collection properties system
First this replace a custom data struct with IDProperty, and use
IDProperty group merge and copying functions. Which means that a collection
property setting is only created if necessary.

This implements the "Layer Collection settings" override system, as
suggested in the "Override Manifesto" document.

The core is working, with Scene, LayerCollection and Object using a
single IDProperty to store all the render settings data. Next step is to
migrate this to depsgraph.

Note: Clay engine "ssao_samples" was hardcoded to 32 for now. It will come
back as part of "Workspace Settings" later.

Many thanks for Bastien Montagne for the help with the UI template
nightmare ;)

Differential Revision: https://developer.blender.org/D2563
2017-03-30 17:01:23 +02:00
raa
5b3b0b4778 Redraw parent popup when the child popup is closed 2017-03-30 16:48:18 +03:00
Sergey Sharybin
843be91002 Depsgraph: Fix missing updates when in local view
This area is a subject of reconsideration, so for now used simplest
way possible -- ensure depsgraph's nodes have proper layer flags
when going in and out of local mode.
2017-03-30 14:42:55 +02:00
Dalai Felinto
98e69631b0 Remove unused variable (warning since recent Scene/SceneLayer change) 2017-03-30 14:33:57 +02:00