Patch adds an "Handle" option to the `SEQUENCER_OT_box_select` operator,
that allows to select the handles instead of whole strips.
Feature is mapped to Alt key modifier
A difference from the proposed design in T70730 is that covering the entire strip with the box actually selects both handles.
Reviewed By: iss
Differential Revision: https://developer.blender.org/D6372
Fluid guiding functionality was broken in the bake / read cache loop in fluid.c. Committing this to the release branch as otherwise fluid guiding would not have worked as expected (i.e. not at all).
Previously any of the named views could not have any roll,
this commit supports roll as long as it's axis-aligned (90,180,270 deg).
This is useful for snapping to views,
an improvement on cebd025e02.
Previously the MSVC environment was setup every time using vcvarsall.bat
when you ran you ran rebuild.cmd, Generally not an issue but after many
rebuilds on the same console, it grows the path environment variable
beyond what is supported and building breaks.
This patch adds a check to see if the environment is setup already
and skips the call to vcvarsall.bat
Also cleans up the double build in the msbuild's version of rebuild.cmd
install.vcxproj will build all that is needed, so no need to do a regular
build first.
oidn puts dllexport on all its functions causing the
blender binary to export these symbols.
this patch fixes this unwanted behaviour.
Differential Revision: https://developer.blender.org/D6647
Reviewers: brecht , sergey
This makes the code more consitent with the rest of blender
The `fractions_threshold` was changed to be active than enabled which is
also more consistent. This needs to be changed in other areas also.
libxml puts dllexport on all its functions causing the
blender binary to export these symbols.
this patch fixes this unwanted behaviour.
Differential Revision: https://developer.blender.org/D6646
Reviewers: brecht , sergey
Freeetype 2.9.1 tags dllexport on most of its functions so these
are now exported from the blender binary. (Same issue as D6563
which fixed it for USD)
Issue has already been fixed upstream so a simple version bump
fixes it.
This patch bumps freetype to 2.10.1
Differential Revision: https://developer.blender.org/D6645
Reviewers: brecht , sergey
OSL 1.10.9 fixes osl-bug 866 [1] which is long standing issue
on windows where paths get un-escaped and osl breaks when you
install it to for instance c:\blender-tests\new-boolean
This patch bumps osl to 1.10.9, and since osl is llvm's
only consumer, llvm/clang were bumped 9.0.1
Removed some of the patches that were no longer needed
Builds and passes all tests on windows and linux
[1] https://github.com/imageworks/OpenShadingLanguage/issues/866
Differential Revision: https://developer.blender.org/D6744
Reviewers: brecht
This works on selected_editable_objects, so no active object mandatory.
After deletion of the active object and using slection tools such as
e.g. box select, the lack of an active object would prevent this
operator from being called without good reason.
Also cannot think of any other existing poll that would really make
sense (Editor type, ...).
ref T68975
Maniphest Tasks: T68975
Differential Revision: https://developer.blender.org/D6773
This turns error condition checks into precondition checks, grouping the
non-error functionality together towards the bottom of the function and
error-handling functionality towards the top.
No functional changes.
This is not 100% a bug but a design change. The old method used the object origin as pivot point for Scale a nd Rotation, so when you moved the stroke in edit mode, the whole array ittems where offset because the pivot point distance changed.
Now, before applying scale and rotation, the stroke is moved to object origin to keep the offset when scale or rotate, so these transformations are done in stroke local space.
Glew.obj is one of the more expensive targets we have to build clocking in
at 34.907 seconds.
The root cause [1] is the msvc inliner is not super thrilled with the
glewIsSupported supported function, this patch changes the buildflags
of extern_glew to optimize for size rather than speed.
Given glew is only in play at initalization time there will be no
performance impact.
Time to build glew.obj
Before: 34.907s
After : 1.961s
[1] https://developercommunity.visualstudio.com/content/problem/732941/slow-compilation-of-glewc-for-visual-studio-2019-x.html
Differential Revision: https://developer.blender.org/D6656
Reviewers: brecht, sergey, fclem
Adding USD to a lite build fails to build due to boost errors, when you turn
boost on and rebuild still boost errors, boost was silently turned off since
it was not deemed needed. Once boost was forced on, it still fails due to TBB
being off.
This patch fixes:
- The Silent disabling of boost
- Add a check that USD is is not on before doing that
- move the TBB checks to a central location rather than the individual platform files
- Add USD to the TBB checks.
Differential Revision: https://developer.blender.org/D6479
Reviewers: brecht, sybren
Code was originally added to test a different approach to calculate the
irradiance buffer. The approach was just to slow so we never used it.
This change will remove it from the code base