Commit Graph

25361 Commits

Author SHA1 Message Date
Jacques Lucke
b36bf15e28 Geometry Nodes: improve detecting data-block dependencies
Previously, the data-block dependencies were always detected in
`update_depsgraph` in `MOD_nodes.cc`. This would only be called when something
called `DEG_relations_tag_update` before. We don't want to trigger a depsgraph
rebuild after each operation in the node editor, as that would be expensive.
However, that also meant that we often had to add data-block dependencies that
are not actually used, but might be used if the user changed e.g. a link. A
typical example for that is a object socket that has a default value, but the
socket is also linked.

Now, the dependencies referenced by the node tree are collected by the node tree
update code which runs after all changes. This way we can detect whether the
dependencies have changed. Only if they have changed, a depsgraph rebuild is
triggered. This now allows also taking into account the mute status of nodes and
whether an input is linked.

There are still more things that could be taken into account. Most obviously
whether a node is connected to an output. This can be done later. The most
tricky aspect here is probably that we also have to consider all viewer nodes as
output, because at the time the node runs, it's not known which viewer will
actually be used (which depends on other editors).

This also cleans up some special cases we had for e.g. the scene time node where
we always had to trigger a depsgraph rebuild when it was added/removed because
of its time dependence. This is now part of a more general system.

This fixes #109219.

Pull Request: https://projects.blender.org/blender/blender/pulls/131446
2024-12-05 18:02:14 +01:00
Jacques Lucke
4fd49ae9f3 Fix #119341: improve propagating node tree interface settings
Copy the interface socket directly which makes sure that all relevant data is passed on.
The default is still adapted from the current socket value.

There are still places that could be improved that are not covered by this patch yet.
For example creating a group from a Set Position node changes the default Position input.
That could be fixed separately.

I removed one `assert` that did not seem important. It was making sure that an interface
item is only copied within a group, but I don't see a reason for why it should not be possible
to copy an item to a different group.

Pull Request: https://projects.blender.org/blender/blender/pulls/131394
2024-12-05 13:15:51 +01:00
Christoph Lendenfeld
2536ddac0d Fix #123875: FCurve noise modifier producing values out of range
This patch adds an option to use the new perlin noise as a noise function for the FCurve modifier.
That fixes the issue of the old noise function which could produce values outside the -0.5/0.5 range (For a strength of 1).

The old way is still preserved and will be automatically used for old files.
Because of the different noise function, I've added two more parameters to the noise modifier.
The default values for those parameters are chosen to be as close to the original noise modifier as possible.
However the match is not 1:1

## Depth
With the new noise, the parameters for "Lacunarity" and "Roughness" are available to the user.
By default they are set in such a way that changing the "Depth" results in a similar noise pattern.

## Offset and Scale
The offset and scale parameters now behave differently. Before they would also shift the phase in some way, now all they do is shift or scale the noise.

## Amplitude

The biggest difference is in the amplitude of the noise.

Overall the amplitude is a lot smaller in general than with the legacy noise, but it does fix the issue of the amplitude reaching outside the -0.5/0.5 range.
By shifting the phase I was able to find points where the amplitude reaches 0.5 but never above that.

Pull Request: https://projects.blender.org/blender/blender/pulls/129535
2024-12-05 10:48:27 +01:00
Hans Goudey
2303f0cfee Fix #115104: Geometry nodes bake loses vertex groups
Vertex groups are written as generic attributes in bakes currently.
In order to restore them as vertex groups properly when reading bakes,
keep track of the vertex group names in the bake metadata.

Pull Request: https://projects.blender.org/blender/blender/pulls/131393
2024-12-04 20:00:00 +01:00
Bastien Montagne
3bfa46175c Fix #108067: Liboverride: miss tagging constraints as 'from linked data' on creation. 2024-12-04 17:13:08 +01:00
Hans Goudey
f9b627d29c Mesh: Move custom normals to a generic attribute
Move `CD_CUSTOMLOOPNORMAL` to the newly added
`CD_PROP_INT16_2D` generic attribute type. This is similar to
previous commits moving specific custom data types.

The attribute name is `custom_normal`. When the attribute with
that name is on the face corner domain, the code will interpret it
as stored in the existing deformation-invariant spherical coordinate
space.

The API remains the same, with the additional opportunity to edit
custom normal data as an attribute directly (which admittedly is fairly
unintuitive currently).

See #130484.

Pull Request: https://projects.blender.org/blender/blender/pulls/130689
2024-12-04 16:06:36 +01:00
Campbell Barton
de3eda3c8e Fix 3D text styling buttons in edit-mode
Resolve regression in 4.1 where the 3D text styling buttons
would only read the style from the first character.
2024-12-04 22:26:20 +11:00
Hans Goudey
024d7d12e2 Mesh: Move BVH storage to shared cache system
Avoid rebuilding BVH trees when meshes are copied.
Similar to the other uses of the shared cache system,
this can arbitrarily improve performance when meshes
are copied but not deformed and BVH building is the
main bottleneck. In a simple test file I got a 6x speedup.

The amount of code is also reduced and the system is
much simpler overall-- built out of common threading
patterns like `SharedCache` with its double-checked lock.
RAII is used in a few places to simplify memory management
too.

The downside is storing more `SharedCache` items in the
mesh runtime struct. That has a slight cost when copying
a small mesh many times, but we have ideas to improve that
in the future anyway (#104327).

Pull Request: https://projects.blender.org/blender/blender/pulls/130865
2024-12-04 00:17:17 +01:00
Jacques Lucke
ee9ddbeea3 Fix: interpolating matrix attributes does not always work
The issue is that the conversion to quaternions seems to need normalized matrices
and even then is not always safe. It's simplest to use the existing `*_safe` method here for now.

Related to reports #129445 and #129485.
Related to PR #131296.

Pull Request: https://projects.blender.org/blender/blender/pulls/131297
2024-12-03 23:08:08 +01:00
Hans Goudey
e1e47b6d05 Cleanup: Adjust comment for attribute creation update tag
Avoid confusing initialization with default initialization.
2024-12-03 17:01:47 -05:00
Falk David
c86ead28a3 Cleanup: Grease Pencil: unique_node_name function
Some non-functional changes:
* Use the C++ variant of `BLI_uniquename_cb`.
* Use `StringRef` when passing strings as parameters.
* Don't pass default name as parameter. Expect name in
  `unique_node_name` to not be empty.
2024-12-03 17:01:56 +01:00
Falk David
083a10148c Cleanup: Grease Pencil: Use StringRef for function parameters
Generally, `StringRef` should be used for parameters and `StringRefNull`
for the return type. This cleans up the code to use this pattern.

Part of #130518.

Pull Request: https://projects.blender.org/blender/blender/pulls/131246
2024-12-03 16:33:15 +01:00
Sebastian Parborg
33af6d9c5b Fix: Make sure that sound scrubbing doesn't interfere with regular playback
When "sound scrubbing" was turned on, it would stop audio playback if
you managed to start the timeline before the "sound scrubbing" audio
preview had finished.
2024-12-03 16:25:59 +01:00
Sebastian Parborg
d7140a599d Fix: Make sure Blender doesn't seek an extra time after starting to playback 2024-12-03 16:25:59 +01:00
Hans Goudey
e5a1a61524 Cleanup: Remove unused sculpt drawing code
Unused after 62897317bd.
2024-12-03 10:21:45 -05:00
Sybren A. Stüvel
be921b8ddb Anim: start slot handles at a high number
The `Action::last_slot_handle` field is set to a high-ish value, to
disambiguate slot handles from array indices.

Slot handles are opaque integers, and are just used to find a slot
with that particular handle. Its exact value is irrelevant; Blender
only ensures that slot handles are never reused within the same
Action.

This particular value was obtained by taking the 31 most significant
bits of the TentHash value (Nathan's hash function) for the string
"Quercus&Laksa" (Sybren's cats).

Pull Request: https://projects.blender.org/blender/blender/pulls/131310
2024-12-03 16:15:25 +01:00
Falk David
f6c30bfe45 Curves: Add python function to compare curve geometries
This adds a `unit_test_compare` function to `Curves`.

Compares the curves. Curves are the same if:
* The number of points matches.
* The number of curves matches.
* The attribute names are the same and have the same type.
* The point attribute values are within the `threshold`.
* The curve topology matches (e.g. the curve sizes are the same).
* The curve attribute values are within the `threshold`.
* The indices of the points and curves are the same (can be ignored if this should be treated as the same).

The implementation reuses the same functions as the existing
comparison function for meshes.

Pull Request: https://projects.blender.org/blender/blender/pulls/131164
2024-12-03 11:11:27 +01:00
Hans Goudey
56be16b21e Fix: Compile error after recent StringRefNull cleanup 2024-12-02 13:58:28 -05:00
Iliya Katueshenock
7348e670b3 Cleanup: BKE: Use StringRefNull instead of char *
Use StringRefNull for all function arguments and return types.
Not a StringRef but StringRefNull since there is still large
interaction with C api so null-termination usually necessary.

If string is expected to be not only empty but also a null then
optional is used. This change depends on #130935.

Pull Request: https://projects.blender.org/blender/blender/pulls/131204
2024-12-02 19:24:07 +01:00
Hans Goudey
d04ac76ed8 Fix #131214: Geometry Nodes: Crash due to Free curve normals 2024-12-02 13:11:52 -05:00
Nathan Vegdahl
089c3cd85c Refactor: rename ChannelBag and channel_bag
We've had a bunch of inconsistency between `channel_bag` and `channelbag` in the
code base.  After discussion with @dr.sybren, we decided to standardize on
`channelbag` and also rename the camelcase `ChannelBag` to `Channelbag` to be
consistent with that.

This PR implements those changes.

Note that the reason we standardized on `channelbag` rather than `channel_bag`
is because it makes things clearer when stringing multiple terms together in
type and function names.  For example, in `channelbag_fcurves_move()` it makes
it clear that `channelbag` describes one thing, rather than `channel` and `bag`
being two separate things.

No functional changes intended.

Pull Request: https://projects.blender.org/blender/blender/pulls/130988
2024-12-02 17:55:59 +01:00
Omar Emara
eaa0ae23a9 Fix: Lighten blend mode is wrong for factors less than 1
The Lighten blend mode is wrong for factors less than 1, as it is
computed as a weighted maximum using the factor as the weight, while it
should be a simple component-wise maximum.

This is correctly implemented for Compositor, EEVEE, and Cycles. But the
render/material implementation is wrong. So we adjust the implementation
to match the correct one.

The Darken counterpart was already fixed in 1dcf956849. While the
lighten was fixed in 8b7b165ad9 among other patches. This just completes
the fix.

Pull Request: https://projects.blender.org/blender/blender/pulls/131242
2024-12-02 17:12:08 +01:00
Iliya Katueshenock
26b13504d4 Cleanup: BKE: unnecessary namespace usage
Since 75d17b1db5 everything in the file are already in such a namespace.

Pull Request: https://projects.blender.org/blender/blender/pulls/131205
2024-12-02 15:38:28 +01:00
Falk David
e5bdfd533b Grease Pencil: Save Layer Group expanded state
Grease Pencil layer groups are drawn in the layer tree using
`AbstractTreeViewItem`. The problem is that the items can't
store their expand/collapse state. This meant that switching
e.g. the tabs in the properties editor would reset the collapsed
state of layer group items.

This PR uses the `GP_LAYER_TREE_NODE_EXPANDED` flag to store
the expand/collapse state. The tree view then reads from the flag to
expand/collapse the items.

This also adds an RNA property to layer groups `is_expanded`.
Allows to check from python if a group is expanded in the UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/131159
2024-12-02 11:48:42 +01:00
Aras Pranckevicius
f1664e1777 Fix #131097: Color space settings of >8bpp movie images do not work
With exception of Sequencer, everywhere else in Blender it is assumed
that float images are in linear color space.

Movie files with more than 8 bit/channel precision are now loaded into
float images (since 39c4c7cf3f), but the "load and use them as an
image" code path was not making sure that they are converted to linear
color space.

Pull Request: https://projects.blender.org/blender/blender/pulls/131141
2024-11-29 17:25:57 +01:00
Sybren A. Stüvel
eaf596c49c Refactor: BLI: Add MutableSpan::contains() function
Add `bool MutableSpan<T>::contains(const T &value)` function, which is an
exact copy of the function from the `Span<T>` class. This makes it possible
to call `.contains()` directly on the `MutableSpan`, instead of having to
call `.as_span()` first.

Note that the `contains_ptr()` function was already copied from `Span` to
`MutableSpan` before.

No functional changes to the affected code, just the removal of the now
no longer necessary `.to_span()` call.

Pull Request: https://projects.blender.org/blender/blender/pulls/131149
2024-11-29 16:28:56 +01:00
Hans Goudey
953c4f1599 Cleanup: Remove references to legacy Grease Pencil object
These are converted on startup to the new type. There are still
some references left, mostly where it looked like there still needs
to be changes to properly deal with the new object type.
2024-11-27 09:17:16 -05:00
Campbell Barton
b9f055459a Cleanup: ensure trailing space around comment blocks 2024-11-27 19:01:00 +11:00
Hans Goudey
569869b422 Cleanup: Remove unused attribute access definition 2024-11-26 13:03:20 -05:00
Jacques Lucke
7dc630069b Nodes: support subpanels in node group interface
Previously, only one level of panels was supported. Now, they can be nested arbitrarily.
Panels still have to come at the bottom though.

The panel color used to be just the node color darkened a bit. Now it uses the
`TH_PANEL_SUB_BACK` theme setting which is also used by panels in other places
in Blender. However, the contrast of that is a bit weaker than what we had in nodes before.
Therefore I increased the contrast a bit.

Pull Request: https://projects.blender.org/blender/blender/pulls/128886
2024-11-26 17:01:14 +01:00
Jacques Lucke
1d39bb4c80 Core: remove leftover IDOverrideLibrary
This is a leftover from an earlier version of overrides, but is effectively dead
code currently. It was used when there were proportional diffing capabilities.
However, Bastien mentioned that this would be implemented differently nowadays
anyway if it becomes necessary again.

This simplifies the write ID loop quite significantly.

Pull Request: https://projects.blender.org/blender/blender/pulls/130928
2024-11-26 16:09:59 +01:00
Nathan Vegdahl
409697a962 Anim: rename action_slot_name to last_slot_identifier
`AnimData`, NLA strips, and action constraints all have an `action_slot_name`
field in RNA. The purpose of this field is to store the identifier of the most
recently assigned slot, so that it can be used for auto-assignment when later
assigning different actions.

However, this field name is misleading in two ways:

1. In accordance with #130740, it's actually the slot *identifier*, not name.
2. It could be mistaken as a way to rename the currently assigned slot, which it
   is not.

To resolve both of those issues, we're renaming the field to
`last_slot_identifier`, which better communicates its actual nature.

As a bonus, this also ends up decluttering Python autocomplete when looking
for things related to action_slot.

Ref: #130892
Pull Request: https://projects.blender.org/blender/blender/pulls/130911
2024-11-26 16:05:40 +01:00
Jeroen Bakker
492830e9ac Fix #130832: Vulkan: Texture painting
When using texture painting Blender could freeze, crash or not showing
any results depending on the platform being used.

There were several issues:
- texture painting could send a layer offset of -1, which would select
  an incorrect layer
- source data wasn't copied correctly in the staging buffer as it
  ignored `texture_unpack_row_length`

Pull Request: https://projects.blender.org/blender/blender/pulls/130973
2024-11-26 15:15:25 +01:00
YimingWu
f6dec941b7 Fix #130840: Grease Pencil: Use vgroup count to guard invalid defnr
Inside legacy GP -> GPv3 conversion, legacy vertex group `def_nr` was
incorrectly guarded by the group count of each vertex, which can lead to
missing groups since not all vertices will have weights in all groups.
This fix use the total vertex group count to guard invalid `def_nr`
values.

Pull Request: https://projects.blender.org/blender/blender/pulls/130886
2024-11-26 12:11:27 +01:00
Nathan Vegdahl
c0fd193abf Anim: rename slot name to slot identifier
This PR renames `ActionSlot::name` to `ActionSlot::identifier` for both DNA and
RNA, and also renames related methods, functions, constants, and comments.

The purpose of this rename is to help make it clear that this is not a "name"
in the traditional sense, but rather is a composite of the slot name + id type
for lookup purposes.

Ref: #130892
Pull Request: https://projects.blender.org/blender/blender/pulls/130740
2024-11-26 12:11:06 +01:00
Hans Goudey
de3a3b0d1c Cleanup: Remove unused code after recent subdiv refactor
b04ef9827a
2024-11-25 15:36:51 -05:00
Hans Goudey
ac0eba2d0d Cleanup: Remove unused code after recent subdiv refactor
b04ef9827a
2024-11-25 12:30:09 -05:00
Jacques Lucke
3c4e46f067 Refactor: Blenloader: simplify API for BLO_Write_IDBuffer
This replaces the existing C API of `BLO_Write_IDBuffer` with a C++ API. This
helps because:
* No need for explicit freeing.
* Can use more generic `DynamicStackBuffer` utility instead of having a separate
  implementation of that.

Additionally, the API is changed so that a new `BLO_Write_IDBuffer` is created
for each `ID` instead of reusing the same for multiple IDs. This simplifies the
code quite a bit and allows for better use of the RAII pattern.

I expect the performance to be the same as before. In theory, there could be a
small speedup, because the `BLO_Write_IDBuffer` is not allocated separately
anymore, but that should be negligible.

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/130452
2024-11-25 18:07:16 +01:00
Hans Goudey
b04ef9827a Subdiv: Start replacement of "converter" abstraction
The converter is an abstraction that takes a base mesh to be subdivided
and provides its topology information to the OpenSubdiv library. It does
this with one level of indirection: first extracting the base mesh
topology with a virtual function call per element to local arrays,
then giving the information in those arrays to OpenSubdiv.

That level of indirection also handles cache invalidation for the
intermediate data structures which optimize repeated subdivisions of a
changing base mesh with constant topology. However, these days the mesh
data is stored with simpler to compare data arrays, and we also have
implicit sharing which provides another way to detect unchanged
shared data.

As a very first step to a design where we use OpenSubdiv more directly
and don't store duplicate topology arrays for the base mesh, this PR
provides the converter with the mesh's face offsets array directly
rather than using function calls. For multires reshape the temporary
format is changed to match.

Next steps will do the same thing for face vertices ("corner verts" in
Blender lingo), edges, and creases. Then we can remove the "converter"
indirection completely, then we can work on a better cache invalidation
strategy using implicit sharing. That's a ways off though. On its own,
this PR should just reduce function call overhead a bit.

Reference #130917.

Pull Request: https://projects.blender.org/blender/blender/pulls/130241
2024-11-25 17:05:30 +01:00
Bastien Montagne
199a59c8cc LibOverride: Add more 'state validation' code to BKE_lib_override_library_validate.
'Fixes'/works around blendfile corruption issue reported in #129762 by
allowing to open the blendfile and removing the invalid liboverride
properties.
2024-11-25 15:15:05 +01:00
Aras Pranckevicius
11a99fb2b1 Fix #130463, #114592: VSE prefetching uses wrong font for text strips
Prefetching happens on a background thread by design, and so it was not loading
any fonts and using the default monospace font.

Address this by making all font usage within VSE use "unique" BLF font objects,
and protecting concurrent access to them or their state within VSE itself:

- SeqFontMap structure to hold a mutex, file path -> font ID map (for file
  based fonts), name -> font ID map (for datablock fonts).
- seq_load_font_file, seq_load_font_mem, seq_unload_font that use the above
  instead of calling into BLF directly.
- Text effect rendering part guards with a mutex, so that font render state and
  glyph cache does not get trashed.
- SeqFontMap is global instead of some Scene-specific runtime data (e.g.
  scene->ed), because right now there's a hard max limit of total number of
  fonts (64), and if each copy of the VSE data would start to  load their own
  unique fonts, that limit could get easily reached.
- BLF font loading/unloading code is now thread safe. The rest of BLF drawing
  is still not!

If at some point in the future BLF font usage becomes thread safe, and font
drawing becomes "stateless", this whole machinery can be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/130542
2024-11-25 12:15:22 +01:00
Campbell Barton
0de8ae8046 Cleanup: spelling in comments 2024-11-25 13:24:46 +11:00
Hans Goudey
1a133d96a7 Cleanup: Remove unnecessary function for comparing attribute names 2024-11-24 20:27:27 -05:00
Hans Goudey
ef68097161 Fix #130826: Property search crash after recent region runtime cleanup 2024-11-24 13:37:59 -05:00
Hans Goudey
66a476455b Cleanup: Improve variable name for copied region 2024-11-24 13:37:59 -05:00
Hans Goudey
fdb1bec6c8 Fix #130811, #130842: Non-mesh object edit mode crash evaluated mesh
The "is edit mode" checks in the draw module have been simplified
to just check the object mode. We need to be a bit more careful to
avoid retrieving the original mesh from a non-mesh object.

This commit improves the "get pre-modified mesh" function with
better comments and checks that reflect the relatively recent cases
where the original and evaluated geometry data types don't match.
It's always called with a mesh object too.

Pull Request: https://projects.blender.org/blender/blender/pulls/130850
2024-11-24 17:43:55 +01:00
Clément Foucault
08ed51d5db Cleanup: BKE: Const correctness for BKE_object_dimensions_get 2024-11-24 15:29:26 +01:00
Hans Goudey
56ed17b60f Fix #129159: Memory leak when node asset sockets have non-unique names
We weren't handling the failure case of `IDP_AddToGroup` when the
property already exists. Arguably this is a bit bad because we're not
recording the type of the second socket with the same name, but we
don't really have the tools to solve that with IDProperties.
2024-11-22 18:39:45 -05:00
Hans Goudey
fb17e7f1a0 Fix: Incorrect size for writing new short2 attribute type 2024-11-21 15:23:32 -05:00
Hans Goudey
2b20871216 Cleanup: Move region UI block name map from GHash to Map 2024-11-21 14:04:34 -05:00