This patch adds initial cursor support for the blade tool, with bitmaps
for 16x16, 24x24, and 32x32 cursors.
Additional Changes:
- Locked strips now show a "stop" icon when hovered over.
- Previously, the frame to split was truncated when clicking in between frames.
Now, round to the closest frame.
- Previously, the blade operator was able to select padded strip handles
outside of strip bounds. This bug has been resolved, so that selection with
the blade tool can only happen via box-select passthrough.
Pull Request: https://projects.blender.org/blender/blender/pulls/136749
Regression in [0] which incorrectly swapped the check for the
`use_scripts` property being set with the value it was set to.
Resolve this error as well as the "Recover Last" operator
which never worked.
[0]: 8c688a052c
Regression in [0], buffer overflow reading a short array as floats.
Support short array and fix glitch where the mouse cursor wasn't
included in the poly-line.
[0]: 9d4d1aea98
Part of #82877
When drawing specialized cursors for the different paint modes via the
`wmPaintCursor` draw callback, tablet tilt direction is unavailable to
use to customize the drawing for the user.
To enable this functionality, this commit adds the `x_tilt` and `y_tilt`
data read while processing MOUSEMOVE events to the `eventstate` variable
so it can be used by consuming functions.
Pull Request: https://projects.blender.org/blender/blender/pulls/137189
Even though the default startup already has `Trusted Source` and
`Auto Run Python Scripts` off by default, when resetting their values
to default (right click, Reset to Default) they would be turned on.
It was simply missing explicitly setting this off by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/137205
Failure to refresh the highlighted gizmo meant that clicking
on a highlighted gizmo would attempt to activate it even though
it's poll function failed - which crashed in this case.
Resolve the common-case by ensuring a call to refresh the gizmo-map
causes the event system to re-evaluate the highlighted gizmo,
even if the cursor doesn't move.
Since it's still possible the call to "refresh" the gizmo is missed,
gizmo_tweak_invoke now checks the gizmo-groups poll succeeds with an
assert and early return if it doesn't. This would have prevented the
crash although the highlighted-gizmo still won't be reset - causing
the cursor to display as if it's over a gizmo until it's moved.
`radial_control_modal` would only actually update the target property
(via `RNA_property_update`) for the "standard" ways of confirming
(`LEFTMOUSE`, `EVT_PADENTER`, `EVT_RETKEY`).
When using "release_confirm" however, that was skipped, so added the
`RNA_property_update` now.
Pull Request: https://projects.blender.org/blender/blender/pulls/136884
`win->ime_data` could be non-null when it's read from a file, and
subsequent dependence of this value would crash on interface handlers.
Now always clear it when ghost window is ensured after reading the file.
The actual reset is put in `wm_window_ensure_eventstate`, since it's
also conceptually a part of "event state".
Pull Request: https://projects.blender.org/blender/blender/pulls/136833
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.
This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.
Ref !136759
MacOS generally uses mouse cursors we specifically made for that
platform. But in some cases, like WM_CURSOR_WAIT, the OS does not have
an equivalent and we don't have a platform-specific one. So it then
uses of of our base custom cursors. This type of cursor is always
enlarged on Mac high-DPI displays like Retina. So no need to ever
supply larger versions of this type of cursor as it will just get
huge.
Pull Request: https://projects.blender.org/blender/blender/pulls/136005
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136725
The Blender config.ocio does not have any rules, but custom ones can.
The default file rule is ignored if default_byte or default_float roles
exist. These roles are Blender specific, so would not be found in a typical
OCIO config. But when they are set appropriately, they help provide better
default guesses than what is possible with standard OCIO rules.
Pull Request: https://projects.blender.org/blender/blender/pulls/136516
Even though the doc-string notes that they're only used for
function parameters, it looks as if they might be used for
`wmEvent::modifier` and are exposed in a prominent location.
Remove the flags & replace them with a macro that bit-shifts the
existing modifier values which is more clearly intended to be used
with `KeyMapItem_Params`.
Ref !136539
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.
Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.
This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.
Ref !136340
Rename to be more consistent with other Blender keymaps, as well as the
naming convention used in "View Type."
- "SequencerCommon" -> "Video Sequence Editor"
- "SequencerPreview" -> "Preview"
- "Sequencer Timeline Tool" -> "Sequencer Tool"
- "Sequencer Preview Tool" -> "Preview Tool"
There is versioning in place to make sure custom keyconfigs keep working.
Once #131102 goes through, if we would like to rename the "Sequencer"
view type to "Timeline" or "Sequencer Timeline," then we can make the
necessary changes here too.
Pull Request: https://projects.blender.org/blender/blender/pulls/136217
Some of the existing logic checked that modifiers were KM_MOD_HELD,
other logic checked the value wasn't KM_NOTHING or KM_ANY.
Simplify checks by comparing against KM_MOD_HELD in all cases
as this won't be set to other values.
- Document values to use for modifiers in code-comments.
- Only compare modifier values with KM_ANY/NOTHING/MOD_HELD.
- Use smaller integer sizes where possible.
- Manually check over all direct calls to operator callbacks
ensuring the result isn't assigned to an int.
- OPERATOR_RETVAL_CHECK() now fails unless a wmOperatorStatus is used.
- Check the return values of direct calls to callbacks.
- Remove invalid check for the return value of rna_operator_check_cb.
- Use the variable name `retval` as it's most widely used.
- Move the assignment of `retval` out of the `if` statement in
sculpt/paint operators because it prevents assigning the result
`const` variable.
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.
This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.
It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.
Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.
No functional changes expected.
Ref !136227
Part of #134755 / #134766.
Adds options to the new Import Settings popover (added in 7a6beb65f4)
to toggle collection instancing for dragging in collections. It can be
toggled separately for linking and appending, since it's typical to use
instancing for linking, but not appending (current default, also with
this change).
Previously, toggling collection instancing was only possible via the
Adjust Last Operation panel but this wasn't obvious, many people were
not aware. Adding this option based on feedback by the Blender Studio.
Pull Request: https://projects.blender.org/blender/blender/pulls/135996
Regular "Save As" does not set "incremental" property, either true or
false, which results in a warning message. This PR just handles the
reading of this optional property properly by checking existence first.
Pull Request: https://projects.blender.org/blender/blender/pulls/136127
Hovering over UI items will pop up a tooltip hint if you are perfectly
still. This is easy when using a mouse since it is resting on a
surface. But with a tablet pen you are holding it off the surface so
absolute stillness is difficult. This PR allow a small amount of
movement. So unsteady or slow movement will still pop up the hint.
Pull Request: https://projects.blender.org/blender/blender/pulls/135602
WM_report was originally added for special cases however new code
has been using this in operators for example, where reports should be
sent to the operator via BKE_report, so the caller can handle,
and so Python can catch the errors.
Rename the functions to make them less easily confused with BKE_report
and add a code-comment on why their use should be avoided.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.
This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.
MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.
NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
Pull Request: https://projects.blender.org/blender/blender/pulls/135626
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code
These names are chosen to not be in conflict with each other.
No namespace was used for RNA.
Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.
Pull Request: https://projects.blender.org/blender/blender/pulls/135500
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
The line-width is used to calculate the `U.pixelsize` which should only
be used to control the size of lines & points.
Update doc-strings to mention the intended use, remove unused defines.
Note: This commit is essentially non-behavioral change, expect in some
fairly rare edge cases.
This commit does a few things:
* Move the whole BKE_main_namemap code to modern C++.
* Split API calls to work with the global namemap, or the local ones.
* Simplify and make the code easier to follow and understand.
* Reduce 'default' memory usage by using growing BitVector for numeric
suffix management, instead of a fixed 1K items.
* Fix inconsistent handling of 'same base name and numeric suffix,
different name' issues (e.g. 'Foo.1' and 'Foo.001'), see
`re_create_equivalent_numeric_suffixes` new unittest.
* Fix completely broken handling of `global` namemaps. This was
(probably!) OK so far because of their currently very limited
use-cases.
It also adds a few minor improvements to existing behavior (essentially
in exotic rare edge cases):
* Names that get too long are now only shortened by one char at a time,
trying to modify the requested base name as little as possible.
* Names that are short, but for which all the manageable numeric suffixes
are already in use, are extended with an (increasing) number, instead
of being shortened.
This work also allowed to detect a few (apparently harmless?) bugs in
existing code, which have been fixed already in 4.4 and main, or in this
commit as well when they depend on changes in namemap code itself.
About performances: This commit introduces a minor slow-down. Some tests
heavily relying on this code (like `bl_id_management` and `blendkernel`
e.g.) get slightly slower (resp. about 1% and 5%). This seems to come
mostly from the added complexity to handle correctly multiple different
names with the same base and numeric suffix value ('Foo.1' and
'Foo.001', but also in the global namemap context where IDs from
different libraries can have the same name).
Pull Request: https://projects.blender.org/blender/blender/pulls/135199
HI-DPI screens now select larger custom cursors on Wayland,
previously small cursors would be scaled up.
This only works well when all outputs have the same scaling
as custom-cursors don't support sending multiple sized cursors
to GHOST at once, see code-comments for details.