No user visible changes expected.
If an asset library is located on disk, store the path to it in the
asset library data. This is called the "root path" now.
With this we can construct an asset identifier, which is introduced in
the following commit.
When reading directories recursively, the code would first only set the
file name as the relative path and then later iterate over the read files
and prepend the recursed into path, to get the complete path relative to
the recursed into directory. This isn't clear and confused me quite a
bit. And it is not compatible with what we need for creating asset
identifiers, which are introduced in the 2nd following commit.
Instead properly determine the complete relative path when initially
adding the file, and don't change it after. The asset identifier can the
be constructed properly at the time needed.
`done` was only used in one place, and `is_updating` was never read.
Generally we should avoid adding this sort of temporary data to longer
lived structs.
When applying the "Bake Action" operator in pose mode
it could throw an error saying "Nothing to Bake"
even though bones are selected
That is because the code was looking for a selected armature
But in Pose Mode, clicking into empty space to de-select would also
deselect the armature.
Then box selecting would not make the armature selected again
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D16593
When applying the "Bake Action" operator in pose mode
it could throw an error saying "Nothing to Bake"
even though bones are selected
That is because the code was looking for a selected armature
But in Pose Mode, clicking into empty space to de-select would also
deselect the armature.
Then box selecting would not make the armature selected again
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D16593
rB133dde41bb5b changed handling of (in)directly linked status handling
for IDs, now IDs that are not directly linked get proper status and
handling on file save. this broke parts of the `pyapi_idprop_datablock`
tests.
This commit essentially ensures before writing .blend file that only
actualy locally used linked IDs are tagged as `LIB_TAG_EXTERN` (and
therefore get a reference stored in the .blend file).
Previously, a linked ID tagged as directly linked would never get back
to the indirectly linked status. Consequence was a lot of 'needless'
references to linked data in .blend files.
This commit also introduces a new flag for lib_query ID usage types,
`IDWALK_CB_DIRECT_WEAK_LINK`, used currently for base's Object
pointer, and for LayerCollection's Collection pointer.
NOTE: A side-effect of this patch is that even IDs explicitely linked by
the user won't be kept anymore when writing files, i.e. they will not be
there anymore after a file reload, if they are not actually used.
Overhead of new process is below 0.1% in whole file saving process in
a Heist production file e.g.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D16605
Retrieve and load the vertices selected/hidden state in pos_nor extraction.
Reviewed By: fclem
Maniphest Tasks: T102519
Differential Revision: https://developer.blender.org/D16594
This is usability improvement, rather than bugfix. By default, height of
VSE timeline is clamped to 7 channels, unless more are added. But adding
new strip is not intuitive, since user can't scroll up due to clamping.
Clamp timeline height to n+1 used channels, so there is always 1 free
channel visible.
`BPYGPU_IS_INIT_OR_ERROR_OBJ` is not implemented in all pygpu functions.
Instead of copying and pasting that call across the API when it has no
gpu context, override the methods with one that always reports error.
Using 32 does not make much sense, because there will be 4 remaining
padding bytes in the struct anyway. Using 64 instead does not actually
increase the size of the struct, but makes allocations less likely.
With stereoscopy enabled, sseq->multiview_eye is set to left and
right eye during drawing, but this value is not reset, even if
stereoscopy is disabled.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16639
`OldNewMap` used to have its own map implementation. Given that
the file uses C++ now, it is easy to use a C++ map implementation
instead. This simplifies the code a lot.
Going forward it might make sense to remove the `OldNewMap`
abstraction or to split it up in two (currently, `NewAddress.nr` has
two different meanings in different contexts which is confusing).
No functional changes are expected.
Differential Revision: https://developer.blender.org/D16546
Before, the frame was not created, but now if there is
a previous stroke and teh frame changed, the new keyframe
is created.
This is related to T102623
In `Orphan Data` (or `Blender File`) view, the ID pointer of the
actions's parent tree-element wasn't actually pointing to an ID, but to
the list-base containing the IDs.
Early out (with a warning) if the object or object-data to unlink the
action from is not clear.
Caused by rBb4a2096415d9.
Similar to rBe772087ed664.
Maniphest Tasks: T102797
Differential Revision: https://developer.blender.org/D16635