Commit Graph

98390 Commits

Author SHA1 Message Date
Bastien Montagne
cfbea0e09d LibOverride and modifiers: Add copying of linked modifiers.
It also enables copying of linked modifiers (generating new local ones).
2020-08-12 16:16:37 +02:00
Philipp Oeser
21118fb610 Fix T79622: Mesh Filter on a locked Shape crashes
For a locked shapekey, a SculptSession's orig_cos / deform_cos /
deform_imats are not initialized (they only are when
deform_modifiers_active is true -- this in turn is only true for
shapekeys if they are //not// locked [and for deforming modifiers of
course])

We can just update that keyblock with sculpt_update_keyblock() in case
of a locked shapekey

Maniphest Tasks: T79622

Differential Revision: https://developer.blender.org/D8499
2020-08-12 15:53:22 +02:00
Philipp Oeser
08286ef8ba Fix T79712: Color Changes do not record in Auto-Key Mode
Caused by rBfffba2b6530.

In above commit, the buttons rnaindex [-1 for entire arrays like colors]
was not used anymore for the entire function body of
`ED_autokeyframe_property` (previously in `ui_but_anim_autokey`).
Replacing the index with 0 (in the array case) is indeed necessary for
`BKE_fcurve_find_by_rna_context_ui`, prior to rBfffba2b6530 this was
taken care of by using `ui_but_get_fcurve` instead [which did this
internally].

But using an index of 0 (instead of -1) for the entire function body of
`ED_autokeyframe_property` fails for the array part later, namely
`insert_keyframe` needs -1 here.
Now just replace the index for //finding the FCurve//, but use the
original for //inserting the keyframe//.

Could be backported to 2.83 LTS.

Reviewers: campbellbarton, sybren

Subscribers:
2020-08-12 15:28:12 +02:00
Kévin Dietrich
9280fb19e4 Fixes T77882: artifacts rendering OpenVDB volumes with multiple grids in Cycles
The previous algorithm was not using all of the requested grids to build a mesh
around the volume due to limitations regarding the use of a dense buffer to
gather information about the volume's topology. This resulted in artefacts during
rendering.

The mesh generation is now done by merging all of the input grids and using the
resulting grid's topology to create the mesh. The generation of the mesh
is still done in index space as before, and the vertices are converted to object
space by using the merged topology grid indexToWorld transform.

To be able to merge the grids together we have to make sure that their transformation
matrices and their index spaces match, thus, if they do not match we simply resample
the grids. This behaviour should tackle one other limitation of the current algorithm,
which is that only one transformation matrix was used to generate the final mesh.

If we do not have an OpenVDB grid for the requested volume data, we generate
a temporary OpenVDB grid for it.

Differential Revision: https://developer.blender.org/D8401
2020-08-12 11:52:12 +02:00
Brecht Van Lommel
da95fa8344 Fix UV unwrap not working with only one pinned vertex
Now the one vertex defines the position of the UV chart, while rotation and
shape is still determined automatically.

Initial patch by Willis (wlssirius).

Differential Revision: https://developer.blender.org/D8484
2020-08-12 11:52:09 +02:00
Dalai Felinto
cbb1bb90fd Bump the minimum required version for 2.90
This is particular important because 2.90 will coexist with 2.83 LTS, so
we should warn the users of potential loss of data when going from 2.90
to 2.83 and back.

Differential Revision: https://developer.blender.org/D8488
2020-08-12 11:43:29 +02:00
Bastien Montagne
d070d33aa3 Cleanup: Use proper bool type and literals for operators poll functions. 2020-08-12 11:11:48 +02:00
Bastien Montagne
4e31b5b173 Fix (unreported) broken Poll function of GPencile mods and ShaderFX operators in liboverride case.
Those where assuming we always get a valid modifier data from context,
which is not always true...

Also  fix similar issue with shortcuts as reported in T79635.
2020-08-12 11:11:48 +02:00
Bastien Montagne
b3702f5918 Fix part of T79635: Disable by default operation on unknown mod from liboverride object.
It is unfortunate that we cannot get active modifier from context when
operator is called from a shortcut, but we'd need an event for this to
work... So for now forbid any modifier operation of liboverride objects
in that case.
2020-08-12 11:11:48 +02:00
Philipp Oeser
9b58a41a92 Fix T79708: ShapeKey value greyed out
Mistake in rB0e9999a93edd.

Maniphest Tasks: T79708

Differential Revision: https://developer.blender.org/D8539
2020-08-12 10:35:06 +02:00
Philipp Oeser
dbf5bb7af2 Fix T79640: "Assign Shortcut" doesn't work for "View 2D Zoom"
'VIEW2D_OT' operators were not respected in WM_keymap_guess_opname().
This was seemingly done on purpose (see comment "Op types purposely
skipped  for now"), but dont really see the reason for doing so.

Since the "View2D" keymap is not bound to a specific spacetype, we can
still find it using WM_keymap_find_all() [and passing 0 as spacetype].

Reviewers: Severin

Subscribers:
2020-08-11 22:06:15 +02:00
Philipp Oeser
2fc2a0a56b Fix T79700: skin modifier: prevent error for vert-only mesh
Vert-only mesh is valid input for the skin modifier (displays isolated
cubes), prevent error message about missing root vertex in that case.

Maniphest Tasks: T79700

Differential Revision: https://developer.blender.org/D8533
2020-08-11 21:41:52 +02:00
Philipp Oeser
aec0cfaf08 Fix T79676: Video Sequencer image sequence strip source path breaks when
saving with 'Remap Relative' option

Caused by rBf7386b97571e.

Logic in BKE_bpath_traverse_main calls the callback multiple times [as
often as there are images in the strip].

Prior to above commit, the callback was
'bpath_relative_convert_visit_cb' [this one did not have this problem -
since it returned early if the path was already made relative once]

After rBf7386b97571e though, the 'bpath_relative_rebase_visit_cb' is
used [this one should not be entered multiple times, it would modifiy the
directy again and again].

Luckily, we have a flag (BKE_BPATH_TRAVERSE_SKIP_MULTIFILE) that can be
used to prevent this (this will take care of only calling the callback
once in BKE_bpath_traverse_main for the VSE case)

Could be backported to 2.83 I think.

Maniphest Tasks: T79676

Differential Revision: https://developer.blender.org/D8536
2020-08-11 21:21:40 +02:00
Clément Foucault
74556a5a17 Fix T79703 EEVEE: Crash on Macos due to lightcache baking 2020-08-11 20:07:03 +02:00
Clément Foucault
7219abc5bd Fix T79672 EEVEE: Motion blur steps value broken after recent change
Was just an issue of `taa_render_sample` being reset to 1 when it shouldn't.
2020-08-11 20:07:03 +02:00
Bastien Montagne
d2c150772a Fix T79692: Full copy of scene makes Blender freeze if there is content directly in the master collection.
Old and new collections are the same data in Master collection case
here, so we cannot consider the `gobject` listbase of `collection_old`
as always immutable.
2020-08-11 18:46:47 +02:00
Sergey Sharybin
eca062b9cb Fix T79563: Compositor's Stabilize 2D in invert mode does not work correctly
Is not only the values of translation/scale/rotation which are to be inverted,
but also the order of operations.

Differential Revision: https://developer.blender.org/D8518
2020-08-11 17:00:30 +02:00
Julian Eisel
e84e6e12ed Fix T79616: Sort by column in filebrowser is broken
After changes in rBc606044157a3, mouse press events would be blocked by
the selection operator. This only worked by chance before.
2020-08-11 16:55:35 +02:00
Sybren A. Stüvel
1c294fb1fd Revert "Fix T77409: Crash showing vertex/face duplicators in edit-mode"
This reverts commit 9adedb2605. It changes
how duplis work, and by that altered how Alembic and USD files are
written. This was signalled by a failing Alembic unit test.
2020-08-11 16:12:44 +02:00
Campbell Barton
18c9f7ef72 Fix T79517: Data Transfer modifier fails in edit-mode 2020-08-11 21:48:02 +10:00
Campbell Barton
6b573d9877 Fix mesh data-transfer tracking if a change was made 2020-08-11 21:48:02 +10:00
Jacques Lucke
e11aa3eddd Python: don't remove existing context overrides when calling an operator
Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D8532
2020-08-11 13:32:07 +02:00
Jacques Lucke
6d888133da Timers: set first window as context in timer
This avoids some crashes when running Python code in timers.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8531
2020-08-11 13:24:52 +02:00
Campbell Barton
bb5cc3bccf Fix memory leak setting error text in the data-transfer modifier 2020-08-11 17:10:36 +10:00
Campbell Barton
9adedb2605 Fix T77409: Crash showing vertex/face duplicators in edit-mode
Support duplicators in edit-mode without creating a mesh copy.
2020-08-11 16:21:19 +10:00
Campbell Barton
23a6b5d91e BMesh: add UV calculate center call
Move uv_poly_center to BM_face_uv_calc_center_median as
it was only defined in uvedit_intern.h
2020-08-11 15:11:31 +10:00
Campbell Barton
fc5ff99770 Cleanup: use doxy sections for object_dupli.c 2020-08-11 14:57:20 +10:00
Lukas Stockner
bc5d144855 Fix T77298: Can't bake texture with multiple objects
The problem here is that the baking code uses tiles to exchange pixel data with
the renderer since a recent-ish refactor, but the code that sent data to the
renderer did not initialize the bake result pixels.

Therefore, when the baking process for the second object started, Cycles
received empty tiles and sent them back as-is if the second object did not
cover them.

By initializing the tiles with the result of the previous bakes, we avoid this
problem.
2020-08-10 22:54:01 +02:00
Julian Eisel
8ef05d3180 Fix T79636: Inserting special characters with Ctrl+Alt broken on Windows
We can't exactly follow what we do for macOS here. On Windows special
characters can be inserted with Ctrl+Alt. So make sure we expect UTF-8
characters when Alt is held.

Mistake in 87062d4d67.
2020-08-10 18:29:02 +02:00
Brecht Van Lommel
3b08cb3236 Cleanup: follow code style regarding braces 2020-08-10 18:18:59 +02:00
Julian Eisel
9c093a5d9a Fix T79324: Crash when changing View Layer while VR session runs
Proper handling of View Layers for the VR session was never implemented.
Now the View Layer of the VR session follows the window the session was
started in.
Note that if this window is closed, we fallback to another window. This
is done to avoid the overhead it would take to maintain a separate
depsgraph for the VR view. Instead we always share some already visible
View Layer (and hence the depsgraph).
2020-08-10 17:39:36 +02:00
Germano Cavalcante
c0340ec893 Fix T78113: Random explosions of cloth with self collision
The problem is caused by a lack of prediction in the `isect_line_segment_tri_v3`
that incorrectly confirms some intersections of coplanar segments to the triangle.

The solution is to use another algorithm to detect intersections.

This also resulted in a slight improvement in the performance:
- 1min 17sec to 1min 6sec in my test file

Differential Revision: https://developer.blender.org/D8500
2020-08-10 12:05:37 -03:00
Bastien Montagne
ab2dbafd8b Fix T77847: "Add plane > align" causes crash when certain rigs are in the scene (2.83, fixed in 2.90).
Root of the issue was not fixed in 2.90, only hidden by the fact that we
now re-read much less data during undo's that we used to, when some new
datablock gets added or removed.

This is not an ideal solution (as usual when dealing with data pointers
shared across data-blocks), but it's decent enough. thanks a lot to
@brecht for it!

To be backported to 2.83 too.
2020-08-10 14:34:55 +02:00
Julian Eisel
2e5c877056 Fix pose offset on VR session start for some OpenXR runtimes
We want the session to start exactly at the landmark position, with
no additional offset. Some runtimes (e.g. Windows Mixed Reality) may
give an initial non-[0,0,0] position at session start though.

Also add a comment explaining the purpose of the eye offset variable.
2020-08-10 13:52:13 +02:00
Julian Eisel
f1cb3dfbaa Fix broken behavior on active VR Landmark change
There would always be an unintended offset applied. Per design there
should not be any offset when changing VR Landmarks, the view should
just jump exactly to the Landmark.

Due to the recent changes, we don't have to add, but substract the eye
offset we apply to get the wanted behavior.

Mistake in 607d745a79.
2020-08-10 13:51:43 +02:00
Jacques Lucke
342a6b5f93 Fix T77685: object transforms from rigid body simulation are ignored by modifiers
This does not fix all the cases in the bug report, because there are multiple
different issues. Only the first two are fixed. The third is probably a known
issue for now.

Before this patch, the rigid body simulation was always done after modifiers
are evaluated, because to perform the simulation, the final geometry of the
object was required. However, the geometry is not required in all cases,
depending on the selected collisions shape.

This patch changes it so that when the simulation does not need the
evaluated geometry, the simulation will be done before the modifiers
are evaluated. This gives the modifiers access to the simulated positions.
When the rigid body simulation does depend on the evaluated geometry,
it will still be performed after modifiers are evaluated.

The simulation will be performed after modifiers are evaluated, iff
the collision shape is "Convex Hull" or "Mesh" and the source is set
to "Deform" or "Final".

Reviewers: sergey

Differential Revision: https://developer.blender.org/D8487
2020-08-10 10:54:28 +02:00
Jeroen Bakker
f15d33d585 Fix T79619: Sequencer window not updating whilst playing animation
Reverted Playhead optimizations for VSE. Needs more investigation to
detect which settings in the VSE would require a redraw of the area.
2020-08-10 09:28:18 +02:00
Richard Antalik
6640ed92c0 Fix T79346: VSE custom proxy file is broken
In last set of refactoring patches, code implementing this feature
has been accidentally removed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8449
2020-08-10 08:11:09 +02:00
Clément Foucault
00162e6b7b Fix T79246 GPUShader: compile error on AWS Elastic Graphics 2020-08-09 14:07:00 +02:00
Bastien Montagne
a93be410c9 Fix previous commit, we first need to be sure we actually get a mesh... 2020-08-07 17:11:21 +02:00
Bastien Montagne
8fa42f0bd4 Fix T79604: Switching to edit mode on boolean object runs out of memory.
Note that this is a dummy safe fix for now, far from optimal.
2020-08-07 17:07:30 +02:00
Sebastián Barschkis
c2691c93d5 Fix T79201: Mantaflow: Fluid guides don't affect simulation.
This broke during the OpenVDB update for 2.90. Just making sure that guiding velocity files are being read correctly.
2020-08-07 15:33:51 +02:00
Jacques Lucke
1b1129f82a Code Style: use "#pragma once" in intern/ghost
More information can be found in D8466.
2020-08-07 10:18:01 +02:00
Jacques Lucke
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Clément Foucault
58909abc68 EEVEE: Render: Fix regression caused by previous Motion blur fix
Caused by rB4f59e4bddcb0c06e441adf68a5f252a4e5b4b260
2020-08-07 00:59:14 +02:00
Clément Foucault
4f59e4bddc Fix T78452 EEVEE: Motion Blur: Crash when using camera switching
This was caused by the ViewLayer being freed with all its
engine data.
2020-08-06 23:06:18 +02:00
Clément Foucault
3dcaca93a0 Fix T78160 EEVEE: Motion Blur: Bug with Follow Path animation
Follow path seems to not be catched by `BKE_object_moves_in_time`.
For this reason, we cache all transforms for all object and check
ourselves if an animation occurs. This is almost what cycles does.

We also fix the rigid body case if the rigid body use deformation.
2020-08-06 23:06:18 +02:00
Antonio Vazquez
3d35012a05 GPencil: Fix unreported wrong Polyline bottom tooltip
It was mising the Wheelmouse option and the name of the tool was wrong.
2020-08-06 19:52:30 +02:00
Brecht Van Lommel
8123b12006 Fix T79586: "rendering paused" not shown when viewport render starts paused 2020-08-06 19:19:22 +02:00
Vincent Blankfield
8fbfc150a0 Fix T77885: crash rendering grease pencil from compositor with multiple scenes 2020-08-06 19:19:22 +02:00