Commit Graph

12364 Commits

Author SHA1 Message Date
Martin Poirier
cfee0079d2 Lots of code cleanup and some new features.
Clean and split editbone duplication methods for easy reuse.

Copy and retarget selected bones to stroke conversion method.

This is the start of the infamous templating system.

A simple demo video is available: http://blenderartists.org/~theeth/bf/etch-a-ton/retarget.ogv and http://vimeo.com/2111535 (for those who dislike ogg/theora)
2008-10-30 19:58:11 +00:00
Martin Poirier
1a7bc63933 moving stuff home. first draft for template retargetting 2008-10-29 21:49:58 +00:00
Martin Poirier
0a8498953c merge trunk 17213:17221 2008-10-29 19:14:59 +00:00
Martin Poirier
35680bbda6 EditVert hash *is* used elsewhere in the code, so just to be safe, use a scratch array instead.
This is actually much safer than juggling values in the tmp union all the time.
2008-10-29 18:57:28 +00:00
Kent Mein
4cee77b822 This is a fix for coverity issue CID: 517
Basically the code was referencing var[-1] it wasn't using it
but also did not need to be set in those cases.  So I moved
the assignments so it skips the -1 case.

Kent
2008-10-29 17:45:02 +00:00
Campbell Barton
22bcbc5742 fix for more disable python defines,
FTOCHAR didnt have brackets around the value. FTOCHAR(a+b) didnt work, FTOCHAR((a+b)) did.
2008-10-29 16:49:51 +00:00
Martin Poirier
19094597b3 merge trunk 17122:17213 2008-10-29 00:11:58 +00:00
Martin Poirier
481831bd27 merging harmonic-skeleton branch into trunk. All changes are hidden behind a disabled define, nothing to see here 2008-10-28 22:53:48 +00:00
Martin Poirier
4baa2d7800 merge 17206:17211 2008-10-28 20:26:38 +00:00
Campbell Barton
07a1971ced error in DISABLE_PYTHON defines 2008-10-28 20:19:25 +00:00
Campbell Barton
ac4ff83ca6 added scons option BF_WITH_PYTHON (defined as DISABLE_PYTHON) 2008-10-28 18:47:13 +00:00
Martin Poirier
025e4b046a merge 17122:17206 2008-10-28 18:47:01 +00:00
Martin Poirier
d1e90606c7 Add compile time define to disable skeleton generation and retargetting UI (disabled by default).
This is done to make merging make in trunk painless.
2008-10-28 18:33:53 +00:00
Kent Mein
705a248c75 Updated cmake so it has the option to use WITH_DDS
Kent
2008-10-28 18:33:34 +00:00
Campbell Barton
c71430d072 bpy access to image premul was missing. 2008-10-28 02:03:13 +00:00
Ken Hughes
5cd569ed0e Python API
----------
Bugfix #17911: Mesh.getFromObject() incorrectly decremented the mesh's
material user refcount when the material was linked to the object.
2008-10-28 00:01:20 +00:00
Martin Poirier
3db27c9acb Sketching: Gesture to flip stroke (circular arc intersecting the stroke twice).
Some name cleanup.
2008-10-27 23:25:08 +00:00
Campbell Barton
2e96728843 face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname)  - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.
2008-10-27 15:47:58 +00:00
Brecht Van Lommel
71260b6603 Fix for crash reading a peach file, chubbychestnut.blend. A do_versions
conversion was reading the mtex array in a library linked material. It
is however not guaranteed that direct_link_* was called  on the material
yet, so the array pointer is not always valid and it can crash.
2008-10-27 15:22:55 +00:00
Joshua Leung
780a5438a2 Bugfixes:
* #17900 - IK Constraint was not included regardless of what Visual-Keying method was used
* Deleting a Bone Group now corrects indices of those groups that occurred after the one that was deleted
* No more click-a-mania - Delete all vertex groups from a Mesh (Ctrl-Shift-G menu)
2008-10-26 09:41:59 +00:00
Campbell Barton
0dc22dc65e fix for [#17895] Python-generated Curves can't be beveled
radius and weight's values were not initialized for nurbs curves

for 2.48a just use set radius from curve specials menu to work around this.
2008-10-26 08:06:48 +00:00
Martin Poirier
42075d5229 Snapping sketch to bone was using untransformed head/tail. Fixed. 2008-10-22 20:30:02 +00:00
Martin Poirier
229ae0275f Gesture for delete selected (experimental): figure 8 (gesture crossing on itself twice) 2008-10-22 20:17:11 +00:00
Martin Poirier
0033293b1e Correct handler for floating panel (close button wouldn't work)
Redraw event on floating panel buttons
Correct limit for Number of Fixed subdivision button
Fix off by one error in fixed subdivision loop.
2008-10-22 18:08:06 +00:00
Ton Roosendaal
f005bb1a2a Missing NULL check causes crash on Ikey when no active object.
Error is bad enough to go for a retag... hrmf!

Report from Ernesto (der|kunstler) Mndez in irc. Thanks a lot!
2008-10-22 16:13:30 +00:00
Ton Roosendaal
fbecf0cadc New splash c file (now gimp png) and bumped version to 2.48.1 to make it
even a bit more clear.

After this commit we'll tag svn (gasp!) and then go build!
2008-10-22 11:50:12 +00:00
Nathan Letwory
2ecf987dc6 * Minor cleanup of SCons files
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
2008-10-22 11:28:10 +00:00
Campbell Barton
688cc11302 added an option for python Draw.UIBlock(func, mouse_exit) so moving the mouse outside the popup wont close it.
Stops FBX Export and OBJ I/O from flickering a lot.
2008-10-22 08:21:43 +00:00
Campbell Barton
69c6bd604c make sure BPY_Err_Handle clears python errors, even if the exception cant be printed. Added PyErr_Clear() incase there are other references to exception data (sys.exc_info() from python) 2008-10-22 07:09:15 +00:00
Nathan Letwory
5987488fd0 * comment fix 2008-10-22 07:02:30 +00:00
Joilnen Leite
09e4bb058c 2008-10-22 05:35:23 +00:00
Joilnen Leite
0026247ee2 2008-10-22 05:33:45 +00:00
Campbell Barton
18f2d484d9 missing undo for vgroup operations, countall was running twice from select/deselect and DAG_object_flush_update isnt needed for changed selections. 2008-10-22 04:42:00 +00:00
Campbell Barton
59a30d822f fix for [#17878] Scripts operating on blender objects don't clear memory after a crash
This is an interesting bug since it is likely the cause of many other suspicious python crashes in blender.

sys.last_traceback would store references to PyObjects at the point of the crash.
it would only free these when sys.last_traceback was set again or on exit.

This caused many crashes in the BGE while testing since python would end up freeing invalid game objects -
When running scripts with errors, Blender would crash every 2-5 runs - in my test just now it crashed after 4 trys.

It could also segfault blender, when (for eg) you run a script that has objects referenced. then load a new file and run another script that raises an error.
In this case all the invalid Blender-Object's user counts would be decremented, even though none of the pointers were still valid.
2008-10-22 03:10:00 +00:00
Nathan Letwory
71206c9337 Patch from Timothy Baldridge
* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c
2008-10-21 23:07:09 +00:00
Martin Poirier
a96863b65c Fixed Subdivision method (subdivide in a set number of bones).
Subdivision method cleanup (reuse more code)
2008-10-21 22:38:32 +00:00
Martin Poirier
7c1639f032 Auto Roll:
Bone roll to face the screen on painted strokes.
2008-10-21 17:59:56 +00:00
Martin Poirier
62c708624d Draw subdivision preview for quick strokes and selected strokes (those that would be converted).
Preview can be slightly off for quick strokes since subdivision will be affected by stroke smoothing applied only when a continuous stroke is finished.
2008-10-21 16:40:42 +00:00
Brecht Van Lommel
7a4e9d97ff Fix for bug #17881: with SSS disabled, SSS materials didn't
render textures, related to other recent bugfix for baking.
2008-10-21 14:46:00 +00:00
Nathan Letwory
b32bd5e8af * improvement for CSizeof
- instead of fiddling around with strings, just compare pointers. (It's a good thing we have ideasman_42)
2008-10-21 10:38:24 +00:00
Joshua Leung
f99c02a06b Duplicating bones in EditMode didn't set the custom-shape and bone-groups too. 2008-10-21 08:53:39 +00:00
Joshua Leung
a7d7acf601 Bugfix:
"Warning: binarysearch_bezt_index encountered invalid array" errors were being displayed in the console. Was caused by 3d-view show-keyframe for infostring stuff, when an IPO being checked had no keyframes.
2008-10-21 08:30:02 +00:00
Nathan Letwory
27b90f2c66 * Add some missing docu for Blender.Types
* Fix potential crash in CSizeof()
2008-10-21 08:27:38 +00:00
Joshua Leung
8977ccafbb Bugfixes:
- Adding constraint using button in panel still didn't update Armature Editing buttons properly.
- Minor code tidying of earlier bugfix for armatures
- 'For Transform' option for Limit constraints is now only taken into account for constraints that are enabled.
2008-10-21 08:00:19 +00:00
Joshua Leung
3ac142e654 #17873: "switch direction" for bones can cause infinite loop
Second attempt at fixing this bug. Previous fix caused segfault when all bones in a chain are selected. Now it should segments which are selected (i.e. get swapped) will get unparented from segments that aren't (i.e. aren't swapped, so are still in old orientation)
2008-10-21 01:40:47 +00:00
Martin Poirier
11afafb01e [#17873] "switch direction" for bones can cause infinite loop
Stop the infinite loop, but it could be loosing parent relations that it kept before. Aligorith needs to review.
2008-10-21 01:11:18 +00:00
Campbell Barton
bc55102eac renamed WITH_BF_BPYDOC to WITH_BF_DOCS, added SConscript for building BGE docs too. 2008-10-20 23:21:01 +00:00
Martin Poirier
0107b2729a Add undo push for quick strokes conversion 2008-10-20 20:16:33 +00:00
Martin Poirier
ff3924ce2f Quick Strokes option
When turned on, edit mode armature act as usual, but LMB can be directly used to paint strokes or poly lines which will be directly converted to bones once ended (with RMB).

Esc now cancels the current stroke instead of ending it (more useful with quick strokes).

Video online:

http://blenderartists.org/~theeth/bf/etch-a-ton/quick_strokes.ogv
2008-10-20 18:55:09 +00:00
Nathan Letwory
47345cfd78 === Blender Python API ===
After some discussion with Campbell, changed the way cstruct sizeof is fetched.

Moved DataSize() to Blender.Types.CSizeof(Blendertype). Supported types return sizeof(data struct), otherwise -1.

To quickly check what types are supported:

import Blender.Types as bt
x = dir(bt)
for t in x:
	if t[0] != '_':
		s = 'bt.CSizeof(bt.' + t + ')'
		print t,"=", eval(s)
2008-10-20 12:33:31 +00:00