Commit Graph

107272 Commits

Author SHA1 Message Date
Campbell Barton
d31abfef2c Fix x/y mismatch in retract region tracker
Correct X/Y mismatch in RetrackRegionTracker.

NOTE: This isn't used at the moment.

Reviewed By: sergey

Ref D11895
2021-07-13 21:58:45 +10:00
Campbell Barton
6a5e1bf9a1 Cleanup: improve BMEditMesh docstrings
Also remove white-space added last commit.
2021-07-13 21:24:46 +10:00
Campbell Barton
488690c864 Cleanup: minor changes to recent sequencer clipboard addition
- Make the variable to store the name 'static'.
- Use STRNCPY macro.
- Set the first character to nil instead of memset for the while string.
2021-07-13 21:23:35 +10:00
Richard Antalik
d374469f4c VSE: Make pasted strip active
When adding texts or various simple effects I often copy-paste strips
to reuse properties from a template such as font or position. I assume
this is common workflow. Issue with this workflow is, that active strip
is not changed after pasting, so when adjusting property, it is original
strip that is being modified.

This is not issue when duplicating strips - selection state is
transfered to duplicate strips, such that duplicate of active strip is
set to be active and duplicate of selected strip is set to selected.

Implement same selection transfering behavior in paste operator, that
exists in duplicate operator.

Since strip can be deleted after copying, it is not possible to rely
on sequencer state. This is true even when pasting strips to different
scene. Therefore active strip name must be stored in clipboard.

Reviewed By: sergey, Severin

Differential Revision: https://developer.blender.org/D11781
2021-07-13 12:53:56 +02:00
Richard Antalik
af42b35e53 Fix UV snapping broken
Caused by fba9cd019f, then fixed by 0e4245bc28, but without
subversion bump, so some files were still broken after fix.

Repeat fix again, but this time also bump subversion.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D11864
2021-07-13 12:52:57 +02:00
Campbell Barton
71b4a1687e Cleanup: clang-tidy, comments 2021-07-13 20:51:24 +10:00
Campbell Barton
25c2875e0f Edit Mesh: use partial updates editing vertices with number buttons
Use the same partial-update functions used by transform when
editing vertex locations with the number buttons.

This avoids unnecessary calculations for normals and tessellation.

This gives around 1.44x overall speedup on high poly meshes.
2021-07-13 20:17:30 +10:00
Campbell Barton
8839b4c32a UI: support persistent state during number/slider interaction
Support for begin/update/end callbacks allowing state to be cached
and reused while dragging a number button or slider.

This is done using `UI_block_interaction_set` to set callbacks.

- Dragging multiple buttons at once is supported,
  passing multiple unique events into the update function.

- Update is only called once even when multiple buttons are edited.

- The update callback can detect the difference between click & drag
  actions so situations to support skipping cache creation and
  freeing for situations where it's not beneficial.

Reviewed by: Severin, HooglyBoogly

Ref D11861
2021-07-13 20:03:40 +10:00
Campbell Barton
1b4d5c7a35 Undo System: avoid redundant decoding on undo
In most cases the undo system was loading undo steps twice.

This was needed since some undo systems (sculpt, paint, text)
require stepping out of the current undo step.

Use a flag to limit this to the undo systems that need it.

This improves performance for other undo systems.
This gives around 1.96x speedup in edit-mesh for high-poly objects.

Reviewed by: mont29

Ref D11893
2021-07-13 19:43:05 +10:00
Campbell Barton
f9c9e000ca Undo: optimize edit-mode undo
- Tag the object data instead of the object when decoding
  (this avoids duplicating mesh object-data on each undo-step).
- Calculate face normals as part of multi-threaded tessellation.

This gives ~11% speedup with 1.5x million polygons.
2021-07-13 17:10:30 +10:00
Campbell Barton
7a4fc9f59d Cleanup: quiet stringop-overflow compiler warning 2021-07-13 16:54:25 +10:00
Campbell Barton
22c4323b21 Cleanup: remove commented code
Replace with brief note in warning.
2021-07-13 15:27:38 +10:00
Campbell Barton
7a084c2eee Cleanup: minor changes to edit-mesh API calls
Rename:

- EDBM_mesh_free -> EDBM_mesh_free_data
  BKE_editmesh_free -> BKE_editmesh_free_data

  Since this doesn't free the edit-mesh pointer.

- BKE_editmesh_free_derivedmesh -> BKE_editmesh_free_derived_caches

  Since this no longer uses derived-mesh, match naming for the related
  object function BKE_object_free_derived_caches.

Also remove `do_tessellate` argument from BKE_editmesh_create,
since the caller can explicitly do this if it's needed,
with the advantage that it can be combined with normal calculation
which is faster on high-poly meshes.
2021-07-13 15:13:33 +10:00
Campbell Barton
b90b1af25c Event Simulate: and a --time-actions command line argument
When enabled, print the time taken between running actions.
2021-07-13 14:50:52 +10:00
Jesse Yurkovich
5098678308 Cleanup: Use correct _WIN32/64 defines for MSVC
Docs: https://docs.microsoft.com/en-us/cpp/preprocessor/predefined-macros

Differential Revision: https://developer.blender.org/D11460
2021-07-12 21:01:18 -07:00
Jesse Yurkovich
dc679f6247 Cleanup: Use C99 format string for the SIZET_FORMAT macro
All platforms support the proper format string and it's already used in
various other places.

Differential Revision: https://developer.blender.org/D11460
2021-07-12 20:32:37 -07:00
Campbell Barton
2e7e7a6fb6 Fix object "Set Origin" operating on linked library data
Regression in d25747ee75
2021-07-13 13:03:39 +10:00
Hans Goudey
d6b1d35bf8 Cleanup: Use C++ float3 type, use prefix for return argument 2021-07-12 17:24:45 -04:00
Germano Cavalcante
bfa3dc91b7 Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'
During a mesh transformation in edit mode (Move, Rotate...), only part of
the batch cache needs to be updated.

This commit allows only update only the drawn batches seen in
`BKE_object_data_eval_batch_cache_deform_tag` if the new
`ID_RECALC_GEOMETRY_DEFORM` flag is used.

This new flag is used in the transforms operation for edit-mesh and
results in 1.6x overall speedup in heavy subdiv cube.

Differential Revision: https://developer.blender.org/D11599
2021-07-12 18:05:13 -03:00
Philipp Oeser
7b6c77aa84 Fix T88015: Round end caps on Freestyle lines not shaped as documented
This might be an artistic choice, but round end caps are supposed to be
a "half circle centered at the end point of the line" as documented
here: https://docs.blender.org/manual/en/dev/render/freestyle/
parameter_editor/line_style/strokes.html#caps

They are a shashed half circle instead.

This patch makes this pure half circles [and also fixes the case where
thickness of beginning was used for both beginning and end of the
stroke]

Maniphest Tasks: T88015

Differential Revision: https://developer.blender.org/D11340
2021-07-12 22:14:57 +02:00
Christian Rauch
7b954ba7a1 GHOST/wayland: remove unused 'input-event-codes.h' header
This was accidentally committed by rBecbf838feefc.
2021-07-12 20:20:08 +01:00
Brecht Van Lommel
5e1702e7a5 Fix T87844: Cycles losing 1 bit of precision when loading packed byte images
This could lead to colors that are supposed to be exactly white to be slightly
darker.
2021-07-12 19:19:04 +02:00
Johnny Matthews
2a41ab5e6c Geometry Nodes: Curve Primitive Quadrilateral
This commit adds a curve primitive node for creating squares,
rectangles, trapezoids, kites, and parallelograms. It also includes
a mode where the four points are just vector inputs.

Differential Revision: https://developer.blender.org/D11665
2021-07-12 13:11:52 -04:00
Brecht Van Lommel
a072e87e04 Fix T89040: dependency graph not handling time remapping correctly
In this bug report it resulted in rendering animations stopping too early,
but this affected more areas.

After the previous cleanup commit, it becomes clear that frame and ctime
values were mixed up.
2021-07-12 17:41:26 +02:00
Brecht Van Lommel
2ea565b0ec Cleanup: improve naming and comments of scene frame/ctime functions
Confusingly, BKE_scene_frame_get did not match the frame number as expected by
BKE_scene_frame_set. Instead it return the value after time remapping, which
is commonly named "ctime".

* Rename BKE_scene_frame_get to BKE_scene_ctime_get
* Add a new BKE_scene_frame_get that matches BKE_scene_frame_set
* Use int/float depending if fractional frame is expected
2021-07-12 17:41:15 +02:00
Brecht Van Lommel
f709f12d93 Fix T89736: Cycles error with persistent data, displacement and motion blur 2021-07-12 15:56:31 +02:00
Brecht Van Lommel
45a47142fc Fix T89396: Cycles missing passes with multiple view layers and persistent data 2021-07-12 15:40:45 +02:00
Philipp Oeser
5f3f5db95d Cleanup: Clang format
Sorry, missed this in 53cf8e83b3.
2021-07-12 14:40:26 +02:00
Jacques Lucke
8e69409eed Fix T89775: geometry nodes logging crash during render
Under some circumstances (e.g. when rendering) the geometry
nodes logger is not used. This was missing a simple null check.
2021-07-12 14:29:28 +02:00
Julian Eisel
280dac323c Blenlib: Add BLI_assert_msg() for printing an extra string if the assert fails
It always bothered me that we'd do the `BLI_assert(... || !"message")` trick to
print a message alongside the assert, while it should be trivial to have a way
to pass an extra string as additional argument.

This adds `BLI_assert_msg()` with a second argument for a message. E.g.:
```
BLI_assert_msg(
    params->rename_id == NULL,
    "File rename handling should immediately clear rename_id when done, because otherwise it will keep taking precedence over renamefile.");
```

On failure this will print like this:
```
0   Blender                             0x00000001140647a3 BLI_system_backtrace + 291
[...]
13  Blender                             0x00000001092647a6 main + 3814
14  libdyld.dylib                       0x00007fff203d8f5d start + 1
BLI_assert failed: source/blender/editors/space_file/file_ops.c:2352, file_directory_new_exec(), at 'params->rename_id == ((void*)0)'
  File rename handling should immediately clear rename_id when done, because otherwise it will keep taking precedence over renamefile.
```

Reviewed by: Sybren Stüvel, Jacques Lucke, Sergey Sharybin, Campbell Barton

Differential Revision: https://developer.blender.org/D11827
2021-07-12 11:46:24 +02:00
Philipp Oeser
c4f9bfcf5e Fix T89765: boolean modifier collection refcount issue
The 'collection' property is flagged PROP_ID_REFCOUNT, so the
modifiers foreachIDLink functions should walk with IDWALK_CB_USER
(instead of IDWALK_CB_NOP).

Otherwise the modifier wont be included as a user for the collection
(e.g. on file read); removing the collection from the modifier will
decrement usercount though (which in worst case scenario makes the
collection orphan and will result in data loss)

Maniphest Tasks: T89765

Differential Revision: https://developer.blender.org/D11877
2021-07-12 10:48:27 +02:00
Campbell Barton
2289e26fa3 Cleanup: correct spelling in comments, remove profanity 2021-07-11 15:31:36 +10:00
Campbell Barton
0f201049b4 Edit Mesh: tag the object data for updating instead of the object
When editing vertices with number buttons, tag the mesh, not the object.

This prevents the evaluated mesh being re-created for the object
and is correct as the mesh is being edited not the object.

Note that all tags for updating object geometry should be checked
to see if this change should be applied there too.

From a simple test on a high-poly mesh this gives around 1.3x
overall speedup.
2021-07-11 15:22:20 +10:00
YimingWu
49a363f0e0 LineArt: Fix edge type panel use_cache prop.
The name was mistakenly written as `use_cached_result`. Fixed.
2021-07-10 21:52:35 +08:00
YimingWu
77a28f34d5 LineArt: Fix modifier apply.
After cache implementation line art apply will not show strokes properly, now fixed.

# Conflicts:
#	source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
2021-07-10 14:04:23 +08:00
Aaron Carlisle
62d9dabc7d UI: Clip: Fix checkbox wrongly greying out entire column
The Pattern and Search display options in the Clip Editor display settings
are independent and should not be grayed out since those options
remain relevant even with path display turned off.

Alternative solution were propoesed in D11630 and D11715
but each of those patches had downsides.
This solution is the simplest and does not break muscle memory.
2021-07-09 19:23:08 -04:00
Ray Molenkamp
d5e91ae883 make.bat: Update detection order of MSVC
VS2019 is the preferred version to use these
days, look for it before looking for 2017
and 2022.
2021-07-09 15:17:05 -06:00
Philipp Oeser
53cf8e83b3 Fix channel packed images display in the Image/Node editor
Channel packed images should not have their RGB affected by alpha.
rendering in Cycles and Eevee was fine already, but displaying these was
not right in the Image and Node editors.

Not 100% sure what to do for the "Color and Alpha" mode, but I guess
this should stay like it was before (applying the alpha).

"Color", "R", "G", and "B" modes were changed to not have color be
affected by alpha though.

ref. T89034

Maniphest Tasks: T89034

Differential Revision: https://developer.blender.org/D11871
2021-07-09 22:00:04 +02:00
Johnny Matthews
d7f88982a8 Geometry Nodes: fix direction mode in curve primitive line node
Differential Revision: https://developer.blender.org/D11872
2021-07-09 18:34:40 +02:00
Howard Trickey
4c716ced09 Fix a compiler warning on Windows for Exact Boolean.
For some reason, the Windows compiler didn't like the
static function being used in the parallel_reduece.
2021-07-09 09:29:33 -04:00
Jacques Lucke
09082f6e85 Fix: crash when using empty attribute search 2021-07-09 15:21:25 +02:00
Dalai Felinto
c749c24682 Walk Navigation: Z axis correction
Fly navigation has always had this option. They is particularly useful
when users use "Trackball" as their orbit method.

For walk navigation this works as a one off option. Not as a toggle like
for fly navigation.

Differential Revision: https://developer.blender.org/D11863
2021-07-09 15:03:50 +02:00
Sybren A. Stüvel
c04cceb40e Fix T89435: Reordering FCurves can cause crash or corruption
Correctly reset `prev` and `next` pointers of action group FCurves when
separating them into distinct `ListBase`s per `bActionGroup`.

These `NULL` pointers are necessary to temporarily demarcate the start &
end of the `bActionGroup::channels` list. Having them still point to
other FCurves caused ordering issues when moving curves towards the
start/end of a group.

This commit corrects the above issue and adds versioning code to rectify
any ordering issues that may have been caused. For this purpose the
`BKE_action_groups_reconstruct()` function is rewritten to avoid relying
on the `bAction::curves` list order or `prev` link integrity.

Differential Revision: https://developer.blender.org/D11811
2021-07-09 12:21:12 +03:00
Sybren A. Stüvel
b69ab42982 Deps: upgrade OpenXR 1.0.14 → 1.0.17
Simple upgrade of OpenXR to 1.0.17. A version bump was enough, no
Blender code had to change.

Reviewed By: LazyDodo, mont29

Differential Revision: https://developer.blender.org/D11848
2021-07-09 11:06:40 +02:00
Sergey Sharybin
16099c00d0 Fix cycles crash when changing viewport display pass
It was possible that render buffers and scene kernel data will be out
of sync because reset and scene update happens in different locks.

This is similar issue we've fixed in the Cycles X branch, so backported
relevant changes from there.

This change removes what seems to be unused feature kernel.

Differential Revision: https://developer.blender.org/D11828
2021-07-09 10:43:47 +02:00
Sergey Sharybin
8dd941cac0 Tracking: Fix "Lock to Selection" option from header causing jump
This change makes the behavior consistent between shortcut and
option from space clip's header.

The only caveat is that the "Lock to Selection" is removed from the
Display popover. This is because it is rather hard to make operator
to render same as regular checkbox. However, shouldn't be a problem
because the setting in popover was redundant.

Differential Revision: https://developer.blender.org/D10423
2021-07-09 10:37:36 +02:00
Dalai Felinto
249a7e2307 Cleanup: Walk Navigation define remame
WALK_MODAL_TOGGLE > WALK_MODAL_GRAVITY_TOGGLE
2021-07-09 10:27:29 +02:00
Dalai Felinto
8225b610dd Fix typo in Fly mode tooltip
The bug was always around and was introduced with the original code
e2a7168e96 (2009).
2021-07-09 10:21:02 +02:00
Lukas Tönne
07faa3c5ac Nodes: Moved group interface panel code to python.
The node group interface panels were still implemented in C.
Now they ported over to python for easier maintenance.

Differential Revision: https://developer.blender.org/D11834
2021-07-09 07:57:29 +01:00
Philipp Oeser
d0c5c67e94 Make Single User: support object data animation
In addition to _object_ animation, now _object data_ (mesh, curve, ...)
animation can now be made single user as well.

This came up in T89369 and while it is possible to do this via the
Outliner [where all actions have to be selected individually], this
seems to be more convenient to be done from the 3DView.

note: usercount of the action is checked now, if it single-user already,
no copy takes place (same thing could/should be done for
single_object_action_users as well).

note2: obdata is made single user as well (otherwise duplicated actions
will be assigned to the same shared obdata - which does not result in
unique animadata which is what we are after here)

ref. T89369

Maniphest Tasks: T89369

Differential Revision: https://developer.blender.org/D11683
2021-07-09 08:09:43 +02:00