Commit Graph

85324 Commits

Author SHA1 Message Date
William Reynish
d3294fd93f UI: Contextual menus
-Rename 'Specials' menus to 'Context' menus for Grease Pencil
-Make Grease Pencil contextual menus follow the design of the regular contextual menus more
-Add more useful operators to the contextual menus in the paint modes
2019-02-28 18:14:48 +01:00
Sergey Sharybin
2215541967 Fix T62012: Non-animated property, stuck in previously keyframed values
Was missing ID recalc tag.
2019-02-28 18:09:10 +01:00
Antonioya
2cd478cf19 GPencil: Rename variable name and add alpha to outline
The outline now has some alpha to be more consistent with other Blender areas.
2019-02-28 17:13:05 +01:00
Antonioya
0f37d7162b GPencil: Disable Outline if Overlay is disabled
The main overlay switch and outline option must be checked.
2019-02-28 17:13:05 +01:00
Antonioya
175cb0a0af GPencil: Remove comment line added by error to header text
This line was added accidentally in the header text.
2019-02-28 17:13:05 +01:00
Antonioya
acb3858399 GPencil: Increase outline to 2 pixels
The selection outline of 1 pixel was too thin.
2019-02-28 17:13:05 +01:00
Antonioya
d8f9797c28 GPencil: Hide selecction outline when play animation 2019-02-28 17:13:05 +01:00
Antonioya
5411efdeed GPencil: Draw Outline to Active and Selected objects
Now an outline is drawn when the grease pencil is selected.
2019-02-28 17:13:05 +01:00
Antonioya
9ddc2064a4 GPencil: Remove dummy marker for Grease Pencil objects
After adding selecction using strokes, the dummy is not required because it was added as a provisional solution while we implement stroke selection.
2019-02-28 17:13:05 +01:00
Antonioya
461b1bdfbf GPencil: Add selection support for objects using strokes
Now it's possible to select a grease pencil object without using the dummy.
2019-02-28 17:13:05 +01:00
Pablo Vazquez
8ca45e929a Wonky Menu Down Arrow
Almost every pulldown menu and popover has a little dropdown arrow shape.

Unfortunately it is a bit wonky.  The top of the right side of it is wider than the top of the left side. And both sides are narrower at the bottom than the top. It might be hard to see, but this image should help:

{F6728281}

The patch fixes the symmetry of the shape while keeping the weight as similar as possible. In the following image you can see the outline of the current version in red and this new version in green.

{F6728298}

With patch applied the arrow looks perfect:

{F6728302}

Reviewers: brecht, billreynish

Reviewed By: billreynish

Subscribers: pablovazquez

Tags: #bf_blender, #bf_blender_2.8, #user_interface

Differential Revision: https://developer.blender.org/D4424
2019-02-28 17:05:13 +01:00
Clément Foucault
ac8c4aad30 Revert "Objects: Remove Textured from object display type"
This reverts commit 6a4a984ff7.
2019-02-28 16:51:24 +01:00
Sergey Sharybin
846d265a06 Split base flags on own and collection-defined
This allows to update base flags to a proper state then object's restriction
flags are changed, without requiring to re-evaluate an entire tree of flags.

Some old unused flags are were removed by this change, and also disabling
menu items might not work the same as before. This is something we can bring
back if it's really needed (the way how flags are handled did change since
that interface code was done anyway, so code was looking weird anyway).

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4420
2019-02-28 16:35:12 +01:00
Sergey Sharybin
7895c6b83d Remove unused base flag
Was only set and read from a single location.
Removing to keep things more manageable.
2019-02-28 16:35:12 +01:00
Sergey Sharybin
8d6732d1f7 Depsgraph: Keep objects which has animated visibility
This allows dependency graph to evaluate drivers of those objects
and put them to a correct state. It will increase memory usage
since now we can no longer save it by skipping copy-on-write for
such objects. It will also currently make things slower, because
we do not have granular enough visibility update of components in
the dependency graph. Can do it later when the rest of the changes
are finished.

This commit does not update restriction flags on the base, since
that is somewhat tricky to do currently: need to somehow see whether
object is disabled due to flags on collection or due to own flags.

Differential Revision: https://developer.blender.org/D4419
2019-02-28 16:28:24 +01:00
Sergey Sharybin
9eaa577b9b Depsgraph: Route visibility flags update to proper component 2019-02-28 16:28:24 +01:00
Sergey Sharybin
ed90de08e3 Depsgraph: Change the logic about keeping bases in the graph
The idea is to keep bases which are known for sure to be in the
dependency graph. Previously, this code was duplicating logic
around checking restriction flags, which becomes more hard to
maintain once we are moving towards to more comprehensive checks
about whether base is a part of evaluated scene or not.
2019-02-28 16:28:24 +01:00
Clément Foucault
6a4a984ff7 Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't
have a dedicated textured mode. We don't have a superior texture or shaded
mode anymore and we also cannot mix different engines together (workbench
with eevee/lookdev).

The only feature it removes is the possibility to hide textures for certain
object in solid mode.
2019-02-28 16:15:50 +01:00
Clément Foucault
cd897c57f8 Fix T62040: Irradiance Volume broken
Was broken by 6a03199b50.

Reintroducing the padding along with a few comment to not reproduce the
same errors.
2019-02-28 16:15:50 +01:00
Jacques Lucke
921c37bfa3 Fix T62050: remove non-persistent timers in load-pre callback
This actually makes more sense than removing them in the
load-post callback. During load, the file might register
timers that would be removed immediately.
2019-02-28 16:07:56 +01:00
Jacques Lucke
5938fd4ccc Fix T61994: crash when box selecting instances
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4427
2019-02-28 15:53:01 +01:00
Clément Foucault
d7d180bd3d Fix T62021: Wireframe input node doesn't work properly
This fixes the general case. It is still not supported for hairs.

Added a hack in the geometry node to avoid unnecessary geometry shader
usage.
2019-02-28 14:11:12 +01:00
Brecht Van Lommel
d68484a60f Fix T58405: viewport drawing issues with display device set to None.
Disabling color management this way is not very useful, but as long as the
option is there it should work correct.
2019-02-28 13:41:48 +01:00
Brecht Van Lommel
bbe5a95d05 Fix T58875: object paste and append Active Collection property not working. 2019-02-28 13:02:55 +01:00
Clément Foucault
5397f1e45d Preferences: Remove warning concerning selection in edit mode with MSAA
We don't use MSAA anymore for the selection buffers so this warning is no
longer relevant.
2019-02-28 12:10:04 +01:00
Clément Foucault
4b916612e1 Fix T61878: Selection does not allways work in wireframe mode
This draw surfaces if the xray option is disabled even in wireframe mode.
2019-02-28 12:10:04 +01:00
Campbell Barton
9d34a9d7e5 DRW: add back edge highlighting for active face drawing
Removed in aa7b013bd5 for performance reasons, however highlights
can't always be seen against specular shading, see: T55456#510873

Instead of having a highlighted inner-edge, use the active edge color.
2019-02-28 18:03:31 +11:00
Campbell Barton
dd9cedddae 3D View: only calculate view center when needed
When orbit around selection was enabled the selection center was being
calculated even when it wasn't needed.
2019-02-28 15:40:28 +11:00
Campbell Barton
60a1ccbe2c DRW: use active color for face dot
Matches active vert/edge modes.
2019-02-28 14:57:03 +11:00
Campbell Barton
e735894070 UI: rename Quit Prompt to Save Prompt
Eventually this should be used to prompt when loading a new file too.
2019-02-28 13:21:25 +11:00
Campbell Barton
d7baf8e7e7 UI: change behavior for quit prompt
Remove confirmation popup menu, just exit.

Note that this option is mainly for developers or people reviewing
blend files, see D4406 for discussion on reason for keeping this feature
while simplifying how it works.
2019-02-28 13:09:56 +11:00
Campbell Barton
3d4d7b97c2 Cleanup: style 2019-02-28 12:30:56 +11:00
Campbell Barton
c51516c3fb Update for rename: constraint_orientation -> orient_type 2019-02-28 12:30:56 +11:00
Campbell Barton
d4366d57b0 icons_geom: update from svn rev 62198
In the future we'll try to avoid such big updates,
adjusting to material colors could have caused so many files to change.
2019-02-28 12:16:16 +11:00
Campbell Barton
7188250523 Fix missing NULL check in recent transform changes
Caused bevel to crash.
2019-02-28 12:14:55 +11:00
Campbell Barton
8aa5eadc54 Cleanup: warning 2019-02-28 12:14:55 +11:00
Campbell Barton
b1c3d91aed Makefile: icons target now uses make variables
Add examples in help text.
2019-02-28 10:37:49 +11:00
Campbell Barton
c6681c65dd Makefile: use BLENDER_BIN variable if passed in
When the default build path isn't used,
it's still handy to be able to run utility commands.
2019-02-28 10:35:38 +11:00
Campbell Barton
c702e57b3c Makefile: move help text to string literal
Editing text in @echo commands wasn't convenient.
2019-02-28 10:12:24 +11:00
Richard Antalik
005626b8c6 Refactors preview drawing code with few functional modifications:
Fix T61241

 - Changing preview size does not affect drawn image size, only resolution.
 -- Consistent behavior, when changing full-size / proxy / scene render size
 -- Scopes are rendered in *same size* as source image
 -- Over all, user does not have to readjust preview zoom.

Reviewed by: Brecht

Differential revision: https://developer.blender.org/D4315
2019-02-27 13:48:27 -08:00
Pablo Vazquez
b9a37dd97a UI Particles: Minor tweaks to labels
* Capitalize 'Orientation Axis' and 'Multiply Mass with Size'
* Rename 'Scaling' to 'Radius Scale'
2019-02-27 19:50:34 +01:00
Pablo Vazquez
7dd802e66d UI: Rename 'Object' to 'Object Velocity' in particle settings 2019-02-27 19:50:34 +01:00
Pablo Vazquez
5e039c29c8 UI: Rename Display -> Viewport Display panel 2019-02-27 19:50:34 +01:00
Brecht Van Lommel
3ad2d6caef Cleanup: better names and comments for library ID linking code.
Differential Revision: https://developer.blender.org/D4415
2019-02-27 19:37:42 +01:00
mano-wii
8c4b5ac4c1 Fix T62007: Dial 3d being drawn out of rotating tool.
It was being drawn when any Gizmo was highlighted.
There are several ways to solve this (creating a new parameter to the operator, checking the gizmos in the invoke or creating a global context).
Also, for a micro-optimization, all of those conditions in the `drawDial3d` could be done once in the invoke.
But since all of these changes involve changing the customdata (`TransInfo`), which is already a bit confusing with so many members, I thought it best to make minimal changes.
2019-02-27 13:37:12 -03:00
Howard Trickey
2b892c6c21 Fix T61988, Bevel miter on small scale.
Take two at fix, hopefully without unintended commits
to submodules this time.
2019-02-27 11:52:30 -05:00
Clément Foucault
495216d2b8 Armature: Make selection only work on outlines in wireframe mode
This was not working in edit mode and broken in posemode + bounding box
display type.

This makes possible to select bones inside other bones.
2019-02-27 17:46:17 +01:00
Clément Foucault
28ccc0fa2f Armature: Remove the Transparent Bone overlay option
The option is replaced by the Wireframe mode display which (in edit & pose
mode) does exactly what transparent bones did.
2019-02-27 17:46:17 +01:00
Clément Foucault
fe5d26807b Armature: Force Transparent bone in wireframe display type/mode
This makes the bones transparent when the object or the viewport display
type is Wireframe. This is in order to make things consistent.

In object mode all bones are fully transparent to not create more visual
noise if the scene is complex.

Another small addition is that the Bounding Box draw mode now works as
expected on armatures.
2019-02-27 17:46:17 +01:00
Howard Trickey
4243c29463 Revert "Fix T61988: Bevel mitering on small objects."
This reverts commit 048088e1d2.
Accidentally changed submodules. Will resubmit with only
intended changes later.
2019-02-27 11:42:48 -05:00