Commit Graph

100010 Commits

Author SHA1 Message Date
Campbell Barton
532560eba3 Merge branch 'blender-v3.6-release' 2023-06-01 17:03:49 +10:00
Campbell Barton
db1344530f Cleanup: unused argument warning 2023-06-01 16:33:10 +10:00
Chris Blackbourn
63f2114759 Merge branch 'blender-v3.6-release' 2023-06-01 11:53:58 +12:00
Chris Blackbourn
f87f119c2f UV: Update ui for the uv pack islands operator
Reorder options and improve naming for UV Pack Islands

Update names of constants to match names in the UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/108253
2023-06-01 01:45:07 +02:00
Chris Blackbourn
69ae7500d0 Merge branch 'blender-v3.6-release' 2023-06-01 11:34:47 +12:00
Chris Blackbourn
f78d1fd114 Fix memory leak during uv packing
Regression from [0].

[0]: 91020ccde1
2023-06-01 11:29:06 +12:00
Iliya Katueshenock
a63c0a8fca Fix: Crash in 2.8 versioning after recent cleanup
Fix a mistake in 30a25a42e6.

Pull Request: https://projects.blender.org/blender/blender/pulls/108476
2023-05-31 19:12:06 +02:00
Almaz Shinbay
f63c3075cb Outliner: Port mesh elements to new tree-element code design
No user visible changes expected.

Part of #96713, continuation of work started in 249e4df110 and 2e221de4ce.
Refer to these for a motivation and design overview.

Adds a new tree-element class for mesh IDs.

Pull Request: https://projects.blender.org/blender/blender/pulls/108437
2023-05-31 18:43:46 +02:00
Falk David
b14cdb440a GPv3: Add operator to create new grease pencil object
This adds the operator `OBJECT_OT_grease_pencil_add` to create a new grease pencil object.

Currently it supports the `EMPTY` and `STROKE` type.
This also replaces the add menu for the legacy grease pencil type in the Shift+A menu when the experimental option is enabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/108462
2023-05-31 18:00:26 +02:00
Miguel Pozo
4808856dc2 Draw: Fix: Clear layer_views_ on Texture::free() 2023-05-31 17:54:29 +02:00
Falk David
e18325b2b9 GPencil: Fix memory leak when creating layers
Use `MEM_new` and `MEM_delete` to allocate and free the memory.
2023-05-31 17:37:54 +02:00
Julian Eisel
06be652055 Cleanup: Clang-format 2023-05-31 17:18:20 +02:00
Hans Goudey
49b48209e7 BLI: Improve IndexMask::complement() performance
IndexMask::complement() is often used in geometry processing
algorithms when a selection needs to be inverted, mostly just in
curves code so far.

Instead of reusing `from_predicate` and lookup in the source mask,
scan the mask once, inserting segments between the original indices.

Theoretically this improves the performance from O(N*log(N)) to O(N).
But with the small constant offset of the former, the improvement is
generally just 3-4 times faster. However in some cases like empty
and full masks, the new code takes constant time.

![image](/attachments/d2f6b0be-f195-4206-9bf4-c0ab20041d1b)

Pull Request: https://projects.blender.org/blender/blender/pulls/108331
2023-05-31 17:11:04 +02:00
Julian Eisel
ad50eedb16 Cleanup: Remove unused argument in recursive function
Was just passing this to its own recursive call.
2023-05-31 17:05:46 +02:00
Sergey Sharybin
eb9209c1f5 Cleanup: Deprecation warning in the FFmpeg
Since avuitl 57.30.100 the pkt_duration is deprecated, and
the duration is to be used instead.

The units seems to match, and also from the avcodec decoder.c
the `frame->pkt_duration = frame->duration;` so does not seem
we need to do any conversion.

The change in FFmpeg is from 2022, which is a bit recent, so
the access to the duration is hidden behind a compatibility
API.

Pull Request: https://projects.blender.org/blender/blender/pulls/108451
2023-05-31 16:41:47 +02:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Bastien Montagne
5251f9d877 Merge branch 'blender-v3.6-release' 2023-05-31 15:44:21 +02:00
Bastien Montagne
9f1a4a2e3f Fix (studio-reported) LibOverride from Outliner not working well.
In case a part of an override hierarchy would still be linked data, and
there would be other liboverride hierarchies sharing usage of that same
linked data, trying to create a partial override of that linked data
into a hierarchy would create very unreliable results.

This commit now only process each ID at most once, to ensure that the
liboverride will only be put in one liboverride hierarchy.

This is only a partial fix, results now should at least always be
valid. However, due to inheritently broken Outliner code when it comes
to same data in more than one path of the tree, the place where
(hierarchy in which) the new liboverride will be created is currently
'random' and unpredictable from user perspective.

This commit contains some code to try to alliviate that (by enforcing
processing of the active elements first), but unfortunately this does
not work either.
2023-05-31 15:31:45 +02:00
Bastien Montagne
12a52c03c8 Fix (unreported) liboverride creation glitches:
- Do not remap local liboverrides from other hierarchies when a
   liboverride hierarchy root is provided (such that in case a linked
   data is overridden as part of one hierarchy, the new liboverride does
   not get assigned to other liboverride hierarchies of the same reference
   data).
 - Do not attempt to instanstiate newly overridden collections or objects
   when they are part of a hierarchy and not the root of that hierarchy
   (as they can be sondiered as already handled through that hierarchy
    processing). Avoids attempts to instantiate them when doing partial
   liboverride into an already existing hierarchy.
2023-05-31 15:27:14 +02:00
Soeren Schmidt-Clausen
fdc3ed798d Geometry Nodes: Add Corners of Edge node
Adds the "Corners of Edge" topology node to geometry nodes.
Combining this node with the "Face of Corner" node allows getting
informations about the faces connected to an edge. The behavior is
slightly non-obvious-- the node only gives the corner neighbors
that come *before* the current edge in directly neighboring faces.
This allows the operation to be easily reversed and reduces
redundancy between nodes.

See the devtalk thread: https://devtalk.blender.org/t/29379

Pull Request: https://projects.blender.org/blender/blender/pulls/107968
2023-05-31 15:25:48 +02:00
Iliya Katueshenock
1706ce032f Fix #108456: Missed declaration function in Shortest Edge Paths node
2ffd08e952 introduced new system to control attribute life time.
Some specific function for that system is missed in `Shortest Edge Paths`.
This pull request add this functions:
1. `reference_pass_all` for socket declarations.
2. `for_each_field_input_recursive` for field input nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/108460
2023-05-31 15:21:06 +02:00
Bastien Montagne
688e63f950 Fix (unreported) BKE add_collection allowed to add to liboverride.
Probably typo, should check if collection is a liboverride, not if its
liboverridable.
2023-05-31 15:12:03 +02:00
Philipp Oeser
eae0a24afb Merge branch 'blender-v3.6-release' 2023-05-31 15:02:19 +02:00
Philipp Oeser
eb4ea0b51d Fix #108266: sculpt auto created color attribute not set as render color
When entering sculpt mode on an object without any color attributes and
starting to paint, the newly created color attribute was set active, but
not default (camera icon).

Now set it default as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/108271
2023-05-31 15:00:39 +02:00
Campbell Barton
37e8147da0 Cleanup: clang-tidy files in uvedit 2023-05-31 19:58:08 +10:00
Sergey Sharybin
0eecf63907 Cleanup: unused variable warnings
Pull Request: https://projects.blender.org/blender/blender/pulls/108450
2023-05-31 11:51:44 +02:00
YimingWu
397663a7cb Fix #107956: Simulation reset on fps change
Resets simulation cache when frame rate changes, so we don't get
inconsistent accumulations when frame rate is changed in the middle of
the simulation.

Pull Request: https://projects.blender.org/blender/blender/pulls/108004
2023-05-31 10:05:58 +02:00
Campbell Barton
c8ed927eac Cleanup: use nullptr and function style casts for numbers 2023-05-31 17:33:20 +10:00
Campbell Barton
623a40b9d0 UV: move editor files to C++
For the most part this simply resolves build warnings for C++
although BLI_array.h has been replace by blender::Vector.
2023-05-31 17:31:08 +10:00
Campbell Barton
f80e2c9f93 Cleanup: remove redundant struct qualifiers in 'uvedit' 2023-05-31 17:12:31 +10:00
Aras Pranckevicius
3672f9c437 Tests: add PLY import test coverage for #107299 2023-05-31 10:01:42 +03:00
Aras Pranckevicius
86b54a3015 Merge branch 'blender-v3.6-release' 2023-05-31 09:44:28 +03:00
Aras Pranckevicius
e097415c2c Fix #107299: new PLY importer does not skip unknown custom data elements
Properly skip any unknown/unrecognized custom data elements,
fixes #107299.
2023-05-31 09:43:56 +03:00
Campbell Barton
bdc79caf0e Cleanup: use EXIT_SUCCESS/FAILURE from calls to exit()
Missed from 4408fea092.
2023-05-31 15:30:19 +10:00
Campbell Barton
4408fea092 Cleanup: use EXIT_SUCCESS/FAILURE from calls to exit() 2023-05-31 14:01:39 +10:00
Campbell Barton
bd23eb4742 Merge branch 'blender-v3.6-release' 2023-05-31 13:51:59 +10:00
Campbell Barton
5242f442a5 Fix crashes accessing freed memory from the material clipboard
Follow up to [0], some material data wasn't accounted for.

- The embedded node-tree's owner_id wasn't set.
- Animation data (both the material & it's embedded node-tree).
- Updating depsgraph relations is needed when animation data is freed
  as part of paste too.

Also report when paste fails.

[0]: 5b5a1e3581
2023-05-31 13:51:10 +10:00
Campbell Barton
3f253af0fb Merge branch 'blender-v3.6-release' 2023-05-31 13:25:26 +10:00
Campbell Barton
f5ad77adbf Fix material copy-buffer memory leak on exit
Commented [0] (2.5x refactor that disabled many free functions),
for some reason this call was never re-enabled.
Add back the free call along with other clipboard buffers.

---

Cherry picked [1] from main as other fixes material clipboard
are difficult to validate when memory is leaking.

[0]: a1c8543f2a
[1]: cb0c4f04d4
2023-05-31 13:22:50 +10:00
Campbell Barton
12e5241876 BKE_main: simplify & update debugging block for tracking freed ID's
Use a macro to make the ID-free switch more compact & use ID indices
for better readability. Also typedef the enum so missing types in the
switch will report compiler warnings.
2023-05-31 13:22:48 +10:00
Campbell Barton
aa679b3e35 Merge branch 'blender-v3.6-release' 2023-05-31 12:42:01 +10:00
Campbell Barton
19cd473518 Fix failure to cleanup temporary files with '--python-exit-code'
Note that handlers for the `ARG_PASS_FINAL` pass must always use WM_exit
instead of calling exit directly.
2023-05-31 12:35:22 +10:00
Campbell Barton
b2950b2ad7 Fix saving a quit.blend on exit when a file failed to load
When a file passed in from the command line failed to load,
blender would exit & save the quit.blend.

Resolve by adding a `do_user_exit_actions` to WM_exit_ex which is
false in backgrounds mode or when an error has occurred.

---

Back-ported [0] & [1] from main with fix [2] included.

[0]: c803ddab29
[1]: d7d1c524e3
[2]: d3d91b79e0
2023-05-31 12:35:22 +10:00
Jesse Yurkovich
286edd6b2a Merge branch 'blender-v3.6-release' 2023-05-30 18:02:25 -07:00
Jesse Yurkovich
71079b7957 Fix #108381: Ensure ImageOutput is closed while IOProxy is still alive
Some file formats, like PNG, will perform additional writes inside their
`close` methods. So call close while the IOProxy is still alive.

Pull Request: https://projects.blender.org/blender/blender/pulls/108382
2023-05-31 03:00:33 +02:00
Hans Goudey
66d20c8723 Cleanup: Simplofy use of modifier eval context flags 2023-05-30 16:43:02 -04:00
Hans Goudey
1551d7f033 Fix #108273: Mirror modifier resets copied custom normals
The "no custom" normal used to be stored inside the custom normal space
struct, now it's stored separately. Before the normal was modified, but
not the one in the normal space struct. Fixed by storing the original
before modification in a temporary variable.
2023-05-30 16:28:29 -04:00
Hans Goudey
e64b3c8212 Refactor: Remove pre-2.8 function to reevaluate a single object
This function replaced the evaluated mesh with a new one with the given
custom data type mask. That doesn't work in general anymore for a few
reasons: the increased dependence on named attributes (a opposed to
custom data types), and the "all or nothing" approach to reevaluating
the depsgraph. Other objects might depend on the object's evaluated
geometry, so it shouldn't just be replaced. Pushed a bit further, this could
give nice simplifications to mesh modifier evaluation.

There are two breaking changes, `bmesh_from_object` and BVH tree
`FromObject` require the source object to have a proper evaluated
mesh now.

If this causes a regression, it's likely that the object is missing
an update tag when a mode is entered that requires extra evaluated data.

Pull Request: https://projects.blender.org/blender/blender/pulls/106186
2023-05-30 22:25:06 +02:00
Philipp Oeser
243f20ec10 Revert "Particles: remove Halo, Line and Path render options"
broke tests, will check again tomorrow

This reverts commit fbd2bd8154.
2023-05-30 22:20:17 +02:00
Aras Pranckevicius
23afc6161c IO: remove OBJ and PLY Python add-ons (#104503, #104504)
With C++ based built-in implementations having both more features
and way better performance, it's time to retire the add-ons. Implements
#104503 and #104504.

Pull Request: https://projects.blender.org/blender/blender/pulls/108440
2023-05-30 21:41:26 +02:00