Commit Graph

8890 Commits

Author SHA1 Message Date
Dalai Felinto
58622eb3a6 Image/UV Editor: Remove show other option
This is no longer useful now that we have multi-object editing support.
2018-09-10 10:43:30 -03:00
Campbell Barton
20634fd433 Tool System: use preselect highlight w/ poly-build
- Poly build now uses a new gizmo for pre-selection
  which has the same behavior as loop-cut.

  This replaces hack where mouse-move set the active element
  which was no longer working properly because of missing
  depsgraph updates.

- Multi-object support for poly-build.

- Support for deformed cage.

- Fix error where changing active object wasn't properly
  refreshing the preselect gizmo (for loopcut too).

Currently holding Alt to select non-boundary element's isn't working.
2018-09-10 14:35:04 +10:00
Campbell Barton
b8ac2379eb Cleanup: remove redundant assignment 2018-09-08 07:29:15 +10:00
Campbell Barton
5e942f459f UI: Disable popup for object mode delete from menu
Since there are no options to change, delete immediately.
2018-09-08 06:56:48 +10:00
Campbell Barton
570b328fac Cleanup: Update shortcut in comment 2018-09-08 06:54:03 +10:00
Campbell Barton
9c441dcd73 Gizmo: update template to use matrix multiply 2018-09-08 06:51:02 +10:00
Campbell Barton
66d275f8d3 RNA: update gizmo API for changes in Blender
- gpu module renamed.
- make gizmo.new() take type as a required argument.
2018-09-08 06:50:02 +10:00
Campbell Barton
f23319d095 RNA: Area.header_text_set text is now required 2018-09-08 06:23:25 +10:00
Sergey Sharybin
f440fdec84 Fix operators from W menu for the API changes 2018-09-07 16:41:19 +02:00
Campbell Barton
bf5609cc8c Annotate Tool: allow drawing dots 2018-09-07 21:16:36 +10:00
Campbell Barton
8115b99ecd UI: add useful information to 'Measure' tooltip 2018-09-07 11:48:03 +10:00
William Reynish
6eeb07b870 UI: add mark/clear seam to UV menu in 3D viewport. 2018-09-06 14:13:43 +02:00
Brecht Van Lommel
e0a4dc6a79 UI / Python: rename X-Ray to In Front, Draw to Display.
See T56648.
2018-09-06 13:26:46 +02:00
Brecht Van Lommel
f1c8c25a3e UI: rename Translate/Grab to Move in UI, shortcuts stay the same. 2018-09-06 12:22:09 +02:00
Campbell Barton
5f66924066 Fix exception w/ grease pencil brush tooltips 2018-09-06 18:28:33 +10:00
Dalai Felinto
b060248324 Multi-Objects: UV_OT_follow_active_quads
Starring: the overengineered error report system to make sure only one error
is reported.
2018-09-05 19:27:44 -03:00
Dalai Felinto
a8fffa4da8 Fix error message from MESH_OT_faces_mirror_uv
Reported/Patch by Alan Troth.
2018-09-05 17:31:04 -03:00
Dalai Felinto
5dbf9e09a8 UV_OT_lightmap_pack: Distinction between edit and object modes
I don't even know why this operator was ever made to work in object mode.
That said, since it does, we should have different options for it
(or rather, always do all faces for it).
2018-09-05 17:24:07 -03:00
Dalai Felinto
2b83b36a30 Multi-Objects: UV_OT_lightmap_pack
I removed the All Objects option. This doesn't make more sense now that
all the selected objects will be in edit mesh mode.
2018-09-05 16:58:56 -03:00
Dalai Felinto
9c1150a295 Cleanup: uvcalc_smart_project.py 2/2 2018-09-05 15:36:31 -03:00
Dalai Felinto
9710056fb5 Cleanup: uvcalc_smart_project.py
Removing old commented out code. It includes progress bar and other bits
that were never implemented for this script since the 2.5 transition.
2018-09-05 15:27:40 -03:00
Dalai Felinto
67682f567b Multi-Objects: UV_OT_smart_project 2018-09-05 15:23:42 -03:00
Clément Foucault
58a90dbd97 UI: Change "Show Edge Seams" toggle position 2018-09-05 19:00:13 +02:00
Campbell Barton
66f8a2d67e UI: remove delete redo panel
Since the option is now hidden from the UI, add to the object menu
(without this the key binding isn't discoverable).
2018-09-05 22:57:45 +10:00
Sybren A. Stüvel
d8ee6158e9 keyingsets_builtins: use keyword parameters 2018-09-05 11:01:17 +02:00
Campbell Barton
717f976a0e Correct last commit (keep same location as brushes) 2018-09-05 16:05:00 +10:00
Campbell Barton
e965af50b3 Tool System: show weight for the gradient tool 2018-09-05 16:01:53 +10:00
Dalai Felinto
312af01fb4 3D Text: improvements to vertical alignment
They way Blender handles vertical alignment is very buggy:

- Top-Base: It works perfectly.

- Bottom: It is actually bottom-baseline,
  and it fails when line size is != 1.0 when working with text boxes.

- Top: Poorly implemented, it should use font's ascent
  (recommended distance from baseline),
  so it has room for accents,
  but it's not one line distance far from the origin (as it is now).

- Center: Poorly implemented.
  This is tricky since there is no silver bullet.

To clear this situation I created a new option (Bottom-Baseline),
and addressed the issues above.
I'm getting the ascent and descent from freetype2,
and use this for padding above/below the text.
Also for vertically centering the text.
2018-09-05 11:33:14 +10:00
Campbell Barton
5ca3407ac4 Correct edge rip tool operator 2018-09-05 08:46:57 +10:00
Alan
9db228c05e Multi-Objects: MESH_OT_faces_mirror_uv
Changes from reviewer (Dalai Felinto):
* pep8.
* Skip meshes that come from libraries.
* `Copy Mirrored UV coords > Copy Mirrored UV Coords`.
* Remove mesh(es) from warnings, report mesh or meshes based on number.

https://developer.blender.org/D3529
2018-09-04 17:50:37 -03:00
Antonioya
ba6daadb9d GP: Reorder Viewport Display panel options 2018-09-04 22:11:18 +02:00
Aleksandr Zinovev
600b6f2069 UI: icon keyword argument to popmenu_begin__internal 2018-09-04 20:32:34 +03:00
Campbell Barton
3140304940 Cleanup: overly polite/rude messages 2018-09-04 18:45:17 +10:00
Campbell Barton
765d1eadb9 Fix error when no tool is active 2018-09-04 18:31:02 +10:00
Campbell Barton
1d04d7721b Cleanup: pep8 2018-09-04 08:50:11 +10:00
Campbell Barton
f428efc6db Correct toolbar tips for non sculpt modes 2018-09-04 08:13:54 +10:00
William Reynish
549592274a UI: tweak object viewport display panel, use grid flow. 2018-09-03 19:35:25 +02:00
William Reynish
544c8453d5 UI: use grid flow for metadata panel. 2018-09-03 19:35:25 +02:00
William Reynish
cdd8a430d3 UI: reorganize render output and encoding panels for single columns.
This will look a bit better once horizontal expanded enums work.
2018-09-03 17:51:04 +02:00
Bastien Montagne
a43ebc63fa Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/collision.c
2018-09-03 17:44:36 +02:00
Brecht Van Lommel
4da2acae3a Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
Sergey Sharybin
70382fe7b3 Topbar: Remove unused variable 2018-09-03 16:13:27 +02:00
Campbell Barton
e152483a32 Tool System: add paint brush shortcut 2018-09-03 23:19:27 +10:00
Campbell Barton
ad68470d44 Fix exception running toolbar w/o an active space 2018-09-03 14:22:58 +10:00
Campbell Barton
ba21c27e76 Cleanup: use single quotes for enum's 2018-09-03 14:15:18 +10:00
Campbell Barton
0be6146d26 UI: remove rotate/reverse UV's from menu
These are quite obscure operations and are already available in the
"Face Data" menu.
2018-09-03 14:03:32 +10:00
Campbell Barton
0e09ee3350 Tool System: map keys bound directly to a tools
If a key is bound to activate a tool in the tool-system,
add this to the popup keymap.
2018-09-03 11:11:56 +10:00
Campbell Barton
4893b8c693 Fix toolbar popup outside the window region 2018-09-03 10:19:30 +10:00
Campbell Barton
4e3457115c UI: correct unintended space in string formatting 2018-09-02 20:05:45 +10:00
Luca Rood
b6f0f8a5b5 Cloth: Implement angular bending springs
This implements angular bending springs for cloth simulation. This also
adds shearing springs for n-gons.

This angular spring implementation does not include Jacobian matrices,
as the springs can exist between polygons of different vertex counts,
rendering their relationships asymmetrical, and thus impossible to solve
with the current implementation. This means that the bending component
is solved explicitly. However, this is usually not a big problem, as
bending springs contribute less to instability than structural springs.

The the old linear bending model can still be used, and is the default for
existing files, to keep compatibility. However, the new angular bending
model is the default for any new simulation.

This commit makes small breaking changes, in that shearing springs are
now created on n-gons (also in linear bending mode), while n-gons were
previously ignored.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3662
2018-08-31 16:39:43 +02:00