Commit Graph

29734 Commits

Author SHA1 Message Date
Campbell Barton
d4e540dff3 comment some unused code. 2011-05-08 10:29:40 +00:00
Nathan Letwory
ed3fd72210 Apply second half of [#21590] .dds textures: fix for DXT1n format + sync with upstream nvtt
submitted by Amorilia

This updates the DDS module with upstearm nvtt (r1042).
2011-05-08 09:05:52 +00:00
Joshua Leung
aaa93c58b3 Fixes for bugs noticed during previous fix:
- In Drivers mode of Graph Editor, expanders for sub-object data were
not working at all. This was because they were getting overriden by an
errant ob-level drivers check
- Adding drivers from py-api didn't update Graph Editor
2011-05-08 05:41:57 +00:00
Joshua Leung
85b1b459ed RNA Bugfix:
The following script would fail:
#ob = bpy.context.active_object
pb = bpy.context.active_pose_bone
pb.bone.driver_add("hide")  # <--- exception here

The RNA-path function for Bone assumed that when it got called, it's
"id_data" (or owner-idblock-pointer) would only be ID_AR (i.e. an
armature). However, in the above example, pb.bone has ob as its
id_data, resulting in an invalid RNA path getting created. Added check
for this case, since it's likely to be common
2011-05-08 05:18:40 +00:00
Mitchell Stokes
2aea765d6e Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman
The tracker description:
"This patch fixes this bug:
http://projects.blender.org/tracker/index.php?func=detail&aid=25487&group_id=9&atid=306

This was accomplished by making sure the KX_GameObject's object color gets set during the conversion process in the method gameobject_from_blenderobject. Otherwise all the values for object color default to 0. The reason adding an IPO worked as a work around is because it set the object color."

The bug report mentioned is bug [#25487] "BGE: Object Color only works when it has a keyed frame"
2011-05-08 03:42:24 +00:00
Dalai Felinto
0b03268c17 Patch [#26799] embedded blenderplayer not receiving keyboard input by Sebastian Korczak
(patch co-reviewed by Nathan Letwory)

Overview: GHOST using rawinput for keyboard input. GHOST window receives WM_INPUT only when it is the active window. Child window cannot be active, so when embedding blenderplayer, WM_INPUT is consumed by top level parent window (for Burster it is the web browser window). Patch register raw input device as 'inputsink' - it makes GHOST window receives all keyboard messages. Window procedure check if GHOST window is active or focused.

::TranslateMessage(&msg) generates WM_CHAR etc. messages from WM_KEYDOWN, WM_KEYUP etc. Because of using RawInput only WM_INPUT messages are processed, so we doesn't need WM_CHAR, WM_KEYDOWN etc. [this is why ::TranslateMessage is no longer getting called].

Note: It's responsibility of the parent window (aka the wrapper) to send WM_SETFOCUS to child window (embedded blenderplayer).
However some parent windows (e.g. webbrowsers) will not send WM_SETFOCUS to the child window when someone clicks on it.
In those cases the blenderplayer needs to be patched to call setFocus(&msg); in the event of WM_LBUTTONDOWN (see GHOST_SystemWin32.cpp)
2011-05-07 22:28:56 +00:00
Nathan Letwory
3fe841597b Apply part of [#21590] .dds textures: fix for DXT1n format
Submitted by Amorilia.

DXT1 .dds textures with 1-bit alpha channel have their alpha channel imported in Blender.

The patch also makes change to contact info for the patch submitter.

I left the sync with upstream nvtt for another commit.
2011-05-07 20:53:49 +00:00
Sergey Sharybin
471c28f91c Fix #27319: Text editor "Find" does not locate words.
Added new option to find panel of space text which toggles
case-esensitive search.

Additional changes:
- Send NC_TEXT|NA_EDITED when removing markers in find_and_replace modifier
  this prevents "sticked" markers which disappears on first redraw when
  search text wasn't found
- Do not show "Text wasn't found" error when text to be searched is contained
  in the end of buffer and it's selected. Replacing/marking used to happen, but
  this popup message was really annoying for this case.

TODO: It's incorrect to use UI_GetThemeColor4ubv from this operator
2011-05-07 17:52:44 +00:00
Campbell Barton
e239085f70 io_utils.axis_conversion(...) utility function to easily convert the forward & up axis between different apps on import/export. 2011-05-07 11:25:59 +00:00
Campbell Barton
770119d16f patch from Dan Eicher, CPack/RPM working again 2011-05-06 23:59:15 +00:00
Campbell Barton
7a5b16d175 missed updating warp modifier UI, gave a py error when selecting texture UI layer. 2011-05-06 23:54:40 +00:00
Campbell Barton
ca419b47a4 fix [#27298] Alt + RMB always extends selection 2011-05-06 23:46:24 +00:00
Brecht Van Lommel
309bb2937d Forgot to mention that for scons, I've disabled install of the texture and
sequence plugins, as was already done for cmake, they don't work in 2.5.

This is a fix for last commit, this file shouldn't have been included.
2011-05-06 20:21:20 +00:00
Brecht Van Lommel
cb12337363 Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06 20:18:42 +00:00
Brecht Van Lommel
4eb1b5256e Code cleanup: PIL_dynlib, renamed to BLI_dynlib, and other tweaks. 2011-05-06 15:17:42 +00:00
Campbell Barton
e26b0c68a4 patch [#27205] Infinite recursion inside resolve_ncase() when passed a driver letter on Windows that does not exist
by Brandon Ehle (azverkan)
2011-05-06 11:27:04 +00:00
Brecht Van Lommel
576035f9e1 Patch #27225: blenderplayer resource compilation error fix for cmake + mingw,
patch by Ryakiotakis Antonis.
2011-05-06 08:16:44 +00:00
Campbell Barton
ba5d18b41f py/rna debugging option (defaults to off), which quickly exposes errors with RNA functions holding string pointers by making a temp copy of the string and freeing after the function is called. 2011-05-06 03:29:55 +00:00
Campbell Barton
22c22d4961 fix [#27304] uiItemsFullEnumO: operator missing srna ''
python strings are not static so dont hold pointers to them within blenders UI.
2011-05-06 02:55:09 +00:00
Campbell Barton
8751d1d927 [#26715] Blender2.57 crash when opening in Windows, non-latin char in path
this isn't a fix but GetModuleFileName is returning a name that doesn't exist, so finding python after this isn't working.

Show a popup that the path has an invalid name so at least the user can move it.
2011-05-06 01:03:36 +00:00
Campbell Barton
53096ebad5 add zlib include dir for cmake too. 2011-05-05 22:41:49 +00:00
Dalai Felinto
dfedec8a2c fix to scons after exotic was removed (patch from jms) 2011-05-05 18:50:17 +00:00
Janne Karhu
2137e2ecec Fix for [#27294] Subframes cause dampened particles to behave differently
* The unphysical particle damping wasn't scaled according to the timestep.
2011-05-05 17:07:20 +00:00
Campbell Barton
53a2f11148 fix [#27285] Renderslot missing
scale fixes size header buttons by DPI
2011-05-05 15:21:43 +00:00
Campbell Barton
05a78baa87 sphinx api docs: fix for addons linking to the wrong operator SVN url's.
also change from blender from 'release' back to beta so new docs don't overwrite the 2.57b release docs.
2011-05-05 14:45:24 +00:00
Campbell Barton
3e949dd12f remove exotic.c, there was no operators to access these formats and they were not well maintained. 2011-05-05 14:21:31 +00:00
Campbell Barton
fbe17e09a3 alternative to joe's commit r36451.
loopcut now follows 'Release confirms' user preference.
2011-05-04 20:42:34 +00:00
Campbell Barton
5ed5c7441c new rna api call: RNA_struct_idprops_unset(op->ptr, "someprop"), added to allow un-setting operator properties. 2011-05-04 17:36:13 +00:00
Campbell Barton
015a32d01c new BLF functions
- BLF_height_max
- BLF_width_max
- BLF_descender
- BLF_ascender

use for tooltip and image stamp.
2011-05-04 15:09:48 +00:00
Sergey Sharybin
d000103e80 Own TODO item: sculpting on constructive modifiers
- Constructive modifiers are enabled by default in sculpt mode.
- There's option to disable all constructive modifiers in the "Options"
  panel of toolbox in sculpt mode,
- Use one column in options panel to make strings easier to read
- No modifiers would still be applied on multires
2011-05-04 13:15:42 +00:00
Campbell Barton
5d1fdb73ce drawing in 3d camera view conversion between mouse/camera view border was broken. 2011-05-04 12:59:24 +00:00
Campbell Barton
b9076b87d2 pass colors to glColor as vectors where possible. 2011-05-04 12:00:11 +00:00
Campbell Barton
5a0dca41e5 fix 2 bugs with addon installation
- installing an addon which creates a new script directory didn't add this to the sys.path.
- installing the addon was meant to set the search string to the addon name but was broken.
2011-05-04 08:44:08 +00:00
Campbell Barton
7c5d6c9c39 workaround [#27276] Full Screen toggle for Save Screenshot ignored
don't show the option in the file sel, it only has effect when set before invoke.
2011-05-04 06:08:14 +00:00
Campbell Barton
ff7ae1d4f4 rna object constraint remove function wasn't calling ED_object_constraint_update(). 2011-05-04 05:56:26 +00:00
Campbell Barton
ea5b43d862 fix [#26920] working with bones causes segmetation fault.
ITASC IK solver data wasn't being cleared when constraints were removed, would access freed memory and crash.
2011-05-04 05:52:14 +00:00
Campbell Barton
b5c2598a6b use UNUSED in some more function args, no functional changes. 2011-05-04 04:00:53 +00:00
Campbell Barton
41dbd19b4d fix for crash executing sculpt via python. 2011-05-04 03:34:55 +00:00
Dalai Felinto
c56fe3efe6 Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
The patch can also be found in http://codereview.appspot.com/4431072/

##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.

Usage:
blenderplayer.exe -i 123456 -m 16 file.blend

where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############

This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.

Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.

Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
Sergey Sharybin
8df1a51c19 Do not lock key whn undoing to another shapekey while sculpting 2011-05-03 18:47:16 +00:00
Dalai Felinto
905289eb60 bplayer stub update + remove some tabs 2011-05-03 18:31:01 +00:00
Campbell Barton
aca6c426f0 fix [#27160] Shaded checkbox is not working. 2011-05-03 15:30:16 +00:00
Campbell Barton
23f1f26e7b fix [#27271] Going into sculpt mode causes crash 2011-05-03 15:01:55 +00:00
Campbell Barton
12a78aceee fix [#27218] Tooltip text renders incorrectly. 2011-05-03 13:12:47 +00:00
Campbell Barton
80d94babe0 fix [#27268] 2.57b Global Pivot Option not functional. 2011-05-03 12:37:15 +00:00
Campbell Barton
0a2a138d86 remove player runtime writing functions, this is now an addon. 2011-05-03 08:45:40 +00:00
Campbell Barton
cd2728ea0d fix [#27143] Cannot import key configuration with systemwide install 2011-05-03 08:21:11 +00:00
Campbell Barton
809252664b correct url [#27252] Help link "Manual" in blender still points to 2.49 documents. 2011-05-03 07:51:07 +00:00
Campbell Barton
0a415b6e71 replace OBJECT_OT_location_apply, OBJECT_OT_scale_apply, OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
added back menu item from 2.4x to apply Rotation & Scale.
2011-05-03 07:09:02 +00:00
Campbell Barton
08a914095e change ghost/x11 toggleConsole to use dummy function in the header. 2011-05-03 07:05:01 +00:00