- Fix accumulate by allowing normal radius greater than one. Now it works as it should and it should be enabled by default
- Make the square test sharper. This gives a lot more definition to the brush, even when working with fewer polygons
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5984
The clamp option in the Map Range node doesn't work correctly when the
inputs are linked. The code didn't put that into considration.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5987
Quadriflow does not support non manifold meshes. (Edges with > 3
connected faces and discontinuous face normal directions)
While it does sometimes "work" in these configurations, the results are
not good and in most cases it just flat out will crash.
Added a sanity check to make sure that the input mesh is manifold.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5877
This commit solves the bug itself (code was broken when real_id owner of
the private data ID could not be found), and generates a more sensible
representation for all evaluated IDs, makes no sense to display them as
being part of `bpy.data....`!
Now, custom props defined as overriddable can be overridden, saved,
reloaded, etc. That fixes the last main issue with them.
Note that custom props still have a lot of glitches and weirdness in
their overriding behavior, but for now the most important is finally
achieved, will let them rest and settle a bit, those have been
incredibly painful to tame... :(
Before, the modifiers were evaluated in Draw Engine and this required to calculate a factor to increase the VBO size.
Now, the modifiers are evaluated in Depsgraph and the Draw Engine receives the evaluated stroke with the final number of vertices. As the number of vertices is the final value already, if Draw Manager increases the number with the modifiers only increases the memory with empty space because never would be used. This commit removes this double calculation, reducing the memory usage and removes a loop to calculate the size by modifier too.
Also, the function getDuplicationFactor() has been removed because is not required anymore.
Problem was twofold
1) `GENERATOR_IS_MULTI_CONFIG` is a property not a variable so
the test for it would always be false, unless you set a custom
CMAKE_INSTALL_PREFIX (like the buildbot does) the unit tests
would have a wrong working directory and complain about missing
dlls or blender executable
2) Tests added outside of `/test` (like libmv) would have no working
folder set since the variable would not be visible for them.
consulted @sergey who voiced the opinion that duplicating the code
to the test macro was slightly less evil than moving it to the main
CMakeLists.txt
Due the internal design of the drawing engine and the special requirements for 2D inside 3D, it's required to keep the original stroke visible in order to display the particles. If the original stroke is hidden, the particles are hidden too.
This commit only fix the segmentation fault. Make visible the particles when the original is hidden would require a complete redesign and maybe would break some 2D features.
For many users, this will make the File Browser window behave more like
what they would expect. It addresses the issue of the File Browser
becoming hidden behind the main window by clicking anywhere in the
latter. It communicates the interruptive, but temporary nature of the
operation a bit better.
Further, on tiling window managers the File Browser now opens as
floating by default, like in other applications.
Note that this also makes sure the File Browser is always opened as
separate window, so it doesn't re-use the Preferences, or any other
temporary window anymore. This seems to have been a common annoyance.
More concretely, this makes the File Browser window behave as follows:
* Stays on top of its parent Blender window, but not on top of
non-Blender windows.
* Minimizes with its parent window
* Can be moved independently
* Doesn't add an own item in task bars
* Doesn't block other Blender windows (we may want to have this though)
* Opens as floating window for tiling window managers (e.g. i3wm/Sway)
Further notes:
* When opening a file browser from the Preference window (or any
temporary window), the main window, as the file browsers parent is
moved on top of the Preferences, which makes it seem like the
Preferences were closed. This is the general issue of bad secondary
window handling as window activation changes. I made it so that the
window is moved back once the file browser is closed.
This behavior is confusing and would be nice to avoid. It's a separate
issue though.
* On most window managers on Linux the temporary window can not be
minimized and maximized, they disable that for dialog windows.
* On Windows and macOS, only minimizing is disabled, as there is no
decent way yet to restore a window if it's not shown in the taskbar.
Reviewed By: Brecht van Lommel, Campbell Barton, William Reynish
Edits and macOS implementation by Brecht.
Differential Revision: https://developer.blender.org/D5810
Part of T69652.
Assign, select, deselect buttons added when in edit mode to complete the functionality
of the shader editor vs. the properties panel.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D5768
This has already been fixed in 8d207cdc3b
as fix for T52472: VSE Audio Volume not set immediately, but I failed to
backport it to upstream audaspace which is the reason the problem was
back.
The default was changed with an initial implementation of the feature.
With the feedback from animators, having a behavior which affects curves
outside of a changing range is not convenient for professional animators
working on high quality character animation. On the other hand, automatic
smoothing is better for casual animation of object motion.
This change adds an ability to change the default via User Preferences.
Differential Revision: https://developer.blender.org/D5875
This solves an issues where these text fields would use menu background colors,
making it difficult to create a correct theme.
Default theme looks the same, only Blender Light now shows a dark text field.
Patch contributed by Paul (Thirio).
Differential Revision: https://developer.blender.org/D5906
We don't need to filter the fully masked nodes here after adding the flag
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5973