Bastien Montagne
d6a68ea850
New i18n font file for Blender, now including Hebrew charset!
2012-09-07 17:59:45 +00:00
Bastien Montagne
8367c79f69
Adding Hebrew language.
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Note: looks like we do not have hebrew chars in current font... More FontForge fun ahead. :/
2012-09-07 16:06:58 +00:00
Jens Verwiebe
86251329d0
initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f
2012-09-07 15:44:20 +00:00
Lukas Toenne
a9105a7dea
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
Sergey Sharybin
8b6046cdad
Fix for order of creating mesh and filling in SculptSession
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This would use proper draw_pbvh for initially calculated PBVH.
Wasn't harmful since this flag used to be updated form update_mesh_elements,
but it's still better to have things consistent all over.
2012-09-07 10:59:01 +00:00
Campbell Barton
d5bcec80c8
minor fix for previous commit. ripping a vert-edge connected to a face would always choose the face even if the mouse is closer to the edge, now check both edges and faces when ripping from a non wire vertex
2012-09-07 06:46:26 +00:00
Campbell Barton
cdc9e553c1
minor improvements to rip
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- rip tool didnt select the best edge to rip for wire verts (no connected faces)
- ripping one vert with 2 edges connected didnt work.
2012-09-07 06:31:54 +00:00
Campbell Barton
acfff7a65f
fixes for weight paint mode:
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- sample weight didnt work when the object was transformed.
- sample weight didnt work when vertex selection was enabled.
- 'All faces' option is used by weight paint mode, but there was no UI access.
add ED_mesh_pick_face_vert(). which uses the face selection buffer but returns the closest vertex.
2012-09-07 05:54:54 +00:00
Campbell Barton
e70beaacf4
fix Shift+LMB select when in weight-vertex-select mode. (it was mixing up vert/face index values and didnt work at all)
2012-09-07 02:18:04 +00:00
Campbell Barton
704c5f09b5
remove makeDerivedMesh from ED_mesh_pick_face(), this was added 44256 (bmesh merge), but is pretty bad (rebuilding entire derived mesh to pick a face), tested with subsurf modifier, sintel mesh - it works ok without it.
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Also - other select modes like border-select dont do this, so looks safe to disable.
2012-09-07 00:58:00 +00:00
Campbell Barton
04418fe8dd
code cleanup: header had many incorrect sections for function/file, also rename mouse_mesh() --> EDBM_select_pick()
2012-09-07 00:22:10 +00:00
Campbell Barton
aca97317af
code cleanup: move vertex and face picking functions into meshtools.c
2012-09-06 23:50:28 +00:00
Campbell Barton
0ecbc047e8
code cleanup
2012-09-06 23:41:03 +00:00
Campbell Barton
774cc0ab16
fix [ #30063 ] Weight Paint + Pose Mode: [m] key does not toggle Face Selection Masking
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disallow some pose operators when weight paint mode is enabled.
2012-09-06 23:10:01 +00:00
Sergey Sharybin
518c974b80
Resolve CUDA kernel compilation error
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Instead of including util_string.h which in fact also defines some
symbols from util_string.cpp include STL's string header and directly
use std::string.
2012-09-06 16:42:55 +00:00
Brecht Van Lommel
f647348420
Fix cycles continuously updating when creating a driver for a scene property,
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like driving integrator seed with #frame.
The scene drivers are evaluated continuously, which would be nice to fix but
complicated, now it compares the RNA value to see if it actually changed, and
avoids the update in that case, which is a useful optimization by itself.
(merged from tomato branch)
2012-09-06 11:35:16 +00:00
Brecht Van Lommel
a18b60c0c8
Fix wrong cycles tile size in viewport, could affect performance a bit.
2012-09-06 11:34:55 +00:00
Campbell Barton
9411716f31
fix for error in own recent commit
2012-09-06 11:02:27 +00:00
Campbell Barton
6f0cbd787d
make freeing sequencer strip without cache an option only exposed within sequencer.c
2012-09-06 09:23:38 +00:00
Lukas Toenne
ab4b74f1ed
Cycles compiler fixes related to OSL changes:
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* reverted r50430
* removed 2 util_params.h includes from r50428, these were causing trouble with OIIO in CUDA compilation. The purpose of these was to define the ustring type, but can just use the standard string type from util_string as well.
2012-09-06 07:44:49 +00:00
Campbell Barton
afaa67b5b8
fix [ #32502 ] Shift + V Vertex slide doesn't work for x-mirror edit
2012-09-06 06:18:10 +00:00
Campbell Barton
3bb17bd64a
fix for crash in sequencer introduced with recent cache addition,
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- running undo with metastrips would crash immediately.
- freeing a strip without a scene would crash (clipboard does this).
2012-09-06 04:45:25 +00:00
Campbell Barton
86dd087057
fix [ #32475 ] Enabled audio lets blender crash with autosplit option for movie output
2012-09-06 03:08:47 +00:00
Campbell Barton
04b5ef20f1
style cleanup: indentation
2012-09-06 02:20:03 +00:00
Campbell Barton
47ec91e8d3
code clenup: comments and some style edits on ghost/osx (odd indentation)
2012-09-06 02:10:09 +00:00
Campbell Barton
5d2e4bb87e
code cleanup: capitalize defines.
2012-09-06 01:31:15 +00:00
Campbell Barton
5c52455fba
fix [ #32500 ] Odd behaviour with subdividing an ngon
2012-09-06 01:06:36 +00:00
Campbell Barton
9559c95aaa
support ANIMFILTER_FOREDIT for mask layers, also move deprecated metaball types to the end of the switch statement when evaluating metaballs.
2012-09-06 00:38:28 +00:00
Campbell Barton
d75a66674d
code cleanup: remove deprecated defines and some struct members
2012-09-06 00:33:59 +00:00
Campbell Barton
20b84ec37c
committed by accident
2012-09-05 23:30:30 +00:00
Campbell Barton
df51ab27ed
code cleanup: BM_face_legal_splits() was doing some redundant assignments.
2012-09-05 23:22:47 +00:00
Thomas Dinges
3f7b4916e9
OSL Backend:
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* Added the Phong BRDF from the inbuilt OSL shader library.
This can be used in OSL shaders only for now:
* phong(normal N, float exponent)
* phong_ramp(normal N, float exponent, color colors[8]
2012-09-05 23:22:36 +00:00
Campbell Barton
36797a64a5
code cleanup: use *(*var)[2] for pairs in bmesh code rather then a 1d array stepping by 2.
2012-09-05 23:17:19 +00:00
Dalai Felinto
dbe3cea002
silencing some of the warnings in OSL for OSX
2012-09-05 20:50:10 +00:00
Campbell Barton
6e85ffc4fa
code cleanup: bmesh subdivide code was growing arrays one by one, when the final size is known - do this in one go.
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also replace for loops with iterator macros.
2012-09-05 19:21:55 +00:00
Bastien Montagne
b9e544e823
Adding brazilian portuguese language, as requested by portuguese team.
2012-09-05 18:35:22 +00:00
Lukas Toenne
d490277194
Quick fix for compiler error. Somehow the isfinite symbol got lost for SVM too now, no idea how this happened or where it actually came from. This will likely also cause trouble with CUDA/OpenCL compilers, will have to be fixed properly later.
2012-09-05 18:12:17 +00:00
Lukas Toenne
674d295df3
Fix for attribute lookup in OSL. This uses a map in the OSL globals instead of the device texture.
2012-09-05 17:08:56 +00:00
Sergey Sharybin
c1dc375379
Sequencer: show color sample line in image display mode only
2012-09-05 14:11:22 +00:00
Antony Riakiotakis
9ca25136a1
Fix compositor crash. g_highlightedNodes can be NULL.
2012-09-05 13:50:24 +00:00
Lukas Toenne
a823207d81
Cycles fix: particle standard attribute had no name conversion yet.
2012-09-05 12:06:44 +00:00
Campbell Barton
e2eea6c38d
fix/workaround [ #31555 ] Username with special chars in Windows 7
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Theres a bug where python/windows ignores PYTHONIOENCODING, workaround this by manually overriding the stdout/stderr.
2012-09-05 09:33:15 +00:00
Jeroen Bakker
7efe2153b2
* gcc 4.7 is more strict. This patch will remove 'non virtual
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destructor warnings' in the core of the compositor.
2012-09-05 08:50:25 +00:00
Lukas Toenne
f3a91f461c
Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations.
2012-09-05 08:12:22 +00:00
Campbell Barton
99fcec3334
fix [ #29431 ] "Normalize All" from Weight Tools don't work correctly
2012-09-05 04:16:09 +00:00
Campbell Barton
a512cac545
code cleanup: move get_selected_defgroups into object_deform.c and make it behave like similar functions, also when drawing vertex weight colors, only call this function when multi-paint is enabled.
2012-09-05 03:45:32 +00:00
Campbell Barton
84dc5c2992
code cleanup: move functions for getting defgroup arrays from objects out of editors into blenkernel, since they are generally useful.
2012-09-05 02:51:55 +00:00
Campbell Barton
a4b71f4e01
fix for various redundant checks and possibly fix some crashes in rare situations.
2012-09-05 01:42:52 +00:00
Thomas Dinges
65b214ed04
* Forgot to commit CMake change for the Brick texture.
2012-09-05 00:59:04 +00:00
Campbell Barton
2016791fee
add missing files from cmakes lists
2012-09-05 00:52:35 +00:00