Commit Graph

59362 Commits

Author SHA1 Message Date
Antony Riakiotakis
d80ff8ce80 Image proxies now correctly support metadata (needs to regenerate
proxies though)
2015-05-06 13:05:59 +02:00
Antony Riakiotakis
27c3886064 Cleanup: use functions we already use elsewhere for bone detection
instead of the ninja code that we use now.
2015-05-06 12:53:33 +02:00
Martijn Berger
3f04f64eea [cmake] move FindLLVM to its own file 2015-05-06 12:35:48 +02:00
Antony Riakiotakis
69bf3a9e94 Updating node standard value won't work if node is hidden, patch by
Alexander Romanov with minor changes.
2015-05-06 11:59:39 +02:00
Antony Riakiotakis
0abb6f3ef0 Patch D1283 by Alexander Romanov fixes reroute node type update not
correct when root reroute node is plugged in a different type of input
2015-05-06 11:46:47 +02:00
Campbell Barton
bc2f77e1da Add bpy.app.binary_path_python
Access to the python binary distributed with Blender,
fallback to system python executable (matching Blender's version).
2015-05-06 11:13:42 +10:00
Campbell Barton
c246e0c3b6 Prefer name 'program' over 'binary'
binary-search is confusing!
2015-05-06 06:34:19 +10:00
Campbell Barton
e00142bfa7 BLI_path: add PATH search utility functions 2015-05-06 06:21:16 +10:00
Brecht Van Lommel
c641a5563f Fix T44612: add support for mouse button 6 and 7 on OS X. 2015-05-05 21:52:09 +02:00
Brecht Van Lommel
1d0f1a1ec9 Fix T44593: particle volume distribution not working with large meshes. 2015-05-05 21:43:24 +02:00
Sergey Sharybin
b45ad4b214 Cycles: Fix for wrong clamp usage in fast math 2015-05-06 00:01:40 +05:00
Porteries Tristan
4616a7a4d3 BGE: Fix collision callbacks for compound controllers
It fix some mistakes in b5e9653035 and made a more safety behavior for collision callbacks used in compound controllers during adding and removing.
2015-05-05 19:54:12 +02:00
Campbell Barton
962d53e144 Workaround ld.gold failing with msgfmt 2015-05-06 03:23:20 +10:00
Campbell Barton
35c67d6750 Fix reading uninitialized memory finding paths 2015-05-06 02:22:00 +10:00
Porteries Tristan
b5e9653035 BGE: Remove function DisableCcdPhysicsController and EnableCcdPhysicsController in CcdPhysicsEnvironment
Replace EnableCcdPhysicsController by AddCcdPhysicsController and DisableCcdPhysicsController by RemoveCcdPhysicsController.
Tested with compound shapes and collision sensors.

Reviewers:agoose77, ideasman42
2015-05-05 15:18:29 +02:00
Thomas Dinges
d01b226870 Cleanup: Remove leftover from Distorted Noise node in XML reader. 2015-05-05 10:38:45 +02:00
Campbell Barton
e5e73ccc90 Math Lib: rename fill_*, to copy_*
matching convention for fixed length api, eg: copy_v3_fl
2015-05-05 17:08:29 +10:00
Campbell Barton
ea5f9fee8d Cleanup: function arg wrapping 2015-05-05 16:34:38 +10:00
Campbell Barton
1648feec94 Cleanup: rip tool 2015-05-05 16:34:37 +10:00
Sv. Lockal
7201f6d14c Cycles: Use curve approximation for blackbody instead of lookup table
Now we calculate color in range 800..12000 using an approximation a/x+bx+c for R and G and ((at + b)t + c)t + d) for B.
Max absolute error for RGB for non-lut function is less than 0.0001, which is enough to get the same 8 bit/channel color as for OSL with a noticeable performance difference.
However there is a slight visible difference between previous non-OSL implementation because of lookup table interpolation and offset-by-one mistake.
The previous implementation gave black color outside of soft range (t > 12000), now it gives the same color as for 12000.

Also blackbody node without input connected is being converted to value input at shader compile time.

Reviewers: dingto, sergey

Reviewed By: dingto

Subscribers: nutel, brecht, juicyfruit

Differential Revision: https://developer.blender.org/D1280
2015-05-05 06:11:54 +00:00
Campbell Barton
22bbd1c512 BMesh: improve rip tool /w mon-manifold verts
Can now rip from multiple fans (mixed single faces or larger regions)

Also add BM_vert_is_manifold_region which only checks if a vert has disconnected fans.
2015-05-05 07:22:35 +10:00
Campbell Barton
e59bd19fa7 Cleanup: style & const's 2015-05-05 05:19:49 +10:00
Campbell Barton
7478eb9bd0 Cleanup: wrapped function indentation 2015-05-05 05:19:48 +10:00
Bastien Montagne
cc81b58277 Cleanup: deduplicate code.
FileBrowser had its own 'shorten_string' func, when we have a full fledge one in interface_widget code...
2015-05-04 21:13:35 +02:00
Antony Riakiotakis
e10ecb6494 Revert "Different drawing for object centers."
This reverts commit 5a8629c0d7.

It does not really work that well since objects can draw in front of
selection circles now.
2015-05-04 18:00:29 +02:00
Campbell Barton
1b8069bdd9 UI: location/scale were snapping to 10s
In practice this isn't useful (for scale especially).

For float buttons with a very large range, don't attempt to match the snap to the range.
2015-05-05 01:20:40 +10:00
Campbell Barton
fd5090ab41 UI: button snap (ctrl) was rounding down 2015-05-05 01:06:09 +10:00
Antony Riakiotakis
1227e5c3d1 Fix T44503 full sample does not display any preview any more.
The fix exposes another error not fixed in this commit, escaping the
render will not flush the full sample render result correctly.
2015-05-04 16:57:48 +02:00
Campbell Barton
68fe630735 Fix eyedropper with quad-view 2015-05-04 23:50:38 +10:00
Campbell Barton
52b9d83417 Fix T44592: Zero scale on an axis, zeros all 2015-05-04 22:39:33 +10:00
Antony Riakiotakis
9ff91acadb Follow up to previous commit, remove depth of field from UI in
wireframe/boundbox mode.
2015-05-04 14:38:02 +02:00
Antony Riakiotakis
73c090fe81 Fix T44594 disable depth of field in wireframe/bounding box modes. We
don't supply depth information in those modes so supporting the effects
does not really make sense
2015-05-04 14:34:57 +02:00
Lukas Tönne
c19f3ea1b2 Fixed comment. 2015-05-04 14:31:44 +02:00
Thomas Dinges
66f96e555c Cycles: Fix copy / paste mistake in XML reader. 2015-05-04 14:31:20 +02:00
Bastien Montagne
e560bbe1d5 Fix possible crash with datatransfer operator when source object was hidden.
Mismatch in poll and exec funcs when getting active (source) object...
2015-05-04 14:30:00 +02:00
Antony Riakiotakis
5a8629c0d7 Different drawing for object centers.
Code here did depth test always and depth range 0.0.

There is no real reason for object centers to write and get tested
against depth buffer in this case, just disable the depth test instead
;)

Helps with blurry object centers in depth of field mode too (centers
wrote depth 0 and were always blurry)
2015-05-04 13:53:23 +02:00
Porteries Tristan
be30070d86 BGE: Cleanup KX_BlenderSceneConverter.cpp
This commit is a little cleanup for whitspaces, braces, spaces around operators and useless keywords struct/class.

Reviewers:sybren
2015-05-04 13:36:11 +02:00
Sergey Sharybin
b7d0ff0ad6 Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up,
making viewport really responsive but still have final render to use highest
subdivision possible.

Reviewers: lukastoenne, campbellbarton, dingto

Reviewed By: campbellbarton, dingto

Subscribers: dingto, nutel, eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1273
2015-05-04 16:31:10 +05:00
Campbell Barton
7e3ee2d15d Skin Modifier: remove redundant edge-calculation 2015-05-04 20:59:34 +10:00
Campbell Barton
abd68c6e45 Fix T42893: Skin Modifier, changes randomly toggling editmode
Own regression, previously it would do a full mesh normal calculation for each isolated shape
(could hang on meshes with many loose parts).

However the normals are needed, instead of doing a full calculation,
just set normals on new faces.

Thanks to Brecht for finding cause!
2015-05-04 20:56:57 +10:00
Brecht Van Lommel
8d5eeab473 Skin Modifier: Add missing operator stack pop 2015-05-04 20:56:57 +10:00
Antony Riakiotakis
93055b1c22 Fix metadata display in sequencer lost after doing a preprocess
transform.

IMB_makeSingleUser makes a copy and destroys metadata. I am not sure if
this is the safest way to make a single user ImBuf (setting the refcount
to 0 is simpler and there's less, but no zero, risk of dangling
pointers) but I will leave this as is for now in case there is an actual
need for a copy here. The alternative approach should be tested at some
point.
2015-05-04 12:53:16 +02:00
Tamito Kajiyama
046388830a Freestyle: Fix for line style ID datablocks not copied when fully copying a scene. 2015-05-04 19:52:03 +09:00
Antony Riakiotakis
b07c2961fa Don't scale metadata font with zoom - makes strings not consistently
adhere to the string length
2015-05-04 12:30:26 +02:00
Antony Riakiotakis
711e2f71a8 Support displaying metadata for images in sequencer preview windows (not
backdrop)
2015-05-04 12:18:19 +02:00
Sergey Sharybin
23a79c42b5 BGE Player: Fix compilation error after cleanup commit da8a62a 2015-05-04 14:39:12 +05:00
Campbell Barton
4e1c27f646 Fix T29029: Grease pencil fails in Quad View 2015-05-04 19:12:54 +10:00
Sergey Sharybin
c46f40e9e2 Freestyle: Compilation error fix after recent changes in BKE_object_add() 2015-05-04 13:52:44 +05:00
Campbell Barton
7a8170e9c1 CMake: Only consider it INFO is ld.gold is missing 2015-05-04 18:33:37 +10:00
Campbell Barton
4edc9d50fd Correct own error in recent quad-view ruler fix 2015-05-04 18:32:47 +10:00