Commit Graph

12544 Commits

Author SHA1 Message Date
Brecht Van Lommel
d953e940d3 RNA
* Added more DNA_color_types.h, starting from patch by Sebastian Skejø.
  What's missing is write access to some things like point location,
  hard to retrieve the CurveMapping for proper update still..
* Added all datablocks as ID pointer in Main already, now only have to
  change the type from ID to the specific type. Also added filename
  to Main, which is basically the only non-internal property.
* Fixed setting shadow buffers size in lamps, also ensured it to be a
  multiple of 16.
2008-11-30 00:57:32 +00:00
Nathan Letwory
d86b38cd61 * no write access to bScreen and ScrArea and such
- maybe this will be phased out anyway, but might be handy for querying though.
2008-11-29 23:27:07 +00:00
Hamed Zaghaghi
bc68cb7985 added all sensor types without their properties and full RNAfy bNearSensor, bMouseSesnsor, bTouchSensor, bAlwaysSensor 2008-11-29 22:16:23 +00:00
Willian Padovani Germano
fc20b87768 RNA
Adding support for Cameras. Work in progress, I'm still learning about RNA.
2008-11-29 19:53:49 +00:00
Brecht Van Lommel
2b7e390967 RNA
* Fix sensor data pointer code, also made sensor type non editable,
  would need to do more work than just setting the type.
* Fix a fairly obscure bug related to inheritance and sorting.
* Complete DNA_ID.h wrapping, just a few extra properties and the
  Library struct, most of this is internal.
2008-11-29 19:08:46 +00:00
Campbell Barton
2ff4ac139b PyRNA - can write variables now (float, int, bool, enums, strings - but not pointers, RNA limitation too).
also fixed reading enums.
2008-11-29 17:58:17 +00:00
Hamed Zaghaghi
3b59a18f53 more rna_sensor codes 2008-11-29 16:07:49 +00:00
Brecht Van Lommel
cc0fdf24a9 * Fix Makefiles to compile python.
* Tweak SConscript priorities to link ed_util.
* Added RNA_struct_is_ID function for python.
2008-11-29 15:43:53 +00:00
Ton Roosendaal
78218d89d6 2.5: work on bringing back SpaceTime options
- RMB select, also with SHIFT
- RMB tweak for translate
- SHIFT+D dupli
- BKEY border select/deselect
- AKEY (de)select all
- XKEY delete
- GKEY grab

Added some XXX comments for future todos, especially for when other
spaces come back with time markers.

Also added ED_util for putting in all to-be-cleaned cruft

Context conflict: input methods for Markers can conflict with other
spacetypes. It was solved in pre-2.5 with manually tweaking it all over, 
but I would prefer one keymap for all marker stuff. Needs some thinking... 
could be solved with a boundbox check for bottom part of 2d window.

Tweak issue: both tweak styles are possible:
- Hold mouse button, move, operator ends on mouse release
- Hold mouse button, move, operator ends on mouse click

Problem is that modally handled operators use fixed keymaps... like ESC,
SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot 
to say for making this all consistant, or become part of 1 general keymap?
Should also be possibe to define 'tweak' defaults for Tablet different 
than for mouse...
2008-11-29 15:10:31 +00:00
Nathan Letwory
f07f6f6fa0 * scrarea verts 2008-11-29 15:04:19 +00:00
Brecht Van Lommel
97dcbbf886 RNA
* Added more lamp properties. (patch by Michael Fox)
* Fix a number of warnings in the RNA code.
* Converted DOS line endings to UNIX.
* Added some information on defining ID structs, and fixed use
  of "ID" inheritance for some non-ID structs.
* Added text on naming conventions to the RNA documentation, and
  applied it to the current code.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA#Naming_Conventions
2008-11-29 14:35:50 +00:00
Nathan Letwory
4fc369564a * more work on screen 2008-11-29 13:57:19 +00:00
Campbell Barton
f23894c365 Python RNA API
* Matches the C/RNA api structure
* Thin wrapper ~(600 lines)
* No functions specific to any blender object type.
* Defines 2 types, BPy_StructRNA and BPy_PropertyRNA.
* Python 3.0 target (compatible with python 2.4,5,6) 
* http://wiki.blender.org/index.php/BlenderDev/Blender2.5/PyRNA - continue docs/discussion here.

Todo
* Collection iterators
* Write access to data
* Define how constants should be accessed (as strings or some special type)
* Solve the "Python keeping invalid blender pointers" problem.
  This cant just be solved in the py api - we need blender to notify when ID's are removed 

Examples
Here are some examples that work with the current implementation of the api.

 rna.lamps["Lamp.006"].energy -> (1.0)
 rna.lamps["Lamp.007"].shadow -> ("NOSHADOW")
 rna.materials.keys() -> ['flyingsquirrel_eye', 'frankie_skin', 'frankie_theeth']
 rna.scenes["hud"].objects["num_text_p2_4"].data.novnormalflip -> False
 rna.meshes["mymesh"].uv_layers.keys() -> ['UVTex', 'UVTex']
 rna.meshes.items()

For a dump of yo-frankie level see - http://pasteall.org/3294/python

Notes
* Added python back, can only execute scripts from the command line with -P script.py
* bpy_interface.c is just enough functionality to run a python file.
2008-11-29 13:36:08 +00:00
Hamed Zaghaghi
344d9f1e6a add initial codes for rna_sensors 2008-11-29 02:01:39 +00:00
Nathan Letwory
6cb554fa96 * start RNA_screen
* nicer RNA names for NodeTree and Node
2008-11-29 01:04:15 +00:00
Nathan Letwory
001f9558a3 * add diffuse shader properties for material 2008-11-28 16:00:50 +00:00
Joshua Leung
c8098f953d View2D - Commented and finished off cleaning up code added so far 2008-11-28 04:01:35 +00:00
Nathan Letwory
d6769d513e * RNA for raytrace mirror properties. 2008-11-28 00:14:27 +00:00
Ton Roosendaal
963b1f7f07 Bugfix: loading a .blend (via commandline now) while current config
had more windows, it left the non-active windows empty. The window-match
code is unfinished (need to bring all editors back), for now it just
follows rule to copy active screen in loaded file to other windows.

Also: added time marker icons (wrong location, view2d stuff still)
Also: bug in random green/purple area code, stopped at 10 subwindows :)
2008-11-27 17:58:46 +00:00
Ton Roosendaal
d6aff38426 Patch to allow pre-2.50 Blenders to read newer files.
Since we'll reshuffle a lot in UI code, making new Screens totally 
incompatible, this patch saves the Screen chunk in Blender files
with a new identifier (ID_SCRN), causing it to be not read in old
Blender binaries. Pre-2.50 blender already has a facility to recover
from this (it keeps old UI), including for .B.blends (it opens 
default simple screen)

For the latter reason, it might be advisable to have the .B.blend 
for 2.50+ saved as another name? Then you can use both for while.

(Note: commit is just 3 lines of code, other files are comments I
added for documentation of other stuff)
2008-11-27 16:00:59 +00:00
Ton Roosendaal
6b5c948457 Blender 2.5 bugfix! :)
- keymaps in windowmanager (temporary) have to set to NULL on load.
2008-11-27 14:27:33 +00:00
Nathan Letwory
af30c87dee * make sure Material and bNodeTree datablocks show up properly in RNA Viewer.
- documentation was a bit outdated and missing a step, so I updated http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA#Struct to reflect the current state.
2008-11-27 13:36:28 +00:00
Nathan Letwory
651a94886e * add beginning of Material RNA and Nodetree+Node RNA 2008-11-27 00:23:22 +00:00
Joshua Leung
2fdc41ccf4 Added access for start/end frames in RNA. 2008-11-26 23:13:59 +00:00
Brecht Van Lommel
8e8e2c3ba9 RNA
* Added support for auto generating enum properties that are defined as
  bitflags mixed with other flags (use for shadow type in la->mode now).
2008-11-26 22:52:01 +00:00
Brecht Van Lommel
e384ad573a RNA
* Made auto collection wrapping work for ** arrays.
  (Mesh.mats, still points to ID since there is no Material yet).
* Added sorting of RNA structs/properties before writing.
2008-11-26 22:24:26 +00:00
Andrea Weikert
03f9b73216 Bringing back icons:
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system
2008-11-25 19:23:54 +00:00
Andrea Weikert
9ba909e9f9 Bringing back icons:
- Part 2/3: renaming file according to new convention
2008-11-25 18:32:51 +00:00
Andrea Weikert
0f9b0688e2 Bringing back icons:
- Step 1/3: move relevant files to branch
2008-11-25 18:27:41 +00:00
Campbell Barton
bd08d9e1a2 allow building without python 2008-11-24 21:57:58 +00:00
Ton Roosendaal
f7de8cee28 More testing with new system:
- Added markers (partially) back, ed_markers.c (temporary in spacetime,
  where to put general stuff like this?), and added ED_markers.h for api.

- Mkey in timewindow shows marker (no icon, doesnt work yet).
  (Adding operators gets easy :)

- Noted some conflict for operator storage... with markers being used all
  over, added it to the screen level.

- More todos: view2d is stored in space, for time, etc. With regions we
  could move this over, but better todo as post 2.5 project. Multiple 2d
  views in area would be cool though.
2008-11-24 18:59:59 +00:00
Brecht Van Lommel
2a8484bc24 RNA
* Disable editable pointers for now, difficult to support well.
* Swap parameters in RNA_access.h functions to make it more
  consistent.
* Rename rna members for operators to wmOperatorType.srna, and
  wmOperator.ptr, to make the distincton a bit clearer.
• Removed the RNA_int_default and similar functions, they're too
  confusing. RNA_property_is_set can still be used to achieve
  the same goal.
* Add functions to create RNA pointers.

Some example code for RNA data access and operator properties:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNAExampleCode
2008-11-24 15:51:55 +00:00
Nathan Letwory
0c625e20ad * make sure this compiles with msvc too.
- note: there is no round() in msvc math.h, so I used floor(val+0.5)
2008-11-24 14:16:04 +00:00
Brecht Van Lommel
b863bf98e5 RNA
* Wrap most user editable data in DNA_mesh_types.h and DNA_meshdata_types.h.
  Still needs to be improved in some areas though, especially how to deal
  with data layers (expose per element or as array, or both?), and data in
  face corners (bmesh type data structures are more logical here).

Tweaks to RNA defining to make some cases easier:
* Added range callback function for int/float.
* Added 'skip' callback for listbase and array iterators to skip items in
  the collection.
* Extra error print when calling wrong define_property_*_sdna functions.
* Also made button code respect non_editable flag, is quick change though,
  need to add support for properly graying out etc.
2008-11-24 12:12:24 +00:00
Ton Roosendaal
10c58adba9 File had to be deleted in Brecht's RNA commit for Operator storage. 2008-11-24 10:47:20 +00:00
Ton Roosendaal
41ac50b3d3 Work on gesture, some more cleaning.
- Added standard "tweak" gesture operator, which can be set per region, to
  generate EVT_TWEAK events. You can configure tweaks for any mouse button
  and have handlers for such events check for modifiers etc.
  It even stores tweak direction (8 directions). Might be fun to experiment 
  with tweak gestures N, S, etc. :) 
  In general it can be used to replace the current tweak code in 2.48 
  (std_rmouse_transform). 
  
  Test added: on screen level it now adds LMB tweaks, if tweak-South it splits
  the area. Will be removed of course. 

- Added to Border operator a property to store event used to end border with.

- Moved the "AZone" triangle drawing to the right context (area). It was on
  screen level, not respecting area-redraws. Also cleaned up drawing for it,
  and moved the "swap buffers indicator" square to look nicer. Those squares
  are only for test!

- event-match function had bad code for checking for event-value. Made a 
  "KM_ANY" define so keymaps can be defined ignoring event values.

- Gesture todo: lasso, "real gesture" (like blender now has)
2008-11-24 10:45:36 +00:00
Brecht Van Lommel
c6da2a59d8 RNA
* Added RNA for operators. This still uses ID properties internally,
  but through the RNA API now. The OP_get/set_* API that was used is
  replaced by the RNA API. Currently RNA properties for operators are
  defined at runtime since it means operator registration can be done
  in a single function.
* Changed the existing operators to use this system, I haven't defined
  user interface names yet though. I also think there need to be some
  conventions on which properties to expose to make these operators
  usable in macros, for example if mouse coordinates should be stored
  or not.
* When using ID properties through defined RNA properties, it now
  checks that the ID property actually matches the RNA property and
  removes/overwrites it otherwise. This ensures that you can safely
  get/set arrays for example without having to worry that some
  external thing may have changed the length.
* Documentation now has some information on RNA + ID properties.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
2008-11-21 19:14:38 +00:00
Brecht Van Lommel
129585285c RNA
* More ID property support. What was already possible was showing
  ID properties as RNA properties. Now it is possible to define
  RNA properties and have an ID property automatically created the
  first time it is set (if not set it retuns the default).

* Added support for defining RNA structs and properties at runtime.
  This is useful for python and plugins, and could also be used
  for operators, not sure yet what is best there, they could be done
  in preprocess for speed, but not sure how to do that while keeping
  operator registration a single function.

* Added quick functions to get/set properties based on names, to be
  used for operators.

* Added some simple support for inheritance, was already doing this
  but having it as a feature simplifies things. Two things were added
  for this: when defining a struct you can give a 'from' struct whose
  properties will be copied, and structs like ID, operator, modifier,
  can define a refine callback that will return the more specific type
  of the struct like ID -> Object, Mesh, .. .

* Added simple windowmanager wrap with only the registered operators
  list, used for testing RNA for operators.
2008-11-21 02:23:46 +00:00
Ton Roosendaal
a1b2c0c0fb Code shuffle to make a bit more structure.
- operator definitions, callbacks, registry to WM and handlers for it are
  now always in a file xxxx_ops.c or xxxx_operators.c, in the bottom you
  will find the registry and handler code.

- fixed some confusing naming conventions "rip_area vs area_join" etc. Now
  stick to convention to first name subject, then operation (like UI :).
  So it's area_rip, screen_add, and so on. 

- Nicely put exported calls (outside module) together in bottom: this using
  names such as ED_screen_duplicate(). 

- Moved Operator-Property API to new C file.
2008-11-19 16:28:11 +00:00
Ton Roosendaal
fd8c94fdb1 2.5: gesture code in WM
- Simplified and cleaned previous border code
  It was a bit too complex, too many data manipulations

Original idea was to have WM API calls to manage border, circle, lines, 
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example. 

Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)

Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
  work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
  gestures in Blender work. These will be configurable per area-region, and WM
  then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
  to which you then can assign operators. Such events will be generated with low 
  priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
Matt Ebb
ecde558252 Started work on an updated UI theme 2008-11-19 03:15:52 +00:00
Ton Roosendaal
13ac9079cc Cleanup of area-rip operator
- moved from WM to Screen code (it uses active area)
- less code :) result of cleaning some calls
- added WM_window_open() to WM API for this
- now opens new window on top of area, and leaves old screen unaffected
  (simple, atomic, the 'do not think for user' convention :)
2008-11-18 13:51:02 +00:00
Brecht Van Lommel
c3da1af01c RNA minor changes
* Added start of lamp wrapping (code by Michael Fox).
* Add back Object.data, was crashing with unknown data type.
* Added support for using consecutive variables like float r, g, b;
  as an array without writing a manual get/set function.
* Also note the RNA documentation is updated now to be more
  about how to define RNA and use it, including some diagrams.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
2008-11-18 10:57:06 +00:00
Ton Roosendaal
8c84a43385 2.5 getting-back-into-coding commit :)
- cleaned up join and split operations. Most noticable is operator callback
  design, which should make a design based on user-less exec() first, then
  wrap invoke() and modal() around it. The exec() should be callable with
  only Context and properties.

- split now works again; and inversed as previously, if you drag from a
  triangle (action zone) inside area it subdivides area as expected.

- dragging from triangle outside area, over an edge, joins areas

- split has been simplified, it had too many options... it could just work
  simpler (now)

- 'action zone' now is an operator itself, a widget sending an ACTIONZONE event,
  which can be handled by others (so other gestures can be added in action zone
  too)


Still evaluating:
- context gets set where?
- code structure confuses... what are proper functions for operators?
- what is WM... should low level screen stuff more there?
- when do you send event, notifier? 
- files grow to large, will clean


Oh yeah and docs, docs, docs. Coming! :)
2008-11-17 18:54:03 +00:00
Brecht Van Lommel
623421d580 RNA
* Added support for ID properties, mapped as follows:
	* IDP Int = RNA Int
	* IDP Float, Double = RNA Float
	* IDP_String = RNA String
	* IDP Group = RNA IDPropertyGroup Struct
	* IDP_Array = RNA Array

* PropertyRNA and StructRNA are now defined private for the module,
  to force external code to always use accessor functions.
2008-11-17 18:44:06 +00:00
Brecht Van Lommel
6ea6edfa32 2.5: patch to comment out some more bad level calls in the game engine,
apparently msvc is more strict here, provided by Jean-Michel Soler.
2008-11-16 21:13:53 +00:00
Ton Roosendaal
d840fbc9ba 2.5 branch: Makefile for videotexture pointed to wrong include path (BIF_gl.h) 2008-11-16 11:13:19 +00:00
Brecht Van Lommel
a2cc29d221 RNA
* Rename cname to identifier.
* Rename PropertyEnumItem to EnumPropertyItem.
* Wrapped min/max/step/precision, pointer type for RNA.
* Draw FLT_MAX a bit better in buttons.
2008-11-14 18:46:57 +00:00
Brecht Van Lommel
a2175968a7 RNA
* Added RNA list viewer. This is currently drawn in the outliner
  window, the UI is limited but it is just intended to test RNA
  at the moment.
* Added UI names for currently wrapped properties.
* Made iterating collections a bit more convenient.
2008-11-14 17:05:25 +00:00
Brecht Van Lommel
4a8e571e8d RNA
* Added accessor functions for structs and properties instead of
  direct access, in preparation of wrapping ID properties.
* Added more error prints for wrong defines.
* Wrap RNA data structures with RNA.
* Disable dependency code for now to avoid confusion.
2008-11-14 14:34:19 +00:00