Commit Graph

3138 Commits

Author SHA1 Message Date
Kester Maddock
dd0d5c26fa Add an Python Material example 2005-01-16 06:27:12 +00:00
Kester Maddock
3b91ea4309 Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
2005-01-16 06:02:06 +00:00
Kester Maddock
5fcf39d2a5 Added getDistanceTo Python method (thanks Charlie C) 2005-01-16 05:55:04 +00:00
Kent Mein
48bc598658 More warning cleanups...
added a casts to:
   blender/blenlib/intern/BLI_memarena.c
   gameengine/Rasterizer/RAS_TexVert.cpp

Removed unused vars from:
   blender/python/api2_2x/vector.c
   gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp
   gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
   gameengine/Rasterizer/RAS_FramingManager.cpp
   gameengine/Rasterizer/RAS_Polygon.cpp
   gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp

Kent
2005-01-03 18:05:24 +00:00
Kester Maddock
183ee861e8 PyDoc updates 2004-12-29 01:39:34 +00:00
Kester Maddock
8e5ef105ae Make Python Matrix/Vector conversions more robust 2004-12-29 01:34:07 +00:00
Kester Maddock
c82614be2e Python methods for camera actuators (thanks snailrose) 2004-12-29 01:33:15 +00:00
Kester Maddock
52c53bc2c9 Set the sound system listener properties. 2004-12-29 01:31:17 +00:00
Kester Maddock
551806bce8 Set the physics scale on added objects. (Fix bug #1837) 2004-12-13 09:53:30 +00:00
Kester Maddock
5590c179f5 Fix the case when the physics system starves the logic & renderer of CPU time. If this happens, we reduce physics precision to maintain some framerate. 2004-12-06 11:15:50 +00:00
Kester Maddock
e54f51c462 Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering. 2004-12-06 11:10:41 +00:00
Kester Maddock
85a8203cbc Set the default physics tic rate to 90 Hz 2004-12-06 11:01:42 +00:00
Kester Maddock
88e435a52a Don't try to interpolate from prop ipo actuators 2004-12-06 10:58:38 +00:00
Kester Maddock
ef971de66d Fix Action & IPO actuators: (Bugs #1921 & #1920) 2004-12-05 02:50:57 +00:00
Kester Maddock
ae8102c8d6 Update the physics engine: interpolate between frames so track to/camera actuators work properly. (bug #1816) 2004-12-04 09:51:04 +00:00
Kester Maddock
10e64fe4b4 Only do event processing for ipo actuators on frames. 2004-12-01 08:43:58 +00:00
Kester Maddock
d098d94372 Make objects lit by default if there is a light in the scene, and no other face information exists for that object. 2004-12-01 08:43:02 +00:00
Kester Maddock
8b9de908bb .scr patch (from Raymond Penners)
- The patch only alters files in: blender/source/gameengine/GamePlayer/ghost

- Any blenderplayer.exe (with the patch applied) can be renamed into
something.scr, and it will behave as a Windows screen saver.
(Right-click the .scr file, and select "Install". Then, it will appear
in the screen saver properties dialog part of the display settings,
including small preview et al).

- The screen saving functionality does not affect the executable when
it is NOT named .scr

- The screen saver automatically exits when the mouse/keyboard is
moved/pressed. There is no more need to wrap blenderplayer.exe into a
bat file and use python quit controllers, or whatever else is
suggested at http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/181_Blender%20news%20haloParty.html

- It has been currently been tested to work Windows XP
2004-12-01 08:35:38 +00:00
Kent Mein
e7bd591842 Removed an unused variable and the autoconf config.h stuff.
(was hunting down why audio isn't working on solaris and figured
I'd clean up the warning)

Kent
2004-11-30 19:10:43 +00:00
Kester Maddock
9744ea8a36 Make the material colour the default colour for objects if textures & vertex colours are not available (instead of white) 2004-11-25 08:09:18 +00:00
Chris Want
12307b358d Making the C++ stuff work for the MipsPro 7.3 compiler.
Kester might want to check this for correctness
Kent might want to test if this breaks the Sun compile.
2004-11-23 23:04:30 +00:00
Kester Maddock
f8c2ce93b9 Fix for bug 1800: mouse over sensor doesn't work for ortho cameras.
The camera -> world transform wasn't being calculated properly for 'ortho' cameras: getOrigin()[2] should be scaled by 100 (like the render transform in KX_KetsjiEngine)
2004-11-23 10:10:21 +00:00
Kester Maddock
1092b98337 Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects 2004-11-22 11:49:35 +00:00
Kester Maddock
46fbe6b01e Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
2004-11-22 10:19:19 +00:00
Ton Roosendaal
6ea962923a GamePlayer seems to be forced to quit pressing "end key".
The code to check for it was very weak... causing apple key to quit it too.
2004-11-10 15:04:13 +00:00
Kester Maddock
5bba5035b0 Fix for MSVC (thanks Simon) 2004-11-08 11:30:41 +00:00
Jean-Luc Peurière
8daff51e0f skip process serial number argument on os X
needed when starting player via drag & drop
2004-11-07 22:21:47 +00:00
Kester Maddock
f4efd433fa Fix fixed time (enable all frames) 2004-11-06 22:10:58 +00:00
Kester Maddock
9be296289c Update Python reference version number 2004-11-06 22:10:47 +00:00
Kester Maddock
cf407da719 Reorder update: do physics before logic, so logic doesn't get stale position data (eg for camera actuator) 2004-11-06 12:31:56 +00:00
Kester Maddock
38b993f787 Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
Kester Maddock
ce4b232f8c Fix the action actuator (bug #1699) 2004-11-06 04:53:41 +00:00
Kester Maddock
318fb94c4b Fix IPO actuator (Bug #1694) 2004-11-03 10:48:02 +00:00
Chris Want
8c0b126bc2 Related to gameplayer png bug: cygwin needs to find the zlib library
too. (Thanks Richie)
2004-10-28 17:29:03 +00:00
Ton Roosendaal
ae76eaf9cb Fix in Makefile for added png library 2004-10-26 21:33:47 +00:00
Kent Mein
06cb471269 Fix so it compiles on my machine....
Changed:
        row_pointers = new (png_bytep) [(GetHeight() * sizeof(png_bytep))];
to:
        row_pointers = new png_bytep [(GetHeight() * sizeof(png_bytep))];

Thanks emil....

Kent
2004-10-26 13:04:27 +00:00
Nathan Letwory
85c889108d add necessary include paths for scons needed after fix for screenshot. NOTE: GPC_Canvas.cpp doesn't compile with msvc7 currently! 2004-10-25 15:52:54 +00:00
Kester Maddock
e4d22a8021 Tweek the stereo settings: allow negative eye separation. 2004-10-24 23:50:44 +00:00
Kester Maddock
e398ad2c0e Do a complete physics timestep each step instead of some per frame 2004-10-24 23:48:04 +00:00
Kester Maddock
657eff7ed7 Port stereo stuff from tuhopuu2: anaglyph, vinterlace 2004-10-24 11:03:18 +00:00
Kester Maddock
6424bf6eb0 Fix makeScreenshot for blenderplayer 2004-10-24 10:42:31 +00:00
Nathan Letwory
6c8d048773 remove std:: to please msvc6 2004-10-16 18:50:23 +00:00
Nathan Letwory
333f0a29db Added #include <assert.h> so it compiles where assert() was used. 2004-10-16 18:13:00 +00:00
Kester Maddock
7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
Kent Mein
0f5eae2c64 added -h to the commandline args to print usage.
Kent
2004-10-15 12:46:57 +00:00
Kent Mein
d5e1d1844a removed 3 unused vars.
Kent
2004-10-06 14:35:08 +00:00
Kent Mein
98a012865b Added Dump 3dView and Dump Screen to the File menu
with their shortcuts.

Kent
2004-09-29 16:27:12 +00:00
Kester Maddock
fd5f3e13d2 Convert and use actuators with no target object set.
Certain actuators (Add Object/Replace Mesh/Scene/Track To) used to always require a target, or they would not influence the scene.  If the actuator target is always set from Python, this could be annoying.
2004-09-19 01:33:08 +00:00
Kester Maddock
3d8a485fb9 Fixed PyObject_IsMT_Matrix 2004-09-18 06:03:15 +00:00
Stefan Gartner
ea8c97b44b fix typo in GameLogic documentation 2004-09-01 13:19:42 +00:00