Brecht Van Lommel
1135875ab1
Cycles:
...
* Fix crash in light path node
* Fix struct alignment issue for cuda
* Fix issue with instances taking up too much memory
* Fix issue with ray visibility working incorrect on some objects
* Enable OpenCL always and remove option, it has no dependencies so may as well
* Refuse to load kernel if OpenCL version < 1.1, recent drivers are needed
* Better error handling for OpenCL device
* 3D views with rendered draw mode will now revert to wireframe on file load
2011-09-02 14:55:06 +00:00
Sergey Sharybin
6b4bdf621f
Fix #28467 : Crash while deleting objects in outliner too fast
...
Cleanup tree when handling object delete from outliner.
Prevents handling the same tree item twice when clicking fast.
2011-09-02 13:23:44 +00:00
Brecht Van Lommel
b56ffd2cdb
Cycles: svn merge -r39669:39870 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-02 12:33:29 +00:00
Joshua Leung
3386563368
Bugfix [ #28435 ] Key Visual transform and Parenting not working
...
After reviewing this code, it seems that this case can work after all.
However, several things needed to be tweaked:
1) Removed check which stopped parented objects from getting the
visual keying coordinates determined. This actually wasn't doing
anything, given that this case would never occur as...
2) Tweaked the visualkey_can_use() function to also consider parenting
as a cause for visual-keying to be necessary.
2011-09-02 12:26:57 +00:00
Campbell Barton
15afd240e0
paranoid check that RNA string functions set the string, would have helped solve keymap search bug.
...
disabled in release mode.
2011-09-02 10:43:51 +00:00
Howard Trickey
ee22fe7bac
Bmesh: fix array copies (fixes snapping), from patch #28429 by Andrew Wiggin (ender79
2011-09-02 10:43:16 +00:00
Sergey Sharybin
7a496bfbcf
Partial fix for #28441 : Tab width in texteditor ignored if used tabs as spaces
...
Scroll to cursor when displaying text datablock was changed.
This behavior was lost in 2.5x.
2011-09-02 09:39:21 +00:00
Campbell Barton
612e2d4dbe
patch [ #28473 ] Outliner Simple Todo
...
from Julien DUROURE (julien)
---
* right click --> rename, as proposed on http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos
* implementation of Toggle visibility/rendarability/selectability on right click on Groups ( was in menu, but not implemented )
2011-09-02 08:35:46 +00:00
Campbell Barton
8276989f63
fix [ #28460 ] SEGFAULT when trying to make empty display as image
2011-09-02 08:20:30 +00:00
Campbell Barton
1d9ddcd319
tweak to WM_operatortype_find to perform better when called with empty strings (as the keymap editor does a lot)
2011-09-02 08:01:01 +00:00
Campbell Barton
e6ff3df5b9
fix for keymap search, was using uninitialized memory when the keymaps operator couldn't be found.
2011-09-02 07:51:19 +00:00
Campbell Barton
bffd4b5eee
patch [ #28463 ] BMesh: fixes for removedoubles and friends
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from Andrew Wiggin (ender79)
2011-09-02 06:48:14 +00:00
Campbell Barton
dc7f56455c
fix for error in recent commit, when audaspace is enabled
2011-09-02 04:34:58 +00:00
Campbell Barton
dc463db6c2
Credits generator which cross references with the patch tracker to credit the original authors.
...
the script has a unix-name <> real-name mapping which is not totally complete since I couldn't find everyones real names.
In this case the commit name is credited.
Also added a link to the credits page in the splash.
2011-09-02 03:42:16 +00:00
Campbell Barton
1f7b41775b
minor warning fixes, also correct some float -> double promotions in shadeoutput.c
2011-09-02 03:32:57 +00:00
Brecht Van Lommel
5feb921eba
Cycles: revert fix for integrator preset refresh, it causes continuous
...
redraw leading to high cpu usage, need to find better solution.
2011-09-01 22:53:11 +00:00
Mitchell Stokes
99d5fa70de
BGE animations: This is an attempt to help smooth out some more compatibility issues with the new action actuator. It now has a similar pulse behavior to the old actuator. This has worked well in most of my tests, but YoFrankie still has problems, and it appears to have gotten a little worse.
2011-09-01 21:47:46 +00:00
Mitchell Stokes
0f2be67bbf
BGE: Undoing r39729 and applying a simpler fix (ensuring that the viewport is correct for PostRenderScene()). This way both 2d filters and post_draw callbacks with with multiple viewports.
2011-09-01 19:53:14 +00:00
Brecht Van Lommel
27102bfec4
Cycles: OpenCL library is now dynamically loaded so that blender doesn't crash
...
if it's not installed on the system.
Code copied from clew.h/clew.c in CLCC:
http://clcc.sourceforge.net/
2011-09-01 19:00:23 +00:00
Bastien Montagne
e4fd20c20c
Merging r39652 through r39842 from trunk into vgroup_modifiers.
2011-09-01 17:49:57 +00:00
Brecht Van Lommel
cf9d1e23c8
Cycles: fix missing update when setting integrator preset.
2011-09-01 16:27:40 +00:00
Brecht Van Lommel
df625253ac
Cycles:
...
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node
Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
2011-09-01 15:53:36 +00:00
Xiao Xiangquan
981f7fcd0d
merge with trunk r39834
2011-09-01 15:08:32 +00:00
Campbell Barton
a8e49cd55a
use a fixed 32byte buffer for getting an rna string from python. gives a slight speedup when drawing heavy UI's
2011-09-01 09:47:21 +00:00
Campbell Barton
473292dcd7
fix for building without audaspace, since pepper merge
2011-09-01 09:46:07 +00:00
Campbell Barton
b62b9f16b8
ability to create polygons and loops from python (low level mesh creation access, not nice api but functional).
...
updated:
mesh.from_pydata(vert, edge, polys)
... so it can take polygons rather then faces, this is much better suited for scripter access.
2011-09-01 09:11:00 +00:00
Campbell Barton
1db6d629a0
BKE_mesh_calc_edges() now uses polygons when available.
2011-09-01 08:27:35 +00:00
Campbell Barton
2365c64014
whitespace bge edits
2011-09-01 02:12:53 +00:00
Campbell Barton
00143a3d55
spaces -> tabs (configure you're editors right!)
2011-09-01 01:48:50 +00:00
Campbell Barton
6510b66efa
svn merge -r39830:39831 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-01 01:28:45 +00:00
Campbell Barton
a22dc764bb
fix for error in patch from r39821.
2011-09-01 01:13:50 +00:00
Campbell Barton
fb3f7d9566
svn merge -r39792:39829 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-01 00:56:21 +00:00
Campbell Barton
9bc92b2146
svn merge -r39781:39792 https://svn.blender.org/svnroot/bf-blender/trunk/blender , merge pepper, manually merged source/blender/editors/transform/transform_generics.c
2011-09-01 00:35:30 +00:00
Mitchell Stokes
812d5d2e5c
BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().
2011-08-31 22:32:14 +00:00
Campbell Barton
4593e2e410
rna polygon access to loop vertex indicies.
2011-08-31 11:21:54 +00:00
Campbell Barton
fde215025e
patch [ #28218 ] During-render callback functionality
...
from Jesse Kaukonen (gekko)
--- text from the patch.
Recently Campbell Barton added callback functionality for Python's usage, but this only includes pre- and post-render callbacks. There are no callbacks for the duration of the render. This patch adds the few lines required for executing a callback while Blender Render is working. The callback resides in the rendering pipeline stats function, so whenever statistics are printed, the callback is executed. This functionality is required if one wants to:
1) Observe what is happening while Blender is rendering via the command line
2) Add custom statistics that Blender prints while the renderer works
3) The user wants to continue executing his Python script without the code halting at bpy.ops.render.render()
Personally I'm currently using this for printing out more detailed progress reports at Renderfarm.fi (such as CPU time, time spent rendering, total progress in regards to the entire rendering process). Tested on Windows, Linux and OS X.
Example on how to use the callback:
def statscall(context): print("Thanks for calling!")
bpy.app.handlers.render_stats.append(statscall)
bpy.ops.render.render(animation=False, write_still=True)
2011-08-31 10:43:22 +00:00
Nathan Letwory
d0d82c69e9
COLLADA: Take parent bone length and direction instead of using bone pointing up with length 1. Looks much nicer and less confusing on larger armatures now.
2011-08-31 09:37:14 +00:00
Xiao Xiangquan
5b91a783cf
fix for windows locale setting
2011-08-31 07:31:02 +00:00
Mitchell Stokes
f63d049adc
BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
...
* setAnisotropicFiltering(level)
* getAnisotropicFiltering()
2011-08-31 05:51:51 +00:00
Campbell Barton
03d9428141
initial support for rna wrapping polygons, no loop support though.
2011-08-31 05:13:21 +00:00
Campbell Barton
ecb32d9148
quiet warnings
2011-08-31 05:11:12 +00:00
Campbell Barton
471c005137
typo fix: end of lines ;; --> ;
2011-08-31 01:07:55 +00:00
Campbell Barton
79249f8aed
fix [ #28430 ] Image with Stampinfo does not get saved correctly with alpha
2011-08-31 01:05:40 +00:00
Campbell Barton
2883e035c8
fix for error in my recent change to image save.
...
- relative path wasn't being made absolute.
- saving renders was always defaulting to multilayer exr, now use the output format set.
2011-08-30 23:37:46 +00:00
Tamito Kajiyama
95d92095e1
Fix for an error condition in CurvePoint::getFEdge() within the C++ layer.
...
The error was identified thanks to a problem report that MaterialF0D() failed
when the Face Smoothness option was enabled.
2011-08-30 23:09:07 +00:00
Campbell Barton
c58a0c5eb8
catch exception and report an error when failing to write exr files - was crashing with debug builds.
2011-08-30 23:08:38 +00:00
Guillermo S. Romero
5ac81bfe9c
SVN maintenance.
2011-08-30 19:38:32 +00:00
Nathan Letwory
c6f994062e
Check for potential crasher.
...
Reported and suggested in [#27687 ] by Dean Giberson. Couldn't redo crash myself, but better safe than sorry :)
2011-08-30 15:43:00 +00:00
Sergey Sharybin
9eb9d9b7d2
Fix #28427 : smooth faces flash momentarily when extruded using "extrude and move on normals" tool (E key)
...
Update normals just after extrude -- topology is changing when extruding
and normals for non-extruded faces should be recalculated after this.
2011-08-30 15:30:38 +00:00
Thomas Dinges
131c2a3208
Fix for [ #28425 ] when user prefs -> editing -> align to == "view" newly inserted objects do not show the applied rotation in the tools panel
...
Patch by Andrew Wiggin, thanks! :)
2011-08-30 14:41:23 +00:00