*Added Smooth/Sharp/Root/etc. mappings to WeightVGEdit modifier, in addition to custom curve one.
*Added Smooth/Sharp/Root/etc. mappings to WeightVGProximity modifier, without the custom curve one!
*Factorized the common mapping code into MOD_weightvg_util.
* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors.
* Added clamping option for "wave" brushes.
* Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain.
* Some adjustments to the bounding box generation code.
* OpenMP is now completely disabled if no compile flag is set.
* Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness.
* Textured brushes now use same function calls as internal renderer, instead of modified duplicates.
* Moved operator code to editors/physics/.
* Re-enabled some particle brush optimizations.
* Fixed sometimes incorrect volume brush influence.
* Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render.
* Fixed texture mapping issues for "Object Center" brush.
* Fixed possible crash/corruption when duplicating brush object that uses color ramps.
* Other tweaking and code cleanup.
Such load/make edit structures introduced regression into iterators
via object's geometry (vertices, edges, control points and so) when
adding hooks in the body of this iterator.
Fix for wrong index should be non-destructable for geometry.
This will fix#28506: Unusual behavior in curves.
- was doing NULL checks on freeing memory in cases where the values were already accessed (blender would have crashed anyway), so remove the NULL checks.
- use deform.c api weight functions to replace inline weight lookups in some cases.
- change if checks in weightvg_do_mask() so its more obvious whats going on.
Multires doesn't store displacement for base mesh and reshaping when
multires subdivision level is set to zero is crappy.
Add report that reshape can't work with base level and cancel reshape operator.
Problems was caused by angle=2*pi and steps=2 in screw modifier.
Such configuration produced duplicated geometry to close object
and it was confusing for subsurf cache.
Restrict steps=2 for screw modifier now, so now 3<=steps<=512.
Made a major amount of conflict resolution for code adaptation to
the animation system updates introduced in the Pepper branch recently
merged to the trunk.
Resolved conflicts:
source/blender/blenkernel/intern/anim_sys.c
source/blender/blenkernel/intern/library.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/editors/animation/anim_channels_edit.c
source/blender/editors/animation/anim_filter.c
source/blender/editors/animation/keyframes_draw.c
source/blender/editors/animation/keyframes_edit.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/space_nla/nla_buttons.c
source/blender/editors/space_nla/nla_channels.c
source/blender/makesdna/DNA_action_types.h
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_main_api.c
Reverses order of vertices that weld op gives to make ngon so that it doesn't
reverse the normal from what it used to be.
Fixed a bunch of inconsistent normals in primitives: circle (made normal(s)
point up instead of down), uvsphere, icosphere, cylinder, and cone.
Reviewed at http://codereview.appspot.com/4959056/.
Cone and Cylinder still don't shade properly with ngon end caps, but that is now a different issue from normals.
Memory Estimate is actually 31 characters length, str[31] is a null-terminator.
Return length of 31 for memory estimate property. Returning proper length
would lead to slowdown because of 2x iteration through vertices.
Use quite easy and stupid approach like it used for shape keys:
re-make editmesh (editcurve or editlattice) before creating index array
for hook or storing vertex index in parenting object.
Even if hook was added in "current" edit mode, it should be re-mapped on
loading edit data because topology could be changed after it was created.
Such kind of re-loading edit structures is the easiest way for now to
update keyindexes to relevant state.
Also, fixed bug with not re-mapping indices for vertex-parented objects.
Really old error, not sure why it wasn't noticed yet.