Campbell Barton
a3ac15db3d
error (case insensitive search replace)
2011-09-09 13:37:17 +00:00
Campbell Barton
40481af180
replace magic numbers with defines to make the interface source more readable.
...
only functional change is the uiWidgetBase struct stored up to 64 verts, changed this to 36 since thats the most that is used atm, added assert if this ever changes.
2011-09-09 13:10:18 +00:00
Joshua Leung
8af4b90f07
Hotkey tweaks: Start/End frame jumping back to Shift-Left/Right
...
I'd moved them to Ctrl-Shift-Left/Right having thought that they were
for some reason now conflicting with some other hotkeys. Apparently
not.
2011-09-09 13:02:15 +00:00
Joshua Leung
67ea3180d9
Patch [ #23443 ] Change outliner filter into search
...
Shane Ambler (sambler) for this 12-month vintage!
From description:
One thing with the outliner filter box is it only filters items that
are currently visible. To find what you want you need to manually
expand a few levels so that what you want to find is visible.
This small patch expands items when filtering is done - effectively
turning it into a search.
Currently this does not alter the datablocks view as expanding all
entries takes waaaay tooooo long.
I prevent the expansion of RNA entries for userprefs which prevents
infinite recursion but the datablocks list is just too big for this
approach. I think it would need a custom outliner_build_tree for a
full search.
2011-09-09 12:46:07 +00:00
Benoit Bolsee
ca170a8ed6
forgot to resolve one conflict in previous merge
2011-09-09 12:37:56 +00:00
Nathan Letwory
bef9509565
Apply small patch by Shane Ambler:
...
* inline of math funcs for Apple PPC
* eltopo big/little endian ifdef
2011-09-09 12:23:45 +00:00
Benoit Bolsee
c1c4743696
svn merge -r 39975:40061 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-09 12:21:41 +00:00
Benoit Bolsee
01744abd81
GPU: add gpu python module with export_shader() function to export GLSL shader.
...
shader = gpu.export_shader(scene,material)
Returns the GLSL shader that blender generates to produce the visual effect
of material in scene for the purpose of reusing the shader in an external engine.
This function is meant to be used in a material exporter so that the GLSL
shader can be exported entirely. The return value is a dictionary containing the
shader source code and all associated data.
The full documentation is under sphinx.
Warning: there has been an API between the patch and this commit:
uniform['lamp'] and uniform['image'] now return python reference to
ID block instead of ID name as before. The X3D exporter that uses this
function must be adapted.
2011-09-09 11:55:38 +00:00
Campbell Barton
2b33c6b0b2
workaround for msvc not supporting variable length args in macros.
2011-09-09 11:54:13 +00:00
Brecht Van Lommel
fe48e008e5
Fix #28392 : some selection operators were working in linked scenes, others not.
...
This allows all object selection operators now, useful for inspecting the scene.
2011-09-09 10:15:14 +00:00
Campbell Barton
9ff0b732a2
fix [ #28534 ] Rotate Edge Vertices selection mode.
...
de-select other verts when rotating an edge, providing the initial edge was not between 2 selected faces.
2011-09-09 04:09:34 +00:00
Campbell Barton
7b637dc167
auto-merge was loosing the selection after running remove doubles, this is quite annoying.
...
added BM_MergeHFlag() inline function to OR flags together, run this on both verts before merging.
also removed not-helpful comments.
2011-09-09 03:34:48 +00:00
Campbell Barton
fa59b80189
move smallhash into its own C file, was inlineing fairly large functions.
2011-09-09 02:52:20 +00:00
Campbell Barton
38b2618319
svn merge -r40034:40051 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-09 02:29:44 +00:00
Campbell Barton
0727893231
remove mesh and object arguments from bmesh operators, these are stored within the BMesh its self.
2011-09-09 02:21:57 +00:00
Campbell Barton
a59ba9a519
- turn RNA_warning into a macro which includes the function name (was being written in manually but had incorrect func names in places).
...
- add __func__ define to BLI_utildefines.h for MSVC.
2011-09-09 01:29:53 +00:00
Guillermo S. Romero
ae7401751c
SVN maintenance.
2011-09-09 00:46:00 +00:00
Brecht Van Lommel
ff0a452a8a
Fix #28310 : import of key configuration with modal keymap not working.
2011-09-08 13:22:26 +00:00
Brecht Van Lommel
41703b851d
Modifiers: put uv project and vertex weight modifiers in separate category,
...
couldn't really think of a good name for it, suggestions welcome.
2011-09-08 12:53:01 +00:00
Campbell Barton
d841067c35
patch [ #28554 ] BMesh: fix for 28553
...
from Andrew Wiggin (ender79)
2011-09-08 10:06:28 +00:00
Sergey Sharybin
279d64def7
Fix #28545 : User Preferences - System Tab - Reset All To Default Values on OpenGL Lights
...
Added default direction to light.
2011-09-08 09:46:31 +00:00
Campbell Barton
61b6fcd804
svn merge -r39991:40034 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-08 08:29:49 +00:00
Campbell Barton
e7f21e58de
edits to new modifiers to work with bmesh
2011-09-08 08:18:46 +00:00
Campbell Barton
24c9369477
svn merge -r39990:39991 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-08 08:08:31 +00:00
Bastien Montagne
1f0bb0e035
Vertex Weight Proximity: minor updates and fixes.
...
*Updated UI code (replaced “row columns” by splits ;) ).
*Clamped global influence to [0.0, 1.0] range!
*Added/edited some tooltips for Proximity.
*Proximity distance mapping can now be reversed by entering Lowest Dist > Highest Dist.
*Moved mapping before masking in Proximity, much more sensible this way!
2011-09-08 07:36:59 +00:00
Lukas Toenne
3dccd96ac7
Fixed potential issue in mirrored loop node sockets. These are currently not used, but clang pointed this out.
2011-09-08 07:05:27 +00:00
Lukas Toenne
595ed90fe3
Minor fixes for some unfounded clang warnings.
2011-09-08 07:01:29 +00:00
Lukas Toenne
939a733659
Shader node tree exec data cannot use the exec->nodetree before it is initialized.
2011-09-08 06:14:03 +00:00
Campbell Barton
1251441d08
svn merge -r39986:39990 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-08 04:45:39 +00:00
Campbell Barton
5a900be4d6
attempt to have a threadsafe version of PyC_ExceptionBuffer didnt work with UI script errors, reverting r39886.
2011-09-08 02:14:24 +00:00
Bastien Montagne
698b8930fa
Vertex Weight Proximity: fixing bug #28560 (memory leak).
2011-09-07 20:06:04 +00:00
Nathan Letwory
3dc0ee19c4
Introduce struct for export settings in COLLADA export code. This will make it easier to
...
add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00
Benoit Bolsee
dbd6658d73
svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07 15:34:04 +00:00
Sergey Sharybin
a1277508cc
Commiting patch #28552 which was posted by Andrew Wiggin as fix for #28551
...
Didn't notice this patch when was fixing bug myself, but it fixes some
more suspecious usages of angle_v2v2 instead of angle_v3v3.
2011-09-07 15:16:30 +00:00
Lukas Toenne
c00eba13e0
Node comparison function for sort order did not take parent selection into account.
2011-09-07 15:11:36 +00:00
Sergey Sharybin
08a7a680ac
Fix #28551 : Select similar by normals ignores z component of normal angles
...
Select grouped used angle_v2v2 instead of angle_v3v3.
2011-09-07 15:09:03 +00:00
Lukas Toenne
3f565fc212
Updating render layer and image output sockets was not working due to changes in snode_set_context. Before the r39941 this used a hack to 'test for first drawing', but since the snode->nodetree was set to NULL each time at the start of that function the condition would always evaluate true anyway. Simply removed that check to restore previous behavior.
2011-09-07 13:30:16 +00:00
Sergey Sharybin
2936ca5d04
bmesh: proper sculpting on non-multires object
...
Problem was caused by unneeded call of CDDM_calc_normals when
creating derived mesh for object which duplicated mvert array.
It shouldn't happen unless object has got shapekeys or deformation
modifiers on the top of stack.
2011-09-07 12:47:23 +00:00
Lukas Toenne
7db716599c
Fix for crash when duplicating image or render layer nodes.
...
These nodes use cached buffers (in sock->cache), which need to be cleared when duplicating the node, otherwise the buffer will be freed twice.
2011-09-07 12:46:30 +00:00
Sergey Sharybin
3b891aea5c
bmesh: corrected fix for svulpting on non-multires mesh
...
Previous fix wasn't correct. It made things working, but it removed
advantage of using PBVH for speed because derivedMesh used to be
recreated on each stroke step.
This commit fixes non-multires sculpting for Solid shading,
wireframe and render wouldn't work correct -- it'll require
a bit more tricky things because DM created for base mesh
doesn't points to mesh->mverts anymore, so sculpting and
drawing modules are using different verts arrays.
2011-09-07 12:16:20 +00:00
Sergey Sharybin
05bde0b0f0
bmesh: small fixes for compilation and subdivide operator
2011-09-07 12:06:08 +00:00
Brecht Van Lommel
68693b4532
Fix #28541 : crash with operator reports in some cases, caused by my recent fix
...
for missing reports, thanks to Sergey for tracking this down.
2011-09-07 11:53:16 +00:00
Lukas Toenne
fcbf3041a9
Fixed offset for socket remove buttons ('x') in node groups.
2011-09-07 10:48:33 +00:00
Nathan Letwory
f9ed529bc9
Apply patch [ #28415 ] 3d mouse orbit mode individual axes enhancement
...
Submitted by Rainer Wahler
This patch enables individual axis inversion in trackball mode.
2011-09-07 10:33:46 +00:00
Lukas Toenne
68582612aa
Code for setting/getting/freeing executable nodes in compositor was still using the plain nodetree->nodes list, which is not dependency sorted any more. This caused missing updates for viewers and other nodes. Instead this code now uses the execution data generated before, which has a correctly sorted list of bNodeExecData.
2011-09-07 10:26:22 +00:00
Lukas Toenne
beb6ac217b
Initialize the exec data in for composite with the node tree pointer. Doesn't matter now since composites are not executed in parallel, but just to be safe.
2011-09-07 10:09:24 +00:00
Howard Trickey
7abb4ae782
Patch 28537 from Andrew Wiggin, fixes second issue in 28492 (edge ring deselect not working
2011-09-07 08:34:15 +00:00
Campbell Barton
520778163d
interface + naming improvements to vertex wright modifier
...
- WeightVG -> Vertex Weight
- mapping_mode -> falloff_type
- nicer layout for VertexWeightModifiers add/remove options
2011-09-07 07:46:26 +00:00
Lukas Toenne
6d18b1800a
Another fix for value nodes, those need full template definitions for their output sockets, since they use their range limits for buttons.
2011-09-07 07:29:29 +00:00
Guillermo S. Romero
f6a64f4d79
SVN maintenance.
2011-09-07 07:06:43 +00:00