Nicholas Bishop
cae05598b1
Added DNA and RNA for skin modifier, stubbed in skin modifier functions
2011-07-31 02:03:28 +00:00
Nicholas Bishop
601eb68420
Added SkinNode DNA and customdata.
2011-07-31 02:03:21 +00:00
Dalai Felinto
dfc661565a
patch [ #27909 ] Added constants in bge.constraints by Solano Felicio (solano) + some changes in rst
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I named all the BGE modules with their actual names (e.g. Rasterizer, Video Texture, ...). so in the API index.html page they look more like the other Blender modules.
I did the same for the bgl module.
For bge.constraints this patch exposes the constants values for debug mode and createConstraints (they were hardcoded innts before).
+ making all the "todo" and #comments into rst comments (.. comments)
Thanks Solano, it's great to get help to those tasks :)
2011-07-30 23:16:22 +00:00
Mitchell Stokes
d3edf274b0
BGE Animations: This should solve the issue with NULL not being defined in BL_ActionManager.cpp
2011-07-30 17:27:54 +00:00
Ton Roosendaal
805a169f70
Bugfix #28121
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Linked Library objects or object->data should not allow to go
to sculptmode. Also cleaned up mode menu with invalid entries then.
2011-07-30 15:45:27 +00:00
Xiao Xiangquan
66d1707293
fix of cmake rules for mac, from sirdude
2011-07-30 14:05:48 +00:00
Campbell Barton
d163ce5595
bpy fix for crash/assert on running dir() on a non collection property + some other minor corrections.
2011-07-30 13:18:04 +00:00
Campbell Barton
f66ec41b6a
quiet some compiler warnings & fix possible (but unlikely) crash.
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also added GPLv2+ header to resources.c.
2011-07-30 09:24:10 +00:00
Mike Erwin
632f59c7bc
improved visual rotation guide
2011-07-30 05:23:10 +00:00
Joshua Leung
73183abfa9
Removing some unused code - old gp editing stuff
2011-07-30 05:07:34 +00:00
Joshua Leung
e9fed9bd8c
Bugfix: When only one handle was selected in Graph Editor, the line of
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the other handle were not drawn
This only happened when the "only on selected keyframes" option was
enabled
2011-07-30 05:04:49 +00:00
Mitchell Stokes
387439390d
BGE Animations: Fixing some warnings from GCC about initialization order.
2011-07-29 21:58:31 +00:00
Joerg Mueller
29f214f7f3
Merging up to trunk r38834.
2011-07-29 21:28:18 +00:00
Mike Erwin
aec91c0cf5
ndof sensitivity operator follows power curve and respects min/max
2011-07-29 21:07:51 +00:00
Thomas Dinges
6a27da310c
While looking at the bug report, found some more issues...
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This is the result of RNA renaming at it's glance. ;-)
2011-07-29 20:59:46 +00:00
Thomas Dinges
99997ccd18
Fix for [ #28117 ] Diffuse reflection IPO curve not imported correctly from 2.49b files
2011-07-29 20:46:30 +00:00
Jason Hays
5b6da0c1d1
Merged 38568-38822
2011-07-29 17:57:46 +00:00
Xiao Xiangquan
287b24926f
merge with trunk r38787
2011-07-29 17:42:53 +00:00
Jason Hays
566d936179
'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused by bones by altering vgroup weights
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--it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD
Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one.
Minor UI text update for Vertex Masking
2011-07-29 17:36:49 +00:00
Bastien Montagne
ce20487fa7
Merging r38765 through r38817 from trunk into vgroup_modifiers.
2011-07-29 13:45:22 +00:00
Bastien Montagne
a22f75606e
vgroup_modifiers: Fixed last problems with WP mode, plus a small fix in weightvg_util.c.
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It seems WeightVG modifiers can’t enable the eModifierTypeFlag_SupportsMapping flag...
2011-07-29 13:25:58 +00:00
Nathan Letwory
24def76ac8
svn merge -r38753:38813 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-07-29 07:58:03 +00:00
Lukas Toenne
fb738f4929
When relinking node group outputs from sockets of different type, automatically change the output to the source type. Feature request by Daniel Salazar.
2011-07-29 07:14:03 +00:00
Campbell Barton
de92597967
fix for last merge
2011-07-29 02:15:01 +00:00
Campbell Barton
73dde4e26f
svn merge -r38718:38804 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-29 02:03:53 +00:00
Mitchell Stokes
e4a512351d
BGE Animations: Save the deform number to pose channel map created by BL_SkinDeformer::BGEDeformVerts() so it isn't recreated on every update. This gives minor speed ups, but I mostly did it because I thought it was a little cleaner this way.
2011-07-29 01:59:36 +00:00
Campbell Barton
2658949752
pep8 cleanup, also print message when attempting to run in animation player mode.
2011-07-29 01:24:03 +00:00
Xiao Xiangquan
e382a373f5
small fix on careless unused chars
2011-07-29 00:08:39 +00:00
Sukhitha Prabhath Jayathilake
f9ef37059d
Material transparency animation COLLADA export.
2011-07-28 18:25:23 +00:00
Brecht Van Lommel
6d2754e07d
Fix #27719 : custom RNA properties fail to update drivers. Hopefully this is
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not too slow, but now we do a dependency graph tag also for these in addition
to regular ID properties, not sure how to get around it.
2011-07-28 15:51:59 +00:00
Mitchell Stokes
eb7b1f0c58
This allows the game engine to build again, but I'm not sure if it's the best approach. Aligorith: feel free to revert this if there is a better solution.
2011-07-28 15:07:32 +00:00
Brecht Van Lommel
b8dcf3a662
Fix part of #27944 : color managment discrepancy in GLSL materials with nodes.
2011-07-28 14:28:27 +00:00
Joerg Mueller
bd6ca0570e
3D Audio GSoC:
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Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
Nathan Letwory
d55f6c64a2
speed button mapping to ndof sensitivity change operator.
2011-07-28 13:44:36 +00:00
Campbell Barton
b948459031
fix [ #28096 ] Custom gradient for weightpainting in mask mode not working properly.
2011-07-28 12:17:24 +00:00
Sergey Sharybin
2dc826f083
New option for multires modifier: Subdivide UVs
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Enabled by default and also enabled for older filesm so
there should be no regressions.
In some cases it's useful to not use subdivided uvs for multires.
2011-07-28 11:16:10 +00:00
Campbell Barton
784a68e8f1
sequencer add strips now check for overlap by default (option can be disabled for python when this can become problematic for automation).
2011-07-28 03:44:17 +00:00
Campbell Barton
a5631dba89
only initialize snap from the scene settings for view3d and image spaces since snap in the 3D view was enabling snap in the graph editor and sequencer without a button to disable it in those spaces.
2011-07-28 02:15:58 +00:00
Campbell Barton
fb99e23205
minor cleanup of rna
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- use an rna enum-set for proximity vert/edge/face options.
- rename some flags.
- better conform to rna naming conventions.
2011-07-28 01:38:48 +00:00
Nathan Letwory
7e87165eea
Don't write library_materials tag when there are no materials.
2011-07-28 00:08:03 +00:00
Dalai Felinto
f532ccedf5
refix for #27912 : crash after mesh.materials.pop() (fixed wrongly on rev. 38299 - patch by Benoit Boilsee
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bug spotted while reviewing a patch.
things are working now
2011-07-27 20:36:11 +00:00
Sukhitha Prabhath Jayathilake
90b64737f1
Material Diffuse Color animation COLLADA import.
2011-07-27 19:08:18 +00:00
Bastien Montagne
b830c0e394
Merging r38740 through r38764 from trunk into vgroup_modifiers.
2011-07-27 18:57:57 +00:00
Bastien Montagne
048eabf302
vgroup_modifiers: coded a way to test whether the dm needs to be copied (i.e. if the affected cdata layer is or not the original one).
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However, as this piece of code tends to slow down things (see e.g. scene 5 of WeightVG test blend file), I deactivated it for now...
2011-07-27 18:48:23 +00:00
Sukhitha Prabhath Jayathilake
4a32691416
Material diffuse color animation COLLADA export.
2011-07-27 18:38:44 +00:00
Campbell Barton
7e466266d3
fix [ #28098 ] Continuous Grab does not work for movement of the "Backdrop" in the Node Editor
2011-07-27 17:49:35 +00:00
Sukhitha Prabhath Jayathilake
41216990dc
Material Specular Color Animation import.
2011-07-27 17:43:32 +00:00
Sukhitha Prabhath Jayathilake
5fc54a7ccc
Material Effect Specular color animation Export.
2011-07-27 16:29:28 +00:00
Xiao Xiangquan
d85d98d4f9
update the zh_CN lang-pack to the latest from the blender-translation program
2011-07-27 15:06:39 +00:00
Campbell Barton
3b6cb504b1
minor warning fixes for clang-static-checker
2011-07-27 13:03:56 +00:00