Campbell Barton
7084be920a
fix for build problem with audiospace and implicit declaration.
2009-08-10 04:50:48 +00:00
Guillermo S. Romero
335b74a714
Change linux makefiles to use system wide python lib.
2009-08-10 02:43:03 +00:00
Guillermo S. Romero
de759dd278
Wrap message with " as the ' was giving issues.
2009-08-10 02:07:34 +00:00
Guillermo S. Romero
5fddab3fd8
Add initial support in Makefiles for audaspace.
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Note: removed hardcoded path in include directive. Check other build systems.
2009-08-10 01:56:54 +00:00
Campbell Barton
7440fee85c
remove python2.x support
2009-08-10 00:07:34 +00:00
Martin Poirier
8512b30d31
fix crash caused by stroke selection
2009-08-09 22:22:40 +00:00
Joerg Mueller
6c5c58e057
2.5: Sound branch merge!
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See mailing list for additional information.
2009-08-09 21:16:39 +00:00
Nicholas Bishop
c1ca2ab5dc
Sculpt/2.5:
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* Added toolbar UI for setting "anchored" mode
* Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on.
This feature was suggested by Blenderer on BA, thanks!
Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
2009-08-09 17:21:40 +00:00
Daniel Genrich
9e1b2d0cdb
fftw + smoke: fifxing define (making it work with scons)
2009-08-09 14:13:33 +00:00
Campbell Barton
2a408c864f
- fix error in last commit
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- added better error feedback when registering operators fails.
- added some python benchmark timers (prints on exit), times number of times py scripts run, average time and total % of time running py scripts.
2009-08-09 13:20:12 +00:00
Daniel Genrich
054ed5a50b
Smoke:
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* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined.
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-08-09 10:55:25 +00:00
Campbell Barton
a4755dcf2b
- report errors on rna name collisions (does not check parent type yet)
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- minor cleanup for Py/C api functions that define rna properties from python.
2009-08-09 10:05:33 +00:00
Daniel Genrich
d48ca69985
Smoke: decoupling of wavelet #2 , new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited
2009-08-09 01:30:32 +00:00
Daniel Genrich
18121524dd
Smoke: fixing collision objects again (bug introduced in decoupling commit) - thanks to nudelZ for reporting
2009-08-08 20:41:44 +00:00
Tamito Kajiyama
a1d560fc89
Fixed refcount issues in the Python API.
2009-08-08 16:28:10 +00:00
William Reynish
e213d4078b
Improved layout of voronoi texture. There was some strange empty space.
2009-08-08 14:17:55 +00:00
Arystanbek Dyussenov
8fa528cef8
Added Object.find_armature() to find armature connected to object. Previously this was BPyObject.getObjectArmature()
2009-08-08 11:33:34 +00:00
Tamito Kajiyama
56c76ba21c
Added missing #include <typeinfo> to BPy_Convert.h.
2009-08-08 11:18:40 +00:00
Thomas Dinges
039d4d427b
2.5 3D View Toolbar:
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Brush Panel:
* Separated the code for different modes, easier to maintain.
* Only settings which are used in the current paint mode are shown now.
2009-08-07 19:16:59 +00:00
William Reynish
0ce86b0a76
Added material game physics options in RNA and layout.
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Thanks to the new render API system these options don't clutter up the layout when you're not doing games.
2009-08-07 19:14:49 +00:00
Campbell Barton
70f011bbce
bpy_context_set and bpy_context_clear to replace a number of functions (some were not always called causing bugs).
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fix for a leak when trying to run a text with a syntax error too.
2009-08-07 16:20:19 +00:00
Andre Susano Pinto
b7a696e2ad
Made -O3 and -msse2 default flags for bf_render_raytrace
2009-08-07 15:57:02 +00:00
Andre Susano Pinto
51cad12120
*BLI_memarena support for any power of two alignment
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*some simd stuff on bvh
2009-08-07 13:49:15 +00:00
Daniel Genrich
ce273aee08
smoke:
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- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
2009-08-07 13:19:17 +00:00
Arystanbek Dyussenov
3c3f8c3018
bpyrna: interpret a tuple of enum items (e1, e2, ...) as a bitmask (e1 | e2 | ...).
2009-08-07 13:00:39 +00:00
Campbell Barton
db0b490e29
fix for crash while appending data. (missing NULL check for newlibadr return value)
2009-08-07 05:25:17 +00:00
Campbell Barton
bc093b4cc4
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290
2009-08-07 04:41:15 +00:00
Campbell Barton
e7c53e20a1
gameObject -> blenderObject mapping was being created but wasnt needed.
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Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
2009-08-07 03:51:28 +00:00
Dalai Felinto
77d79ffb5d
BGE: removing remaining reference to sce->world->gravity/physics/... (it's all in sce->gm now) + Dome UI changes
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UI changes: splitting dome options for different dome modes (eg angle doesn't work for envmap mode)
if anyone wants to tweak that, feel free to do it.
* I put a remaining to bring setEyeSeparation + Focal Length to the Stereo GUI. I'm still not sure what would be the default parameters for that, and that will require other changes (eg remove the flag m_setfocallength and m_seteyesep). For so far only a label remind :)
2009-08-07 03:06:32 +00:00
Andre Susano Pinto
20c9f2e8ab
Fix _MM_SHUFFLE_ order
2009-08-07 01:42:51 +00:00
Campbell Barton
917fce65a6
Povray
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* Sun lamp type export (known as parallel lights in povray)
* Native support for blenders metaballs, currently exports
- ball and ellipsoid types
- radius, stiffness
- ellipsoid xyz scale
- negative elements
- single material (like blender)
Renamed rna props.
elem.sizex -> size_x
mball.last_selected_element -> mball.active_element
minor changes to UI scripts.
2009-08-07 01:05:33 +00:00
Andre Susano Pinto
3ef7c28402
improved SIMD on raytrace (up to the moment support of SIMD is done at dfs and on any type of tree)
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(it only shows worth on -O3 -msse2)
because it seems gcc makes horrible asm code on -O2
2009-08-07 00:51:41 +00:00
Thomas Dinges
0ac90cabe1
2.5 Mesh Draw Options: [WIP]
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* Added RNA for Mesh Draw Options.
* Added "Draw" Options into the Mesh Data Tab, needs check for Edit Mode.
* Fixed a typo in DNA.
2009-08-06 23:34:14 +00:00
Campbell Barton
042fe910aa
- fix for a crash in readfile.c, thanks Roelf for finding.
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- add media option for povray
- remove unintentional line from modifier script
2009-08-06 23:19:05 +00:00
Campbell Barton
a791cfc5d3
[ #19206 ] Fix MD2 Vertex Normal Export
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from Calvin Loncaric (marvinx03)
[#18965 ] Blender Load and Run need fully qualified specs
[#18966 ] getMaterials not used
from Roger Wickes (roger)
2009-08-06 22:24:14 +00:00
Campbell Barton
85d75077a6
[ #19035 ] New Python command to set the active flag of Armature Bones
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from Ivo Grigull (loolarge)
Removed redraw calls from the python function, added epydocs.
2009-08-06 22:11:33 +00:00
Joseph Eagar
31421e0796
fixed non-backbuffered (wireframe) circle/border select tools. need to remeber to port this over to the 2.5 branch too.
2009-08-06 21:22:42 +00:00
Diego Borghetti
d5f51f5019
Cleanup a little to add "draw to buffer" (and bring back stamp).
2009-08-06 20:51:41 +00:00
Andre Susano Pinto
4bc9ebd61f
usage of simd on bb tests
2009-08-06 20:20:40 +00:00
Diego Borghetti
74b3681532
Remove bitmap mode from blenfont, only draw with textures.
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As Joe point on a previous mail, glBitmap don't work nice
on all cards and also some of the things that we can do
with texture are hard (or need that blender check the font mode)
to implement.
2009-08-06 20:06:02 +00:00
Thomas Dinges
e84e6664c2
-Use getattr() now for constraints too. :)
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-Deleted old Buttons C code for RIGIDBODYJOINT constraint.
-"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube.
2009-08-06 18:31:25 +00:00
Chingiz Dyussenov
5447c3d5a3
Added lamp options export/import.
2009-08-06 18:30:44 +00:00
Andre Susano Pinto
f16df034c3
*Process leafs as soon as found instead of pushing them on stack for later evaluation (leads to early exits)
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(this is mixed with some simd code commit, althouth no simd is being used up to the moment)
2009-08-06 17:45:51 +00:00
Daniel Genrich
6b7e9336f0
Smoke: forgot ui redraw event
2009-08-06 17:00:37 +00:00
Daniel Genrich
2fd0263602
smoke: decoupling high-res, introducing reset for heat+gravity, fixing another obstacle problem
2009-08-06 16:50:02 +00:00
Joseph Eagar
f0a31d7197
compile fix for the game engine, which I suppose I should re-enable in my local build again
2009-08-06 15:54:57 +00:00
Thomas Dinges
f10647e203
2.5 Smoke:
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Moved the Smoke Buttons into the Physic Tab.
2009-08-06 14:23:48 +00:00
Joseph Eagar
7e6662e60c
added a crash handler to dump the global undo state to file on segmentation fault. it saves to the current file path in G.sce + .crash.blend. note that this code is only enabled on release builds, it's #ifdef'd out if _DEBUG is defined. for users, if you were in edit mode when a crash happened, this will only save the mesh changes up to the time you entered edit mode.
2009-08-06 14:03:43 +00:00
Campbell Barton
07ed542187
pedantic changes to python UI scripts
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- SOFTBODY -> SOFT_BODY
- Use getattr() with enum value to get the modifier function rather then a lot of elif's
2009-08-06 13:15:23 +00:00
Joseph Eagar
c443f0161b
added a 'repeat' option to vertex smooth in the main 2.5 branch.
2009-08-06 12:34:48 +00:00