Commit Graph

47594 Commits

Author SHA1 Message Date
Benoit Bolsee
77b4c66cc3 Preparation to VideoTexture: everything but the VideoTexture module itself.
Rename PHY_GetActiveScene() to KX_GetActiveScene(): more logical name
Add KX_GetActiveEngine()

new KX_KetsjiEngine::GetClockTime(void) to return current 
render frame time: if the CPU does not keep up with the 
frame rate, up to 5 consecutive logic frames are processed 
between each render frame, so that the logic system stays 
accurate even if the graphic system is slow. For the video 
texture module, it is important to stay in sync with the
render frame: no need to update the texture for logic frame.

BL_Texture::swapTexture(): texture id manipulation
BL_Texture::getTex() : return material texture

Enable video support in ffmpeg for Linux.
2008-10-31 21:06:48 +00:00
Maxime Curioni
1db8ac58a3 soc-2008-mxcurioni: merged changes to revision 17246 2008-10-31 20:05:24 +00:00
Campbell Barton
81dd05fd55 speedup occlusion by removing octree raytracing method and use the bucket's face list. 2008-10-31 17:12:45 +00:00
Kent Mein
25a2753877 This is coverity issue CID: 456
fixes a buffer overrun issue.

Kent
2008-10-31 14:15:35 +00:00
Campbell Barton
80971310a3 paint onto the final derived mesh rather then the original mesh data, so painting onto a modified mesh (subsurf, mirror etc) works as expected. 2008-10-31 10:30:30 +00:00
Campbell Barton
d996f4e0b7 basic projection painting - should work without crashing and not be too slow.
does not use any opengl for calculations (2.5 friendly!) and free from screen pixel artifacts. raytracing is used for occlusion.
Details
* Uses a 2D screenspace bucket grid that store intersecting faces and a list of UV pixels to optimize lookups between the brush rectangle UV pixels
* Buckets and faces are initialized when a brush first touches them.
* on initializing all the faces used have their UV pixels are converted into screenspace and copied into the buckets for painting (if the pixel is not occluded by a ray cast).

still a lot to do - blend modes, float buffer, image wrapping, image texture filtering.

Add feature requests here
http://wiki.blender.org/index.php/Wahooney_re/Paint_Branch_Proposals
2008-10-31 05:51:16 +00:00
Matt Ebb
15579884b1 * Added a new turbulence type: Time. It's not entirely well tested, but so far working ok. It's smoother looking than 'velocity' but may need more in depth investigation. 2008-10-31 05:29:54 +00:00
Nathan Letwory
0bd7934be7 * Minimum SCons version is now 1.0.0
- Code has been changed to reflect this (ie. deprecated functions are not anymore used)
* clean up the C and C++ compiler flags mess.
  - in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents.
    C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags.
    All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes.
  - a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly.
* A theeth request: make -jN settable in the config file.
  - I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
2008-10-30 23:55:07 +00:00
Martin Poirier
cfee0079d2 Lots of code cleanup and some new features.
Clean and split editbone duplication methods for easy reuse.

Copy and retarget selected bones to stroke conversion method.

This is the start of the infamous templating system.

A simple demo video is available: http://blenderartists.org/~theeth/bf/etch-a-ton/retarget.ogv and http://vimeo.com/2111535 (for those who dislike ogg/theora)
2008-10-30 19:58:11 +00:00
Nathan Letwory
dca18fc332 * Build aborts when giving options on command-line when WITH_BF_DOCS=True
- make sure epydoc generation doesn't get a fit over options given on scons command-line -> don't use arguments from command-line.
2008-10-30 18:56:20 +00:00
Martin Poirier
00f3021b68 Build fix (C90): Declaration after statement 2008-10-30 16:38:32 +00:00
Brecht Van Lommel
baf98b098c Fix for dependency graph cycle print, regular "Parent" relation was
incorrectly printed as "Curve Parent".
2008-10-30 16:03:38 +00:00
Daniel Genrich
4f39255759 Bugfix for [#17879] Speed vectors/velocity data not working on ALL fluids. 2008-10-30 11:51:15 +00:00
Matt Ebb
5fb8debada * Added a new, slightly experimental force field type: 'Spin'.
It works similarly to Vortex, but it's a more controllable - it 
doesn't send the particles off accelerating into space, but 
keeps them spinning around the Z axis of the force field object.

This is safe in the branch, but Jahka if you have any feedback, 
I'd be curious to hear :)
2008-10-30 09:26:30 +00:00
Martin Poirier
1a7bc63933 moving stuff home. first draft for template retargetting 2008-10-29 21:49:58 +00:00
Martin Poirier
0a8498953c merge trunk 17213:17221 2008-10-29 19:14:59 +00:00
Martin Poirier
35680bbda6 EditVert hash *is* used elsewhere in the code, so just to be safe, use a scratch array instead.
This is actually much safer than juggling values in the tmp union all the time.
2008-10-29 18:57:28 +00:00
Kent Mein
4cee77b822 This is a fix for coverity issue CID: 517
Basically the code was referencing var[-1] it wasn't using it
but also did not need to be set in those cases.  So I moved
the assignments so it skips the -1 case.

Kent
2008-10-29 17:45:02 +00:00
Campbell Barton
22bcbc5742 fix for more disable python defines,
FTOCHAR didnt have brackets around the value. FTOCHAR(a+b) didnt work, FTOCHAR((a+b)) did.
2008-10-29 16:49:51 +00:00
Martin Poirier
19094597b3 merge trunk 17122:17213 2008-10-29 00:11:58 +00:00
Martin Poirier
481831bd27 merging harmonic-skeleton branch into trunk. All changes are hidden behind a disabled define, nothing to see here 2008-10-28 22:53:48 +00:00
Martin Poirier
4baa2d7800 merge 17206:17211 2008-10-28 20:26:38 +00:00
Campbell Barton
07a1971ced error in DISABLE_PYTHON defines 2008-10-28 20:19:25 +00:00
Campbell Barton
ac4ff83ca6 added scons option BF_WITH_PYTHON (defined as DISABLE_PYTHON) 2008-10-28 18:47:13 +00:00
Martin Poirier
025e4b046a merge 17122:17206 2008-10-28 18:47:01 +00:00
Martin Poirier
d1e90606c7 Add compile time define to disable skeleton generation and retargetting UI (disabled by default).
This is done to make merging make in trunk painless.
2008-10-28 18:33:53 +00:00
Kent Mein
705a248c75 Updated cmake so it has the option to use WITH_DDS
Kent
2008-10-28 18:33:34 +00:00
Campbell Barton
c71430d072 bpy access to image premul was missing. 2008-10-28 02:03:13 +00:00
Ken Hughes
5cd569ed0e Python API
----------
Bugfix #17911: Mesh.getFromObject() incorrectly decremented the mesh's
material user refcount when the material was linked to the object.
2008-10-28 00:01:20 +00:00
Martin Poirier
3db27c9acb Sketching: Gesture to flip stroke (circular arc intersecting the stroke twice).
Some name cleanup.
2008-10-27 23:25:08 +00:00
Daniel Genrich
258784ae4b svn merge -r 17042:17201 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-10-27 20:14:45 +00:00
Campbell Barton
2e96728843 face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname)  - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.
2008-10-27 15:47:58 +00:00
Brecht Van Lommel
71260b6603 Fix for crash reading a peach file, chubbychestnut.blend. A do_versions
conversion was reading the mtex array in a library linked material. It
is however not guaranteed that direct_link_* was called  on the material
yet, so the array pointer is not always valid and it can crash.
2008-10-27 15:22:55 +00:00
Joshua Leung
780a5438a2 Bugfixes:
* #17900 - IK Constraint was not included regardless of what Visual-Keying method was used
* Deleting a Bone Group now corrects indices of those groups that occurred after the one that was deleted
* No more click-a-mania - Delete all vertex groups from a Mesh (Ctrl-Shift-G menu)
2008-10-26 09:41:59 +00:00
Campbell Barton
0dc22dc65e fix for [#17895] Python-generated Curves can't be beveled
radius and weight's values were not initialized for nurbs curves

for 2.48a just use set radius from curve specials menu to work around this.
2008-10-26 08:06:48 +00:00
Matt Ebb
deea0fa2e7 * More improvements for light cache
Previously when using light cache, there could be artifacts caused when 
voxel points that were sampled outside the volume object's geometry got 
interpolated into the rest of the volume. This commit adds a (similar 
to a dilate) filter pass after creating the light cache, that fills 
these empty areas with the average of their surrounding voxels.

http://mke3.net/blender/devel/rendering/volumetrics/vol_lightcache_filter.jpg
2008-10-23 03:50:56 +00:00
Matt Ebb
ba829e5c36 Debugging tests paid off, fixed a ridiculously silly bug
that was preventing light cache from working on some 
people's systems (but went just fine on both my windows pc 
and mac). I have no idea how the original code even worked 
at all, it really shouldn't have.

But fixed now anyway! Thanks a bunch to Zanqdo for patience
in helping me pinpoint this.
2008-10-23 02:15:36 +00:00
Matt Ebb
ffe81354f8 removed debug stuff 2008-10-23 02:03:54 +00:00
Matt Ebb
5fabc7781b and more debugging 2008-10-23 01:52:04 +00:00
Matt Ebb
ee1a143947 more testing code 2008-10-23 01:40:49 +00:00
Matt Ebb
3a347c1caf Just adding some temporary testing code to help try and find a bug. 2008-10-23 01:14:30 +00:00
Martin Poirier
42075d5229 Snapping sketch to bone was using untransformed head/tail. Fixed. 2008-10-22 20:30:02 +00:00
Martin Poirier
229ae0275f Gesture for delete selected (experimental): figure 8 (gesture crossing on itself twice) 2008-10-22 20:17:11 +00:00
Martin Poirier
0033293b1e Correct handler for floating panel (close button wouldn't work)
Redraw event on floating panel buttons
Correct limit for Number of Fixed subdivision button
Fix off by one error in fixed subdivision loop.
2008-10-22 18:08:06 +00:00
Ton Roosendaal
f005bb1a2a Missing NULL check causes crash on Ikey when no active object.
Error is bad enough to go for a retag... hrmf!

Report from Ernesto (der|kunstler) Mndez in irc. Thanks a lot!
2008-10-22 16:13:30 +00:00
Ton Roosendaal
fbecf0cadc New splash c file (now gimp png) and bumped version to 2.48.1 to make it
even a bit more clear.

After this commit we'll tag svn (gasp!) and then go build!
2008-10-22 11:50:12 +00:00
Nathan Letwory
2ecf987dc6 * Minor cleanup of SCons files
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
2008-10-22 11:28:10 +00:00
Matt Ebb
8a6c82684f * Did some small tweaks to how density is used with light
cache - it makes some very good improvements clearing up artifacts:

http://mke3.net/blender/devel/rendering/volumetrics/vol_lc_fixed.jpg
2008-10-22 09:26:18 +00:00
Campbell Barton
688cc11302 added an option for python Draw.UIBlock(func, mouse_exit) so moving the mouse outside the popup wont close it.
Stops FBX Export and OBJ I/O from flickering a lot.
2008-10-22 08:21:43 +00:00
Campbell Barton
69c6bd604c make sure BPY_Err_Handle clears python errors, even if the exception cant be printed. Added PyErr_Clear() incase there are other references to exception data (sys.exc_info() from python) 2008-10-22 07:09:15 +00:00