Commit Graph

47594 Commits

Author SHA1 Message Date
Jens Ole Wund
5d07d22b8d part 2 of n in the process
to make the soft body UI consistent/understandable
that is ->
split material properties from solver settings 
this part deals with solver settings
2008-01-24 00:51:48 +00:00
Joshua Leung
0d3c8ad238 * Made the "mini axis" draw with lines proportional to it's size. Currently, the thick lines are a bit too thick at larger sizes, but it's better than having slower viewports.
* Fixed bug with IPO-transform. When "Switch Mouse Buttons" is on, click-drag transforms of keys didn't work.
2008-01-24 00:03:16 +00:00
Brecht Van Lommel
f1fcbd8f14 Changed the way falloff for fields works, was hard to control well.
Specifically with maxdist set, the falloff is now from 1.0 to 0.0 at
the maxdist, so that there isn't a sudden discontinuity.
2008-01-23 22:46:09 +00:00
Brecht Van Lommel
4a913e0010 Bugfix to filter strands with solid correctly. 2008-01-23 20:54:44 +00:00
Daniel Genrich
576a7f623c fix for collision modifier not reseted after first run + made the pushpin more like one 2008-01-23 17:58:09 +00:00
Kent Mein
0adafe923a Fixed small typo... This is [#8138] Tiny typo
Kent
2008-01-23 15:51:25 +00:00
Daniel Genrich
4b1b749130 Enabled first + last simulation frame, hopefully fixed some cache problems, changed 3d view ball to a pushpin layout -feel free to enhance in drawobject.c line 5440 2008-01-23 15:30:23 +00:00
Ton Roosendaal
14d79c5ce7 Tiny fix in UI for editing actions/ipos:
Each Ipo block (actions, objects, etc) stores the last view
of the ipo window. Nice for selecting objects/bones and then getting
the previous view back.

When you use option "Lock time to other windows", this option is very
annoying; the action window then shifts all channels around, almost as
if this is a bug.
2008-01-23 15:06:44 +00:00
Brecht Van Lommel
3e81d4723c Bugfix for strand pass adding with non-box filter, same bug as
existed in ztransp.
2008-01-23 14:30:55 +00:00
Campbell Barton
c089564faf openexr, touch and noOverwrite setting access from py api 2008-01-23 14:15:34 +00:00
Brecht Van Lommel
52404cd114 Minor render memory usage optimization, removed layer and
radface from VlakRen, saves about 100mb for 10 million faces.
2008-01-23 13:35:51 +00:00
Daniel Genrich
6490b2b29a Made GUI even more intuitive with explanations why something is not available etc., fixed some uninitialized variable. NEW: show pinned verts as big red balls in 3dview - please tell me how to improve that visual feedback :) 2008-01-23 13:24:44 +00:00
Brecht Van Lommel
d4ae72c7c9 Bugfix in render instancing for missing leaves. 2008-01-23 11:51:18 +00:00
Joshua Leung
9b8d1cda34 Constraints GUI:
Up/Down buttons which are disabled are now always drawn, but those that are disabled (cannot be done) now have their 'button backgrounds' not drawn. Also, they won't do anything when clicked.
2008-01-23 10:54:10 +00:00
Joshua Leung
9cd27e908b == "Custom Bone Colors" ==
This commit introduces the ability to give groups of bones different colour-sets, which enables them to be more easily identified in the 3d-view. Currently, custom bone colours have been implemented as a way to visualise bone-group membership (after all, colours and groups are both just ways of managing bones).

Usage Notes:
* Each theme currently has 20 Color-Sets available for Bones. 
These can be accessed from the "Bone Color Sets" option under the Theme buttons. (Note: currently, I haven't defined any default colour-sets. Donations welcome on this ;-) ) As such, colour sets are not saved per file! You will need to save the theme to preserve the color set for the next session.
* Each Bone-Group can use any one of these 20 sets, or just use the default colour-set. 
Use the "GroupCol" button to set this. When a set has been chosen, three little rectangles are drawn beside the button to preview the colours the set provides.
* A bone must belong to a Bone-Group to get that group's colours.
* "Colors" toggle on "Armature" panel must be enabled for these custom-colours to be shown for all bones that can have them. 
This toggle is off by default, but is there to allow rigs to be debugged (by colours) for example.
* The "Use 'Constraint' Colouring" option (per Colour Set), determines whether the colours denoting presences of constraints, ik, or keyframes are drawn in conjunction with the custom colours. It is off by default, as in many combinations, they look quite ugly when used in conjunction with custom colours.
* Custom colours are only shown in PoseMode

Assorted Notes:
* I've tested this thoroughly, and there shouldn't be any problems caused by this. 
* In the process, I found a bug with envelope bone drawmode. In wire-frame mode, all bones got scaled up by several types.
* I've cleaned up the armature drawing code a bit (mostly fixing messy white-space usage), but also creating a centralised method of setting colours for bones (currently only used for bones in PoseMode).
2008-01-23 10:14:45 +00:00
Jens Ole Wund
93f3585f8b soft body stuff
got really tired of users asking "why this on the XXX panel'
so i did try sort it out 
looks like UI is not my friend 
tsk
2008-01-23 00:04:59 +00:00
Joshua Leung
b398248b8e Bugfix:
Grouping ungrouped channels in the Action Editor was broken by the previous commit to prevent hidden channels from showing.
2008-01-22 23:24:55 +00:00
Daniel Genrich
ab7b4bb892 (hopefully) fixed huge problem with cache/cloth reset. 2008-01-22 23:17:10 +00:00
Campbell Barton
b2f3c6ffe2 fix for bug where that caused vector blur to crash but could also cause problems elsewhere. 2008-01-22 22:01:49 +00:00
Brecht Van Lommel
a90c84c58e Bugfix for crazyspace correction of childof constraint on bones. 2008-01-22 20:59:45 +00:00
Daniel Genrich
d623e52afd svn merge -r 13323:13357 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-01-22 20:35:37 +00:00
Daniel Genrich
35c93b07bd GUI cloth panel refactor, also made many code rearrangements, cleared DNA up 2008-01-22 20:28:12 +00:00
Nicholas Bishop
0ea3c91a78 Fixed bug #8128, Sculpt Mode crash with Smooth Stroke
Disabled smooth stroke when the grab brush is active
2008-01-22 19:46:47 +00:00
Brecht Van Lommel
ff714ce654 Bugfix for approximate AO to deal better with degenerate geometry. 2008-01-22 14:01:50 +00:00
Brecht Van Lommel
82b0ee69e5 Bugfix for another issue with last render instancing commit,
objects could get created multiple times.
2008-01-22 12:10:59 +00:00
Matt Ebb
d11cd3108b * Fix for bilateral blur node
The 'Determinator' input didn't work at all - there was some quite weird code in there. I think the patch review process could have been quite a bit better on this one.
2008-01-22 06:27:27 +00:00
Ken Hughes
b778daed81 Python API
----------
Correct error in LibData module documentation.
2008-01-22 05:45:09 +00:00
Chris Want
659316e4f4 Fixes for CMake. 2008-01-22 05:34:53 +00:00
Chris Want
c4929f84f7 CMake isn't fully working yet, just correcting a simple typo.
I see BINRELOC is set as a configurable option -- does this mean
that it is optional on linux? (I thought it was required.)
2008-01-22 04:27:23 +00:00
Joshua Leung
d2d6719586 * Menus for Bone-Groups
* Added missing #include in poseobject.c
2008-01-22 03:35:14 +00:00
Joshua Leung
d23bcd8b7f == Action/Bone Groups - Ctrl-G Hotkey + Bugfixes ==
New Stuff:
* When in PoseMode, the Ctrl-G hotkey now presents a menu with options for manipulating Bone Groups. There are options to add/remove all selected bones from a certain group. 
 TODO - add appropriate entries to menus

Bugfixes:
* Renaming Bone-Groups in the buttons panel could cause segfaults or memory corruption. Wrong maximum-length for button used here (it's far too easy to miss).

* In the Action Editor, (re)grouping channels didn't take into account whether a group was expanded or not. This meant that selected channels from inside a collapsed group got added to the new group too.
2008-01-22 03:16:48 +00:00
Matt Ebb
be95e6b0ca * Fix button alignment in vecblur node after the excellent recent commit. Also gave it a proper button instead of just 'C'. 2008-01-22 01:54:23 +00:00
Campbell Barton
9f441976a2 outliner messed up shift+clicking on linked objects - would display their library path rather then selecting them. displaying library path could be useful but should add elsewhere. 2008-01-22 00:56:35 +00:00
Daniel Genrich
3db5a4e8dc First successfull use of collision modifier. Means: Collision with cloth are enabled using the 'Deflection' panel from now on 2008-01-22 00:34:28 +00:00
Brecht Van Lommel
ec04c09365 Fix for error in approximate AO in last commit, made it really slow.
Also, duplis are now taking into account, the proper way to exclude
them is to set the material to be not traceable.

Removed an unnecessary pointer from the VlakRen struct to save some
memory, not really that significant, but still, saves 70 mb for 10
million faces.
2008-01-21 23:17:19 +00:00
Chris Want
9f3f546a6f Needed to add another instance of openNL/SuperLU to the link line
so that the softbody code in blenlib could see it.
2008-01-21 23:09:23 +00:00
Campbell Barton
0b2a6e38e4 Added view2d_getscale function for getting the opengl x/y scale for 2d windows.
Display/Edit TimeOffset accounting for its added parent offset.
removed Extension button by mistake.
2008-01-21 23:06:23 +00:00
Campbell Barton
643e29c736 added function BLI_filepathsize - so you dont have to open the file to get its size.
made render Touch function remove the touched file if the animation is canceled.
2008-01-21 22:10:20 +00:00
Brecht Van Lommel
9dd1bcfdfb Render instancing can now also handle the same object in multiple,
non-animated dupligroups.
2008-01-21 22:10:14 +00:00
Andrea Weikert
161d60debf == join areas operator ==
- draw arrow in area that will removed and draw area that will be kept lighter (change from trunk: without arrow)
- not using notifications yet, but uses flag in ScrArea to determine draw type for area. (might be worth discussing)
- experimental: swapping of areas extended a bit, which allows user to choose area a bit more freely
2008-01-21 21:36:02 +00:00
Campbell Barton
9f5a0deca9 Added object mode select random (use for changing the group instances of many objects to vary them without selecting manually - leaves/sticks etc) 2008-01-21 18:09:05 +00:00
Ton Roosendaal
1357f1b09f Vector Blur now has option to be curved!
Especially for fast moving objects (as we have here in Peach) the
art department demanded nice curved vector blur. This formula uses
a quadratic bezier function, which is not giving perfect circles, but
certainly useful results.

Also on todo: get this blur code to do nicer accumulation...
2008-01-21 18:08:57 +00:00
Brecht Van Lommel
14241f8349 Fixes:
- Particle system distribution wasn't flushed properly for non-edited hair.
- For instances in the renderer, also count their verts and faces in the stats.
- Fix for error in the "surface diffuse" formula for strand shading.
2008-01-21 14:18:24 +00:00
Joshua Leung
91e5b638c6 Now, when rearranging channels in the Action Editor, Action-Channel's only get rearranged if no groups were moved (i.e. not groups were selected). This should be less annoying for users. 2008-01-21 11:30:54 +00:00
Joshua Leung
173830a7fa == Action/Pose Groups - Keyframing Integration ==
Now, when inserting keyframes (either IKEY or AutoKeying), if an ActionChannel has been newly created, it will get assigned to an Action-Group with the same name as the Bone-Group that the bone it represents belongs to.
2008-01-21 11:26:24 +00:00
Daniel Genrich
3759c772fd Speedup spring creation again, was lost during merge 2008-01-21 10:55:46 +00:00
Joshua Leung
1db590092f == Limit Rotation Constraint - Affects Transform ==
Now, the Limit Rotation Constraint can be made to work on the Transform values like the Limit Location/Rotation constraints. Use the "For Transform" button to activate.

Note: this does not really work as well as for the other constraints, as it currently does conversions between eulers/quats and matrices. This results in loss of rotation data.
2008-01-21 07:54:31 +00:00
Daniel Genrich
ddef077b38 svn merge -r 13240:13323 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-01-21 02:42:42 +00:00
Daniel Genrich
530039a429 Restructured many collision things again, GUI cleanup 2008-01-21 02:23:03 +00:00
Campbell Barton
ebb15ff9d5 selecting keyframes in the ipo view didn't work well when zoomed in far, use pixel width rather then frame with when giving deselected frames a bias 2008-01-21 00:41:29 +00:00