Commit Graph

47594 Commits

Author SHA1 Message Date
Kent Mein
8d95e59fea extra space in CCFLAGS was causing problems on some systems.
reported on irc... by bdiego

Kent
2007-03-05 20:50:36 +00:00
Ton Roosendaal
ee79b599ea Small silly feature: menus in blender now scroll with mouse wheel. :)
Note that activiting it works as if you used arrow keys, not with mouse.
2007-03-05 20:49:04 +00:00
Ton Roosendaal
bf5dfc651e bugfix #6163
Dupligroup: the recursive option did not check for the button (flag) to
be set, only for the pointer ->dupli_group
2007-03-05 20:47:59 +00:00
Campbell Barton
69a46946e1 adding experemental sequencer module, This may change or be removed before next release.
scene.sequence - This is an iterator that loops over strips, metastrips are intern iterable.
currently has support for dealing with scene strips and metastrips, generic strip options and moving strips about.
2007-03-05 15:26:03 +00:00
Nathan Letwory
b3d8c7a97a === SCons ==
* fix by Malcolm Tredinnick for #6148
* some other misc changes by myself.
2007-03-05 06:38:30 +00:00
Ken Hughes
ef900ced64 Tools
-----
Bugfix #6156: Fluid simulation crashed on meshes with no vertices.  Add a
check for mesh->totvert==0 and print a message in that case.
2007-03-05 04:36:48 +00:00
Ken Hughes
5dfd59239b Python API
----------
Conversion of Curve module to tp_getseters.
2007-03-05 03:44:48 +00:00
Ken Hughes
e276a6f748 Python API
----------
Removed prototype for recently-removed Blender_RemoveFakeuser().
2007-03-05 03:38:41 +00:00
Ken Hughes
5ddf565d66 Python API
----------
Fix potential problem with tex.evaluate(); calling multitex_ext() with
non-zero integers instead of pointers.  Campbell, double-check that this fix
is correct, otherwise take another look at what it should do.
2007-03-05 03:34:40 +00:00
Campbell Barton
0a227f5e20 made it possible to set a modifiers object to None to remove the object
added initial support for the displacement modifier
2007-03-04 11:48:37 +00:00
Campbell Barton
ffab782e4c Added functions to Text3d that allow modifying of text frames
* .addFrame()
* .removeFrame(index)

getseters
* .activeFrame
* .totalFrames
* .frameWidth
* .frameHeight
* .frameX
* .frameY
2007-03-03 14:05:36 +00:00
Andrea Weikert
d1b17f8c30 ==== MSVC 7.1 project files ====
- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore

Now all configurations should build again, let me know of any problems!

Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-03-03 11:28:15 +00:00
Ton Roosendaal
73545179a3 Bugfx #6138
Raytraced transparent shadow: did not respect lamp option "Layer".
2007-03-03 10:40:44 +00:00
Campbell Barton
8437b84c45 Pose.c - added option not to update IPO's when adding a keyframe to a bone.
bvh_import.py
- delaying IPO updates gives a significant speedup.
- IPO's use linear interpolation now
- Added an option to loop the animation.
- fix for own bug, importing to empties never worked.
2007-03-03 01:29:22 +00:00
Matt Ebb
88ed461ef4 * Compo:
Added the curve options buttons (clipping, vector handles, etc)
to the time node
2007-03-02 22:02:40 +00:00
Willian Padovani Germano
cf75e5b78c Interface:
Added option "Load Factory Settings" in the "File" menu.

With this, users don't have to remove .B.blend if they want to load the default data stored in Blender. Thanks Ton for ok'ing it and suggesting a better place in the menu (I had put it as "New (factory defaults)").
2007-03-02 18:15:41 +00:00
Campbell Barton
b2acdd69b0 vector.c - bugfix, vec.w accessed vec[4] not vec[3]! (probably my fault)
Texture.c - added "val = tex.evaluate(vec)" so you can find the color/intensity at a given loaction for a texture.
2007-03-02 09:48:04 +00:00
Joshua Leung
b5343551ac Bugfix:
Removed the ability to change the name of a constraint or vertex group
to "" as it was causing problems. Anyway, it shouldn't be allowed.
2007-03-02 07:30:52 +00:00
Campbell Barton
335f3424ca made libdata iterator types use existing function from BPY_interface - ID_asPyObject(*id) 2007-03-02 05:47:14 +00:00
Joseph Gilbert
585edac6d2 various warnings fixes - mostly casting and initialization issues 2007-03-01 21:30:48 +00:00
Campbell Barton
8e306366ef own error, missing braces. 2007-03-01 15:40:13 +00:00
Campbell Barton
69eb4eefb5 Scene.c - world could not be set to None, added "cursor" attribute.
Scene.py - added docs for new scen attributes.
meshtools.c - typo
2007-03-01 13:22:26 +00:00
Campbell Barton
e966aa549e added face sorting from the distance to cursor. (near to far and far to near) 2007-03-01 10:51:28 +00:00
Matt Ebb
dafdc0e836 * Fix for Bug #6091:
Ambient Occlusion baking uses hidden objects
2007-03-01 10:22:16 +00:00
Martin Poirier
1c2b52ab21 === Misc ===
Removing leftover debugging printfs.
2007-02-28 22:04:37 +00:00
Andrea Weikert
c7ad7cd1b0 === bugfix ===
[ #6077 ] Scripts in sub-sub-folders of Blender's scripts folder won't run.
[ #5572 ] Scripts in sub-folders of Blender's scripts folder won't run
- I've added a function in blenlib to join two strings with a path separator in between.
- Willian, Campbell, please check if commit in BPY_menus is ok and test - thanks!
2007-02-28 21:37:14 +00:00
Nicholas Bishop
a734d3cc27 == Sculpt Mode ==
When switching scenes, turn Sculpt Mode off (same as for other special modes.)
2007-02-28 21:10:41 +00:00
Andrea Weikert
e53c5058b4 === bugfix ===
filename and path issues:
[ #6107 ] Animation crashes when ouput folder does not exist
- using the Windows drive as default and only then degrading to the
  Blender installation drive and then the first valid drive.
- in case of degrading added error message print to console to make it
  transparent
[ #6106 ] fluids - no default path
- setting the default path to U.tempdir where Blender stores temporary files
2007-02-28 20:11:10 +00:00
Brecht Van Lommel
b58d1f9ba0 Fix for bug #6136:
Yafray rendering with 2 or cameras linked crashes. Iterating over and
erasing from STL map at the same time wasn't being done correct.
2007-02-28 17:50:15 +00:00
Martin Poirier
f6ebfd6f80 === Transform Snap ===
Snapping to other meshes from edit mode.

This commit adds the capacity to snap to vertice of other selected meshes. (This is for sanity reasons, big scenes would kill the speed)
So, if you want to snap to another mesh, just add it to the selection and you're done.

NOTE: Priority is given to vertice inside the current mesh (if they overlap with outside verts)
2007-02-28 17:16:17 +00:00
Martin Poirier
09a587ea51 === Transform Snap ===
[ #6131 ] Vertex snapping broken in shaded face + edge select mode

The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.

The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.
2007-02-28 15:29:18 +00:00
Joshua Leung
185ede21ce Added a few extra defines for adding constraints. No new constraints added yet. 2007-02-28 08:54:32 +00:00
Campbell Barton
780177ec13 mis named Layer, should be Scene.Layers 2007-02-28 04:50:39 +00:00
Nicholas Bishop
04337d4ada == Sculpt Mode ==
Added a SculptSession parameter to sculptmode_propset_end, to avoid propset_end creating a new session (propset_end is called when freeing the session, so this can cause a memory leak.)
2007-02-27 23:54:55 +00:00
Campbell Barton
4f9cb4c710 dumb error with Lattice getseters, found with a python random testing script 2007-02-27 15:59:25 +00:00
Campbell Barton
7380249cb4 added wrong file. 2007-02-27 12:55:48 +00:00
Campbell Barton
96cfdf991d Added 2 options to the object Ctrl+F menu - Sort faces by View axis (front to back) and (back to front)
Use the build modifier to see it sort.
2007-02-27 11:15:38 +00:00
Campbell Barton
e3f8c62028 fix for own error, mixed decloration. 2007-02-27 10:27:12 +00:00
Campbell Barton
d067c11336 added id_attributes.py, this containes ID doc strings, all datablocks that have use ID props import this docstring. 2007-02-27 10:23:24 +00:00
Campbell Barton
9d7ace2654 x3d_export.py - fix for bug 6120
Sound.c - moved to getseters
2007-02-27 06:39:48 +00:00
Nicholas Bishop
4b0db88d3e == Sculpt Mode ==
Removed special Sculpt Mode undo code. Sculpt Mode undo is no longer so useful, since in order to make it more correct it has gotten slower, so normal BIF_undo_push is used now. Fixes bug with Shape Keys, sculpting on a shape key wasn't doing undo properly.
2007-02-27 06:22:41 +00:00
Joshua Leung
6e3b4ee0d4 Code Cleanups for Constraints
* Removed some code which really wasn't needed
2007-02-27 04:35:05 +00:00
Campbell Barton
58d1a25da0 moved Lattice to getseters. gen_utils.c - removed unused code fixed a warning. 2007-02-27 04:28:15 +00:00
Nicholas Bishop
d3f9e661de == Sculpt Mode ==
Followup to joeedh's commit, removed use of RenderInfo struct from Sculpt Mode.
2007-02-26 21:28:46 +00:00
Joseph Eagar
c9f4a0f066 =NKey Panel Fix=
The weightgroup menu in the NKEY panel in 
the 3D viewport was using a two-small string variable,
which could cause crashes on msvc compilers (which detects
stack mangling at runtime, nice!).

This should fix bug #6097, though it's hard for me to test
as my default compiler (gcc) is much more lenient :S
2007-02-26 20:36:03 +00:00
Ton Roosendaal
44cb770af4 Bugfix #6115
Render crash: "Stars" render didn't survive scenes without a camera.
2007-02-26 19:58:20 +00:00
Joseph Eagar
eb7b0df8ea =Armature Undo Fix=
I forgot a few hide functions that needed undo pushes, and misnamed
an undo push in one of them.
2007-02-26 19:34:38 +00:00
Martin Poirier
509967930e === Edit Mesh Bevel ===
[ #6110 ] bevel tool contains a bug

Fix: Added missing initgrabz
2007-02-26 17:24:22 +00:00
Campbell Barton
a3320f209c console.py
* improved autocompleation
* faster dictionary usage

Types.c
* type(scene.getTimeLine()) # old bug, will crash blender
2007-02-26 02:24:04 +00:00
Brecht Van Lommel
2ffe25aa79 Bugfix:
Mesh extruding in vertex mode did not copy face data correct, leading
to garbage UV data.
2007-02-25 21:57:45 +00:00