Sergey Sharybin
dae43b5487
Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix
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This makes blender camera:
- Be located on exactly the same position at first frame after applying
Camera Solver constraint
- Be looking in exactly the same direction it used to look before
applying Camera Solver constraint
Before this patch in most of cases camera used to change direction
after applying solved data on it which can be confusing in some cases.
Currently solved files wouldn't be broken, but after solve scene should
be re-oriented. Not big deal because re-solving isn't so safe for scene
orientation anyway.
2011-11-18 14:42:18 +00:00
Sergey Sharybin
cc314e442c
Rename bgpic.add() to bgpic.new() to correspond others collections like
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render layers, vertices groups and so.
Also added bgpig.remove() function to remove specified picture.
2011-11-18 14:28:45 +00:00
Campbell Barton
d498dd3939
make RNA_def_float_rotation usable for single value rotations (not arrays).
2011-11-18 09:23:55 +00:00
Bastien Montagne
7084ab4f43
Moving spanish code from es_ES to es for now (as the best spanish translation is es.po...).
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Else, gettext first search into es_ES (and es_MX it seems???), before using content from es, which currently is not good.
2011-11-18 09:16:29 +00:00
Sergey Sharybin
971065ec9a
Set floor fails to make camera be in positive Z half-space if it was parented to other object.
2011-11-18 08:48:33 +00:00
Campbell Barton
aa19d53de1
edits to 41957, main changes to render layer removal.
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- report an error if the layer can't be removed
- check the render layer is in the list before removing
2011-11-18 08:42:44 +00:00
Sergey Sharybin
9f0a6dca13
Added methods new and remove to scene.render.layers, so now render layers
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can be created and removed from scripts.
2011-11-18 07:11:54 +00:00
Campbell Barton
c63873ad22
exclude addons_contrib for release builds for scons/osx too
2011-11-18 05:14:13 +00:00
Campbell Barton
c6c6a3578b
tab -> spaces
2011-11-18 04:55:43 +00:00
Campbell Barton
e9be8b4a0a
document py gotchas
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- dont assume you get the data names you ask for
- beware of collisions with library names
- beware of py modules calling sys.exit
2011-11-18 04:48:27 +00:00
Campbell Barton
e7f52d9953
addons in contrib now have their own 'Testing' category which is off by default.
2011-11-17 20:11:20 +00:00
Campbell Barton
8c6057d5e3
exclude addons_contrib/ for release builds.
2011-11-17 19:43:59 +00:00
Bastien Montagne
14e103b827
Tweaks and fixes to UI messages, found while translating in french.
2011-11-17 19:26:50 +00:00
Campbell Barton
22b5a3735f
add flag FUNC_USE_MAIN for rna functions which don't need the context. (currently unused)
2011-11-17 18:41:37 +00:00
Campbell Barton
d90e3759bc
centralize some of the came install commands, were being copied between osx/win/linux
2011-11-17 18:23:34 +00:00
Campbell Barton
92ed90d2fa
pyapi feature from 2.4x
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allow collection subscript to contain the library or None.
eg:
bpy.data.objects["Mesh", "/subsurf_test.blend"]
bpy.data.scenes["Scene", None]
# also works with get()
bpy.data.armatures.get(("some_armature", "//some_lib.blend"), None)
2011-11-17 08:47:34 +00:00
Konrad Kleine
096f7c06b1
Fixed comment in BLI_dlrbTree_search_exact
2011-11-17 08:02:36 +00:00
Campbell Barton
db44a92a11
pydrivers: 'frame' is now in the driver namespace,
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- no need to link to scenes when using a frame from the pydriver, this made linking rigs for eg, quite messy.
- advantage that we get subframe values (where scenes from was fixed to a whole number).
2011-11-17 07:08:09 +00:00
Campbell Barton
1cfbde0eb4
pass encoding to uses of decode() incase the default isnt utf-8. ignore decode errors in some cases.
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This should fix an error with generated qtcreator projects.
also replace decoded bytes for unicode escape sequences in the VIEW3D_MT_edit_text_chars menu.
2011-11-17 04:05:54 +00:00
Antony Riakiotakis
68fa959de5
BLI_mempool redefined causing compile time error, removing duplicate typedef
2011-11-16 22:20:17 +00:00
Brecht Van Lommel
7fbf5fbe87
UI: editor splitting widgets in corners now draw antialiased, also fix 1 pixel
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inconsistency between bottom-left and top-right.
2011-11-16 20:36:06 +00:00
Bastien Montagne
819d1f417d
Fix [ #29190 ] VSE bugs.
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Only real bug was, that effect strips' start frame and length were editable. Made all four frame properties readonly on RNA level for those kind of strips (those for which get_sequence_effect_num_inputs returns a non-null value).
Also fixed the tooltip of frame_final_duration.
2011-11-16 20:03:54 +00:00
Campbell Barton
3dcc9aef96
merge mempool changes from bmesh (adds mempool iterator).
2011-11-16 19:31:42 +00:00
Sergey Sharybin
9b17d39ce0
Fix #29260 : Missing "Extend" parameter for Border Select
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Added "Extend" flag to border select operators for editors:
- UV Editor
- Sequencer
- NLA
- Info Space
- Graph Editor
- File Browser
- Clip Editor
- Action Editor
- Channels and markers regions
Can be used for custom keymaps.
2011-11-16 19:22:14 +00:00
Miika Hamalainen
9f51785c4d
Dynamic Paint:
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* Wave simulation speed doesn't anymore depend on surface size, but uses relative distances instead. This change will likely change simulation behavior on existing saves, but can be easily tweaked back using the "Wave Speed" parameter.
* Added a new wave brush type, "Depth Change". It uses the change of brush intersection between frames, giving a better looking "wake" for moving objects. It also doesn't leave any "dent" to the surface while remaining still.
2011-11-16 18:32:28 +00:00
Campbell Barton
1af839081b
minor edits, move mempool stack vars into the nested scope when they aren't likely to be used, also formatting edits (was quite un-blender like).
2011-11-16 16:50:30 +00:00
Campbell Barton
4d9766aacf
minor cleanup
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- remove / comment unused python vars
- replace mul_v3_fl(somevec, -1.0f); with negate_v3(somevec);
2011-11-16 16:38:37 +00:00
Brecht Van Lommel
0566694f6e
Cycles: cmake build system tweak, might solve compile issue.
2011-11-16 16:28:19 +00:00
Brecht Van Lommel
b4d453212a
Fix #29292 : cycles not loading linked image datablocks correctly.
2011-11-16 16:10:11 +00:00
Brecht Van Lommel
cb09ad43e1
Fix #29293 : NLA Strip modifiers don't survive save/reload. One letter
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can make a big difference :)
2011-11-16 16:08:45 +00:00
Brecht Van Lommel
c6bbe25c29
Fix #29093 : world zenith up and down texture influence were not working
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correct. These were decoupled from horizon influence for 2.5, but not
actually used in the render engine.
2011-11-16 15:47:25 +00:00
Brecht Van Lommel
004cb6ba1b
Fix #29160 : material node "Texture" didn't use default texture coordinates
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anymore when nothing was connected to the socket.
2011-11-16 14:13:43 +00:00
Brecht Van Lommel
ed5815fc7f
Fix #29243 : unlink texture datablock from material node in texture properties
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could crash, RNA pointer from context was invalid.
2011-11-16 13:49:51 +00:00
Sergey Sharybin
7177ee0245
Pep8 changes for motion tracking py scripts
2011-11-16 13:39:58 +00:00
Brecht Van Lommel
c4e029a274
Fix #29287 : cycles and other external render engines did not print correct frame
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number in background render.
2011-11-16 12:47:37 +00:00
Lukas Toenne
391f40e8c9
Default cache file paths for ocean and fluidsim modifiers are now "<temp folder>/ocean_cache/" and "<temp_folder>/fluid_cache/" when the file is not saved yet at the time the modifiers are created.
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If it has been saved, the file paths are relative to the .blend: "//ocean_cache/" and "//fluid_cache/".
This should at least partially fix bug #29273 . Particle external point caches are not changed.
http://projects.blender.org/tracker/?func=detail&atid=498&aid=29273&group_id=9
2011-11-16 12:43:12 +00:00
Brecht Van Lommel
eff7e18dc5
Fix #29288 : armature draw type wire + manipulator draw issue.
2011-11-16 12:27:24 +00:00
Bastien Montagne
bb04fc1246
CLIP_OT_delete_proxy missed a space-type test in its poll func (was noisy with the space-menu in 3D views :P ).
2011-11-16 11:52:31 +00:00
Sergey Sharybin
01af54c464
Camera tracking: forbid focal length=0 and small code cleanup
2011-11-16 10:00:02 +00:00
Campbell Barton
ba7fbf6ae7
formatting edits & doc correction, no functional changes.
2011-11-16 03:56:34 +00:00
Campbell Barton
9d31c99c26
support for creating project files in utf8 paths (was defaulting to ascii and throwing errors)
2011-11-16 03:44:08 +00:00
Joshua Leung
683e6faf81
Partial Bugfix 2: [ #29229 ] Outliner RMB commands unexpected results
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RenderLayers and RenderPasses don't show the generic Hide/Unhide/Select/Deselect
popup which is irrelevant for this use case. I've included a commented-out call
here that can be replaced when we have some operations which can be performed on
this data (*)
(*) For new devs looking to get into blender dev, this could be a nice little
project to work on.
2011-11-16 02:14:39 +00:00
Joshua Leung
9f46ca46a6
Partial Bugfix: [ #29229 ] Outliner RMB commands unexpected results
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This commit implements the Unlink and Make Single User capabilities for World
datablocks in the Outliner
2011-11-16 00:13:38 +00:00
Brecht Van Lommel
0792ab3652
Fix #29232 : on background render where it could not find the .blend file, the
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default cube would be rendered instead, now stops processing arguments after
failed file load.
2011-11-15 23:03:35 +00:00
Brecht Van Lommel
63ff37c6d4
Fix #29278 : cycles crash with displacement method both.
2011-11-15 22:09:30 +00:00
Jens Verwiebe
bff59a5b2e
OSX: buildfix for itask on 10.5.sdk
2011-11-15 21:55:07 +00:00
Brecht Van Lommel
8db117a81a
Fix #28936 : UV unwrap issue with meshes with inconsistent normals.
2011-11-15 21:16:37 +00:00
Sergey Sharybin
541b19c701
Fix issue with tracks color presets
2011-11-15 20:26:44 +00:00
Brecht Van Lommel
4cc8677f1c
Fix: part of 3d view header disappears when collapsing menus.
2011-11-15 20:19:15 +00:00
Sergey Sharybin
e8502b7f5f
Typo fixes in descriptions.
2011-11-15 20:02:45 +00:00