Commit Graph

127624 Commits

Author SHA1 Message Date
Weizhen Huang
db4a2de620 Fix: EEVEE: Principled BSDF not matching Cycles near IOR == 1
Schlick's approaximation used by EEVEE is not accurate near `IOR == 1`,
especially when IOR is exactly one, there is no specular reflection and
the material should appear diffuse.
Cycles bypass the issue by lerping between the f0 and f90 color using
the factor derived from real Fresnel curve. In EEVEE we can use the same
trick as in Glass BSDF to smooth the transition at `IOR == 1`.
Note that at `IOR < 1` there is still mismatch, because f0 is prebaked
in the BTDF look up table. In the future if we color f0 using
`specular_tint`, we can split the table and use the BTDF LUT for the
specular component too.
2023-09-06 12:47:30 +02:00
Campbell Barton
48950ff934 Cleanup: format 2023-09-06 19:15:47 +10:00
Lukas Tönne
ba8d165d3b Fix #111804: Remove padding between node sockets when hidden
Node drawing was adding some extra padding for each socket even when it
isn't visible. This patch makes the padding conditional on whether the
socket is visible and only when there is preceding items that require a
spacer.

![Screenshot_20230905_162302](/attachments/da52983a-a053-44c8-9d5c-859f89a652a1)

Pull Request: https://projects.blender.org/blender/blender/pulls/111981
2023-09-06 10:34:18 +02:00
Philipp Oeser
2b5f97b8c4 Fix #111955: Animation player no longer responds to mouse input
Caused by C++ conversion in f07a112cb5.

Above commit was casting directly from event (instead of the event
data).

Pull Request: https://projects.blender.org/blender/blender/pulls/112010
2023-09-06 10:24:00 +02:00
Lukas Tönne
7e316b57d0 Fix #111936: Nodes forward compatibility data is not freed
Node group interfaces for 4.0 are written to blend files as legacy data
to enable forward compatibility. This data is meaningless in 4.0, so if
a blend file contains it, the data should be freed right away. The
code for freeing legacy data was incomplete.

Pull Request: https://projects.blender.org/blender/blender/pulls/111989
2023-09-06 10:23:51 +02:00
Jacques Lucke
461a458e85 Fix: exception when using menu search outside of properties editor 2023-09-06 10:04:01 +02:00
Jacques Lucke
8c43cc3f83 Cleanup: use menu type flag
Another flag is added in #110855.
2023-09-06 10:04:01 +02:00
Sergey Sharybin
8e49bc4a05 Refactor: Make Cycles shadow linking primitives receive ray self primitives
No functional changes.

Makes it closer to other self-intersection checks, making it easier to
re-use functions from the HW RT kernels.

Pull Request: https://projects.blender.org/blender/blender/pulls/111971
2023-09-06 09:53:29 +02:00
Campbell Barton
4dd5385807 GHOST/Wayland: remove exception if wl_keyboard_listener::keymap fails
This would cause Blender to exist, log the message & return instead.
2023-09-06 16:19:33 +10:00
Campbell Barton
d06bd5d1f0 GHOST: remove prefix from exception messages
The back-end name is already included remove duplicate information.
2023-09-06 16:08:06 +10:00
Campbell Barton
51e3cd1603 Fix Wayland error message displaying when running on X11
Problem caused by [0], resolve by only printing error messages
when none of the GHOST back-ends are able to start.

[0]: f58d596c36
2023-09-06 15:38:34 +10:00
Campbell Barton
7df693b70d Fix crash loading Blender when the key-configuration fails to load
An error in the key-map could cause the default keymap to be removed
leaving Blender without a default keymap.

Prevent the crash, even though Blender wont be usable in this state.
2023-09-06 14:23:05 +10:00
Campbell Barton
48394561d7 Fix keyconfigs.remove(..) leaving dangling pointers
Removing key-configs that also had direct pointer access
left them pointing to freed memory.
2023-09-06 14:23:04 +10:00
Campbell Barton
a191e113c4 Cleanup: remove redundant preset lookup loading the default key-config 2023-09-06 14:23:02 +10:00
Campbell Barton
1f01a64403 Cleanup: spelling in comments 2023-09-06 14:23:01 +10:00
Richard Antalik
b1526dd2c6 Fix #107726: Viewport animation render ignores start frame
This issue specifically happend if sound playback is synchronized by
Audaspace. In this case render engine can't override current frame.
`BKE_sound_sync_scene()` should return NaN as when rendering is in
progress, however viewport render operator doesn't set `G.is_rendering`.

Pull Request: https://projects.blender.org/blender/blender/pulls/111946
2023-09-06 04:40:39 +02:00
Campbell Barton
1f285a5ec8 Cleanup: early return to reduce right shift 2023-09-06 12:05:19 +10:00
Campbell Barton
8caec75f2c Correct own error in 0424d57d76 2023-09-06 10:49:02 +10:00
Jesse Yurkovich
0424d57d76 Fix #89006: Use correct path to DJV viewer on Windows
The DJV installer does not add its executable to the PATH, but Blender
attempts to execute it using just "djv". This will not work.

Until DJV is able to address this we can fish out the full path from the
registry in the meantime.

Ref !111458
2023-09-06 10:41:38 +10:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Harley Acheson
8a3766e241 Fix #111017: Improvements to the drawing of Color Ramps
Color Ramp widget with themed outline, handling of line width changes,
padding fixes, scaling fixes, etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/111903
2023-09-06 00:00:40 +02:00
Pablo Vazquez
5fac8f822b Texture Nodes: Refactor Add menu
Refactor the Add menu in Texture Nodes, with manually created menus,
inspired by Geometry Nodes and more recently Shader and Compositor.

Minor sorting adjustments by splitting categories in groups, with
separators in between groups, and sorted alphabetically.

Unlike other node editors, this menu will not feature assets for the time
being. Doing so would add (more) burden of maintenance to a system
that is deemed end-of-life, and likely to be rewritten before long.

Part of #111746

Pull Request: https://projects.blender.org/blender/blender/pulls/111838
2023-09-05 21:52:31 +02:00
Habib Gahbiche
f0acbd151d Fix: Build error with Audaspace turned on
To reproduce build error, set `WITH_AUDASPACE` to `ON` in `blender_lite.cmake` and build using `make lite`.

The problem is that the function `AUD_Sound_equalize` is declared in `blender/extern/audaspace/bindings/C/AUD_Sound.h` within `WITH_CONVOLUTION` and not `WITH_AUDASPACE`.

Pull Request: https://projects.blender.org/blender/blender/pulls/111994
2023-09-05 21:19:02 +02:00
Miguel Pozo
fdda220a64 FIx: Workbench: Texture-less materials in texture mode
Fallback to material color if there's no texture.
2023-09-05 19:47:28 +02:00
Weizhen Huang
df26271db4 Fix NaN in Principled Huang Hair sphg_dir()
thanks Christophe Hery for spotting and fixing the issue
2023-09-05 18:03:43 +02:00
Nathan Vegdahl
d5b9127e1b Fix: free BoneCollection ID props when the collection is freed 2023-09-05 17:32:01 +02:00
Sergey Sharybin
71b4a97cbc Refactor: De-duplicate Metal RT self intersection checks
Use the common BVH utilities header for this.

Added a special type qualifier ccl_ray_data which is defined to ccl_private
for all platforms but Metal. On Metal it is defined to ray_data.

The tricky part is that the BVH utilities are wrapped into the Metal context
class. In some of the BVH functions the context has been already constructed,
but it wasn't done in all the callbacks.

From a quick render tests of the Junkshop benchmark scene there is no render
time difference,

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/111967
2023-09-05 17:21:49 +02:00
Sergey Sharybin
b3e73ac733 Cycles: Improve compilation error logs for Metal kernels
The Metal backend combines all kernel sources into a single string
and passes it to the compiler. Doing so natively has a disadvantage
of making it hard to find sources of mistakes in code when working
on the kernel source as the source file name and line number info
is lost. For example, the error would look like:

```
program_source:187004:3: error: use of undeclared identifier 'metalrt_intersection_point_shadow_force_error'
  metalrt_intersection_point_shadow_force_error(launch_params_metal,
  ^
```

This patch makes it so the #line pragmas are inserted into the
combined source source code, so that the compiler errors are easier
to find immediately. For example the error from above becomes

```
source/kernel/device/metal/kernel.metal:809:3: error: use of undeclared identifier 'metalrt_intersection_point_shadow_force_error'
  metalrt_intersection_point_shadow_force_error(launch_params_metal,
  ^
```

The code is a slightly modified functionality from the source
processing used for OpenCL in Blender 2.80.

Pull Request: https://projects.blender.org/blender/blender/pulls/111959
2023-09-05 17:21:20 +02:00
Hans Goudey
ef03121e52 UI: Add shortcut for "Add Modifier" menu in property editor
In the property editor "Modifier" tab, open the new modifier
from 6da4b87661 menu with the Shift-A shortcut.

A new operator is added that opens the menu because there
doesn't seem to be a way to make the shortcut dependent
on the property editor tab otherwise.

Pull Request: https://projects.blender.org/blender/blender/pulls/111982
2023-09-05 16:44:08 +02:00
Colin Basnett
c73bdce8f8 Fix: Crash when trying to poll the status of non-existent icons
This fixes a specific crash that would happen to me sometimes when changing
between files (the files may have been saved in older versions of the Blender).
The fix is just to null-check the icon lookup.

Pull Request: https://projects.blender.org/blender/blender/pulls/111670
2023-09-05 16:05:12 +02:00
Miguel Pozo
22e4e94d57 Fix #111699: Remove deleted interface from the VAO cache
Newer interfaces can share the same address as the old one,
causing a deleted VAO to be bound.

Pull Request: https://projects.blender.org/blender/blender/pulls/111929
2023-09-05 15:34:12 +02:00
Sybren A. Stüvel
bcd0198a46 Anim: versioning, also bone create collections for empty bone groups
Change the versioning code so that all bone groups are converted to bone
collections, so also the ones that did not have any bones assigned.

As Demeter[1] put it: While bone groups with 0 bones assigned are
usually unintended, versioning should still preserve them I feel like,
just to be on the safe side. If there was an update to the vertex group
system, I would also expect empty vertex groups to survive, even though
they are strictly speaking pretty much pointless.

[1]: https://projects.blender.org/blender/blender/issues/111711#issuecomment-1013159
2023-09-05 15:12:36 +02:00
Sybren A. Stüvel
5250ae156e Refactor: move default bone collection name to constant
No functional changes.
2023-09-05 14:57:01 +02:00
Hans Goudey
6da4b87661 Geometry Nodes: Extend add modifier menu with node group assets
Implements part of #111538.

Change the modifier add button to create a menu with submenus.
Extend the submenus dynamically with geometry node group assets.
This makes it much simpler to share and use custom modifiers.

Node groups get a new "Is Modifier" property, which is controllable
in a popover in the node editor header when the group is an asset.

The built in modifier can be rearranged in different categories in
a next step. For now the existing organization is used, except for
the geometry nodes modifier, which is called "Empty Modifier" and
put in the root menu.

The changes in !110855 and !110828 will be important to improve
interaction speed with the new UI. Those are planned for 4.0 as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/111717
2023-09-05 14:47:18 +02:00
Lukas Tönne
851a32adb5 Nodes: New test for node group versioning
This simply loads a blend file and tests that the node group interface
as well as a node group instance have all the expected sockets and
default values.

Pull Request: https://projects.blender.org/blender/blender/pulls/111800
2023-09-05 14:27:20 +02:00
Christoph Lendenfeld
b7a84c49ea Animation: Keep icons aligned when curves are baked
When curves were baked, the lock icon wasn't drawn, which resulted in
a misalignment of the other icons.
With this patch, the icons are kept in alignment.

Also removes the comments that are no longer valid.

Pull Request: https://projects.blender.org/blender/blender/pulls/108518
2023-09-05 14:27:09 +02:00
Christoph Lendenfeld
9d4edd3565 Cleanup: Make format 2023-09-05 14:23:54 +02:00
Christoph Lendenfeld
d7e3961a82 Animation: Graph Editor - Don't draw curve points if they are too close to each other
When viewing a curve with a lot of keys totally zoomed out,
the keys might be closer to each other than a pixel.
The code would still draw a line between them,
costing time in the draw code.

This PR skips any keys that are too close to each other in screen space.

## Performance

The setup: 62 bones with 6000f of animation keyed on every frame.
No keys displayed, just the curves.

| - | before | after |
| - | - | - |
| zoomed in | 11μs | 17μs |
| zoomed out |  55μs | 30μs |

So a small performance penalty when zoomed in in exchange for a big gain when zoomed out.

There is a small change in visuals when zoomed out a lot.
Because this change averages keys that are too close together,
it results in a small loss of high frequency detail.

## The logic
If `prevbezt` and `bezt` are too close it will not draw,
but extend a bounding box with `prevbezt` and `bezt` including handles if needed.
Eventually the keys will be far enough apart to draw.
At this point, draw the center of the bounding box and reset it.
Now because there could be the case where `bezt` in the
current loop is super far out (e.g 5 keys with 1f spacing and the 6th key is at f1000)
we need to recalculate the bounding box again.
In case the keys are far away, just draw normally.
If it is close still, the same  process repeats.

Pull Request: https://projects.blender.org/blender/blender/pulls/110788
2023-09-05 14:18:34 +02:00
Christoph Lendenfeld
93bf17f333 Fix: Warnings in transform_convert_nla.cc
No functional changes
The recent refactor patch introduced warnings on flag checks
2023-09-05 14:16:10 +02:00
Lukas Tönne
b2b1657721 Fix #111963: Copying sockets was not creating unique identifiers
Items in the node group interface need to have unique identifiers.
Copying an item (socket or panel) was not doing this, so the node groups
end up having sockets with the same identifier. Linking sockets was
broken because copies could not be distinguished.

Pull Request: https://projects.blender.org/blender/blender/pulls/111972
2023-09-05 13:31:58 +02:00
Christoph Lendenfeld
4033f3bcc3 Refactor: Code indentation in transform_convert_nla.cc
No functional changes

`transform_convert_nla.cc` had a few `if`s within
for loops that could be inverted to remove the indentation.

In addition to that I extracted the snapping functionality
so the `if`s there can also be inverted and return.

Pull Request: https://projects.blender.org/blender/blender/pulls/111968
2023-09-05 13:01:51 +02:00
nutti
1494929f94 Python API: Fix docstring from method to classmethod
`draw_handler_add` and `draw_handler_remove` method of bpy.types.SpaceXXX
should be class method not method. However, Python API document does not show
the classmethod.

This PR fixes the Python API document of them.

Pull Request: https://projects.blender.org/blender/blender/pulls/111107
2023-09-05 12:56:41 +02:00
Pablo Vazquez
dabc35724e Fix #111942: wrong colors editing list items in light theme
Also updates a bunch of missing entries recently added (uses default
colors from the dark theme).
2023-09-05 12:55:32 +02:00
Lukas Tönne
ed1f9d4fdd Nodes: Fix versioning 2.6 groups, causing dangling link pointers
In 2.6 the old method of using bNodeSocket lists in bNodeTree directly
as group sockets was replaced with new group input/output nodes. This
required versioning to create those input/output nodes and then redirect
links to the new node sockets. Because creating nodes relies heavily on
node typeinfo this versioning was done in the `_after_linking` section
of the 2.6 versioning code, running after _all other versioning_
(including for much newer versions!) has already happended.

While typinfo is available at that point, doing such late versioning
causes severe problems when the data structure changes, as is the case
with the recent node panels patch (#111348). The new node group
interface also has versioning code for 4.0, but this runs _before_ the
`_after_linking` code for 2.6! Versioning for node panels expects
sockets in bNodeTree to not have any links pointing at them, but this is
not true for old 2.6 files which have not yet been fully versioned at
that point, because of the late versioning stage. Subsequently 2.6
`_after_linking` code crashes when trying to modify node links with
dangling pointers.

The solution here is to move the old versioning code out of the
`after_linking` stage to restore the expected versioning chain. This
requires creating nodes and node sockets without any typeinfo, but
luckily we only need to create simple known group input/output nodes
which don't have much complicated behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/111704
2023-09-05 12:37:05 +02:00
Jacques Lucke
32f369c2dc Cleanup: remove dead code 2023-09-05 12:18:57 +02:00
Jacques Lucke
ce48a2a85c Fix #111934: crash sculpting on mesh
The order of the parameters was reversed.
This bug was caused by 4e94db97e2.
2023-09-05 11:32:29 +02:00
Jeroen Bakker
71821d1251 Fix compilation error draw test
Pull Request: https://projects.blender.org/blender/blender/pulls/111964
2023-09-05 11:02:33 +02:00
Jeroen Bakker
ad0e4f08c0 GPU: Add tests for 1d, 2d array texture types
This PR adds several unit tests to construct and upload data for
different texture types (1d_array, 2d_array).

Pull Request: https://projects.blender.org/blender/blender/pulls/111338
2023-09-05 10:51:49 +02:00
Jeroen Bakker
b6bc53760a Vulkan: Add recent introduced types
Recently shader::Type::SHORT/USHORT types have been added.
This will add them to the vulkan backend as well

Pull Request: https://projects.blender.org/blender/blender/pulls/111962
2023-09-05 10:47:58 +02:00
Lukas Tönne
bda17719d4 Fix #111950: missing "hide value" and "compact" flags for group sockets
The "compact" flag was still missing, while the "hide" flag used the
socket flag variant (indistinguishable because of int DNA types).

Pull Request: https://projects.blender.org/blender/blender/pulls/111956
2023-09-05 10:41:55 +02:00