Commit Graph

1622 Commits

Author SHA1 Message Date
Campbell Barton
92ae023a90 change to r52888, since we dont always want ED_view3d_offset_distance() to give a corrected value, instead pass a fallback so callers don't allow zero by accident. 2012-12-11 15:56:11 +00:00
Campbell Barton
7c699a217a define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
Campbell Barton
26d6872ef8 fix for knife tool when the mouse was moved outside the clipped area the mouse line would reset to 0/0/0
a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped.
- added ED_view3d_win_to_segment()
- ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before.
2012-12-10 07:53:20 +00:00
Campbell Barton
22505c10f8 fix [#33442] Units
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.

Now use an invoke function that scales unset default values.
2012-12-09 10:48:18 +00:00
Campbell Barton
302856f4b1 operator spacebar search menu wasn't ignoring internal operators,
turns out there were copy-pasted functions for operator search popups which were identical except that one skipped internal ops.
de-duplicate so both work the same now.
2012-12-04 18:22:41 +00:00
Bastien Montagne
582a9d1c45 Fix for [#33378] Grease pencil dopesheet fails on a few operations
Snapping operator in action editor for grease pencil and mask wasn't implemented. We could probably re-enabled/fix/cleanup more things in this area (e.g. use a custom poll func for operators not supporting gp/mask, instead of silently doing nothing), but this is for after 2.65 imho).
2012-12-03 13:07:43 +00:00
Campbell Barton
4f3fdb8d5a R/G/B icons in node space backgroud channel selector all had same color wheel icon which didnt make much sense. 2012-12-03 13:01:07 +00:00
Campbell Barton
f7f4148b40 change uiButGetStrInfo() to use a trailing NULL arg rather then passing the number of args as an arg. 2012-12-02 04:51:15 +00:00
Campbell Barton
ad2b41bc4b add margin to view fitting view-all/local-view (wasn't obvious with the models I was testing with). 2012-11-30 06:55:36 +00:00
Campbell Barton
6bb45495d1 fix for r51636 - making the lens work in ortho mode made view-all and local-view operators give bad zoom levels. 2012-11-30 06:10:01 +00:00
Campbell Barton
8c3df03c5f make previous commit work when the camera is locked to the view (in that case use the camera lens, not the viewport lens value). 2012-11-30 04:40:32 +00:00
Campbell Barton
c3406db4f5 fix for view-all operator not taking the view-angle into account. 2012-11-30 04:25:58 +00:00
Campbell Barton
2ffa538f7d search box width's now scale with DPI setting.
was checking on: [#33294] too small place for material names

this helps in some cases but doesn't resolve issue with very long names.
2012-11-26 13:23:37 +00:00
Antony Riakiotakis
347b257131 Custom icon for triangulate modifier. 2012-11-19 23:35:38 +00:00
Sergey Sharybin
5c6f6301b0 Image thread safe improvements
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.

To de-reference buffer BKE_image_release_ibuf should now always be used.

To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.

Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.

This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.

Thanks to Ton and Brecht for discussion/review :)
2012-11-15 15:59:58 +00:00
Campbell Barton
add5dd3797 add an operator for mesh mode switching,
this lets python menu for mode setting do mixed selection and extending the selection - just like the buttons in the header.
2012-11-13 05:44:49 +00:00
Bastien Montagne
35dff426e9 "Dynamic Sketch" patch, which adds timing data to GP strokes, by storing an inittime in each stroke (value returned by PIL_check_seconds_timer() func), and then a delta time for each of its points, relative to that inittime.
These timing data can then be used during conversion to Curve objects, to create a path animation (i.e. an Evaluation Time F-Curve) exactly reproducing the drawing movements.

Aside from this "main feature", the patch brings several fixes/enhancements:
* Stroke smoothing/simplifying will no more move the start/end points of a stroke (this was rather annoying sometimes!).
* Also optimized smoothing code (even though not really noticeable on a modern computer, it now uses less memory and runs faster).
* When converting to curve, you now have the following new possibilities:
** Normalize the weight values (currently, they will get "stroke width * 0.1", i.e. would range by default from 0.0 to 0.3...).
** Scale the radius values to your liking (again, currently they are set from stroke width times 0.1)!
** Link all strokes into a single curve, using zero-radius sections (this is mandatory to use the dynamic feature!).

Here is a small demo video: http://youtu.be/VwWEXrnQAFI

Will update user manual later today.
2012-11-11 14:48:58 +00:00
Campbell Barton
c046b13b56 rename template_color_wheel() to template_color_picker() 2012-11-09 11:03:53 +00:00
Joshua Leung
9b91da0d0d Axis Colours are now Themeable
This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.

The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
2012-11-09 06:36:11 +00:00
Campbell Barton
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
Ton Roosendaal
5fe0bd800f Bugfix (own collection)
Adding new image texture to Meshes didn't initialize UVs to 0-1 default.
This makes initial display of textures on meshes not work.

This fixes my favorite demo case: Open Blender, drop image from desktop on cube.
2012-11-03 14:31:28 +00:00
Andrea Weikert
8a6797d6a9 == file browser ==
PATCH: [#32989] Activate backup files filter in File Browser
Contributed by Georg Kronthaler, many thanks!
(I just moved the icon to a different place reserved for file browser icons)

* enables the filtering of backup files in the file browser
* adds a 'filter backup files'-icon to the filter buttons
* adds new icons for backup files in list and thumbnail view
* enables file preview for the backup files
2012-10-27 18:31:52 +00:00
Campbell Barton
95b8a64889 fix [#32938] The Splash Screen doesn't show up correctly .....
applying window clipping to the splash on startup gave strange/annoying problems.
2012-10-25 02:57:55 +00:00
Brecht Van Lommel
b4d9037dfb Fix #30940: layout.prop_search() item not drawing correct inside menus. 2012-10-24 21:57:07 +00:00
Sergey Sharybin
1fecf8ff31 Patch #29142: Reduce hopping when switching between perspective and orthographic on 3D view
Patch by Yasuhiro Fujii, thanks!

Original issue was that in vases viewport's lens are different from default
value switching between perspective and orthographic projections will change
viewplane a lot, which is disorienting and annoying.
2012-10-24 16:15:46 +00:00
Sergey Sharybin
7bf4a2d374 Fix #32941: Sequencer Preview shows texture which is apart of the window.
Issue was caused by buffer shadows were binding buffer after offscreen buffers
was bind which lead to some unpredictable results.

Made it so ED_view3d_draw_offscreen wouldn't bind any buffers and for proper
shadows ED_view3d_draw_offscreen_init should be manually be called before
drawing to an offscreen.

This should also make open gl render with AA enabled a bit faster.

Also fixed missing sequencer cache invalidation when open gl render type is
changing.

Material and Rendered modes are still a TODO for sequencer.
2012-10-23 12:25:08 +00:00
Antony Riakiotakis
ffd98941b5 Support for connected style proportional editing in UV editor. Now when connected proportional editing is on, only UVs on the same island will be proportionally moved. The implementation simply rejects UVs whose island does not belong to islands of selected vertices and decrements the total count of transform elements appropriately. Memory usage could be better but it would require some more preprocessing. 2012-10-22 07:29:38 +00:00
Campbell Barton
248b2fc6d6 bmesh-decimator update
- update face normals when triangulating.
- avoid divide by zero when interpolating customdata on a zero length edge.
- replace zero float comparisons with fabsf() < FLT_EPSILON to avoid numeric error.

also renamed BLI_heap_empty() --> BLI_heap_is_empty() so its obviously readonly function.
2012-10-21 15:20:53 +00:00
Campbell Barton
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
Sergey Sharybin
a75f11d036 Fix #32219: Inconsistent influence of Units Scale on new objects
Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size,
which makes them behave consistently now.

There're still issues to be resolved still:

- Lattice is not scaled to grid cell size yet, it uses slightly different add
  function which makes scaling a bit tricky and hacky. Would prefer to do a
  bit bigger refactor here, so it's a TODO for now.

- Cameras, speakers and other helpers are not scaling. They don't have data
  on which scale could be applied and perhaps it should be some kind of draw
  scale. Also would consider it's a TODO for now.
2012-10-19 12:53:03 +00:00
Campbell Barton
536d9fec80 code cleanup:
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice)
- move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators).
- some some cmake includes as system-includes.
2012-10-17 04:13:03 +00:00
Daniel Genrich
cb634b9100 Google Summer of Code project: "Smoke Simulator Improvements & Fire".
Documentation & Test blend files:
------------------
http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements

Credits:
------------------
Miika Hamalainen (MiikaH): Student / Main programmer

Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch
Google: For Google Summer of Code 2012
2012-10-10 13:18:07 +00:00
Campbell Barton
a17e1eea23 refactor foreachScreen functions for clipping, now the projection clipping flag is passed down directly rather then converting the enum into a flag, also fix own recent crash lasso seleting in object mode with pose objects. 2012-10-10 04:03:22 +00:00
Campbell Barton
22bf1e13db code cleanup: split foreach object data iterator functions out of drawobject.c (since they are used for selection too), into their own file: object_iterators.c 2012-10-10 03:13:02 +00:00
Campbell Barton
c3ca19800c refactor screen foreach functions to accept float[2] arguments rather then int pairs.
overall means less converting between float and int (and short in some cases).
2012-10-10 01:22:19 +00:00
Campbell Barton
97d4fb4161 code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
Campbell Barton
ccd9f1491a style cleanup: line length,
rename V3D_PROJ_RET_SUCCESS ->  V3D_PROJ_RET_OK
2012-10-07 14:00:18 +00:00
Campbell Barton
1a9f930514 add type checking for more error prone macros. 2012-10-07 07:27:09 +00:00
Joshua Leung
950ac47250 Bugfix [#32789] (Minor) Different types used between func declaration and
definition (EDBM_selectmode_convert())

Cheers to Sebastian Nell (codemanx) for catching this.
2012-10-06 03:56:09 +00:00
Campbell Barton
c4472bbab6 add mball_foreachScreenElem() and use for lasso & circle selection, also utility metaball functions to (de)select all. 2012-10-06 03:02:14 +00:00
Campbell Barton
db5682ac8c use pose_foreachScreenBone for pose lasso and circle select 2012-10-05 17:51:44 +00:00
Campbell Barton
db70bfc206 code cleanup: use functions to initialize selection user data structs, use radius-squared for circle select comparisons.
edge_fully_inside_rect() & edge_inside_rect() args were shorts when all callers were passing ints.
2012-10-05 15:44:11 +00:00
Bastien Montagne
00ce0c9aae Clean up in "add object" code:
* Get rid of ED_object_add_generic_invoke() and all invoke callbacks using it, it was doing nothing exec() callbacks would not do. In fact, its only action (setting part of common add ops properties, like loc, layers, etc.) was needed too by direct exec call, so it was done twice in case of using invoke()!
* Replace custom invoke code for metaballs by WM_menu_invoke helper (as already used by lamps).
* Add a new OBJECT_OT_empty_add op, to allow direct addition of empties of a given drawtype.
* And some general code cleanup (like trailing spaces, empty lines, ...).

Did quite a bunch of tests/verifications, but obviously could not tackle all possible scenarios... Anyway, if any, bugs should arize quite quickly (but I don’t expect any! :p ).
2012-10-05 12:59:09 +00:00
Campbell Barton
07a0463ac5 fix for circle select ignoring lock selection option for pose and edit modes, added macros PBONE_SELECTABLE, EBONE_SELECTABLE 2012-10-05 05:27:51 +00:00
Campbell Barton
07b52efa20 fix for bug in loop select, picking the active vert/edge/face was using global space checks on object space coordinates. this removes last use of ED_view3d_project_float_noclip(). 2012-10-05 04:18:52 +00:00
Campbell Barton
5770e44f43 replace most uses of ED_view3d_project_float_noclip() with ED_view3d_project_float_global/object 2012-10-05 03:57:56 +00:00
Campbell Barton
b9113f205c replace ED_view3d_project_float with ED_view3d_project_float_global 2012-10-05 03:20:14 +00:00
Campbell Barton
7339b09e7f add ED_view3d_project_float_global, ED_view3d_project_float_object, ED_view3d_project_float_ex function calls and cleanup cursor3d set function which had some odd logic. 2012-10-05 01:27:28 +00:00
Brecht Van Lommel
79b4c0e600 UI: buttons that open menus now align to the menu rather than looking disconnected.
Also fixed some cases where the menu was offset 1 or 2 pixels wrong, though not
quite all of them, still off by 1 pixel sometimes.

http://www.pasteall.org/pic/show.php?id=38478
2012-10-04 20:12:05 +00:00
Campbell Barton
e77004157e make ED_view3d_project_int equivalent to ED_view3d_project_short functions. 2012-10-04 17:52:12 +00:00