Commit Graph

25355 Commits

Author SHA1 Message Date
Campbell Barton
de3eda3c8e Fix 3D text styling buttons in edit-mode
Resolve regression in 4.1 where the 3D text styling buttons
would only read the style from the first character.
2024-12-04 22:26:20 +11:00
Hans Goudey
024d7d12e2 Mesh: Move BVH storage to shared cache system
Avoid rebuilding BVH trees when meshes are copied.
Similar to the other uses of the shared cache system,
this can arbitrarily improve performance when meshes
are copied but not deformed and BVH building is the
main bottleneck. In a simple test file I got a 6x speedup.

The amount of code is also reduced and the system is
much simpler overall-- built out of common threading
patterns like `SharedCache` with its double-checked lock.
RAII is used in a few places to simplify memory management
too.

The downside is storing more `SharedCache` items in the
mesh runtime struct. That has a slight cost when copying
a small mesh many times, but we have ideas to improve that
in the future anyway (#104327).

Pull Request: https://projects.blender.org/blender/blender/pulls/130865
2024-12-04 00:17:17 +01:00
Jacques Lucke
ee9ddbeea3 Fix: interpolating matrix attributes does not always work
The issue is that the conversion to quaternions seems to need normalized matrices
and even then is not always safe. It's simplest to use the existing `*_safe` method here for now.

Related to reports #129445 and #129485.
Related to PR #131296.

Pull Request: https://projects.blender.org/blender/blender/pulls/131297
2024-12-03 23:08:08 +01:00
Hans Goudey
e1e47b6d05 Cleanup: Adjust comment for attribute creation update tag
Avoid confusing initialization with default initialization.
2024-12-03 17:01:47 -05:00
Falk David
c86ead28a3 Cleanup: Grease Pencil: unique_node_name function
Some non-functional changes:
* Use the C++ variant of `BLI_uniquename_cb`.
* Use `StringRef` when passing strings as parameters.
* Don't pass default name as parameter. Expect name in
  `unique_node_name` to not be empty.
2024-12-03 17:01:56 +01:00
Falk David
083a10148c Cleanup: Grease Pencil: Use StringRef for function parameters
Generally, `StringRef` should be used for parameters and `StringRefNull`
for the return type. This cleans up the code to use this pattern.

Part of #130518.

Pull Request: https://projects.blender.org/blender/blender/pulls/131246
2024-12-03 16:33:15 +01:00
Sebastian Parborg
33af6d9c5b Fix: Make sure that sound scrubbing doesn't interfere with regular playback
When "sound scrubbing" was turned on, it would stop audio playback if
you managed to start the timeline before the "sound scrubbing" audio
preview had finished.
2024-12-03 16:25:59 +01:00
Sebastian Parborg
d7140a599d Fix: Make sure Blender doesn't seek an extra time after starting to playback 2024-12-03 16:25:59 +01:00
Hans Goudey
e5a1a61524 Cleanup: Remove unused sculpt drawing code
Unused after 62897317bd.
2024-12-03 10:21:45 -05:00
Sybren A. Stüvel
be921b8ddb Anim: start slot handles at a high number
The `Action::last_slot_handle` field is set to a high-ish value, to
disambiguate slot handles from array indices.

Slot handles are opaque integers, and are just used to find a slot
with that particular handle. Its exact value is irrelevant; Blender
only ensures that slot handles are never reused within the same
Action.

This particular value was obtained by taking the 31 most significant
bits of the TentHash value (Nathan's hash function) for the string
"Quercus&Laksa" (Sybren's cats).

Pull Request: https://projects.blender.org/blender/blender/pulls/131310
2024-12-03 16:15:25 +01:00
Falk David
f6c30bfe45 Curves: Add python function to compare curve geometries
This adds a `unit_test_compare` function to `Curves`.

Compares the curves. Curves are the same if:
* The number of points matches.
* The number of curves matches.
* The attribute names are the same and have the same type.
* The point attribute values are within the `threshold`.
* The curve topology matches (e.g. the curve sizes are the same).
* The curve attribute values are within the `threshold`.
* The indices of the points and curves are the same (can be ignored if this should be treated as the same).

The implementation reuses the same functions as the existing
comparison function for meshes.

Pull Request: https://projects.blender.org/blender/blender/pulls/131164
2024-12-03 11:11:27 +01:00
Hans Goudey
56be16b21e Fix: Compile error after recent StringRefNull cleanup 2024-12-02 13:58:28 -05:00
Iliya Katueshenock
7348e670b3 Cleanup: BKE: Use StringRefNull instead of char *
Use StringRefNull for all function arguments and return types.
Not a StringRef but StringRefNull since there is still large
interaction with C api so null-termination usually necessary.

If string is expected to be not only empty but also a null then
optional is used. This change depends on #130935.

Pull Request: https://projects.blender.org/blender/blender/pulls/131204
2024-12-02 19:24:07 +01:00
Hans Goudey
d04ac76ed8 Fix #131214: Geometry Nodes: Crash due to Free curve normals 2024-12-02 13:11:52 -05:00
Nathan Vegdahl
089c3cd85c Refactor: rename ChannelBag and channel_bag
We've had a bunch of inconsistency between `channel_bag` and `channelbag` in the
code base.  After discussion with @dr.sybren, we decided to standardize on
`channelbag` and also rename the camelcase `ChannelBag` to `Channelbag` to be
consistent with that.

This PR implements those changes.

Note that the reason we standardized on `channelbag` rather than `channel_bag`
is because it makes things clearer when stringing multiple terms together in
type and function names.  For example, in `channelbag_fcurves_move()` it makes
it clear that `channelbag` describes one thing, rather than `channel` and `bag`
being two separate things.

No functional changes intended.

Pull Request: https://projects.blender.org/blender/blender/pulls/130988
2024-12-02 17:55:59 +01:00
Omar Emara
eaa0ae23a9 Fix: Lighten blend mode is wrong for factors less than 1
The Lighten blend mode is wrong for factors less than 1, as it is
computed as a weighted maximum using the factor as the weight, while it
should be a simple component-wise maximum.

This is correctly implemented for Compositor, EEVEE, and Cycles. But the
render/material implementation is wrong. So we adjust the implementation
to match the correct one.

The Darken counterpart was already fixed in 1dcf956849. While the
lighten was fixed in 8b7b165ad9 among other patches. This just completes
the fix.

Pull Request: https://projects.blender.org/blender/blender/pulls/131242
2024-12-02 17:12:08 +01:00
Iliya Katueshenock
26b13504d4 Cleanup: BKE: unnecessary namespace usage
Since 75d17b1db5 everything in the file are already in such a namespace.

Pull Request: https://projects.blender.org/blender/blender/pulls/131205
2024-12-02 15:38:28 +01:00
Falk David
e5bdfd533b Grease Pencil: Save Layer Group expanded state
Grease Pencil layer groups are drawn in the layer tree using
`AbstractTreeViewItem`. The problem is that the items can't
store their expand/collapse state. This meant that switching
e.g. the tabs in the properties editor would reset the collapsed
state of layer group items.

This PR uses the `GP_LAYER_TREE_NODE_EXPANDED` flag to store
the expand/collapse state. The tree view then reads from the flag to
expand/collapse the items.

This also adds an RNA property to layer groups `is_expanded`.
Allows to check from python if a group is expanded in the UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/131159
2024-12-02 11:48:42 +01:00
Aras Pranckevicius
f1664e1777 Fix #131097: Color space settings of >8bpp movie images do not work
With exception of Sequencer, everywhere else in Blender it is assumed
that float images are in linear color space.

Movie files with more than 8 bit/channel precision are now loaded into
float images (since 39c4c7cf3f), but the "load and use them as an
image" code path was not making sure that they are converted to linear
color space.

Pull Request: https://projects.blender.org/blender/blender/pulls/131141
2024-11-29 17:25:57 +01:00
Sybren A. Stüvel
eaf596c49c Refactor: BLI: Add MutableSpan::contains() function
Add `bool MutableSpan<T>::contains(const T &value)` function, which is an
exact copy of the function from the `Span<T>` class. This makes it possible
to call `.contains()` directly on the `MutableSpan`, instead of having to
call `.as_span()` first.

Note that the `contains_ptr()` function was already copied from `Span` to
`MutableSpan` before.

No functional changes to the affected code, just the removal of the now
no longer necessary `.to_span()` call.

Pull Request: https://projects.blender.org/blender/blender/pulls/131149
2024-11-29 16:28:56 +01:00
Hans Goudey
953c4f1599 Cleanup: Remove references to legacy Grease Pencil object
These are converted on startup to the new type. There are still
some references left, mostly where it looked like there still needs
to be changes to properly deal with the new object type.
2024-11-27 09:17:16 -05:00
Campbell Barton
b9f055459a Cleanup: ensure trailing space around comment blocks 2024-11-27 19:01:00 +11:00
Hans Goudey
569869b422 Cleanup: Remove unused attribute access definition 2024-11-26 13:03:20 -05:00
Jacques Lucke
7dc630069b Nodes: support subpanels in node group interface
Previously, only one level of panels was supported. Now, they can be nested arbitrarily.
Panels still have to come at the bottom though.

The panel color used to be just the node color darkened a bit. Now it uses the
`TH_PANEL_SUB_BACK` theme setting which is also used by panels in other places
in Blender. However, the contrast of that is a bit weaker than what we had in nodes before.
Therefore I increased the contrast a bit.

Pull Request: https://projects.blender.org/blender/blender/pulls/128886
2024-11-26 17:01:14 +01:00
Jacques Lucke
1d39bb4c80 Core: remove leftover IDOverrideLibrary
This is a leftover from an earlier version of overrides, but is effectively dead
code currently. It was used when there were proportional diffing capabilities.
However, Bastien mentioned that this would be implemented differently nowadays
anyway if it becomes necessary again.

This simplifies the write ID loop quite significantly.

Pull Request: https://projects.blender.org/blender/blender/pulls/130928
2024-11-26 16:09:59 +01:00
Nathan Vegdahl
409697a962 Anim: rename action_slot_name to last_slot_identifier
`AnimData`, NLA strips, and action constraints all have an `action_slot_name`
field in RNA. The purpose of this field is to store the identifier of the most
recently assigned slot, so that it can be used for auto-assignment when later
assigning different actions.

However, this field name is misleading in two ways:

1. In accordance with #130740, it's actually the slot *identifier*, not name.
2. It could be mistaken as a way to rename the currently assigned slot, which it
   is not.

To resolve both of those issues, we're renaming the field to
`last_slot_identifier`, which better communicates its actual nature.

As a bonus, this also ends up decluttering Python autocomplete when looking
for things related to action_slot.

Ref: #130892
Pull Request: https://projects.blender.org/blender/blender/pulls/130911
2024-11-26 16:05:40 +01:00
Jeroen Bakker
492830e9ac Fix #130832: Vulkan: Texture painting
When using texture painting Blender could freeze, crash or not showing
any results depending on the platform being used.

There were several issues:
- texture painting could send a layer offset of -1, which would select
  an incorrect layer
- source data wasn't copied correctly in the staging buffer as it
  ignored `texture_unpack_row_length`

Pull Request: https://projects.blender.org/blender/blender/pulls/130973
2024-11-26 15:15:25 +01:00
YimingWu
f6dec941b7 Fix #130840: Grease Pencil: Use vgroup count to guard invalid defnr
Inside legacy GP -> GPv3 conversion, legacy vertex group `def_nr` was
incorrectly guarded by the group count of each vertex, which can lead to
missing groups since not all vertices will have weights in all groups.
This fix use the total vertex group count to guard invalid `def_nr`
values.

Pull Request: https://projects.blender.org/blender/blender/pulls/130886
2024-11-26 12:11:27 +01:00
Nathan Vegdahl
c0fd193abf Anim: rename slot name to slot identifier
This PR renames `ActionSlot::name` to `ActionSlot::identifier` for both DNA and
RNA, and also renames related methods, functions, constants, and comments.

The purpose of this rename is to help make it clear that this is not a "name"
in the traditional sense, but rather is a composite of the slot name + id type
for lookup purposes.

Ref: #130892
Pull Request: https://projects.blender.org/blender/blender/pulls/130740
2024-11-26 12:11:06 +01:00
Hans Goudey
de3a3b0d1c Cleanup: Remove unused code after recent subdiv refactor
b04ef9827a
2024-11-25 15:36:51 -05:00
Hans Goudey
ac0eba2d0d Cleanup: Remove unused code after recent subdiv refactor
b04ef9827a
2024-11-25 12:30:09 -05:00
Jacques Lucke
3c4e46f067 Refactor: Blenloader: simplify API for BLO_Write_IDBuffer
This replaces the existing C API of `BLO_Write_IDBuffer` with a C++ API. This
helps because:
* No need for explicit freeing.
* Can use more generic `DynamicStackBuffer` utility instead of having a separate
  implementation of that.

Additionally, the API is changed so that a new `BLO_Write_IDBuffer` is created
for each `ID` instead of reusing the same for multiple IDs. This simplifies the
code quite a bit and allows for better use of the RAII pattern.

I expect the performance to be the same as before. In theory, there could be a
small speedup, because the `BLO_Write_IDBuffer` is not allocated separately
anymore, but that should be negligible.

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/130452
2024-11-25 18:07:16 +01:00
Hans Goudey
b04ef9827a Subdiv: Start replacement of "converter" abstraction
The converter is an abstraction that takes a base mesh to be subdivided
and provides its topology information to the OpenSubdiv library. It does
this with one level of indirection: first extracting the base mesh
topology with a virtual function call per element to local arrays,
then giving the information in those arrays to OpenSubdiv.

That level of indirection also handles cache invalidation for the
intermediate data structures which optimize repeated subdivisions of a
changing base mesh with constant topology. However, these days the mesh
data is stored with simpler to compare data arrays, and we also have
implicit sharing which provides another way to detect unchanged
shared data.

As a very first step to a design where we use OpenSubdiv more directly
and don't store duplicate topology arrays for the base mesh, this PR
provides the converter with the mesh's face offsets array directly
rather than using function calls. For multires reshape the temporary
format is changed to match.

Next steps will do the same thing for face vertices ("corner verts" in
Blender lingo), edges, and creases. Then we can remove the "converter"
indirection completely, then we can work on a better cache invalidation
strategy using implicit sharing. That's a ways off though. On its own,
this PR should just reduce function call overhead a bit.

Reference #130917.

Pull Request: https://projects.blender.org/blender/blender/pulls/130241
2024-11-25 17:05:30 +01:00
Bastien Montagne
199a59c8cc LibOverride: Add more 'state validation' code to BKE_lib_override_library_validate.
'Fixes'/works around blendfile corruption issue reported in #129762 by
allowing to open the blendfile and removing the invalid liboverride
properties.
2024-11-25 15:15:05 +01:00
Aras Pranckevicius
11a99fb2b1 Fix #130463, #114592: VSE prefetching uses wrong font for text strips
Prefetching happens on a background thread by design, and so it was not loading
any fonts and using the default monospace font.

Address this by making all font usage within VSE use "unique" BLF font objects,
and protecting concurrent access to them or their state within VSE itself:

- SeqFontMap structure to hold a mutex, file path -> font ID map (for file
  based fonts), name -> font ID map (for datablock fonts).
- seq_load_font_file, seq_load_font_mem, seq_unload_font that use the above
  instead of calling into BLF directly.
- Text effect rendering part guards with a mutex, so that font render state and
  glyph cache does not get trashed.
- SeqFontMap is global instead of some Scene-specific runtime data (e.g.
  scene->ed), because right now there's a hard max limit of total number of
  fonts (64), and if each copy of the VSE data would start to  load their own
  unique fonts, that limit could get easily reached.
- BLF font loading/unloading code is now thread safe. The rest of BLF drawing
  is still not!

If at some point in the future BLF font usage becomes thread safe, and font
drawing becomes "stateless", this whole machinery can be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/130542
2024-11-25 12:15:22 +01:00
Campbell Barton
0de8ae8046 Cleanup: spelling in comments 2024-11-25 13:24:46 +11:00
Hans Goudey
1a133d96a7 Cleanup: Remove unnecessary function for comparing attribute names 2024-11-24 20:27:27 -05:00
Hans Goudey
ef68097161 Fix #130826: Property search crash after recent region runtime cleanup 2024-11-24 13:37:59 -05:00
Hans Goudey
66a476455b Cleanup: Improve variable name for copied region 2024-11-24 13:37:59 -05:00
Hans Goudey
fdb1bec6c8 Fix #130811, #130842: Non-mesh object edit mode crash evaluated mesh
The "is edit mode" checks in the draw module have been simplified
to just check the object mode. We need to be a bit more careful to
avoid retrieving the original mesh from a non-mesh object.

This commit improves the "get pre-modified mesh" function with
better comments and checks that reflect the relatively recent cases
where the original and evaluated geometry data types don't match.
It's always called with a mesh object too.

Pull Request: https://projects.blender.org/blender/blender/pulls/130850
2024-11-24 17:43:55 +01:00
Clément Foucault
08ed51d5db Cleanup: BKE: Const correctness for BKE_object_dimensions_get 2024-11-24 15:29:26 +01:00
Hans Goudey
56ed17b60f Fix #129159: Memory leak when node asset sockets have non-unique names
We weren't handling the failure case of `IDP_AddToGroup` when the
property already exists. Arguably this is a bit bad because we're not
recording the type of the second socket with the same name, but we
don't really have the tools to solve that with IDProperties.
2024-11-22 18:39:45 -05:00
Hans Goudey
fb17e7f1a0 Fix: Incorrect size for writing new short2 attribute type 2024-11-21 15:23:32 -05:00
Hans Goudey
2b20871216 Cleanup: Move region UI block name map from GHash to Map 2024-11-21 14:04:34 -05:00
Hans Goudey
129a2aa0f4 Refactor: Move region runtime data out of DNA
Pull Request: https://projects.blender.org/blender/blender/pulls/130303
2024-11-21 19:34:53 +01:00
Hans Goudey
fd97477529 Fix: Incorrect assignment of original edit mesh to evaluated mesh
This is incorrect after the changes in 839108f623.
It was only happening for non edit-mode object evaluation anyway
so it likely didn't have any effect in practice.
2024-11-21 13:18:58 -05:00
Hans Goudey
a4c9b691a0 Attributes: Add 2D 16 bit integer type
Add a `short2` attribute type, intended to store the existing
`CD_CUSTOMLOOPNORMAL` custom data type in order to move the custom
normal storage to generic attributes. This type probably won't get much
use besides that, but generally we don't have reasons not to add these
generic types, besides binary size. In the future we should consolidate
usage of `convert_to_static_type` to avoid large binary size increases
(about 700KB here) for this sort of addition.

This is the first step of #130484.

Pull Request: https://projects.blender.org/blender/blender/pulls/130530
2024-11-21 17:02:05 +01:00
Hans Goudey
839108f623 Fix #113377: Pass edit mesh pointer through modifiers
Currently replacing the Mesh during evaluation with the object info node
can cause us to use invalid original indices when the source object is
in edit mode. This is really a more fundamental problem though: we have
no way to tell whether an evaluated mesh actually corresponds to the
object's original mesh.

This commit changes to explicitly propagating the edit mesh pointer
through copied and changed meshes during modifier and nodes evaluation,
instead of just blindly copying the edit mode pointer from the original
mesh to the evaluated mesh. A benefit of not writing to the evaluated
mesh means it can be shared, potentially offering a future performance
improvement for uses of the object info node.

When we detect an invalid correspondence between the evaluated/original
meshes, we skip extracting the cage mesh's data and skip extracting edit
mesh data from the evaluated object.

This commit also moves the source of "object is in edit mode" truth in
the draw module from whether the evaluated mesh has an edit mode pointer
to the object's mode flag. That's a simplification that's also helpful
to reduce the strong linking between BMesh and edit mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/120999
2024-11-21 16:42:00 +01:00
Nathan Vegdahl
1dcd435a87 Fix #130216: GPv3: Crash in render due to slotted Actions
The root cause of this bug can be traced to:

- `ANIM_nla_mapping_get(ac, ale)` conditionally returns an `AnimData *adt`.
- This can be `nullptr` in various cases, depending on the editor (in `ac`) and
  the type & source of data (in `ale`).
- This `nullptr` has different meanings:
  1. There is not enough information to return an `adt` (like `ac` or `ale`
     being `nullptr` themselves).
  2. NLA time remapping should not be done. For example for NLA control F-Curves
     (like animated strip influence), or Grease Pencil (because that doesn't use
     the NLA).
- The above-returned `adt` is passed to other functions. Some of them are aware
  of the "`nullptr` means no NLA time remapping" scenario, and gracefully handle
  it. Other code, however, just gets "an adt" from the caller and handles it as
  normal (and likely crashes on `nullptr`). Other cases start out as the first,
  but somewhere in the call stack shift over to the second.

The approach taken in this PR to fix the bug is to (generally) stop signaling
"do not use NLA time remapping" via `adt = nullptr`, and instead explicitly
indicate/check whether remapping should be done.

In most cases this means passing a `bAnimListElem *` instead of an `AnimData *`,
because the former has the information needed to determine if time remapping
should be done or not. However, in some cases there is no `bAnimListElem *` to
pass, and instead other information determines whether remapping is needed. In
those cases we add a `bool` parameter or field in the appropriate place so that
calling code can explicitly indicate whether remapping should be done or not.

To accomplish this a variety of functions have been added to help handle things
correctly.  Of particular note:

- `AnimData *ANIM_nla_mapping_get(ac, ale)` (that conditionally returned an
  `adt`) has been removed entirely in favor of the new
  `bool ANIM_nla_mapping_allowed(ale)` function that simply returns whether
  nla remapping should be done or not.
- `ANIM_nla_tweakedit_remap(ale, …)` has been added, which wraps
  `BKE_nla_tweakedit_remap(adt, …)` and only performs the remapping when
  `ANIM_nla_mapping_allowed()` indicates that it's allowed.
- `ANIM_nla_mapping_apply_if_needed_fcurve(ale, …)` has been added, which is an
  alternative to `ANIM_nla_mapping_apply_fcurve(adt, …)` that also only performs
  the remapping when `ANIM_nla_mapping_allowed()` indicates that it's allowed.

Note that even with this PR there are still a couple of places remaining that
use `adt = nullptr` to indicate "don't remap", because they appear to be correct
and would require larger changes to make explicit. In those cases comments have
been added to explain the situation, with a reference to this PR.  In the future
we way want to take the time to change those as well.

Also of minor note: this PR moves the definition of the type `slot_handle_t`
from ANIM_action.hh to BKE_action.hh. This is due to `BKE_nla.hh` (which needs
that definition) now being included directly and indirectly in a lot more
places. Moving the definition to BKE_action.hh prevents all of those new places
from gaining dependencies on the animrig module.

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/130440
2024-11-21 16:37:13 +01:00
Jesse Yurkovich
2c3397aa51 Cleanup: replace the removed std::shared_ptr::unique API in C++20
C++20 removes the `std::shared_ptr::unique()` API with the suggestion to
use the `use_count()` method instead.

Note that we are using the unique/use_count APIs in a way that is
generally cautioned against though our usage patterns may be fine.

See: https://en.cppreference.com/w/cpp/memory/shared_ptr/unique
Example errors: https://godbolt.org/z/1j3zzd1hP

Ref #125881
2024-11-21 05:09:35 +01:00