Commit Graph

21039 Commits

Author SHA1 Message Date
Julian Eisel
2a88343213 Merge branch 'blender-v3.0-release' 2021-11-03 14:24:33 +01:00
Julian Eisel
0d8f1414a2 Fix access to current preferences when version patching read preferences
The version patch for 0cf9794c7e was checking and setting a data name
using the macros for translation. These would access the current
preferences which can mismatch the ones currently being version patched.
See discussion in 0cf9794c7e for details.

Don't handle translation in this version patch, which is more of a
"nice-to-have" version patch, no functionality depends on it.
2021-11-03 14:23:53 +01:00
Jacques Lucke
bdf6665e3a Merge branch 'blender-v3.0-release' 2021-11-03 10:54:53 +01:00
Jacques Lucke
2b12b4cd7d Fix: make sure geometry owns mesh before taking ownership
Differential Revision: https://developer.blender.org/D13075
2021-11-03 10:42:48 +01:00
Campbell Barton
7996b49cb0 Cleanup: spelling 2021-11-03 11:42:07 +11:00
Hans Goudey
8c58838f6a Merge branch 'blender-v3.0-release' 2021-11-02 15:23:59 -05:00
Hans Goudey
a72ed0bb7f Cleanup: Improve curve point attribute assert
This properly checks the order of point domain attributes on each
spline, and avoids the map, which makes the code easier to understand.
The assert is also added to realizing instances and the join node.

Differential Revision: https://developer.blender.org/D13071
2021-11-02 15:22:49 -05:00
Hans Goudey
18392cef17 Fix T92652: Joining curves breaks point attribute order
Currently the curve to mesh node relies on the order of attributes being
the same on every spline. This is a worthwhile assumption, because it
will allow removing the attribute name storage duplication on every
spline in the future.

However, the join geometry node broke this order, since it just created
new attributes without any regard to the order. To fix this, I added a
"reorder" step after all the merged attributes have been created, the
types have been joined, etc. It should be possible to change this code
so that the attributes are added with the right order in the first
place, but I would like to do that after refactoring spline attribute
storage, and not for 3.0.

Differential Revision: https://developer.blender.org/D13074
2021-11-02 15:16:52 -05:00
Hans Goudey
5cd1210b52 Merge branch 'blender-v3.0-release' 2021-11-02 13:44:17 -05:00
Hans Goudey
7aa311e539 Cleanup: Add function to get attribute ID from custom data layer 2021-11-02 13:43:54 -05:00
Jacques Lucke
ffd3dd6376 Merge branch 'blender-v3.0-release' 2021-11-02 11:17:53 +01:00
Jacques Lucke
0c3b215e7d Images: refactor how failed image load attempts are remembered
Previously, `ImageTile->ok` and `ImageUser->ok` were used to indicate
whether an image failed to load. There were three possible values
which (probably) had the following meanings:
* `0`: There was an error while loading the image. Don't try to load again.
* `1`: Default value. Try to load the image.
* `2`: The image was loaded successfully.

This image-wide flag did not make sense unfortunately, because loading
may work for some frames of an image sequence but not for others.
Remember than an image data block can also contain a movie.

The purpose of the `->ok` flag was to serve as an optimization to avoid
trying to load a file over and over again when there is an error (e.g. the
file does not exist or is invalid). To get the optimization back, the patch
is changing `MovieCache` so that it can also cache failed load attempts.
As a consequence, `ibuf` is allowed to be `NULL` in a few more places.
I added the appropriate null checks.

This also solves issues when image sequences are used with the
Image Texture node in Geometry nodes (also see D12827).

Differential Revision: https://developer.blender.org/D12957
2021-11-02 11:17:12 +01:00
Campbell Barton
21e168069d Merge branch 'blender-v3.0-release' 2021-11-02 19:52:01 +11:00
Campbell Barton
69a7734b75 UI: always show the cursor while transforming the cursor 2021-11-02 19:35:17 +11:00
Hans Goudey
765c2cc6c7 Merge branch 'blender-v3.0-release' 2021-11-01 13:17:54 -05:00
Hans Goudey
b6c2deef05 Fix T92662: Curve to mesh start cap invalid topology
rBbe3e09ecec5372f switched the order for vertices referenced by the
start cap's corners, but it failed to account for the offset necessary
for edge indices, since the order changed.
2021-11-01 13:13:44 -05:00
Bastien Montagne
1704a394d8 Fix T92689: Assert loading file with a sound.
Dummy mistake in rBc8c53ceecc30 (boolean inversion).
2021-11-01 16:44:12 +01:00
Bastien Montagne
8fbbd69946 Fix T92629: Crash on mesh separate after rB43bc494892c3.
rB43bc494892c3 switched `BKE_libblock_relink_to_newid` to use new ID
remapping and libquery code.

However, that new code does protect by default against remapping an
objects's data pointer when that object is in Edit mode, since this is
not a behavior that generic BKE code can handle (due to required editing
data for most obdata types when in edit mode).

So specific code that does create new IDs and need remapping in Edit
mode has to pass specific exception flags to remaping code.

This commit adds those remapping flags to `BKE_libblock_relink_to_newid`
and add said exception flag to the remapping call from
`ED_object_add_duplicate` when the object is in edit mode.
2021-11-01 15:46:28 +01:00
Bastien Montagne
e85e126e3f IDRemap: Add option to force remapping obdata in edit mode.
In theory we should never allow remapping of Objects' obdata ID pointer
when the object is in Edit mode. But there are some cases were this is
needed, so adding yet another exception option to remapping flags.

Preliminary change to fix T92629.
2021-11-01 15:46:28 +01:00
Sergey Sharybin
64de6ad4fe Fix use-after-free in image code 2021-11-01 15:36:09 +01:00
Julian Eisel
9de4f64197 Fix compile error on Windows
Caused by 7150f919d3. This undid part of 79a88b5e91. Added a comment
for why this include is needed, to avoid this error from happening
again.
2021-11-01 14:44:18 +01:00
Julian Eisel
7150f919d3 Cleanup: Remove unused headers in asset files
Also move system includes first, like we have it elsewhere in Blender.
2021-11-01 13:21:07 +01:00
Sergey Sharybin
9111ea78ac Localize image mutex lock into runtime field of Image datablock
Allows to avoid a global lock being held while reading files from disk,
solving performance issues when Cycles needs to read a lot of packed
images.

Simple test file F11597666

Differential Revision: https://developer.blender.org/D13032
2021-11-01 12:47:03 +01:00
Jacques Lucke
a96b2f39b8 Geometry Nodes: improve check if object has geometry set instances
The improves playback speed in my instance heavy scene from ~3.7 fps to ~3.9 fps.
2021-11-01 12:00:41 +01:00
Campbell Barton
1e749d0602 Cleanup: spelling, use C comments 2021-11-01 14:00:58 +11:00
Campbell Barton
b99d6e1bed Fix errors in BKE_appdir_font_folder_default
- Missing NULL check for the HOME environment variable.
- The user preference path was written to even when the
  path didn't exist.
2021-11-01 13:43:35 +11:00
Campbell Barton
e2937ff24f Merge branch 'blender-v3.0-release' 2021-11-01 13:15:10 +11:00
Campbell Barton
a0633e2484 Fix crash when "HOME" environment variable isn't defined
Accessing the default directory in the file selector
would crash if HOME was undefined.

Add BKE_appdir_folder_default_or_root which never returns NULL.
2021-11-01 13:11:48 +11:00
Harley Acheson
02a9377da0 UI: Default Fonts Folder for Mac and Linux
Initial defaults for userdef->fontdir for Mac and Linux.

See D12802 for more details.

Differential Revision: https://developer.blender.org/D12802

Reviewed by Campbell Barton
2021-10-29 17:15:22 -07:00
Bastien Montagne
e1db6dc11b Fix crash on undo after recent lib_query refactor.
Forgot that scene uses part of its ID looping code for specific undo
handling.

Caused by rBe3b2f0fd6ff9.
2021-10-29 12:54:32 +02:00
Bastien Montagne
c8c53ceecc LibQuery: Remove last 'bool returns' from public API.
Those were used in a very few places to detect whether iteration should
be stopped or not, but one can use `BKE_lib_query_foreachid_iter_stop`
now for that.

Also fix early break handling in embedded IDs processing.

Fix T90922: Fix return policy inconsistency in `scene_foreach_id`.
2021-10-29 11:32:26 +02:00
Bastien Montagne
259731909c LibQuery: Fix potential memleak in recursive case.
In case `library_foreach_ID_link` would return early in recursive
process, it would not properly free its utils data.

Also add proper iteration break in case some sub-calls requested it.

Finally, make this function return a boolean to know whether iteration
should be stopped or not (will be used in future commit to fix this
handling in embedded IDs case).

Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
2021-10-29 11:32:26 +02:00
Bastien Montagne
e3b2f0fd6f LibQuery: Add macro to help break looping when requested.
The new `BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL` execute the given
statement and then check status of `LibraryForeachIDData` data, and
return in case stop of iteration is requested.

This is very similar to the other `BKE_LIB_FOREACHID_PROCESS_` existing
macros, and allows us to properly break iteration when a sub-function
has requested it.

Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
2021-10-29 11:32:26 +02:00
Bastien Montagne
51c1c1cd93 Fix potential early-return in WM foreach_id process.
Add a function to check if iteration over ID usages should stop (using
internal `IDWALK_STOP` status flag).

Use it in `BKE_LIB_FOREACHID_PROCESS_` macros, and in
`window_manager_foreach_id` to handle properly the active workspace case
(previous code could skip the call to `BKE_workspace_active_set` in case
iteration over ID usages was stopped by callback on that specific ID
usage).

Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
2021-10-29 11:32:26 +02:00
Bastien Montagne
eae59645de Cleanup: Add some comments to some sub-function of foreach_id process. 2021-10-29 11:32:26 +02:00
Bastien Montagne
43bc494892 IDManagement: Remove deprecated BKE_libblock_relink_to_newid usages.
Move all usages to new `BKE_libblock_relink_to_newid_new`, and rename
that one to `BKE_libblock_relink_to_newid`.

Fix T91413.
2021-10-29 10:45:48 +02:00
Jacques Lucke
1688cb27cd Merge branch 'blender-v3.0-release' 2021-10-29 09:49:48 +02:00
Jacques Lucke
cf771807b7 Geometry Nodes: do cache invalidation after writing attributes
This is a better and more general fix for T92511 and T92508 than
the ones that I committed before.

Previously, we tagged caches dirty when first accessing attributes.
This led to incorrect caches when under some circumstances. Now
cache invalidation is part of `OutputAttribute.save()`.

A nice side benefit of this change is that it may make things more
efficient in some cases, because we don't invalidate caches when
they don't have to be invalidated.

Differential Revision: https://developer.blender.org/D13009
2021-10-29 09:28:31 +02:00
Campbell Barton
8eb10de739 Merge branch 'blender-v3.0-release' 2021-10-29 10:53:39 +11:00
Hans Goudey
b43077ba3a Fix T92552: Spline evaluation with all points at the origin
In this case, the uniform index sampling loop would fail to assign any
data to the samples, so fill the rest with the largest value possible,
corresponding to the end of the spline. Animation Nodes has the same
fix for this case.
2021-10-28 18:23:55 -05:00
Bastien Montagne
5f1107ffaf Merge branch 'blender-v3.0-release' 2021-10-28 12:01:01 +02:00
Bastien Montagne
aebb3d3062 Fix (unreported) potential issue in new BKE_libblock_relink_to_newid_new
Remapping code could call collection resync code while processing
remapping, which is a good way to crash by accessing no-more-valid
pointers.

Similar issue as with liboverrides resync, fixed the same way by
preventing any collection resync until whole remapping has been done.

This was probably not an issue in practice in current code, since this
is only used by append code currently, which should not affect
layers/collections in current scene yet.
2021-10-28 11:57:20 +02:00
Dalai Felinto
bfd2921d38 Revert "Blender 3.0 bcon3 (beta)"
This reverts commit f7a3450e63.
2021-10-27 18:44:28 +02:00
Dalai Felinto
17efd14682 Merge branch 'blender-v3.0-release' 2021-10-27 18:43:18 +02:00
Dalai Felinto
f7a3450e63 Blender 3.0 bcon3 (beta) 2021-10-27 18:41:31 +02:00
Dalai Felinto
dab3591588 Blender 3.1 bcon1 - alpha
Bump the version number for the new release cycle.
2021-10-27 18:40:49 +02:00
Dalai Felinto
f0a37dc31c Revert "Blender 3.1 bcon1 - alpha"
This reverts commit 7b9e3534cf.

This was supposed to go to master, not the 3.0 branch.
2021-10-27 18:40:02 +02:00
Dalai Felinto
7b9e3534cf Blender 3.1 bcon1 - alpha
Bump the version number for the new release cycle.
2021-10-27 18:38:22 +02:00
Pablo Vazquez
bfec984cf8 UI: Theme refresh for Blender v3.0
{F11548100, size=full}

To celebrate the beginning of a new series, it feels like the right time to
give the theme a fresh look while improving on what already works.

The aim of this refresh is to keep a familiar look but with polishing touches
here and there. Like new paint on the walls of your well known house.

The theme for Blender 2.8 was well received but presented a few flaws.

* Transparency on menus and tooltips reduce readability
* Mismatch on certain colors, especially outlines of connected widgets
* Active/open menus highlight was not prominent enough
* Header background mismatch in some editors

At the same time we can make use of new features in 3.0:

* Make panels look like panels again (like in v2.3!)
* Make use of roundness in more widgets
* Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation
* Tweak colors for the new dot grid

This update does not include:

* Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast.
* A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope)

There will be certainly small tweaks to do here and there, I've been working using this theme
for months but there can be areas that are missing update. The overall style is presented here.

This commit bumps the file subversion.

Reviewed By: #user_interface, Severin

Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:29:18 +02:00
Jacques Lucke
0d6f2cb303 Cleanup: remove unused function declaration 2021-10-27 15:57:20 +02:00