The UV/Image editor was doing interpolation including over the alpha
value what makes will render incorrectly when interpolating between pure
emissive colors and pre multiplied colors. This change disabled the
interpolation.
Add an option to only draw icons for operator_enum menus. This is used
for drawing inline icon buttons in the outliner context menu for
collection color tagging.
Part of T77408
Differential Revision: https://developer.blender.org/D8880
This adds support for drawing icon buttons as a row in menus. This is
needed for drawing collection color tagging icons in the outliner
context menu in T77777.
Part of T77408
Differential Revision: https://developer.blender.org/D8317
Commit 009971ba7a changed it so Cycles creates a separate
Embree device for each Cycles device, but missed the multi-device case. A multi-device with
Embree BVH can occur when CPU rendering is used with OptiX denoising and BVH creation then
failed to get a valid pointer to the Embree device, which crashed. This fixes that by providing the
correct device pointer in the multi-device case as well.
Relax limits of FCurve Bézier handles during evaluation. FCurve handles
can be scaled down to avoid the curve looping backward in time. This
scaling was done correctly but over-carefully, posing unnecessary
limitations on the possible slope of FCurves. This commit changes the
scaling approach such that the FCurve can become near-vertical.
Bump Blender's subversion from 291.0.1 to 291.0.2 to ensure that older
animation files are correctly updated.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D8752
A bit of versioning code was not part of the "Versioning code until next
subversion bump goes here" block, making the diff of an upcoming bump
harder to read. This commit just moves the code to the appropriate spot.
No functional changes.
Copy correct time to temporary strips used for evaluation of NLA
Transition strips.
When a transition is placed next to a meta strip, the transition would
use the wrong strip time, using the time of the meta strip instead of
its own.
Reviewed by: sybren
Differential Revision: https://developer.blender.org/D8287
There are some areas that don't handle pure emissive colors well. For
example erasing alpha using 2d or 3d painting. Or blurring an image in
the compositor.
This patch makes the rendering of pure emissive colors optional. In the
side panel of the Image editor it can still be enabled when needed.
There currently isn't a better place to store it as it is related on how
the image (or a layer of the image) is created. A future design needs to
make sure that the full workflow is supported.
The ED_region_panels_layout_ex function was quite long, so separating
some pieces of it can make it easier to understand and more modular.
Additionally, the parts that were split off can be reused for future
property search code.
On MacOS + Intel Iris Graphics 6100 (may affect other config too), the
texelFetch operation bypass the base mip setting of the texture object.
Using textureLod with lod = 0.0 ensure the lowest (after clamping) mip will
always be selected.
Also disable the texture filtering for this sampler to avoid unecessary
fetches.
This should fix T78653 Blender 2.83 broken Depth of Field in Viewport
Remove the condition preventing orientation from being obtained out of
the 3d View context.
Also pass the `ob` and `obedit` arguments obtained from the caller.
This commit adds a label on top of the bake operator in modular bake mode. This way users will immediately see if their current settings will allow them to bake noise, meshes or particles after baking the simulation base.
It was possible to drop `nasm` from the list of required macOS dependencies. However, `pkg-config` had to be added - it was required before but probably no one noticed this.
In order to build `external_clang` successfully, `external_xml2` had to be added to the clang dependencies (`c-index-test` was failing).
Note: On Linux `make deps` still seems to require `nasm` installed via apt.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8870
Debug groups makes it easier to view from where an error comes from.
The backend can also implement its own callback to make it easier to
follow the API call structure in frame debuggers.