Campbell Barton
dee19b8cb7
FaceMaps: add select flag
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For use by manipulators since they don't have their own persistent data
in the blend file.
2017-07-26 08:34:09 +10:00
Clément Foucault
3b84a0b3d2
Eevee: Fix post process with Ugly color.
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This was cause by some post process not always sampling the highest mipmap.
But if there is no need for mipmapping (i.e. no SSR) these levels will be undefined.
So forcing all Post FX shader to sample level 0 fix this.
2017-07-25 22:07:35 +02:00
Clément Foucault
4fd70c99a5
Eevee: SSR: Add support for planar probes.
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This add the possibility to use planar probe informations to create SSR.
This has 2 advantages:
- Tracing is less expensive since the hit is found much quicker.
- We have much less artifact due to missing information.
There is still area for improvement.
2017-07-25 22:07:35 +02:00
Campbell Barton
8c3ecc9651
Workaround for crash drawing face-maps after undo
2017-07-26 05:10:20 +10:00
Campbell Barton
2b1cd24c6e
Fix T52190: Depth picking fails
2017-07-26 02:35:27 +10:00
Sergey Sharybin
80e03e7709
Depsgraph: Support changing scene's render engine
2017-07-25 15:11:51 +02:00
Sergey Sharybin
f7636f0ef2
Depsgraph: Make sure armature mode is properly changed in all copied versions
2017-07-25 14:53:19 +02:00
Sergey Sharybin
6a7d7586e5
Depsgraph: Initial support of pose mode for copy-on-write armature
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Some basic code, makes it possible to pose existing armature.
Probably still lots of corner cases to cover, but need to start somewhere.
2017-07-25 14:38:10 +02:00
Sergey Sharybin
247ddb6237
Depsgraph: Fix relations update when transform is done and there was no temporary constraints created
2017-07-25 14:38:10 +02:00
Campbell Barton
f848374e49
Cleanup: rename active to modal
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This matches operators naming and should avoid confusion in future if we
want to use active as term for last-selected.
2017-07-25 22:39:58 +10:00
Sergey Sharybin
762fa7bee3
Depsgraph: Remove unsued node flag
2017-07-25 14:06:36 +02:00
Campbell Barton
5d327eda98
Manipulator: option to draw all while interacting
2017-07-25 22:02:16 +10:00
Campbell Barton
0612011b91
Manipulator: support select-drag to tweak
2017-07-25 21:34:20 +10:00
Campbell Barton
b97bf844b3
Merge branch 'master' into blender2.8
2017-07-25 20:53:10 +10:00
Campbell Barton
edc6bec9d6
PyAPI: Skip user scripts w/ factory-startup
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Adds bpy.app.factory_startup,
used to check if user scripts should be loaded.
2017-07-25 20:52:08 +10:00
Campbell Barton
8a2fdb3749
Manipulator: break after an event is handled
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Now works the same as other event handling functions.
2017-07-25 20:17:54 +10:00
Campbell Barton
50e88740c4
Fix PyManipulators having keymaps registered twice
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Manipulators which are registered before UI initialized would have their
keymaps initalized twice (duplicate keymap items).
2017-07-25 20:06:49 +10:00
Campbell Barton
9bdd12d884
Merge branch 'master' into blender2.8
2017-07-25 17:36:49 +10:00
Jeff Knox
e93804318f
Fix T51450: viewport render time keeps increasing after render is done.
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Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2747
2017-07-25 01:47:04 +02:00
Matheus de Sousa Faria
b7fb00f512
Fix compositor Glare node with Simpler Star resulting in uneven rays.
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Reviewed By: brecht
Differential Revision: https://developer.blender.org/D1867
2017-07-25 00:48:34 +02:00
Sergey Sharybin
d99532e1d8
Fix crahs when doing preview from a scene withotu world
2017-07-24 17:42:55 +02:00
Sergey Sharybin
ff6e8b0b50
Depsgraph: Avoid assert failure in some harmless cases
2017-07-24 17:41:29 +02:00
mano-wii
7fbd529fb5
Revert "ransform: fix unreported bug: geometry hidden by clipping border (alt + b) is not bypassed in snap to faces"
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This reverts commit 7f09b55d01 .
2017-07-24 12:08:23 -03:00
Sergey Sharybin
34b248b746
Depsgraph: Synchronize collection visibility after copy
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BKE_scene_copy explicitly ignores visibility of "source" collections make all
collections visible. This is also tested by regression tests.
While it seems more logical to simply preserve all possible visibility flags
and overrides, don't feel like submitting to a behavior-changes without talking
to author of those guards first.
This commit fixes cycles material preview.
2017-07-24 17:03:53 +02:00
Clément Foucault
34c2628f32
Eevee: Silence printfs.
2017-07-24 16:36:57 +02:00
Sergey Sharybin
b3466921b8
Depsgraph: Fix typo in comment
2017-07-24 16:32:07 +02:00
Sergey Sharybin
b11926487f
Depsgraph: Fix crash when trying to create full copy of scene
2017-07-24 16:24:41 +02:00
Sergey Sharybin
1ddb3c953d
Depsgraph: Textures and images are actually covered by depsgraph
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Might be missing relation links tho.
2017-07-24 16:24:41 +02:00
Sergey Sharybin
deecfb5476
Depsgraph: Avoid creating ID nodes for objects which are coming from collections and not layers
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If object is only listed in collection but not added to any of layers we shouldn't create
placeholder for it, because otherwise we'll leave lots of placeholder ID nodes.
Question: can we make this exception to be more reliable?
2017-07-24 16:24:41 +02:00
Sergey Sharybin
7b420e1908
Depsgraph: Be consistent about id type variable name
2017-07-24 16:24:41 +02:00
Sergey Sharybin
7721f8a269
Depsgraph: Cleanup, use utility function to clear lists
2017-07-24 16:24:41 +02:00
Sergey Sharybin
4719dbafdf
Depsgraph: Ignore palettes from copy-on-write routines
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They are not covered by dependency graph.
2017-07-24 16:24:41 +02:00
Clément Foucault
c21dd69060
Eevee: Fix crash when saving file with motion blur.
2017-07-24 16:21:43 +02:00
mano-wii
7f09b55d01
ransform: fix unreported bug: geometry hidden by clipping border (alt + b) is not bypassed in snap to faces
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The geometry behind the farther clip_plane is not bypassed
2017-07-24 11:13:33 -03:00
Clément Foucault
8dd0ce6b78
Eevee: Fix double buffer issue.
2017-07-24 15:55:21 +02:00
Clément Foucault
27dd82a951
Eevee: SSR: Refactor multiple rays. Plus other changes...
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-Allow a maximum of 4 rays per trace pixel.
-Removes parameter Normalize: use normalization all the time now.
-Add firefly clamp slider.
2017-07-24 15:36:37 +02:00
Clément Foucault
7585c82722
Eevee: Make MinmaxZ compatible with textureArray
2017-07-24 15:36:37 +02:00
Clément Foucault
85f1b7358a
Eevee: Planar Reflection: Remove distance approximation.
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This commit separate the depth texture into another texture array.
This remove the need to output radial depth into alpha.
Unfortunatly it's difficult to recover position from the non linear depth buffer when applying reflection without adding a bunch of stuff.
This is in preparation of SSR planar reflections.
2017-07-24 15:36:37 +02:00
Clément Foucault
1d99d08d50
Eevee: SSR: Add two hit option.
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This option add another raytrace per pixel, clearing some noise.
But multiplying the raytrace cost.
2017-07-24 15:36:37 +02:00
Clément Foucault
76bf4f2cd3
Eevee: SSR: Fix Opengl Render.
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Add a constant number of 4 drawing loop to accumulate 4 "bounce" of light in SSRs.
2017-07-24 15:36:36 +02:00
Clément Foucault
56ba01a561
Eevee: SSR: Fixed problem with un-initialized texture.
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Also add another debug buffer and cleanup in effect_ssr_frag.glsl
2017-07-24 15:36:36 +02:00
Clément Foucault
c5f4342692
Eevee: SSR: Small fixes
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- Encode normals for other opaque bsdf so they are not rejected by the normal facing test.
- Early out non reflective surfaces.
- Add small offset to raytrace to avoid self intersection.
- Fix fallback probes not appearing.
2017-07-24 15:36:22 +02:00
Clément Foucault
f6c60ffcad
Eevee: SSR: Add Weight Normalization option.
2017-07-24 15:28:27 +02:00
Clément Foucault
e5dae98999
Eevee: SSR: Add View Facing fadeout.
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Also make hit boolean depends on hit coord not on pdf.
2017-07-24 15:28:27 +02:00
Clément Foucault
d2462e3d26
Eevee: SSR: Add fullscreen raytrace option and Screen border factor.
2017-07-24 15:28:27 +02:00
Clément Foucault
9906ef06b1
Eevee: SSR: Use noise to dither the stride banding.
2017-07-24 15:28:27 +02:00
Clément Foucault
a3732412ad
Eevee: SSR: Add stride and thickness parameters.
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Also polished the raytracing algorithm.
2017-07-24 15:28:27 +02:00
Clément Foucault
18aa6cf1cc
Eevee: SSR: Add fullscreen raytrace.
2017-07-24 15:28:27 +02:00
Clément Foucault
e0c1323737
Eevee: HiZ buffer: Split into two 24bit depth buffer
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This way we don't have float precision issue we had before and we save some bandwidth.
2017-07-24 15:28:27 +02:00
Clément Foucault
a2932078ec
Eevee: SSR: Add firefly filter and refine noise reduction.
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Push to 9 resolve sample.
Add an normalization as an option since it gives harsh limits.
2017-07-24 15:28:27 +02:00