Commit Graph

1943 Commits

Author SHA1 Message Date
Ray Molenkamp
95a863a7e7 CMake/MSVC: deploy cuda support for oidn if available 2024-02-06 13:51:58 -07:00
Damien Picard
fa77e9142d UI: fix and improve a few messages
- "can not" -> "cannot" in many places (ambiguous, also see
  Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
  everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.

Some issues reported by Joan Pujolar and Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/117856
2024-02-05 17:08:17 +01:00
Brecht Van Lommel
0e824c5f8d Fix: blender-softwaregl on Linux not working
Files were installed to the wrong directory after 282944caac.
2024-01-29 14:47:44 +01:00
Jacques Lucke
311ca3e6af Core: rename Session UUID to Session UID
`UUID` generally stands for "universally unique identifier". The session identifier that
we use is neither universally unique, nor does it follow the standard. Therefor, the term
"session uuid" is confusing and should be replaced.

In #116888 we briefly talked about a better name and ended up with "session uid".
The reason for "uid" instead of "id" is that the latter is a very overloaded term in Blender
already.

This patch changes all uses of "uuid" to "uid" where it's used in the context of a
"session uid". It's not always trivial to see whether a specific mention of "uuid" refers
to an actual uuid or something else. Therefore, I might have missed some renames.
I can't think of an automated way to differentiate the case.

BMesh also uses the term "uuid" sometimes in a the wrong context (e.g. `UUIDFaceStepItem`)
but there it also does not mean "session uid", so it's *not* changed by this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/117350
2024-01-22 13:47:13 +01:00
Bastien Montagne
d8d44a62f7 Cleanup: Move BKE_appdir.h to full Cpp header BKE_appdir.hh. 2024-01-21 19:42:13 +01:00
Bastien Montagne
af5731ce03 Cleanup: Move BKE_idtype.h to Cpp header BKE_idtype.hh 2024-01-20 19:17:36 +01:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Thomas Dinges
64fc6d7890 Docs: Replace most wiki links with links to new developer docs
Exceptions:
* Links to personal wiki pages
* Pages that are not in the new developer docs yet (like Human Interface Guidelines)
* tools\check_wiki\check_wiki_file_structure.py needs a refactor
2024-01-18 16:49:38 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Hans Goudey
ca560cd15e Cleanup: Move BKE_undo_system.h to C++ 2024-01-15 12:44:13 -05:00
Damien Picard
a1efde2727 Creator: update image formats shown in the CLI help
Update the command line help message to reflect the actual image output
formats available.  Remove  mention of IRIZ and DDS, rename MPEG to
FFMPEG. HDR and TIFF are always valid now.

Pull Request: https://projects.blender.org/blender/blender/pulls/115987
2024-01-09 01:49:16 +01:00
Hans Goudey
15ae8c3064 Cleanup: Move remaining window manager headers to C++ 2024-01-04 14:30:21 -05:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Brecht Van Lommel
1f3ce2a311 Build: changes to macOS build flags to fix linker warnings
* Different fix for Mantaflow linker warnings that works with new OpenVDB.
* Use new linker for arm64 as it no longer produces warnings with latest
  Xcode. Still use the old one for x86_64 as some warnings remain.
* Fix wrong x86_64 build target in deps builder.

For the upcoming 4.1 libraries.

Ref #113157

Pull Request: https://projects.blender.org/blender/blender/pulls/116708
2024-01-02 16:22:48 +01:00
Ray Molenkamp
6f21b09e73 CMake: Windows: Install oidn HIP kernel if available 2023-12-23 12:46:14 -07:00
Brecht Van Lommel
802ac5ba5a Build: Library updates for 4.1
Update libraries to match VFX platform 2024, and a few other upgrades to
latest versions.

boost 1.82.0
deflate 1.18 (new)
ffi 3.4.4
freeglut (deleted)
ispc 1.12.1
llvm 17.0.6
materialx 1.38.8
mesa 23.3.0
numpy 1.24.3
opencolorio 2.3.0
openexr 3.2.1
openimageio 2.5.6.0
opensubdiv 3.6.0
openvdb 11.0.0
osl 1.13.5.0 (now dynamic)
python 3.11.6
sqlite 3.42.0
sse2neon 0d6e9b3dd4
usd 23.11
vulkan 1.3.270
xm2 2.12.3

This only updates the build scripts, the precompiled libraries for each
platform will land over the coming weeks.

Ref #113157

Co-authored-by: Ray Molenkamp <github@lazydodo.com>
Co-authored-by: Campbell Barton <campbell@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/116420
2023-12-21 19:16:11 +01:00
Campbell Barton
7949b68e5e Cleanup: remove unused include 2023-12-19 10:17:50 +11:00
Bastien Montagne
f01bc93bcf Cleanup: Move BKE_blendfile headers to CPP. 2023-12-13 12:36:45 +01:00
Anthony Roberts
3b2ed40250 Windows: Remove workaround for ARM64/WSL Mesa drivers
This reverts #110582 - the workaround is no longer needed, as MS have updated
the version of mesa they ship as part of their compatibility pack, which contains
a workaround on that side instead.

This means that the supported version of OpenGL based on the host GPU is now
correct, bar `GL_ARB_texture_view`.

`GL_ARB_texture_view` is faked for ARM64 devices, as the part that is not
implemented (channel casting) is not used in blender.

This means that ARM64 devices (at least) now report compatibility up to OpenGL
4.6 in the system info export.

See: 698344b93c

Pull Request: https://projects.blender.org/blender/blender/pulls/116052
2023-12-12 08:12:45 +01:00
Jeroen Bakker
65e58fe574 CMake: Fix Compiling Shader Builder on macOS
Due to changes in the build environment shader_builder wasn't able to
compile on macOs. This patch reverts several recent changes to CMake files.

* dbb2844ed9
* 94817f64b9
* 1b6cd937ff

The idea is that in the near future shader_builder will run on the buildbot as
part of any regular build to ensure that changes to the CMake doesn't break
shader_builder and we only detect it after a few days.

Pull Request: https://projects.blender.org/blender/blender/pulls/115929
2023-12-08 15:47:14 +01:00
Campbell Barton
9898602e9d Cleanup: clarify #ifndef checks in trailing #endif comments 2023-12-07 10:38:54 +11:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Hans Goudey
7e3ba529ea Cleanup: Move four blenkernel headers to C++ 2023-11-28 16:05:12 -05:00
Campbell Barton
5486c70aae Fix #115056: man-page fails to build with non-portable install
This effectively reverts [0] which required the installed Blender
along with the `bpy` module to load for the install target to generate
the man-page. It turns out running a full Blender at install time can be
quite involved.

Now the man-page generator runs `blender --help` & `blender --version`,
converting the output into a man-page from a Python script.

Some minor changes have also been made:

- Use PYTHON_EXECUTABLE so the systems Python
  (which may not be compatible) isn't used.
- Remove leading blender version from the description
  which was unintentionally being included.

[0]: 61d99d450e
2023-11-28 16:55:53 +11:00
Ray Molenkamp
1b6cd937ff Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115425
2023-11-25 23:37:24 +01:00
Ray Molenkamp
6b70c04724 Cleanup: CMake: Modernize bf_depsgraph dependencies
Pretty straightforward

- Remove any bf_depsgraph paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115422
2023-11-25 22:51:59 +01:00
Ray Molenkamp
b683bcc46c Cleanup: CMake: Modernize bf_intern_clog dependencies
Pretty straightforward

- Remove any bf_intern_clog paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115323
2023-11-24 17:12:24 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
7b51d32dd9 Cleanup: Move BKE_modifier.h to C++ 2023-11-14 09:30:40 +01:00
Campbell Barton
704985152e Refactor: initialize IMB after parsing settings
Avoid awkward kludges with IMB_init/exit & IMB_ffmpeg_init calls.

The animation player was responsible for calling IMB_exit, not IMB_init,
this complicated drag & drop which needed to re-internalize IMB before
returning.

Delay initializing IMB since none of the other argument handlers
depend on it, make wm_main_playanim_intern responsible for calling
both initialization & exit calls for IMB.

Also expand code comments for ARG_PASS_SETTINGS.
2023-11-09 13:58:00 +11:00
Werner, Stefan
b414187efb Build: Update OpenImageDenoise to 2.1.0
Major new feature in v2 is GPU support. This is not enabled yet,
this commit only changes the library version without enabling new
functionality.

Pull Request: https://projects.blender.org/blender/blender/pulls/112143
2023-11-08 10:12:05 +01:00
Campbell Barton
160111c318 Merge branch 'blender-v4.0-release' 2023-11-07 23:59:24 +11:00
Alexander Wilms
93278b55d4 Linux: Improve metainfo file
- Add OARS info, <url/> tags and screenshot captions
- Change metainfo file extension from the deprecated ".appdata.xml" to.
- Update bugtracker and help URL tags in metainfo file.
- The metainfo file is now installed.
- The file now passes flatpak validation.

Ref !114115
2023-11-07 23:56:55 +11:00
Campbell Barton
efef0bac5f CMake: remove redundant white-space as part of multi-line strings 2023-11-04 16:41:19 +11:00
Brecht Van Lommel
39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Sergey Sharybin
21c8af467d Cleanup: Convert winfunc and utfconv to C++
Basically, the intern/utfconv directory, as well as users of
these headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/113901
2023-10-20 10:27:31 +02:00
Campbell Barton
e23cb0c743 Cleanup: simplify animation player argument handling
The first argument was always ignored, this added a minor complication
to drag & drop as the new argument needed to have a dummy first argument.
2023-10-14 16:00:54 +11:00
Bastien Montagne
9859622a66 BKE_reports: make the API thread-safe.
This commit makes using (most of) `BKE_report` API safe in
multi-threaded situation.

This is achieved by adding a `std::mutex` lock to the `ReportList`
struct (in a slightly convoluted way unfortunately, due to this being a
DNA struct). This lock is then used to make most operations on
`Reportlist` data thread-safe.

Note that while working on this, a few other minor issues aroze in
existing usages of Reportlist by the WM code, mainly the fact that
`wm_init_reports` and `wm_free_reports` were both useless:
  - init was called in a context where there is not yet any WM, so it
    was doing nothing.
  - free was called on a WM that would be later freed (as part of Main
    freeing), which would also call cleanup code for its `reports` data.
Both have been removed.

Further more, `wm_add_default` (which is the only place where a WM ID is
created) did not initialize properly it reports data, this has been
fixed.

This change is related to the wmJob thread-safety tasks and PRs (#112537,
!113548).

Pull Request: https://projects.blender.org/blender/blender/pulls/113561
2023-10-13 11:29:59 +02:00
Clément Foucault
4bddbe85f6 EEVEE-Next: Move out of experimental options
See #93220
2023-10-11 20:38:28 +02:00
Jeroen Bakker
1aca58cf16 Vulkan: Enable as Experimental Option
This PR enables vulkan backend as experimental option.
It will only be available in alpha builds on Linux and Windows.

This option is highly experimental and enabled to get some insight
on supported platforms. Don't expect a fully working Blender
yet. Also don't expect it to have usable performance.

**What is known to not work?**

* OCIO textures are not supported on Intel and AMD GPUs. sRGB/Standard is supported
  on those platforms.
* AMD Polaris based GPUs on Linux will generate a crash when drawing the 3d cursor as it
  doesn't support the needed vertex format. Comment out `DRW_draw_cursor` in `DRW_draw_region_info`.
* The colors in the node editor and sequencer are of as sRGB viewports aren't detected correctly.
* The image / UV editor isn't working as many texture formats haven't been tested yet. Some
  tweaks are also needed to do correct depth testing.
* 3D Viewport is known to be flickering. Sometimes workbench doesn't display anything.
* 3D Viewport wireframe will crash as it uses a framebuffer with gaps between color attachments,
  which isn't supported yet. (#113141)
* Rotate the view widget is partially drawn due to incompatible depth clipping.
* GPU Selection isn't working. It is expected to be solved when Overlay-Next will become the
  default engine. For now disable GPU depth picking in the preferences.
* Cycles/EEVEE are known to not work with Vulkan yet. Cycles requires Vulkan Pixel Buffer.
   Cuda <-> Vulkan interop might require a different approach than OpenGL as Vulkan doesn't allow
  importing memory from a Cuda context. EEVEE uses features that aren't available yet in the backend
* Workbench is working, except Workbench shadows.
* EEVEE-Next basics are working. Shadows, lights are known to be not working. Materials/Shading
  works in simple scenes. Changes are expected in EEVEE-Next that will break Vulkan compatibility
  in the near future.
* Systems with multiple GPUs is not expected to work.
* Wayland support is in development and requires some iterations. You can start Blender, but
  the protocols are not aligned yet.
* OpenXR hasn't been modified and is expected to fail.
* The backend is very strict when mis-using the GPU module. In debug builds it may crash
  on asserts.
* Older drivers/GPUs might not have all the features that we require. The workarounds
  for the missing features still need to be implemented.

**A word about performance**

In the project planning we focus first on stability and platform support. The performance of Vulkan is
around 20% of what we want to achieve. The reason is that each command sent to the
GPU is done one at a time. The implementation even waits until we have feedback that the GPU
is idle again.

Geometry is currently stored in System RAM. The GPU will read and cache the data when
accessing geometry. This slows down when using objects with much geometry.
Some performance features like MDI (Multi-Draw-Indirect) hasn't been implemented and
falls back to Single Draw Indirect.

**Why enable it is an experimental option?**

* Ensures that new features are being tested with Vulkan
* Ensure that building with Vulkan is possible on supported platforms
* Get feedback from developers if Vulkan can run on their system or that
  there are special cases that we are not aware of. Main development
  environment has been Linux/X11 with occasionally testing using Windows.
* Validate Add-ons that use the `gpu` module.
* Possible to enable GLSL validation on the buildbot. (Needs more work).
* Does it compile on all machines or does it require more changes to cmake
  config. We expect it to be able to compile without installing the Vulkan SDK.
  The Vulkan SDK is a very powerful tool, but only when actually doing GPU
  development. Otherwise it is an overhead which slows down other
  activities.

**How can the backend be enabled?**

Currently the Vulkan backend can be enabled per Blender session by starting
using the command line argument `--gpu-backend vulkan`. In the future, when
the backend is more mature, we will add a user preference to switch between
OpenGL and Vulkan.

Pull Request: https://projects.blender.org/blender/blender/pulls/113057
2023-10-06 15:24:21 +02:00
Miguel Pozo
b4de568cc4 EEVEE-Next: Tests support
Enable tests for EEVEE Next.

As a workaround for allowing the use of EEVEE Next (still an
experimental feature) with `--factory-startup`, `arg_handle_engine_set`
enables the feature when `-E BLENDER_EEVEE_NEXT` is used.
In addition, EEVEE Next is always registered, so it's available when
calling `WM_init`.
If it's actually disabled, it will be immediately unregistered after that.

Notes:
- `get_gpu_device_type` always fails with error:
  > GPU API is not available in background mode
- Setup and tests are the same as EEVEE. There are many tests that
  only make sense for Cycles, and many EEVEE Next features that are
  not actually tested.

Pull Request: https://projects.blender.org/blender/blender/pulls/112161
2023-10-05 16:02:49 +02:00
Campbell Barton
291e54abfb Fix building WITH_PYTHON=OFF 2023-10-05 12:57:29 +11:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Jeroen Bakker
3a4c238d50 Command Line: Remove Disabling SSBO
Blender has the option to disable SSBO support. This was accessible
as a command line option `--debug-gpu-disable-ssbo`.

Blender 4.0 has a hard requirement for OpenGL 4.3 which includes
SSBO support by default.

This PR removes the command line option as it makes no sense to
have it anymore.

Related to #112224

Pull Request: https://projects.blender.org/blender/blender/pulls/112571
2023-09-19 14:22:32 +02:00
Campbell Barton
e3444fd314 Cleanup: various non-functional C++ changes 2023-09-17 09:05:40 +10:00
Campbell Barton
6de294a191 PyAPI: postpone loading add-ons until after key-maps have been defined
Loading add-ons after key-maps resolves a problem where add-ons would
setup shortcuts before Blender had created the key-maps.
Making add-ons have to declare the key-maps using region & window types
matching Blender's internal values.

This PR a pitfall pointed out in #110030.

Ref !110092
2023-09-05 11:35:14 +10:00
Hans Goudey
3db523ab3e Cleanup: Move BLO headers to C++
Except for BLO_readfile.h, which is still included by C files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111610
2023-08-28 15:01:05 +02:00
Ray Molenkamp
0df3aedfa8 CMake/MSVC: Only generate/install stripped PDB for release builds
This renames the WITH_WINDOWS_PDB and WITH_WINDOWS_STRIPPED_PDB cmake
options to WITH_WINDOWS_RELEASE_PDB WITH_WINDOWS_RELEASE_STRIPPED_PDB

The Stripped PDB isn't cost free to generate, and is only needed for
builds that are distributed to end users. There is no benefit in making
one for a debug build as the debugger locally will prefer to use the
bigger un-stripped PDB anyhow.

This also stops the copy/install of the PDB for anything but a release
build, this file is about 1.6G for a debug build, and there is really
no need to do this for local development, as the debugger will find/use
the PDB from its original location.

This brings down the time needed for an incremental link on a debug
build by about 30% (10->7 seconds on my local system)
2023-08-18 10:20:36 -06:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
cdab5d82d7 CMake: remove non-functioning logic to delete files before installing
This logic has not been working since 2014 [0] although it was briefly
fixed (by accident) when TARGETDIR_VER was made an absolute directory
[1] (since reverted as that caused problems with CPACK/WIN32).

"file(REMOVE_RECURSE ${TARGETDIR_VER})" would attempt to remove:
- "${CMAKE_BINARY_DIR}/${TARGETDIR_VER}" instead of
- "${CMAKE_INSTALL_PREFIX}/${TARGETDIR_VER}".

While this could be re-enabled by correcting the path,
it slows down the install target by copying files every "install".

This could be made to detect changes and only cleaning files in this
case however this ends up being fairly involved, see: PR !111084.

As stale files haven't been causing problems as far as I'm aware,
remove this code.

[0]: e43c5fa005
[1]: d605cc7574
2023-08-14 12:57:24 +10:00