Commit Graph

28014 Commits

Author SHA1 Message Date
Christoph Lendenfeld
5100a80f7f Fix #110650: Drivers not removed if removing their container
This applies to modifiers, constraints and shape keys.
Any driver on such data was not removed with it,
leaving invalid drivers on objects.

With this patch, the drivers are removed, but animation is left untouched.
This is because animation might be reused somewhere else and we don't
want to introduce potential side effects there.

This also adds unit tests for the fixed cases

Pull Request: https://projects.blender.org/blender/blender/pulls/134511
2025-02-25 12:11:15 +01:00
Sybren A. Stüvel
ba149680a2 Fix #134810: animating Grease Pencil layer "hide" option doesn't un-hide
Only remove a grease pencil layer from the evaluated copy when its
visibility is not animated.

Animation evaluation does not recreate the evaluated copy from scratch,
and thus once a layer is removed due to it being invisible, it never got
back.

The animatedness of the `.hide` property is determined once, when the
evaluated copy is created. This is subsequently used during evaluation
to determine whether the layer can be removed or not.

Pull Request: https://projects.blender.org/blender/blender/pulls/135057
2025-02-25 10:43:33 +01:00
Jacques Lucke
c6d2a6f856 Fix #134189: geometry name lost when processing instances 2025-02-24 17:49:46 +01:00
Falk David
5f220a2dec Fix: Grease Pencil ID data evaluation happening in the wrong function
Grease Pencil ID data was being evaluated in the
`BKE_grease_pencil_data_update` function, but this function
is called from the evaluated objects.

The fix adds a new `BKE_grease_pencil_eval_geometry` function
thats called as a callback from `build_object_data_geometry_datablock`.

Resolves #134980, #135004.

Pull Request: https://projects.blender.org/blender/blender/pulls/135051
2025-02-24 16:50:21 +01:00
Sybren A. Stüvel
3fd430d1c6 Anim: make BKE_fcurves_id_cb() only report F-Curves for that ID
Update `BKE_fcurves_id_cb(id, callback)` so that it only reports
F-Curves for `id`. With legacy Actions this used to be "all F-Curves in
the Action", but with slotted Actions it should only report the F-Curves
for the assigned slot.

`BKE_fcurves_id_cb()` is used in two places:

1. Updating F-Curve paths in versioning, for example when node sockets
   were added/removed. For this it is vital that the updates only happen
   for those nodes that were actually affected by this versioning code,
   and not blindly for all F-Curves in the Action.
2. Marking properties as 'animated' in the depsgraph, and the 'value
   backup' for those properties. This should also be only done for the
   properties of that ID, and thus be limited to the F-Curves for the
   assigned slot.

Pull Request: https://projects.blender.org/blender/blender/pulls/134851
2025-02-24 15:57:41 +01:00
Brecht Van Lommel
01a151c89d Fix: Build error in lite build 2025-02-21 23:42:30 +01:00
Brecht Van Lommel
c988a04802 Fix #134120: Crash evaluating rigid body in animation render
This shared state between original data and depsgraphs was added in
98a0bcd425. Other physics systems also share
the pointcache, but not the simulation state to this extent, which leads
to this kind of crash.

The mutex lock is not a great solution, you don't really want both                                                                                                                                                                                                                                                                                   render and viewport to be filling the same cache in parallel. However
this kind of problem also exists in other physics systems, and solving
that is certainly beyond the scope of 4.4, and probably needs to wait
for a bigger physics rewrite. In general the recommendation is to bake
everything before rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/134779
2025-02-21 18:48:54 +01:00
Christoph Lendenfeld
981e06f3bd Fix #134758: renaming a node breaks animation
The issue was that in the macro used, the wrong ID was passed into
the rename function. Since nodetrees are a separate embedded ID,
the rename function couldn't resolve the RNA path and thus failed.

This broke keys and drivers when renaming nodes.
Not only for the compositor, but all node trees.

This was caused by 1c7c1829b6

Pull Request: https://projects.blender.org/blender/blender/pulls/134936
2025-02-21 16:46:14 +01:00
Sybren A. Stüvel
94563dedca Refactor: rename BKE_fcurve_bezt_shrink to ..._resize and allow growing
The `BKE_fcurve_bezt_shrink()` function had an artificial limitation to
only allow shrinking the `bezt` array. That limitation is now removed,
and therefore the function renamed to `BKE_fcurve_bezt_resize()`.

A note was added to the documentation that newly added array elements
should be initialized by the caller.

Pull Request: https://projects.blender.org/blender/blender/pulls/134864
2025-02-20 17:04:27 +01:00
Sean Kim
f1fca48a4f Fix #134292: Clone brush cannot access local blendfile images
With the brush assets project, brushes were moved from being local to
the working blendfile to being linked from asset libraries. This breaks
the Image Paint 'Clone' brush, as it has a brush property that links to
other Image datablocks.

To support this functionality, this commit adds the corresponding
properties into the `ImagePaintSettings` struct so that it is stored
locally with the images that will be used by the tool, inside the main
blendfile.

The source image property is shared with the 3D version of the 'Clone'
brush instead of adding a separate field to preserve old behavior.

Notably, this has the following limitations:
* If clone brush assets have been made and shared with external packs,
  they would not work out of the box with linked image assets.
* Despite these settings being stored on the scene, they are populated
  inside the tool window under "Brush Settings" which is potentially
  misleading. However, this is already the case for the 3D version of
  the brush, so further UI refinement will happen outside of this PR.
* Users will be unable to use separate images simultaneously for the
  Image editor and the 3D viewport, unlike in pre-4.3 versions. This
  can be adjusted in the future if it is a critical workflow.

Because the intended design and functionality of this tool is currently
questionable, this commit opts to make these changes instead of doing
further design to support both accessing data on the brush and on the
scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/134474
2025-02-19 22:00:39 +01:00
Sean Kim
af8da338a0 Fix #134770: Multires persistent base doesn't work randomly
The previous attempt to restore this behavior was in
0a2d5d5801

That commit introduced clearing the related `SculptSession` variables
when the paint BVH was freed to avoid bad behaviors seen in 4.2 and
prior. However, this solution is somewhat incorrect, as the prior state
of this data is not necessarily restored when the BVH is recreated,
unlike other temporary mapping data.

This results in the persistent base data being cleared occasionally with
no indication to the user that this is happening, causing the setting to
appear to be inactive.

To fix this, this commit makes a few changes:
* Removes clearing this data in the `BKE_sculptsession_free_pbvh`
  function.
* Initializes the displacement arrays to the same size as the position
  and normal array.
* Introduce new variables to track the saved multires grid size so
  that it is not deleted, only considered invalid when the topology
  changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/134780
2025-02-19 21:58:49 +01:00
Brecht Van Lommel
3004848372 Fix #134756: Internal text datablock filepath considered missing
When the text datablock was marked as external at one point and the
filepath was allocated, it would be considered missing.
2025-02-19 11:26:57 +01:00
Brecht Van Lommel
c650977534 Grease Pencil: Make brush asset pinned materials local
Keeping these as linked datablocks to the brush does not match the idea
that assets should generally be appended, and leads to some confusing
situations with linked materials on objects. Now use either a local
material with matching weak library reference or make a local copy if
it does not exist yet.

This also add weak library references to the materials in the 2D Animation
template, so they will be reused.

A problem is that weak library references include a full path to assets
blend files, including the Blender version for the essentials assets files.
This means weak library references do not work across platforms and
Blender versions.

Another known limitation is that if the (linked) Brush Asset material is
edited, and there is already a local copy of it, this local copy will
remain unchanged and will be used by future strokes as well.

Ref #131186

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Brecht Van Lommel
1602658461 Refactor: Simplify grease pencil brush material API surface
To make changes in the following commit more clear.

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Brecht Van Lommel
3af82d2ea0 Fix: Preserving linked editable asset datablock fails with embedded ID
This is needed to make materials work with this system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Hans Goudey
4b6a212986 Cleanup: Formatting 2025-02-18 11:30:17 -05:00
Hans Goudey
d0a89a0950 Fix #134707: Dynamic paint brush object movement ignored
Caused by bcfe4c34da.

The code was missing a dirty tag for the positions.
2025-02-18 10:54:41 -05:00
Julian Eisel
fa4026f2bf Revert "Fix #130372: Implements memory of the previous state of eSpace_Types."
This reverts commit afec64739a.

The commit introduces a regression where opening the Asset Browser opens
the File Browser instead, same for other editor sub-types, see
blender/blender#134630.
blender/blender!134642 proposes a different solution and reverts this,
which I prefer too. Better to the revert separately from trying a
different fix for the initial bug, makes reviewing easier too.
2025-02-18 14:09:42 +01:00
Pratik Borhade
73a9a024f9 Fix #134380: Error adding a torus after hiding a collection
This reverts 06a2617107.
Commit has introduced few errors from user perspective (#134277) and
python side (#134380). Best to revert it now then handle the bug fixes later.

The error in #134380 was due to `context.layer_collection` and
`active_layer_collection` returning excluded collection.

Pull Request: https://projects.blender.org/blender/blender/pulls/134546
2025-02-18 10:05:59 +01:00
Jacques Lucke
78b5c47c46 Fix #134669: crash because of dangling socket declaration pointer 2025-02-17 12:37:23 +01:00
Campbell Barton
665b4dfbad Fix IDProperty comparison warning in debug mode
The warning to check if two numbers are nearly equal when comparing
floats didn't take negative numbers into account, causing -1.0 & 0.0
for e.g. to be considered not equal but close.
This also resolves a divide by zero.
2025-02-16 20:56:07 +11:00
Jacques Lucke
bb715caf94 Fix #134100: hair curves disappear when adding new curves without radius interpolation
The issue is that the existing curves did not have an explicitly set radius.
When adding new curves with an explicit radius, the radius of the old curves was
initialized to 0 and thus becoming invisible. This patch changes it so that all
the existing curves do get a default radius. The `radius_for_write` methods is
currently only used in places that overwrite the entire array, so adding the
default there shouldn't affect anything unintentionally.

Pull Request: https://projects.blender.org/blender/blender/pulls/134445
2025-02-14 17:41:59 +01:00
Bastien Montagne
bbebf72a33 Cleanup: Add explicit defaults to MEM_new-allocated structs with no constructors.
While not strictly needed (currently!), relying on C++ 'default
initialization' is fragile and unreliable.
2025-02-14 17:07:23 +01:00
Falk David
2cc6f7bbb5 Fix #133339: Grease Pencil: Ensure span attribute writers are valid
When calling the `lookup_or_add` functions on `MutableAttributeAccessor`
we need to make sure that the writer is actually created and the call
did not fail.

This fixes many of the instances where we would use an unchecked
attribute writer and potentially crash.

Pull Request: https://projects.blender.org/blender/blender/pulls/134413
2025-02-14 15:54:20 +01:00
Sybren A. Stüvel
62c21a0800 Fix: NLA Track Solo flag handling, in depsgraph and F-Curve iteration
This fixes the (unreported) issue where solo'ing an NLA track would only
play back animation when _any_ of the tracks were unmuted.

Some code considered a track to be muted when its `NLATRACK_MUTED` flag
was set regardless of the `NLATRACK_SOLO` flag, whereas other code did
consider the `NLATRACK_SOLO` flag.

Now all the code is consistent with what actual animation evaluation is
doing.

Pull Request: https://projects.blender.org/blender/blender/pulls/134500
2025-02-14 13:55:44 +01:00
Bastien Montagne
455d419f1e Fix (unreported) invalid C-style allocation of non-trivial C++ data. 2025-02-13 19:24:17 +01:00
Fabricio Luis
afec64739a Fix #130372: Implements memory of the previous state of eSpace_Types.
This implements the memorization of the previous state of a space's
subtype for those that have multiple modes. Introduces an optional
space_subtype_prev_get callback, implemented for SPACE_ACTION,
SPACE_FILE, SPACE_GRAPH, SPACE_IMAGE and SPACE_NODE. This means we
can always return to the previous mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/133846
2025-02-13 18:45:00 +01:00
Bastien Montagne
e30b78fec4 Fix (unreported) invalid usage of C-style allocation for non-trivial C++ data. 2025-02-13 18:41:41 +01:00
Campbell Barton
07340e1093 Docs: add code-comments to clarify bad-level include & developer only UI 2025-02-12 10:59:16 +11:00
Jacques Lucke
d28cf7a469 Fix #134283: defer freeing tree/node/socket types
Currently, tree, node and socket types are always freed immediately when the
Python code unregisters them. This is problematic, because there may still be
references to those type pointers in evaluated data owned by potentially various
depsgraphs. It's not possible to change data in these depsgraphs, because they
may be independent from the original data and might be worked on by a separate
thread. So when the type pointers are freed directly, there will be a lot of
dangling pointers in evaluated copies. Since those are used to free the nodes,
there will be a crash when the depsgraph updates. In practice, this does not
happen that often, because typically custom node tree addons are not disabled
while in use. They still used to crash often, but only when Blender exits and
unregisters all types.

The solution is to just keep the typeinfo pointers alive and free them all at
the very end. This obviously has the downside that the list of pointers we need
to keep track of can grow endlessly, however in practice that doesn't really
happen under any normal circumstances.

I'm still getting some other crashes when enabling/disabling Sverchok while
testing, but not entirely reliably and also without this patch (the crash there
happens in RNA code). So some additional work will probably be needed later to
make this work properly in all cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/134360
2025-02-11 17:25:10 +01:00
Falk David
9438597b34 Fix: Grease Pencil: Remove invisible layers from evaluated data
Previously, all the layers were part of the evaluated state, even if
they were hidden.

Hidden layers should be treated as "disabled" meaning that we should
not evaluate them and/or render them at all.

This fixes this by removing hidden layers from the evaluated data before
layer adjustments and modifier evaluation starts.

As a consequence, hidden layers are no longer accessible in Geometry
Nodes. Technically, this is a breaking change. In the unlikely case that
a user relied on hidden layers to be evaluated within modifiers, they
need to make sure that the layer is visible.

Pull Request: https://projects.blender.org/blender/blender/pulls/133973
2025-02-11 16:49:51 +01:00
Campbell Barton
4276437f05 Cleanup: quiet check_spelling_* warnings 2025-02-10 19:48:42 +11:00
Sebastian Parborg
ea380b1efe Revert "Sound: Sync up the screen refresh timer to the audio when seeking"
This reverts commit c952b12a6e.

This caused segfaults when playing back animations and seeking.
See #133542
2025-02-08 12:01:51 +01:00
Brecht Van Lommel
cfca7ac952 Fix #133943: Unnecessary image full update mark on file open
This would be done when the frame, layer, pass or view changes compared to
the previous value. But for cases like old files without these members or
loading the image datablock into a different scene, this considered the image
to be always be changed on file load.

Now always reset this state on file load, and don't consider the initial
state as an image update.

This could also happen in the middle of GPU rendering, causing the GPU
texture to be freed while still in use.

Pull Request: https://projects.blender.org/blender/blender/pulls/134198
2025-02-07 21:23:48 +01:00
Jacques Lucke
3baac1992a Fix: Nodes: handle undefined nodes more gracefully
Found while checking #134193.
2025-02-07 13:26:24 +01:00
Bastien Montagne
3cbfd26bad Fix #134212: Crash when appending into an Excluded collection.
Would only happen in some specific cases. Essentially, do not consider
an excluded collection as 'editable'.

Also refactored `BKE_collection_parent_editable_find_recursive` on the
way, as it was applying the same checks twice to all but the initial
processed collections.
2025-02-07 12:45:12 +01:00
Falk David
8c01a59411 Fix: Grease Pencil: Use ensure_selection_attribute in vgroup_select_verts
This was implemented in the kernel but it shouldn't have been.
Since the function operates at the editor level and doesn't
only work at the low-level, it should be in the `object_vgroup.cc` file
in the `editor` context.

This also means that we can use `ensure_selection_attribute` which
fixes a crash when the selection attribute is on the wrong domain.

Pull Request: https://projects.blender.org/blender/blender/pulls/134060
2025-02-07 12:22:29 +01:00
Campbell Barton
b113e848ef NDOF: implement new methods to pick the orbit-center
Note: this is a back-port from `main`, details below,
Original message:

Add support for dynamic NDOF orbit center calculation.

- When "Auto" NDOF preference is enabled:
  All visible objects in the viewport are used to calculate a
  bounding box center, if the bounds are outside the view or the center
  is behind the viewport, use a Z-Buffer test to calculate the depth in
  the middle of the region.

- When "Use Selected Items" NDOF preferences is enabled,
  calculating the bounds from the selection.

- An option to show the orbit center as a guide has also been added.

Ref !129594

Co-authored-by: Kamil Galik <kgalik@3dconnexion.com>

Back-ported as this change as this only missed the 4.4 branch by hours
and is considered an important feature for 4.4 by 3dconnexion.

This includes the following commits from main:

1a14d69498
30399fd165
3a8658958f
da8d9d989e
2a0ce11104
fb539baa89
2025-02-07 10:23:45 +11:00
Falk David
8af27ce27e Fix #133969: Crazyspace broken with bezier curves and armature modifier
The issue was that the topology of the drawing changes when the bezier
curves get resampled to poly curves in the armature modifier.
This means that the crazyspace code fails to find deformed positions
with the same length as the original positions.

The fix does multiple things:
* First, we make sure that we create an `GeometryComponentEditData` in
  weight paint mode.
* When the armature modifier runs, we remember the current positions in
  this component.
* Then, we store the curve offsets and weights _before_ converting the
   bezier curves.
* Finally we deform the positions stored in the edit hint component
   (which have the same length as the original positions).

Since the resampling just adds new points, there might be a way to
avoid running the armature deformation a second time on the edit
hints, but I'll leave that for another day as a performance improvement.
In any case, this is only done when we actually need the deformation
(e.g. in weight paint mode when we paint the weights).

Pull Request: https://projects.blender.org/blender/blender/pulls/134030
2025-02-06 11:15:32 +01:00
Thomas Dinges
8a6e3a0bd7 Release: Bump branch to 4.4 Beta.
Splash screen by Flow.
2025-02-05 11:24:33 +01:00
Campbell Barton
3952c58183 Fix buffer overflow from an one error accessing environment variables 2025-02-05 19:08:58 +11:00
Campbell Barton
df3d1bf506 Cleanup: use const arguments & variables where appropriate 2025-02-05 14:38:56 +11:00
Hans Goudey
fc1fe4e78c Cleanup: Rename object materials "test" functions
"test" wasn't descriptive. Rename that part to "sync_length".
Also expose documentation from the function implementation
to describe what the functions do.

Pull Request: https://projects.blender.org/blender/blender/pulls/134058
2025-02-04 17:46:08 +01:00
Falk David
b760c5d6ef Cleanup: Grease Pencil: Add comments about attributes assumptions
In some places of the code we expect some attributes to not exist
and therefore always be created successfully.
2025-02-04 17:42:23 +01:00
Sebastian Parborg
c952b12a6e Sound: Sync up the screen refresh timer to the audio when seeking
This fixes the case when the screen update timer would not be reset
when seeking leading to screen updates happening mid frame.
For example when jumping to a keyframe during playback.

Note that this doesn't reset the timer when no audio is playing.
It would be nice to have it happen there as well. But it is probably not
too noticeable.

Pull Request: https://projects.blender.org/blender/blender/pulls/133542
2025-02-04 15:30:20 +01:00
Pratik Borhade
97a1b9b473 Fix #134003: Grease Pencil: Deleting vgroup shifts other vgroup content
`def_nr` is decremented twice, this results in shuffling of vgroupdata.
`remove_from_vertex_group` should only deal with weights and not tweak
`def_nr` as defgroup name index is updated in `remove_defgroup_index`
after deletion of selected vgroup. So just remove the code from
`remove_from_vertex_group`.

Pull Request: https://projects.blender.org/blender/blender/pulls/134015
2025-02-04 12:40:44 +01:00
Pratik Borhade
ac27bd16db Fix: Grease Pencil: Debug build error when armature is parent
Error is about accessing value of nullopt optional `vert_coords_prev`.
This occurs when armature is parented to grease pencil object.

Pull Request: https://projects.blender.org/blender/blender/pulls/134016
2025-02-04 11:12:40 +01:00
Sean Kim
adda1b085b Cleanup: Remove no longer relevant assert
Missed in 1b80125a67

With the above commit, this assert and comment is no longer relevant, we
now clean up `ustack->step_init` if it is set.

Pull Request: https://projects.blender.org/blender/blender/pulls/133993
2025-02-03 23:33:11 +01:00
Hans Goudey
4e18ebee1b Cleanup: Make paint BVH update tags proper private members
Move some functions to be methods of pbvh::Tree instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/133989
2025-02-03 19:36:33 +01:00
Julian Eisel
1f88645728 UI: Draw loading icon while previews load
Show a dimmed loading icon while previews are being loaded in a
background thread. The asset shelf and asset/file browsers do this
similarly already.

This is implemented in drawing code, so the loading icon will always
appear when an in-progress preview is being drawn. I experimented with
doing this in `ui_def_but_icon()`, but this won't update correctly with
popups that don't support full refreshing.

This also makes any normal icon that is drawn as preview use the normal
icon size. These icons are usually made for smaller sizes and look very
outblown when displayed at the size of a preview. Yet it's useful to
sometimes pass a normal icon. E.g. for the asset shelf we would already
draw the data-block type icon in place of the preview if there was no
preview to display, and we'd use the normal, smaller size already.
Larger can still be drawn differently.
I don't know of any current cases this would affect though.

Pull Request: https://projects.blender.org/blender/blender/pulls/133880
2025-02-03 16:03:06 +01:00