The emissions strength was only set when using an emissive texture.
Additionally, for colors brighter than 1.0, normalize the color
into 0..1 range and set the strength accordingly.
Pull-Request: https://projects.blender.org/blender/blender/pulls/135094
This applies to modifiers, constraints and shape keys.
Any driver on such data was not removed with it,
leaving invalid drivers on objects.
With this patch, the drivers are removed, but animation is left untouched.
This is because animation might be reused somewhere else and we don't
want to introduce potential side effects there.
This also adds unit tests for the fixed cases
Pull Request: https://projects.blender.org/blender/blender/pulls/134511
Only remove a grease pencil layer from the evaluated copy when its
visibility is not animated.
Animation evaluation does not recreate the evaluated copy from scratch,
and thus once a layer is removed due to it being invisible, it never got
back.
The animatedness of the `.hide` property is determined once, when the
evaluated copy is created. This is subsequently used during evaluation
to determine whether the layer can be removed or not.
Pull Request: https://projects.blender.org/blender/blender/pulls/135057
Our UI code is currently showing the text "inf" when a numerical input
contains _exactly_ the value of FLT_MAX. But this is the max value for
doubles and we enforce a maximum float precision of 6 digits. This
means that a property can start with "inf" by default but it is
impossible edit, or even keep the same value, by editing in the UI
and show as "inf". This PR defines values that are the actual minimum
and maximums currently usable in the UI and values greater than or
equal to are shown as "inf" (equivalent for "-inf").
Pull Request: https://projects.blender.org/blender/blender/pulls/131876
Fill opacities of individual strokes was overlooked when implementing
the Set Uniform Opacity operator, now corrected and also added a
separate property for controlling stroke/fills opacity.
Pull Request: https://projects.blender.org/blender/blender/pulls/134982
Grease Pencil ID data was being evaluated in the
`BKE_grease_pencil_data_update` function, but this function
is called from the evaluated objects.
The fix adds a new `BKE_grease_pencil_eval_geometry` function
thats called as a callback from `build_object_data_geometry_datablock`.
Resolves#134980, #135004.
Pull Request: https://projects.blender.org/blender/blender/pulls/135051
Update `BKE_fcurves_id_cb(id, callback)` so that it only reports
F-Curves for `id`. With legacy Actions this used to be "all F-Curves in
the Action", but with slotted Actions it should only report the F-Curves
for the assigned slot.
`BKE_fcurves_id_cb()` is used in two places:
1. Updating F-Curve paths in versioning, for example when node sockets
were added/removed. For this it is vital that the updates only happen
for those nodes that were actually affected by this versioning code,
and not blindly for all F-Curves in the Action.
2. Marking properties as 'animated' in the depsgraph, and the 'value
backup' for those properties. This should also be only done for the
properties of that ID, and thus be limited to the F-Curves for the
assigned slot.
Pull Request: https://projects.blender.org/blender/blender/pulls/134851
Entire curve points range is passed to transform-container when
proportional editing is on. Consequence is, strokes from locked
materials are also affected. Use `editable_points` mask to resolve this.
Pull Request: https://projects.blender.org/blender/blender/pulls/134838
The fix 8af27ce27e assumed that
the `edit_hints->positions()` were always empty and that we would always
fallback to using the evalauted positions instead.
But if the edit hints are populated, this fails. In this case, we populate the
positions in `remember_deformed_positions_if_necessary`.
The fix makes sure that we write to the `edit_hint` positions if they are
populated.
Pull Request: https://projects.blender.org/blender/blender/pulls/135033
The USD importer was still creating legacy Actions, which are no longer
supported in Blender 4.4. This commit updates the code to produce
slotted Actions instead.
This also avoids the need to create F-Curves "from scratch", but rather
uses the available functionality. This makes the code somewhat easier to
maintain.
Pull Request: https://projects.blender.org/blender/blender/pulls/134866
When source reference image is a single image type, selecting "sequence"
mode for tracing image into grease pencil will result in a crash in
`trace_end_job` because it's trying to finalize more frames than traced,
now ensures tracing mode to be `Single` when reference image is single
image type even when tracing mode selector is set to sequence.
Pull Request: https://projects.blender.org/blender/blender/pulls/134981
Layer had their opacity reset whenever a modifier was applied.
This was due to the property not being transferred when a new GreasePencil
object was created in `geometry::merge_layers` function. This PR makes sure
to transfer the Layer opacity (similar to other layer properties).
Pull Request: https://projects.blender.org/blender/blender/pulls/135006
This was partially fixed in ef844bad but left some unhandled corner cases with
uninitialized memory.
The core problem is that the `dst_curve_mask` used by the interpolation
functions can contain indices that don't actually exist in either the "from" or
"to" source drawings. Specifically when the "from" drawing has more curves, the
indices are still used but the supplemental `to_curve_indices` array contains
`-1` entries, indicating that only the "from" curve should be used.
The main copy code for positions takes this into account, but the generic copy
of attributes below that does not! It passes the `dst_curve_mask` straight into
the `array_utils` functions and that causes crashes. The original fix in
ef844bad was to clamp the size of the index mask, but the way this was done
could lead to empty index masks, leaving attribute values uninitialized.
The correct solution is to use index masks that exclude invalid entries for the
respective source curves. The new masks are non-overlapping, so the full set of
destination curves can be filled by combining these masks.
Pull Request: https://projects.blender.org/blender/blender/pulls/134865
Was reported for alt-editing, thats the same code though.
Previously ( da1038c768 ), the check for "matching" nodes was based on
the `legacy_type`.
This does not uniquely identify a node type, only the `idname` does.
By "matching", I mean having the same properties (so later setting
values can happen on all selected nodes).
If we allow "non-matching" nodes into our list in
`UI_context_copy_to_selected_list`, setting values on non-existent
properties later can act up (throwing `AttributeError` , also
`RNA_property_boolean_set` would actually try to create an equally named
IDP).
Better to exclude these as soon as possible, now remove nodes from
"selected_nodes" based on the `idname` (rather than `legacy_type`), this
way we can be sure properties match.
Pull Request: https://projects.blender.org/blender/blender/pulls/134930
with #133413 the intent was that VSE Text strips would not use the
fallback font stack if using a custom (non-default) font. However this
determination was done by comparing the font id. This was very weak as
the id can vary quite a bit within the first few fonts. This PR instead
adds a BLF function (BLF_is_builtin) that uses BLF_DEFAULT font flag
instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/135014
Text characters in the CO Controls range, 0-31, are not meant to have
any displayable representation. For most Blender code this hasn't
mattered since we usually specifically exclude this range in text
processing. But for times when we don't we need to avoid rendering
glyphs in this range as some fonts contain blank (but not empty) items
here.
Pull Request: https://projects.blender.org/blender/blender/pulls/135013
Technically a regression in [0] since switching the pivot between
the "Median Point" and "Active Element" would previously use the
same orientation with a single face selected.
However the same issue existed when multiple faces were selected so
changing the pivot type can still change the orientation in some
situations.
Restore the previous behavior by removing logic to pick the "best"
tangent when a single face is selected.
[0]: c7104f5392
Crash in above operation when no drawing exists at current frame. This
is due to accessing value from a nullopt optional. Not fixed with extra
condition before calling `value()`. Also moved this logic into a lambda to
avoid duplicate code.
Pull Request: https://projects.blender.org/blender/blender/pulls/134910
Mistake in a0e6e16da5
Testing of the previous commit was inadequate, it works when a brush
tool is selected and invoked via the operator search, as the
`active_vert` property will be set by the raycast. When the Mask by
Color tool is actually active, the brush cursor, and thus the function
that performs a racyast is inactive, preventing the operator from
running.
Pull Request: https://projects.blender.org/blender/blender/pulls/134960
This shared state between original data and depsgraphs was added in
98a0bcd425. Other physics systems also share
the pointcache, but not the simulation state to this extent, which leads
to this kind of crash.
The mutex lock is not a great solution, you don't really want both render and viewport to be filling the same cache in parallel. However
this kind of problem also exists in other physics systems, and solving
that is certainly beyond the scope of 4.4, and probably needs to wait
for a bigger physics rewrite. In general the recommendation is to bake
everything before rendering.
Pull Request: https://projects.blender.org/blender/blender/pulls/134779
The issue was that in the macro used, the wrong ID was passed into
the rename function. Since nodetrees are a separate embedded ID,
the rename function couldn't resolve the RNA path and thus failed.
This broke keys and drivers when renaming nodes.
Not only for the compositor, but all node trees.
This was caused by 1c7c1829b6
Pull Request: https://projects.blender.org/blender/blender/pulls/134936
This happend for meshes without UVs.
The call to `texpaint_request_active_uv` in
`DRW_mesh_batch_cache_get_surface_edges` is from 9c010c44f4.
Looks like this is not needed (assumed to be copy paste error).
Pull Request: https://projects.blender.org/blender/blender/pulls/134856
In the Vertex Weights panel of the 3D Viewport sidebar, allow for
normalization of vertex groups when any number of vertex groups are
locked.
As with other normalization operators that handle locked vertex groups,
locked weights are summed, and whatever space is left between that sum
and 1.0 is used to normalize the unlocked weights.
Pull Request: https://projects.blender.org/blender/blender/pulls/134535
Make `action_channelbag_ensure()` and `action_fcurve_ensure()` return a
reference. Earlier it returned pointer that should never be `nullptr`,
but in certain cases (which would indicate a bug, as the function's
preconditions aren't met) could technically still be a `nullptr`.
Instead, the preconditions are checked with `BLI_assert()`, and a
release build will simply assume that they are met. This simplifies the
code of the functions themselves, as well as the callers.
For reference: this was discussed in !134866.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/134918
Over time the `FCurveDescriptor` class has grown, and some concern was
raised (!134866) about the performance impact of passing it by value.
It's now passed by const reference instead.
No functional changes. I did find some non-`const` uses that are now
also `const`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134913
This change brings the following improvements on the user level
- Support of GPUs with gfx12 architecture
- New HIP-RT library which in addition to the gfx12 support brings
various bug-fixes.
The known limitation of gfx12 is that OpenImageDenoiser does not yet
support this GPU architecture. This means that while Cycles will use the
full advantage of the gfx12 (including hardware accelerated ray-tracing),
denoising will only be possible on CPU, or secondary gfx11 or below GPU.
This is something that requires a change in OIDN and it is to late to do
it for Blender 4.4, but it is something to look forward for Blender 4.5.
The gfx12 changes for the pre-compiled kernels is rather trivial,
so it comes together (in the same PR) as the bigger HIP-RT change.
On the development side this change brings the following improvements:
- One step compile and link (much simpler CMake rules)
- Embedding BVH binaries in hiprt dll (which makes it easier to package
and load, without relying on special path configuration)
Co-authored-by: Sahar Kashi <sahar.kashi@amd.com>
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/133129
This adds support for Overlay tests.
There are some differences with how we handle tests for other engines:
- The renders are captured using `bpy.ops.render.opengl()`, but this
won't work on our GPU build bots.
- A single blend file can run multiple tests by outputting a txt list
with the test names.
- Each overlay test blend file requires a matching script file with
the same name inside `tests/python/overlay/`.
- To reproduce a specific test state you can run
`blender "(...)/tests/data/overlay/<test>.blend" -P "(...)/tests/python/overlay/<test>.py" -- --test <test-number>`.
Note:
The current test permutations are WIP, so reference images are not
committed to the data repo for now.
Pull Request: https://projects.blender.org/blender/blender/pulls/133879
The `BKE_fcurve_bezt_shrink()` function had an artificial limitation to
only allow shrinking the `bezt` array. That limitation is now removed,
and therefore the function renamed to `BKE_fcurve_bezt_resize()`.
A note was added to the documentation that newly added array elements
should be initialized by the caller.
Pull Request: https://projects.blender.org/blender/blender/pulls/134864
Split the majority of `animrig::action_fcurve_ensure()` into a new
function `action_channelbag_ensure()`. This ensures that the Action has
a layer, keyframe strip, action slot, and channelbag for the given ID.
`animrig::action_fcurve_ensure()` now just calls into that function, and
then ensures that there is an F-Curve in that channelbag.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/134864
Hydra's viewport and final engines conflict on whether the rendering loop
is internal or external. The old approach works for Hydra Delegates that
converge with a single sample (hdStorm) but causes engines relying on sample
accumulation (hdEmrbee) to become stuck.
This minimal change retains compatibility with delegates like Storm while
replicating the behavior of the viewport engine in the final engine.
Pull Request: https://projects.blender.org/blender/blender/pulls/134804
The Grease Pencil extrusion operator didn't transfer the vertex group names
from the old `CurvesGeometry` to the new one, resulting in the `gather_attributes`
function not transferring the vertex group weights correctly. This PR adds
`BKE_defgroup_copy_list` to the operator to remedy this.
Pull Request: https://projects.blender.org/blender/blender/pulls/134695